Pleasing the 'Hardcore'/'Retake' fans is not as significant to Bioware's 'future' as you'd think
#51
Posté 31 mars 2012 - 08:34
#52
Posté 31 mars 2012 - 08:35
#53
Posté 31 mars 2012 - 08:37
#54
Posté 31 mars 2012 - 08:37
But I still hope. If it really comes to this though, I hope the exodus will be much bigger than expected.
#55
Posté 31 mars 2012 - 08:37
#56
Posté 31 mars 2012 - 08:40
Modifié par Iconoclaste, 31 mars 2012 - 08:41 .
#57
Posté 31 mars 2012 - 08:41
Aetika wrote...
Sadly, I agree with you, OP.
But I still hope. If it really comes to this though, I hope the exodus will be much bigger than expected.
Hope is always good. After all that's why so many people hated the endings, it's virtually devoid of hope.
#58
Posté 31 mars 2012 - 08:43
Iconoclaste wrote...
It would be a sure way to please and retain some of the "hardcore" fanbase, and I'm sure they would work wonders. That's a way to leave it on a positive note. And the developers might even gain new ideas from modders in the process, to implement in future titles. Better than criticism, modders DO bring fresh air...Mavaras wrote...
Iconoclaste wrote...
If they do ditch any plans they had for ME3, at least they should open the series to modding.
I agree. They need to opensource a modding kit.
True. I once read a Todd Howard interview from Dice where he stated that Bethesda uses the opensource kit to test potential designers for the company; i.e., if you want to work here make me a sequence I can play in Oblivion. I know Valve does this too; they have hired several modders this way.
Modifié par Mavaras, 31 mars 2012 - 08:44 .
#59
Posté 31 mars 2012 - 08:44
Slim hope, I know but it's all we got atm.
#60
Posté 31 mars 2012 - 08:56
#61
Posté 31 mars 2012 - 09:10
The marketing blitz was not there for current fans but for perceived future fans. They even went to the level of live action Haloesqe type advertising. They wouldn’t have accelerated the Marketing blitz and spent all those extra advertising dollars after the negative backlash if they didn’t feel the potential mainstream cash in was at jeopardy. A company simply does not put that much marketing behind a product without expectations beyond the guaranteed (and still profitable) sales from current fans. Their was a reason why Bioware sent a note with review copies asking that the game be viewed from a first time player, and it had nothing to do with the ending.
This game is a direct reflection of how well the multitude of planed Mass Effect franchise products may due. I know it sounds harsh but this game is a clear cash in product. Paid for IOS app, micro transactions for multiplayer and IOS app, day one DLC, future DLC, books, comics, collectables, action figures, models, ME themed merchandise, future games, animated series, movies, etc, etc.
This franchise had a potential to become a multi-billion dollar mass market mainstream brand. The problem is that the negativity towards the franchise has spread beyond gamers, they have somewhat failed at expanding their current fan base, and they have a increasingly apathetic fan base. I’m not saying that the universe is doomed and won’t be profitable, but the potential lost may be staggering if they can’t successfully start to turn the situation in their favor.
Modifié par pottypenguin, 31 mars 2012 - 09:12 .
#62
Posté 31 mars 2012 - 09:19
#63
Posté 31 mars 2012 - 09:19
Edje Edgar wrote...
Nothing more damaging than bad word of mouth. I personally don't know anyone who's willing to buy bioware games anymore, paying money to get dissapointed is considered ill spending where im from. Which doesn't necessarily mean they won't be able to play their games anymore...
^Exacly this. My first ME was pirated but after it DAO,ME2,DA2,ME3 I bought them all because I wanted to support Bioware. But DA2(as a whole) ME3(ending) were like a lick in the balls.What worst is that its one game after another. My trust in Bioware just hit the all time low, if after PAX I hear anothere PR bull**** I don't know If I want to buy and play any other Bio games if at the end I will feel so ****y and empty about it.
One thing I know for sure is that I will not preorder any more games from Bio and no amount of preorder item will change it. Because as "Awesome Buton" and PR ME3 pre release lies has shown me you can't trust Bio PRtalk anymore.
#64
Posté 31 mars 2012 - 09:20
#65
Posté 31 mars 2012 - 09:27
As someone who has a statistic degree, I understand that voluntary voting doesn't yell an accurate result, but when all the polls around the internet yell similar result, I am quite sure there are at least 50% hate the ending. Of course this is purely conjecture. However, Do you that ME3 are trading at the 40 dollar mark a week ago? How many AAA game title has a 20 dollar price drop within a month of it's launch day? If Bioware thinks we are really that insignificant, then as a consumer, I will just vote with my wallets.
Modifié par superduperkoala, 31 mars 2012 - 09:37 .
#66
Posté 31 mars 2012 - 09:31
Customer= money
Fan=many thing´s
#67
Posté 31 mars 2012 - 09:32
pottypenguin wrote...
Know doubt they have and continue to amass tons of data to extrapolate the best tactic to deal with this issue. Their final decision could potentially go against their hardcore fan base if they find it more profitable in the long run. They have no problem replacing one wallet with another, and they know that many people who state otherwise will be willing wallets in the future. I still think they have a problem as in ME3 hasn’t reached the critical mass they wanted to pick up to support all the future products based on the universe. It seems to me that Bioware/EA planned on ME3 being the game that exploded the franchise into a mainstream mega blockbuster in the vein of a Halo, Mario, COD, or Star Wars .
The marketing blitz was not there for current fans but for perceived future fans. They even went to the level of live action Haloesqe type advertising. They wouldn’t have accelerated the Marketing blitz and spent all those extra advertising dollars after the negative backlash if they didn’t feel the potential mainstream cash in was at jeopardy. A company simply does not put that much marketing behind a product without expectations beyond the guaranteed (and still profitable) sales from current fans. Their was a reason why Bioware sent a note with review copies asking that the game be viewed from a first time player, and it had nothing to do with the ending.
This game is a direct reflection of how well the multitude of planed Mass Effect franchise products may due. I know it sounds harsh but this game is a clear cash in product. Paid for IOS app, micro transactions for multiplayer and IOS app, day one DLC, future DLC, books, comics, collectables, action figures, models, ME themed merchandise, future games, animated series, movies, etc, etc.
This franchise had a potential to become a multi-billion dollar mass market mainstream brand. The problem is that the negativity towards the franchise has spread beyond gamers, they have somewhat failed at expanding their current fan base, and they have a increasingly apathetic fan base. I’m not saying that the universe is doomed and won’t be profitable, but the potential lost may be staggering if they can’t successfully start to turn the situation in their favor.
You can't just skip the time frame of franshise building, first Halo was in 2001, Call of Duty 2003, not even talking about Mario or Start Wars.
Mass Effect is 2007,and the marketing blitzs started only with ME2 and thats 2010. You need time to build a big mainstream game fanbase and no amount of marketing will do it for you in one strike.
Modifié par Dominator24, 31 mars 2012 - 09:35 .
#68
Posté 31 mars 2012 - 09:34
That's not true. People that show an interest into politics and follow the news actively are more likely to turn up at election day. There's multiple researches that state this. Now, you and I may not like what these people think, but in the end the masses are ignorant and blatantly stupid. There's nothing to change about that.Rain Gunji wrote...
OP might have a point, its not the people who follow politics, news and know history that elect government officials its the people who don't really pay attention, could care less one way or another, or just noticed that hey there's an election every 2, 4, 6 years... That said I hope Bioware isn't that... evil, and I hope that I can go on loving them... like an REO Speedwagon song...
#69
Posté 31 mars 2012 - 09:40
#70
Posté 31 mars 2012 - 09:44
Hardcore fans will stick with you after a couple of miss-steps but casual's will drop you and never look back, they have no attachment.
#71
Posté 31 mars 2012 - 09:46
#72
Posté 31 mars 2012 - 09:46
Bioware is a niche player and so far hasn't been able to connect with the casual market. They shipped 3.5 million which sounds like a lot till you hear MW was something like 17 million.
A company that gets into a war with its customers is like a boxer who only fights with one arm.
#73
Posté 31 mars 2012 - 09:49
What's left to do as a customer? Refund and / or become vocal.
Of course, Retake is going to diminish over time and I suspect it to be very soon in a matter of weeks. You show up a very basic conflict of interest as a customer: Accept the futility of your own action by considering the size of the other party and keep acting or stop acting. It basically boils down to this.
#74
Posté 31 mars 2012 - 09:53
Blackmind1 wrote...
*Snip*
People forget that BG2 had this exact problem that ME3 is having to a lot of fans, so they made Throne of Baal, which is considered one of the greatest WRPG stories ever written. Most of you need to stop being so pessimistic.
I disagree about that. BG2 still cleanly wrapped up the Irenicus story-arc and was not meant to be the conclusion of the Bhaalspawn arc, which started in 1. From a developer standpoint they were always going to finish that storyline in some way.
Also expansion packs were usually planned before release, and were greenlighted if the game was successful.
Modifié par OchreJelly, 31 mars 2012 - 09:54 .
#75
Posté 31 mars 2012 - 10:08
Dominator24 wrote...
pottypenguin wrote...
Know doubt they have and continue to amass tons of data to extrapolate the best tactic to deal with this issue. Their final decision could potentially go against their hardcore fan base if they find it more profitable in the long run. They have no problem replacing one wallet with another, and they know that many people who state otherwise will be willing wallets in the future. I still think they have a problem as in ME3 hasn’t reached the critical mass they wanted to pick up to support all the future products based on the universe. It seems to me that Bioware/EA planned on ME3 being the game that exploded the franchise into a mainstream mega blockbuster in the vein of a Halo, Mario, COD, or Star Wars .
The marketing blitz was not there for current fans but for perceived future fans. They even went to the level of live action Haloesqe type advertising. They wouldn’t have accelerated the Marketing blitz and spent all those extra advertising dollars after the negative backlash if they didn’t feel the potential mainstream cash in was at jeopardy. A company simply does not put that much marketing behind a product without expectations beyond the guaranteed (and still profitable) sales from current fans. Their was a reason why Bioware sent a note with review copies asking that the game be viewed from a first time player, and it had nothing to do with the ending.
This game is a direct reflection of how well the multitude of planed Mass Effect franchise products may due. I know it sounds harsh but this game is a clear cash in product. Paid for IOS app, micro transactions for multiplayer and IOS app, day one DLC, future DLC, books, comics, collectables, action figures, models, ME themed merchandise, future games, animated series, movies, etc, etc.
This franchise had a potential to become a multi-billion dollar mass market mainstream brand. The problem is that the negativity towards the franchise has spread beyond gamers, they have somewhat failed at expanding their current fan base, and they have a increasingly apathetic fan base. I’m not saying that the universe is doomed and won’t be profitable, but the potential lost may be staggering if they can’t successfully start to turn the situation in their favor.
You can't just skip the time frame of franshise building, first Halo was in 2001, Call of Duty 2003, not even talking about Mario or Start Wars.
Mass Effect is 2007,and the marketing blitzs started only with ME2 and thats 2010. You need time to build a big mainstream game fanbase and no amount of marketing will do it for you in one strike.
A marketing blitz of this size is a clear sign Bioware wanted more. Their future plans also point to an expectation of broader brand recognition. But, I’m still not sure what your getting at. Halo 2 at release had the largest day one sales of any entertainment medium. Star Wars was huge from the get go, and is the blueprint for merchandise tie-ins. Mario has been an Icon since Donkey Kong. COD released in 2003 while COD 4 was released in 2009. That’s only 6 years to ME’s 5 years.
Modifié par pottypenguin, 31 mars 2012 - 10:16 .





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