What I would like to see improved in a potential sequel:
- Party of 5 members. So there is room for the dedicate healer/buffer

. And so you have more options to play with all the members of the cast since I love all of them!
- City area should be bigger, on the like of Baldur's Gate and Amn.
- There should be more difference between different encounters and there should be different tactics to face different foes, just like BG. So, a larger bestiary and less scaling (even at the cost of less free roaming, since I'm not interested a lot in that kind of games and I prefer story driven games). Level design with less carnage and more tactics, like Orzamar's dungeons or final onslaught fights wich were very good and fun to play imho.
- I like the combat system but the stamina/mana/potions system should be revisited a little bit to avoid pots dependency (the five slot in the party would solve that problem with one move and the system would look more elegant).
- The talent/spells system and the class system are really good. They just need a little bit of polishing and rebalancing here and there. In general, I think that Mages and Rogues are fine overall. Some talents/spells need to be nerfed a little bit. Other talents/spells need to be pumped a little bit. But overall the system for that classes is fine (even if there should be more relevant attributes for mages a part Magic and Willpower, just like the other classes). Instead the the warrior tree need more work. Some of 4th tier talents needs to be pumped, the specializations should be reworked (a part the champion one wich was the best of them) and there should be a third talent line in the general warrior tree about speed/damage/armour penetration (so if you reach the high levels you have still something useful to choose). Ah, Lokpicking should be a skill and not a talent imho.
- Improved and smarter AI system (monster should not attack you while force fielded and the such).
PS: I forgot, improved loot system. I mean, it's ok that there is not an overflow of magic items D&D style. But boss drops should be better. Morevoer, unique items drops should not scale on the level you take them. Finally, there should not be easy DLC unique items that you can take without questing.
Having said that, the game is great as it is and it's the best RPG I've played in years.
Modifié par FedericoV, 03 décembre 2009 - 11:10 .