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The Gun List of Shame (and how to fix it)


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#151
Quxorda

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7. Scorpion
I
really want to like the Scorpion.  It's the only gun that gibs enemies
after all.  And because I want to like it I've used it far more than its
actual viability would warrant.  But when it comes to my teammates I
never see it, and I know why.  For as much fun as it is to have a pistol
that gibs enemies, the gun simply falls short in functionality for two
simple reasons: its projectiles take too long to explode (leading to
many shots exploding after the target is dead from others' attacks), and
its ammo capacity is terrible due to wasted shots (see previous point)
and the inability to headshot enemies like other pistols which is a
major means of ammo conservation.  This is an odd gun that can really be
fun to use while at the same time being obviously sub-par unless
enemies are having a giant mosh in a hallway.
Solution:
Reduce its explosion delay to less than a second, increase its magazine
from 4 to 6, and increase its capacity from 20-30 to 30-40.


I couldn't agree more, this gun is so frustratingly close to being my favorite in the entire game. I agree with you're changes but I'd add one more - increase the projectile speed, the grenades move painfully almost comically slow through the air even at semi close range. The only other thing I'd suggest is that - instead of reducing it's explosion timer, make it expload on contact with enemies while remaining a 3 second delay mine on objects.

Nothings more fun then turning a cluster of enemies into an explosion of gibs.

Modifié par Quxorda, 01 avril 2012 - 07:44 .


#152
LeTtRrZ

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 Why is the hurricane not on this list?  It is absolutely terrible.  Its bloom/damage/recoil ration is WAY out of proportion.  It burns through ammo fast and it takes half a clip to kill an infantry unit outside melee distance.

#153
Atheosis

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LeTtRrZ wrote...

 Why is the hurricane not on this list?  It is absolutely terrible.  Its bloom/damage/recoil ration is WAY out of proportion.  It burns through ammo fast and it takes half a clip to kill an infantry unit outside melee distance.


I didn't include any of the special event guns, as personally I only have the Crusader which doesn't really belong on the list as its relatively decent.

#154
Atheosis

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Quxorda wrote...


7. Scorpion
I
really want to like the Scorpion.  It's the only gun that gibs enemies
after all.  And because I want to like it I've used it far more than its
actual viability would warrant.  But when it comes to my teammates I
never see it, and I know why.  For as much fun as it is to have a pistol
that gibs enemies, the gun simply falls short in functionality for two
simple reasons: its projectiles take too long to explode (leading to
many shots exploding after the target is dead from others' attacks), and
its ammo capacity is terrible due to wasted shots (see previous point)
and the inability to headshot enemies like other pistols which is a
major means of ammo conservation.  This is an odd gun that can really be
fun to use while at the same time being obviously sub-par unless
enemies are having a giant mosh in a hallway.
Solution:
Reduce its explosion delay to less than a second, increase its magazine
from 4 to 6, and increase its capacity from 20-30 to 30-40.


I couldn't agree more, this gun is so frustratingly close to being my favorite in the entire game. I agree with you're changes but I'd add one more - increase the projectile speed, the grenades move painfully almost comically slow through the air even at semi close range. The only other thing I'd suggest is that - instead of reducing it's explosion timer, make it expload on contact with enemies while remaining a 3 second delay mine on objects.

Nothings more fun then turning a cluster of enemies into an explosion of gibs.


Good suggestions.  Projectile speed on the Scorpion is pretty freaking ridiculous, and reversing it so that actually hitting enemies causes instant explosions while shooting the ground causes delayed explosions would really help it.

#155
Abraham_uk

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Atheosis wrote...

Quxorda wrote...


7. Scorpion
I
really want to like the Scorpion.  It's the only gun that gibs enemies
after all.  And because I want to like it I've used it far more than its
actual viability would warrant.  But when it comes to my teammates I
never see it, and I know why.  For as much fun as it is to have a pistol
that gibs enemies, the gun simply falls short in functionality for two
simple reasons: its projectiles take too long to explode (leading to
many shots exploding after the target is dead from others' attacks), and
its ammo capacity is terrible due to wasted shots (see previous point)
and the inability to headshot enemies like other pistols which is a
major means of ammo conservation.  This is an odd gun that can really be
fun to use while at the same time being obviously sub-par unless
enemies are having a giant mosh in a hallway.
Solution:
Reduce its explosion delay to less than a second, increase its magazine
from 4 to 6, and increase its capacity from 20-30 to 30-40.


I couldn't agree more, this gun is so frustratingly close to being my favorite in the entire game. I agree with you're changes but I'd add one more - increase the projectile speed, the grenades move painfully almost comically slow through the air even at semi close range. The only other thing I'd suggest is that - instead of reducing it's explosion timer, make it expload on contact with enemies while remaining a 3 second delay mine on objects.

Nothings more fun then turning a cluster of enemies into an explosion of gibs.


Good suggestions.  Projectile speed on the Scorpion is pretty freaking ridiculous, and reversing it so that actually hitting enemies causes instant explosions while shooting the ground causes delayed explosions would really help it.


Scorpion really works well with marksman. I was spamming those little grenades very quickly.:devil:

#156
Epsilon330

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After a recent day with my Turian Soldier taking on the cosmos, I've found a bug with the Falcon which could land it on this list.
Frequently, and with no apparent reason, attempting to fire the Falcon will produce recoil, deduct ammo... but with no projectile or damage. I've even had cases where the entire clip was a dud!

On paper it doesn't sound too bad; but try saying "get over it" when the same bug has caused unnecessary teammate-deaths due to me not being able to blast enemies away from a swarmed squadmate, and even in some cases, match loss (last man standing, two Brutes corner me, and THEN the gun decides to be a damn troll). It needs to be fixed. It kind of makes it more of a gamble to use, which isn't how it should be.

#157
Fyurian2

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Epsilon330 wrote...

After a recent day with my Turian Soldier taking on the cosmos, I've found a bug with the Falcon which could land it on this list.
Frequently, and with no apparent reason, attempting to fire the Falcon will produce recoil, deduct ammo... but with no projectile or damage. I've even had cases where the entire clip was a dud!

On paper it doesn't sound too bad; but try saying "get over it" when the same bug has caused unnecessary teammate-deaths due to me not being able to blast enemies away from a swarmed squadmate, and even in some cases, match loss (last man standing, two Brutes corner me, and THEN the gun decides to be a damn troll). It needs to be fixed. It kind of makes it more of a gamble to use, which isn't how it should be.


That bug's been around since even before release.
Instead of fixing it, they nerfed the Falcon. Badly.

#158
Chrumpek

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Epsilon330 wrote...

After a recent day with my Turian Soldier taking on the cosmos, I've found a bug with the Falcon which could land it on this list.
Frequently, and with no apparent reason, attempting to fire the Falcon will produce recoil, deduct ammo... but with no projectile or damage. I've even had cases where the entire clip was a dud!

On paper it doesn't sound too bad; but try saying "get over it" when the same bug has caused unnecessary teammate-deaths due to me not being able to blast enemies away from a swarmed squadmate, and even in some cases, match loss (last man standing, two Brutes corner me, and THEN the gun decides to be a damn troll). It needs to be fixed. It kind of makes it more of a gamble to use, which isn't how it should be.


Sadly only fix right now is hosting you own game when you want to unleash the hell on enemies with falcon.

#159
Methanoid666

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ManualReplica wrote...

I have negative recoil on my Revenant.

Upgrade your attachments guys.


good words of advice, now if only people could choose their upgrades, but no.... instead were at the mercy of the gods of RNG, so its fine saying that, but we all have to just use whatever were given tbh, same applies to weapons.

#160
gavinjeffes

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I like the idea of the arc pistol, but it needs to be the same weight and uncharged damage as the same level phalanx, or else it needs to stay exactly the same and become an uncommon.

I think one way to make the revenant better is giving it a built-in wall penetration mod, or something. As it is now, the gun feels like a louder tempest with an interminable reload time.

As for people comparing the raptor to the mattock, use the raptor for infiltrators and the mattock for everything else.

#161
Wynne

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TexasToast712 wrote...

Let me state it then.

This game is perfectly balanced. Any opinion you have on these guns is wrong. The Revenant and Evi especially don't need a buff. Leave the balance to the guys who made the game.

 I find it very offensive--and setting a dangerous precedent--when someone says, "the developer is always right and the customer can give no helpful feedback." I don't think Bioware would agree, either. Human beings are not perfect and we are better when we cooperate to get the best results--isn't that what multiplayer is about in the first place? That is why Bioware asks for feedback.

As someone who lives in a democracy, I will be civilly utilizing my right to free speech. I paid for my games and I know Bioware values customer opinions, so I will continue to state whatever I think of the current situation, and I hope that it helps them make the game even better than it already is. The more that they balance things, the more I will have to be clever and thoughtful about which gun I want to use, and I like that. 

Bioware is making weekly changes. Therefore, it's obvious the game did not ship "perfectly balanced" as you stated. 

#162
Mazandus

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Texas is mostly a troll. Any thread about weapons, powers, or class balance invariably brings him along to spout about how everything is perfect as is, because he likes it. I don't like it. Thus I cancel him out. And with 7 pages of replies, I think its safe to say Atheosis is pretty spot on with his weapon assessment thus far.

Unfortunately, zero weapons were tweaked in today's update. I find this...disconcerting.

#163
JadenSkywalker8

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Atheosis wrote...

 There's a lot of discussion here about weapon balance, and what needs to be done about it, and after quite few hours I've come to realizations I'd like to share.  First is the reality that the wide variety of guns in the game, with their disparate styles and roles, are never going to be truly "balanced".  Players use guns differently with different character builds, so it's just not going to happen.  However, there is a certain sub-group of guns that virtually no one uses at the moment because they are viewed as being utterly awful (or at least sub-par versus other comparable guns) by nearly everyone.  And that's where game balance by Bioware needs to be focused first, because we need more options that are viable (especially on Gold) much more than we need every gun to live up to the standard of the GPS or the BW (this applies to class balance as well, but that's a different topic).  Here's a list of suggestions as to how the "Gun List of Shame" can be addressed, mostly for discussion (and the consideration of Bioware on the slim chance they actually pay attention to these forums):

1. Geth Pulse Rifle
With the reduction in weight this gun got better, but it remains a weapon most people avoid like the plague.  Right now it runs neck and neck with the Avenger for the lightweight AR option for power spammers, but seeing as the vast majority have the Avenger leveled much higher it generally loses that battle.  Personally I only run it as a cryo ammo delivery system on my Drell Adept, and I know I'm in the minority for using it with any of my characters at all. 
Solution: Increase its damage by 20% from 21.0-27.4 to 25.2-32.9.

2. Phaeston
The Phaeston suffers from a similar problem as the GPR.  Namely that it's very comparable to the Avenger.  This time though, it's also heavier.  Overall the Phaeston is just an underwhelming gun right now, and honestly I almost never see anyone using it, especially high N7 players who know better.
Solution: Increase its damage by 20% from 34.7-42.2 to 41.6-50.6.

3. Revenant
The Revenant actually sees a fair bit of use by players, so it's the exception on this list relative to my original statement that these guns don't get used by most people.  The thing is that I'm pretty sure the Revenant sees more use simply for the fact that it actually feels powerful when you use it and/or it's the only LMG in the game.  It's also worth noting that it's only generally seen on Turian Soldiers, and if you ask me a gun shouldn't need a certain buffing power from a certain class to be viable.  The problem with the Revenant is simple: it can't reliably get headshots and therfore its damage (which looks nice on paper) is gimped.
Solution: Reduce its recoil by 20% from 0.41 to 0.33 (0.61 to 0.49 zoomed in), and reduce its aim error range by 20% from 2.0-5.5 to 1.6-4.4 (1.2-2.5 to 1.0-2.0 zoomed in).  This overall change should tighten the gun's grouping which will help it actually attain headshots fairly reliably at short to medium range (possibly even long range with a Turian Soldier). 

4. Viper
It's simple with the Viper.  The gun is simply outclassed by the Carnifex in every way outside of having more spare shots and an integral scope.  It weighs considerably more, does less damage per shot, and has a slightly lower RoF.  There is virtually no reason to ever use this gun and it shows, seeing as I think I can count on one hand how many times I've seen teammates use it.
Solution: Increase its damage by 40% from 229.4-286.7 to 321.2-401.4.  This may seem like an extreme buff, but it's the only way to make the Viper competive.  It's just that bad right now.

5. Incisor
Oh boy.  Where do I even begin?  This is quite possibly the gun I hate the most in the entire game.  Its recoil is beyond idiotic and precludes consistent headshots beyond the first round, which are supposed to be a sniper rifle's bread and butter, and on top of that it does ridiculously low damage.  This is a really bad version of the Vindicator, and the Vindicator is no more than adequate itself.  Seriously, this gun is god awful.
Solution: Increase its damage by 20% from 67.8-84.8 to 81.4-101.8, and reduce its zoomed recoil by 50% from 0.437 to 0.218.

6. Arc Pistol
Why?  That's all I've got when I looked at the design of this gun.  The Arc Pistol just doesn't make sense.  First of all it weighs as much as a Paladin while its charged shot does considerably less damage and is consderably slower at the same time.  On top of that its rapid fire mode just barely surpasses the Predator and Phalanx while weighing more than twice as much.  
Solution: Reduce its weight from 1.5-0.9 to 1.0-0.5.  

7. Scorpion
I really want to like the Scorpion.  It's the only gun that gibs enemies after all.  And because I want to like it I've used it far more than its actual viability would warrant.  But when it comes to my teammates I never see it, and I know why.  For as much fun as it is to have a pistol that gibs enemies, the gun simply falls short in functionality for two simple reasons: its projectiles take too long to explode (leading to many shots exploding after the target is dead from others' attacks), and its ammo capacity is terrible due to wasted shots (see previous point) and the inability to headshot enemies like other pistols which is a major means of ammo conservation.  This is an odd gun that can really be fun to use while at the same time being obviously sub-par unless enemies are having a giant mosh in a hallway.
Solution: Reduce its explosion delay to less than a second, increase its magazine from 4 to 6, and increase its capacity from 20-30 to 30-40.

8. Hornet
You can sense the excellent gun just under the surface with this one, but the ridiculous recoil wrecks it.  It's as simple as that.
Solution: Implement the Shuriken's recoil parameters (or something very close).  That would make it actually feel like a rare. 

9. Locust
The classic pea-shooter, the Locust just doesn't do enough damage.  It feels nice and unlike the other SMG's is pretty damn stable and accurate, but the rounds it fire do so little damage, there's just no point.
Solution: Increase its damage by 20% from 30.1-39.3 to 36.1-47.2.

10. Tempest
More or less the same issues as the Locust, just better damage, more recoil, and less accuracy.
Solution: Increase its damage by 20% from 41.1-53.5 to 49.3-64.2.

11. Eviscerator (and Wraith)
The description of this gun says it's an "accurate" shotgun.  "Accurate" is a very subjective term, and when compared to the Geth Plasma Shotgun, the Eviscerator is clearly a joke in that department (the GPS is stupidly OPed, but that's a different topic).  If this gun actually had the tight grouping its description suggests, it might be worth something.
Solution: Tighten the weapon's spread to be comparable to the Talon.  This will both help the gun better match its description and give it a distinct feel from the other traditional style shotguns.


Anyway feel free to critique or add your thoughts.  I couldn't sleep and I thought I'd waste my time with this.  Cheers.




Geth pulse just needs its damage upped
the revenant never gonna happen

#164
Mazandus

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The GPR isn't bad at spraying ammo debuffs around with, unfortunately for the GPR (and the player), its classified as an "assault rifle" or "weapon" and not debuff water hose, which is far more of an accurate description.

#165
Auralius Carolus

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I honestly have come to respect the Incisor. While I can't speak for how it does in Gold matches, in the lower levels I've become quite lethal with it.

At first I hated the thing because of the kick, but I disliked the single-shot rifles even worse as they weren't effective against crouds, (cough, horde mode). After about two hours of practice, I can now score two to the head at about 75 yards and run three hits easily within 50. With my Quarian Infiltrator built for pure weapon damage, I can rip through multiple targets with a single cloaking as the weapon fires quickly enough to get mutliple bursts off with the +damage buff from the cloak.

Hard targets like Geth Primes and Brutes are soloable and moderate ranges.

Once again, I have no gold experience, but my opinion on the Incisor has gone 180 degrees otherwise. You just have to know how far to pull down on the burst at a given range.

#166
Atheosis

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Auralius Carolus wrote...

I honestly have come to respect the Incisor. While I can't speak for how it does in Gold matches, in the lower levels I've become quite lethal with it.

At first I hated the thing because of the kick, but I disliked the single-shot rifles even worse as they weren't effective against crouds, (cough, horde mode). After about two hours of practice, I can now score two to the head at about 75 yards and run three hits easily within 50. With my Quarian Infiltrator built for pure weapon damage, I can rip through multiple targets with a single cloaking as the weapon fires quickly enough to get mutliple bursts off with the +damage buff from the cloak.

Hard targets like Geth Primes and Brutes are soloable and moderate ranges.

Once again, I have no gold experience, but my opinion on the Incisor has gone 180 degrees otherwise. You just have to know how far to pull down on the burst at a given range.


Trust me.  It's terrible on Gold.  Even if you manage to master the recoil, its damage still sucks.

#167
Atheosis

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Mazandus wrote...
Unfortunately, zero weapons were tweaked in today's update. I find this...disconcerting.


You and me both.  I mean pretty much everyone hates on most of the guns I listed because they suck.  Meanwhile Bioware apparently thinks they are all perfectly balanced.  It's really frustrating to be honest.  

#168
Kyerea

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 Everything on this list made sense until the Hornet was listed. It's a fantastic SMG, high dps, throw a SMG Ultralight Materials on it with a Mag increase and you got yourself a powerhouse. Oh noes it has kick on its' recoil? So? Just aim slightly lower then what you are trying to hit to compensate for it, basic shooter stuff here folks, nothing special. It's a great mid to short-range SMG, perfect for Nova build Vanguards or any class looking for firepower with low-weight allowances (via the Ultralight Materials). Get 200% easy on my Human Vanguard-Nova build with this thing alone, hell it drops Brutes and Banshees on Gold like nobody's business. I even use the damn thing on my Infiltrators as a powerful sidearm.

The Hornet should be removed from the list.

#169
SparkeeLecaro

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Kyerea wrote...

 Everything on this list made sense until the Hornet was listed. It's a fantastic SMG, high dps, throw a SMG Ultralight Materials on it with a Mag increase and you got yourself a powerhouse. Oh noes it has kick on its' recoil? So? Just aim slightly lower then what you are trying to hit to compensate for it, basic shooter stuff here folks, nothing special. It's a great mid to short-range SMG, perfect for Nova build Vanguards or any class looking for firepower with low-weight allowances (via the Ultralight Materials). Get 200% easy on my Human Vanguard-Nova build with this thing alone, hell it drops Brutes and Banshees on Gold like nobody's business. I even use the damn thing on my Infiltrators as a powerful sidearm.

The Hornet should be removed from the list.


I agree. The Hornet may not be the bread and butter for every class, but for the ones you'd expect to see with SMGs, the Hornet does an exemplary job.

#170
Atheosis

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Epsilon330 wrote...

After a recent day with my Turian Soldier taking on the cosmos, I've found a bug with the Falcon which could land it on this list.
Frequently, and with no apparent reason, attempting to fire the Falcon will produce recoil, deduct ammo... but with no projectile or damage. I've even had cases where the entire clip was a dud!

On paper it doesn't sound too bad; but try saying "get over it" when the same bug has caused unnecessary teammate-deaths due to me not being able to blast enemies away from a swarmed squadmate, and even in some cases, match loss (last man standing, two Brutes corner me, and THEN the gun decides to be a damn troll). It needs to be fixed. It kind of makes it more of a gamble to use, which isn't how it should be.


Personally I think the gun is fine.  Technical issues are not the same as balannce issues.  And I've found that if you avoid aim-zooming you can greatly reduce the rate of dud rounds.

#171
Atheosis

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Kyerea wrote...

 Everything on this list made sense until the Hornet was listed. It's a fantastic SMG, high dps, throw a SMG Ultralight Materials on it with a Mag increase and you got yourself a powerhouse. Oh noes it has kick on its' recoil? So? Just aim slightly lower then what you are trying to hit to compensate for it, basic shooter stuff here folks, nothing special. It's a great mid to short-range SMG, perfect for Nova build Vanguards or any class looking for firepower with low-weight allowances (via the Ultralight Materials). Get 200% easy on my Human Vanguard-Nova build with this thing alone, hell it drops Brutes and Banshees on Gold like nobody's business. I even use the damn thing on my Infiltrators as a powerful sidearm.

The Hornet should be removed from the list.


Yes, it has nice damage for an SMG (and your right, it can be decent at short range), but for a rare it really does not shine.  I mean SMG's already do crap damage against armor and have no piercing mod available, so heavy recoil is just adding insult to injury.  Plus, according to its description, its supposed to be effective at longer ranges than a shotgun yes?

By the way, lightweight materials does nothing.  Go check your recharge times with and without it.  It is currently pointless.

#172
Grimy Bunyip

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viper is underused, but it doesn't suck for a silver weapon.

I like to compare the viper X to the valiant I
which I think is fair because viper X is a silver weapon, and easy to get to X.

10% less damage
6 round vs 3 round clip
same reload speed
slower firing rate
weighs about half as much as the valiant I.

it's pretty competitive.

As for the hornet, I think it'll be good once lightweigh materials is added.
the recoil is extremely mangeable IF you are in cover.

#173
Guest_death_for_sale_*

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LW Materials does not reduce your recharge time in-game. It only shows that modified recharge in the selection screen. Once it is fixed, it would be worth slotting.

#174
Mysterious Stranger 0.0

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TexasToast712 wrote...

Atheosis wrote...

TexasToast712 wrote...

 This list is a total failure. These guns are perfectly fine. Especially the Revenant and Evi.


Care to elaborate beyond a single sentence?  I've usd all these guns extensively, and I stand by my takes on them.  You seem to almsot be saying weapon balance overall in this game is good.  That can't possibly be your take.  Can it? 

:huh:

Let me state it then.

This game is perfectly balanced. Any opinion you have on these guns is wrong. The Revenant and Evi especially don't need a buff. Leave the balance to the guys who made the game.


Everytime i see your horrible opinions in a balance thread i rage.

I've tried to be polite in arguing with you in the past but your opinions on balance are ass backwards and is based on the ****iest logic i've ever heard.

Leave the balance threads to people who aren't *Censored* 

#175
Fieryeel

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Chrumpek wrote...

TexasToast712 wrote...

Atheosis wrote...

TexasToast712 wrote...

 This list is a total failure. These guns are perfectly fine. Especially the Revenant and Evi.


Care to elaborate beyond a single sentence?  I've usd all these guns extensively, and I stand by my takes on them.  You seem to almsot be saying weapon balance overall in this game is good.  That can't possibly be your take.  Can it? 

:huh:

Let me state it then.

This game is perfectly balanced. Any opinion you have on these guns is wrong. The Revenant and Evi especially don't need a buff. Leave the balance to the guys who made the game.


And you still didn't elaborate....

Everything is fine, leave everything to devs so far gave us ME3 ending and DA2 ;>

Feedback is appreciated everywhere, if you got your own opinion about balance - share it.


He's an infamous troll here.

Just look at his posts, he enjoys coming into balance thread topics claiming the game is perfectly fine and we are the ones who suck.