devSin wrote...
]It's not a counter-argument. It's acknowledgment of the fact that "evidence" alone does not infer the conclusion that is being supposed (you only see that conclusion because you're looking for evidence to support that conclusion). This doesn't mean you're wrong; it simply means that the evidence itself doesn't suggest that you're right.
Forgive my phrasing: I would be careful of using "begging the question" as a major source of contention, simply because I was pointing out that I felt just calling BioWare lazy was also begging toe question based on his line of logic.
devSin wrote...
Origins was primarily completed by the end of 2008 (and there's no clear answer as to when the writers finished the majority of their work; it would have been prior to the game being finished, however). The release was delayed from early 2009 to November so that it could be released simultaneously on all three platforms (for most its life, it existed as a PC-only title).
Awakening and DA2 development was almost certainly started during this period (this is also the reason Awakening was ready for release a mere four months or so after Origins' official release).
Heh, that does explain why it felt like a PC port on consoles. I was not aware of that, I should've checked my facts more thoroughly then! Regardless, I believe my point still stands, mainly because I can't see the logic from a business standpoint by investing money in a full sequel to a game before the original game has even come out. Thats a LOT to get on board for, even with EA's limitless money pool, when the investor has no idea how well the original product will even do. Granted this is all speculation, but I can't see them starting DAII very long before the release date of DA:O. The team likely used most of that year of delay to make Awakening, which would explain, as you've stated, how it came out four months after release of DA:O
devSin wrote...
Drew left while ME2 was being completed, and there's no evidence he left any sort of plan (and what we have is certainly not something he wrote). We're not sure if they ever even had a plan (we know there wasn't one when they did ME, and we have rumors of the dark energy plot they were considering, but nothing indicates where or when the current ending was conceived).
Also, the team expected to have less than two years, and when the beta was leaked last year, the ending was almost identical to what we have now. This doesn't preclude some secret indoctrination ending, but there's nothing conclusive I've seen that would even hint that it was what they planned. Truthfully, it looks like they rushed into an ending that maybe didn't get the scrutiny it required and was implemented and wrapped up and released, and has failed horribly and made mockery of all their claims about what they were going to provide.
I would be thrilled if you were right, that there was some greater plan and they had a masterfully crafted ending nearing completion they're just waiting to announce at PAX, but everything I've seen simply seems to show somebody who aspired to do something far beyond their apparent ability to deliver.
Yes, I'm aware of Drew's departure (he went to work on SWTOR). He himself confirmed that dark energy was "on the table" at one point, and due to all the foreshadowing done in the second game it would seem to indicate that's what he had planned, at least.
It was also heavily hinted in the Arrival DLC that came out in March 2011, so they had to change over from dark energy to the Catalyst stuff between then and the leak in November. However, the Final Hours app does state that they even delayed some of TIM's voice acting until mid November because they were still tweaking and changing things with the ending (they may have still been considering a TIM boss fight at that point, who knows?). The Final Hours app also confirms that they had a sequence planned where Shepard was to undergo full indoctrination.
The Final Hours App wrote...
"And even in November the gameplay team was still experimenting with an endgame sequence where players would suddenly lose control of Shepard's movement and fall under full reaper control. (This sequence was dropped because the gameplay mechanic proved too troublesome to implement alongside dialogue choices)"
I'm not saying this means "IDT IS RIGHT LOLOLOL" the whole sequence with TIM that we got at the end is probably a watered-down version of this, but the potential is still there.
Regardless, considering how many promises they made about the complexity and diversity of the endings, it would be incredibly embarassing to bungle it all right here, literally as they were crossing the finish line for the ME trilogy. I don't think any of us want to believe it, I'll acknowledge I'm grasping for anything that will tell me they didn't just royally screw up, but for a company that's been so incredible until this point its really, REALLY hard to swallow.
Maybe they just weren't able to deliver due to time constraints or resources or something, but I have the feeling if they approached EA and said "We need a little more time/money to flesh out our new ending, it'll make the final product much better" EA would've given it to them. I think EA trusts BioWare to the point that if BW said "it'll improve your bottom line" EA would throw money at them to make it happen. So why didn't they? Considering they delayed an official statement until April, they'll probably make a statement at PAX in a couple days (it only makes sense). Hopefully when they don't feel as demonized by the community they'll engage in more open talks and, if nothing else, explain their rationale behind whatever they finalize as the ending.
Although if IDT or some "the endings as they are are not what they seem" is true and they're holding the ending back, I have a feeling that its something that EA could get behind business-wise. Just so no one starts ripping me a new one for seeming to claim the following is "fact", ALL THAT FOLLOWS IS PURE SPECULATION:
The ending, whatever it may be, IDT, hallucination, something else, whatever, might've been held back to kill used game sales. You heard right.
Say BioWare wants to break the fourth wall and indoctrinate the player, or do something else crazy with the ending that we haven't even thought of. They ask EA if they can release it later, obviously for free to those who bought the game. EA would be smart to greenlight it. Why? Because it means that only people who buy a new copy of the game get the complete ending, thereby dealing a major blow to used game sales. It's not the first time EA would've done something like this, I remember off the top of my head a Tiger Woods PGA golf game that has much of the content locked down until you put in a new game passcode to verify you bought new. By doing this for ME, BioWare gets to do their crazy medium pushing thing (or gets more time to flesh out the ending and release it later without impacting the release date) and EA gets to put another nail in the coffin for used game sales. Seems like a win/win for the two of them.
I'm not saying that this right or honorable, but it would be smart business.
/end PURE SPECULATION
Although the final hours app does have that infamous piece of paper with the "Lots of speculation from everyone" quote on it, which destroys a lot of the hope I have plus most of BW's "artistic integrity" defense.
/sigh PAX needs to get here faster . . .
EDIT: Formatting
Modifié par ShadowNinja1129, 01 avril 2012 - 06:59 .