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So, who exactly wanted multiplayer anyways?


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#26
Tirigon

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GODzilla_GSPB wrote...

Hey OP, did you actually play the multiplayer?

Plus, of course it matters what EA wants. You really want games that are 100% fan-service? Haha, I actually wish you'd get what you want, just to see how you hate it in the end. xD


Actually I want games that are 100% fan-service. They tend to be great.

Want a few examples?

Defense of the Ancients (DotA): Has spawned several sequels by big corporations, among them Valve. RIOT Games, the company founded by the original creator of DotA, has recently surpassed WoW in subscriptions.

Portal: Originally a small gimmick in half life's orange box, now more popular than HL itself.

CounterStrike.

Footman Frenzy.

Countless mods for Oblivion and Skyrim, most of which are better than the original game.

#27
Taritu

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There's nothing particularly wrong with the MP. But seeing the things that weren't done right in the main game, it just leaves a sour taste in my mouth. Like Kinect, it's nice enough, I'm glad people are enjoying it, but in the face of the single player campaign having its issues, well, I think their efforts were misdirected. ME3 isn't going to be remembered for its mulitplayer, which is enjoyable but not special, it's going to be remembered for how it failed to fulfill its promise in the single player campaign, and badly damaged Bioware's brand along with it. (And yea, I guarantee it has.)

Modifié par Taritu, 31 mars 2012 - 02:44 .


#28
abaris

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The problem with multiplayer is, it excludes parts of the original audience.

I'm sure I'm not the only one not the least bit attracted by shooting something up in the virtual company of people I don't even know. Maybe it's an age thing, but being in my late 40ies I don't feel the need to prove myself at some online shooting range.

The only thing I ever did with multiplayer was an ancient reality based racer named GPL. That game was released in 1998 and featured an ultra realistic simulation of the F1 series of the 1960ies.

#29
Reorte

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I really didn't want multiplayer but I've found much to my surprise that I really enjoy it. And I can play it without getting depressed about the main game.

#30
Overule

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abaris wrote...

The problem with multiplayer is, it excludes parts of the original audience.

I'm sure I'm not the only one not the least bit attracted by shooting something up in the virtual company of people I don't even know. Maybe it's an age thing, but being in my late 40ies I don't feel the need to prove myself at some online shooting range.

The only thing I ever did with multiplayer was an ancient reality based racer named GPL. That game was released in 1998 and featured an ultra realistic simulation of the F1 series of the 1960ies.


Well spoken. Honestly, I'm a pretty eclectic gamer. I've played/enjoyed just about any kind of game you can imagine, multiplayer included. I'm only crying foul about this kind of multiplayer in ME because it just plain doesn't belong. You remember that old game, "one of these things is not like the others"? Let's play!

1. Personalized Protagonist
2. Branching Decisions
3. Diverse (personally/tactically/sexually/racially/spiritually) cast of characters.
4. Overarching story.
5. Heavy dialogue.
6. Mindless gun & fun multiplayer divorced from story.
7. Well established lore & continuity.

Pick the one that doesn't fit. Seriously, take a moment and think. It's not hard >.>

Modifié par Overule, 31 mars 2012 - 02:51 .


#31
BlacJAC74

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Overule wrote...

abaris wrote...

It's all part of the "catering to a larger audience" strategy they have nowadays...


Good GOD I am tired of hearing that particular line. You wanna know the literal translation of that phrase from corporate into english?

"I don't care what you want, this is what I want."

Seriously, that answer is a direct acknowledgement by a company that it has no interest in catering to it's existing audience's tastes.


Tbf, it's never as simple as that.  If devs catered solely to their fanbase, games and gaming in general would never evolve.  I can only name a handful of games that have remained true to their originals and those are the devs that are now struggling or have ceased trading.  No fanbase is ever gonna be 100% happy, because lets face it, people don't like change.

It's about time people got over themselves and accept the facts as they are rather than how they think they should be.

I for one don't want to be playing Daggerfall v5, 10 or 15 years down the line.

Modifié par BlacJAC74, 31 mars 2012 - 02:52 .


#32
Cainne Chapel

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Honestly? I've enjoyed the multiplayer and have met several new gaming buddies due to it.

but then i AM a social butterfly and people tend to like me because I exude pure awesomeness so.... my view may be a little skewed :)

Not but seriously i've enjoyed and have met several new gaming partners due to it so i cant complain. Now all i need to do is update my XBL credit card so i can get BACK online.

Most of my friends who play enjoy it also but they prefer coop experiences more so than competitive (which is why we mainly do CoOp games like Uncharted, Saints row, etc etc) only thing they wanted OTHER than co op multipler is Co Op single player with people being able to play your squadmates... that woulda been fun

#33
BioJaegar

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I never asked for multiplayer, and I was certainly skeptical about its inclusion, but the more I looked into it, it seemed interesting enough, at least on paper.

Now, I love the multiplayer. Since the ending to me3 was so god'-awful, multiplayer has tons of replay value for me. I really enjoy holding off hordes or enemies with 3 of my closest buds.

#34
chengthao

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Taritu wrote...

EA wanted multiplayer, and they're the only people whose opinions really matter.



#35
Cainne Chapel

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BlacJAC74 wrote...

Overule wrote...

abaris wrote...

It's all part of the "catering to a larger audience" strategy they have nowadays...


Good GOD I am tired of hearing that particular line. You wanna know the literal translation of that phrase from corporate into english?

"I don't care what you want, this is what I want."

Seriously, that answer is a direct acknowledgement by a company that it has no interest in catering to it's existing audience's tastes.


Tbf, it's never as simple as that.  If devs catered solely to their fanbase, games and gaming in general would never evolve.  I can only name a handful of games that have remained true to their originals and those are the devs that are now struggling or have ceased trading.  No fanbase is ever gonna be 100% happy, because lets face it, people don't like change.

It's about time people got over themselves and accept the facts as they are rather than how they think they should be.

I for one don't want to be playing Daggerfall v5, 10 or 15 years down the line.


Exactly!

AS blackjac stated you cant always cater to JUST the fanbase everytime, in fact 90% of the time the fanbase cant even agree what the fanbase even likes.

I mean come on look at the BSN and honestly tell me all us "fans" agree on whats "good" for the series?  We dont even have that kind of objectivity on freaking minor issues like gun holstering animations and you think we could seriously decide whats good for the series and growing the audience?

Not likely.

Multiplayer was added, more likely than not, to extend the length of the game. most games have it now a days, and personally I see no problem with it, if we can link facebook and twitter feeds into games now... why not multiplayer? I see no issue and take no offense to it, especially when its actually fun.

Sure its basically just shoooting galleries for a group of people, but i see no issue with that, heck if it was story based you can dang sure bet there'd be a whole contigent of people pissed off about that too.

So really there's no way bioware could win is there? I mean heck its not even like the MP aspect takes up a whole lot of space either as it uses levels and character models from SP, yet we have people complaining about that so where does it end really?

#36
abaris

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BlacJAC74 wrote...

Tbf, it's never as simple as that.  If devs catered solely to their fanbase, games and gaming in general would never evolve.  I can only name a handful of games that have remained true to their originals and those are the devs that are now struggling or have ceased trading.  No fanbase is ever gonna be 100% happy, because lets face it, people don't like change.



But there's that thing called market research, aimed at defining a target audience for any given product.

It's not as if game companys couldn't evolve, but making a turnaround at the end of a series of well established product isn't evolving, it's against every rule of marketing.

Usually a new franchised is tailored for finding a new kind of audience.

Yet they did it with DAII, didn't turn out so well, and now they're doing it again with ME3. Not to the extent of DAII, thank heavens fro small favors, but still, pretty unusual from a maketing standpoint.

#37
Overule

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Glad to see I'm not the only one who's tired of speeches made by oddly self hating gamers who like to explain how we have impossible standards and expectations, so they should be ignored by the companies we give our patronage.

#38
gXs_2

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The wider audience (COD kids) demand everything have some kind of MP component. And its well done; certainly could've been worse. It just feels really out of place to me. I play Mass Effect partly to get away from MP stuff for a while.

#39
MeepZero

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Multi is nice, but its not at all what sold me on the game.

#40
LGTX

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Overule wrote...

LGTX wrote...

Bioware have talked about for a few times. They had considered MP from the beginning back when they started working on ME1, but the mechanics didn't fit. They rolled out Team Assault a few years later, but it was too radical and was made into ME3's multiplayer. Guys had a wish to do something from the start and they made it happen with ME3, I think that's great.


Oh yeah, this was a real victory for creative visionaries everywhere. I'm certain there was a big meeting one day before Bioware got bought up by EA where some well dressed official stood up and proudly stated:

"Ladies and gentlemen, I have a dream. I believe that one day, we can achieve something... unprecedented. We can do the impossible- we can change gaming forever! How? Simple, with hard work and 5 years of planning maybe... *maybe*... one day we'll be able to design a functioning horde mode. I know it's a tall order, but by gum if we wade through all this story and continuity **** we might just see the light at the end of the tunnel. And that light... is horde mode."

=) and what is wrong with that? It's probably more difficult to develop than you think.

#41
BlacJAC74

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abaris wrote...

BlacJAC74 wrote...

Tbf, it's never as simple as that.  If devs catered solely to their fanbase, games and gaming in general would never evolve.  I can only name a handful of games that have remained true to their originals and those are the devs that are now struggling or have ceased trading.  No fanbase is ever gonna be 100% happy, because lets face it, people don't like change.



But there's that thing called market research, aimed at defining a target audience for any given product.

It's not as if game companys couldn't evolve, but making a turnaround at the end of a series of well established product isn't evolving, it's against every rule of marketing.

Usually a new franchised is tailored for finding a new kind of audience.

Yet they did it with DAII, didn't turn out so well, and now they're doing it again with ME3. Not to the extent of DAII, thank heavens fro small favors, but still, pretty unusual from a maketing standpoint.


DA2 isn't a good example as the change was so drastic, in such a short frame of time, it was like playing 2 different games. Also, there was so many things that were badly implemented within the game that even the newcomers slated it.

For all the faults ME3 has, it's still not too dissimilar to ME2.  In fact, it's closer to ME2 than ME2 was to ME1.  Whereas DA2 had nothing in common with its predecessor.

Modifié par BlacJAC74, 31 mars 2012 - 03:31 .


#42
Wrex4Life

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The multiplayer is good who gives a ****?

#43
Toyou4you

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There was a big forum years ago of people who wanted it. I like the multiplayer. Single player elitest need to accept that people enjoy multiplayer.

#44
0ts0

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I do not really care about MP, if the SP is fully funtional - but is clear to me that EA/BIOWARE rushed the SP just to get the MP out and sell a lot of copies... I've tried the MP, it's lame. And yes, I do enjoy MP-shooters, 'cause when I just want a game to relax and not think too much about (or invest emocrappy feelings) it's great - for rpg, specific ME, I want to engage myself into the char-/story.

I will never buy any stuff from EA-/Bioware again. Not after DA:Awakening, DA2, ME3. Never.

#45
Echo_V

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I was shocked when they announced the multiplayer, but I enjoy playing it now :) especially because it's not pvp but pve. I'm just really bad at pvp :(

#46
DoubleMMia

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I was firmly against multiplayer because I didn't think ME really needed it and that it would just be a waste of effort. Now I completely love multiplayer, it's just that addicting!

#47
Turian_punk_75

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I'm not much for Multi-player, but this is an exception, Just good fun.

#48
DayusMakhina

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FRANCESCO84Inn wrote...

i boycott the multy player, and i wait my self for play ME3 before the pathc and before any new about the ending.

I'm intrigued, what do you actually gain from boycotting the multiplayer? I mean, you've bought the game so you've paid for the MP (well unless you're on 360 and don't have gold membership) so why not try it? After all, it's only you missing out. Sure, you might not like it, but you might be surprised and enjoy it.

As for this topic as a whole... why has this come up again? Lots of people actively enjoy the MP and are glad it's in the game, that should illustrate that it wasn't that bad a decision. If you yourself don't like that aspect then that's fine just ignore it (ignoring the issue with needing to to get the 'best' ending, which shouldn't be the case and appears to be an error). Who are you people to flat out say it shouldn't be there and that as such people shouldn't be allowed to enjoy it?

Modifié par DayusMakhina, 31 mars 2012 - 04:03 .


#49
Dude_in_the_Room

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Lets complain when a developer gives us extra stuff. That sounds mature.

Multiplayer is fun.

Modifié par Dude_in_the_Room, 31 mars 2012 - 04:01 .


#50
abaris

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Dude_in_the_Room wrote...

Lets complain when a developer gives us extra stuff. That sounds mature.

Multiplayer is fun.


Could it be, that's because it's at the cost of other stuff?

The ressources and money invested would have been put to better use in further developing single player.