Kaldir II wrote...
BryanDerksen wrote...
When you #include something in a script it gets exported even when you've selected "export without dependancies."
Since these included scripts are core scripts that are available in the original game, can they be deleted without trouble? Or does the addin/module that included these scripts really need them to be available in the directory where they got exported?
Yeah, if you haven't tinkered with the core resources you can safely remove them. In fact, it's advisable when making builder-to-player packages to not include them in it - uncheck the "packages/core" directory when packaging stuff up. That way if some other mod changes the core resources your mod and the other mod won't fight over who gets to override core.
Of course it means that someone could release a mod that changes core in a way that isn't compatible with other mods. But that's a bigger problem that probably shouldn't be the responsibility of mods that use vanilla core to try to fix.





Retour en haut







