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#101
Cyonan

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GGW KillerTiger wrote...

Athenau wrote...

If idiots get their way, your Salarian will be another useless Quarian Infiltrator.

Lol, didn't you just say the game was perfectly balanced? How can there be useless classes in a perfectly balanced game?

Game was perfectly balanced until BW started nerfing players and buffing the enemies. Also what happened to Javaline buff? After it got "buffed" mine seems to hold less ammo than it shows on the update thing .... I call shinanigans!


The buff is that is it now does 30% more damage per shot than an equal level Widow, rather than 10% less. It's now also the heaviest weapon in the game, rather than something like a 6 way tie.

Full auto weapons are also too weak due to armour punishing them too much. I would say thats fine if they were actually strong against something that slow weapons were weak to.

#102
TexasToast712

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Cyonan wrote...

GGW KillerTiger wrote...

Athenau wrote...


If idiots get their way, your Salarian will be another useless Quarian Infiltrator.

Lol, didn't you just say the game was perfectly balanced? How can there be useless classes in a perfectly balanced game?

Game was perfectly balanced until BW started nerfing players and buffing the enemies. Also what happened to Javaline buff? After it got "buffed" mine seems to hold less ammo than it shows on the update thing .... I call shinanigans!


The buff is that is it now does 30% more damage per shot than an equal level Widow, rather than 10% less. It's now also the heaviest weapon in the game, rather than something like a 6 way tie.

Full auto weapons are also too weak due to armour punishing them too much. I would say thats fine if they were actually strong against something that slow weapons were weak to.

Full auto weapons are supposed to be weak against armor. They do just fine with a pierce mod, however.

#103
SunFlowrSamurai

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termokanden wrote...

SunFlowrSamurai wrote...

People are well within their right to state their own opinions ever if you don't agree with them.

SMGs and a couple of the ARs seem weak to me. Tech armor needs to lose the cool-down penalty. Doesn't seem worth using on Human and Turians Sentinels. It's the Sentinels defining power and I'm using respec cards to get rid of it.


Then again, without the cooldown penalty, wouldn't it just be overpowered?


So people might consider it overpowered but I wouldn't.  It boosts power damage and durablilty and has the ability to detonate.  Cloak has the power to turn you invisible,  boost damage, and use one power all on one cooldown.

#104
Cyonan

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TexasToast712 wrote...
Full auto weapons are supposed to be weak against armor. They do just fine with a pierce mod, however.


A GPR X with rank 5 piercing mod on a Turian(Who gets the best damage boost from racial) has their damage reduced by 49%. This is obviously the worst weapon vs armour due to horribly low damage per bullet

a Widow X with no piercing mod on somebody with no racial training has their damage reduced by 4.6%.

The GPR actually takes a bigger % hit in damage with all upgrades + piercing on bronze then a normal non piercing Widow does on gold.

Full auto weapons have a weakness in armour, but a strength in nothing. Sniper Rifles have a weakness in nothing.

#105
termokanden

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SunFlowrSamurai wrote...

So people might consider it overpowered but I wouldn't.  It boosts power damage and durablilty and has the ability to detonate.  Cloak has the power to turn you invisible,  boost damage, and use one power all on one cooldown.


Yeah but tech armor can be active all the time. Cloak isn't.

It would probably be more overpowered in SP though since you can afford to max more skills there.

#106
MissMinaethiel

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I wonder why people complain about weapons being super powerful. It's a perfect example of not looking the gift horse in the mouth.

Otherwise I feel the complaints stem from players who are mad that they don't have the more powerful weapons. I've gotten hate mail on live from Viper/Incisor users stating that I "stole" all the kills with my Widow. Not my fault you don't have the gun, and it's not "overpowered."

#107
TexasToast712

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Cyonan wrote...

TexasToast712 wrote...
Full auto weapons are supposed to be weak against armor. They do just fine with a pierce mod, however.


A GPR X with rank 5 piercing mod on a Turian(Who gets the best damage boost from racial) has their damage reduced by 49%.


You don't understand how the pierce mod works. The pierce mod doesn't reduce overall damage. It lets you shoot through cover that is X thick but at only X amount of damage. The damage is only reduced if the projectiles go through cover.

#108
CheetahZ1

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I think you misunderstood what he said. It seems he was commenting more on how even with the Piercing mod the GPR still takes a heavy hit to damage as a fully leveled piercing mod only reduces damage by 15 per shot instead of 50.

Modifié par CheetahZ1, 31 mars 2012 - 06:22 .


#109
Esperys

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TexasToast712 wrote...

stribies wrote...

You're playing bronze too much if you think the shuriken is any good. Hell, it's even noticeably bad in bronze as well. 33-42 base damage and fires in slow bursts? Troll much?

And to say most of the ar's arn't weak = lol. You must be a terrible player to not notice how weak these guns are. There are only a few exceptions like the mattock and vindicator.


I only play Gold and I use ARs, SMGs, and usually have the highest score. Problem?


Awesome! It just so happens that I play gold and use only melee human engineers and I usually have the highest score too!!

....see what I did there?

#110
TexasToast712

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CheetahZ1 wrote...

I think you misunderstood what he said. It seems he was commenting more on how even with the Piercing mod the GPR still takes a heavy hit to damage as a fully leveled piercing mod only reduces damage by 15 per shot instead of 50.

He clearly stated it does reduced damage with the pierce mod. There is nothing to misunderstand.

#111
TexasToast712

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Esperys wrote...

TexasToast712 wrote...

stribies wrote...

You're playing bronze too much if you think the shuriken is any good. Hell, it's even noticeably bad in bronze as well. 33-42 base damage and fires in slow bursts? Troll much?

And to say most of the ar's arn't weak = lol. You must be a terrible player to not notice how weak these guns are. There are only a few exceptions like the mattock and vindicator.


I only play Gold and I use ARs, SMGs, and usually have the highest score. Problem?


Awesome! It just so happens that I play gold and use only melee human engineers and I usually have the highest score too!!

....see what I did there?

Yea, you told a lie unlike me.

#112
CheetahZ1

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TexasToast712 wrote...

CheetahZ1 wrote...

I think you misunderstood what he said. It seems he was commenting more on how even with the Piercing mod the GPR still takes a heavy hit to damage as a fully leveled piercing mod only reduces damage by 15 per shot instead of 50.

He clearly stated it does reduced damage with the pierce mod. There is nothing to misunderstand.



You're being obnoxiously dense now.

It was obviously implied he's talking about the Gold armor reduction of 50. The max Piercing mod brings it down to 15 damage reduction. This reduces the GPR's damage by 49% still versus armor.

#113
xephyris

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Why ... would anyone defend the GPR?

#114
CheetahZ1

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Because the GPR itself isn't terrible. What needs to change is how the current Armor System works by making automatics sub optimal in Gold.

#115
FoxShadowblade

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Who broke out the stupid stick and started hitting everyone?

I can't believe I'm going to say this: I'm going back to Reddit.

#116
TexasToast712

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CheetahZ1 wrote...

TexasToast712 wrote...

CheetahZ1 wrote...

I think you misunderstood what he said. It seems he was commenting more on how even with the Piercing mod the GPR still takes a heavy hit to damage as a fully leveled piercing mod only reduces damage by 15 per shot instead of 50.

He clearly stated it does reduced damage with the pierce mod. There is nothing to misunderstand.



You're being obnoxiously dense now.

It was obviously implied he's talking about the Gold armor reduction of 50.

He didn't imply that at all.

#117
Cyonan

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I didn't misunderstand the mod at all.

It reduces the effectiveness of armour by 65%(Meaning 17.5 damage per bullet on gold down from 50).

That means on armour you are still only doing 49% damage even if you're a Turian with 30% damage buffs when using a GPR X.

A completely unbuffed, unmodded Widow only loses 4.6% damage on armour.

Again, full auto weapons have a weakness in armour, but a strength in nothing.

Sniper Rifles have a weakness in nothing.

In a conversation about armour mechanics, why would I even bother mentioning penetration of objects?

#118
TexasToast712

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Cyonan wrote...

Again, full auto weapons have a weakness in armour, but a strength in nothing.


Strengths:

Mag size.
Ammo.
Crowd Control.

Sniper cons.

Close range ineffectiveness
Low ammo
Low mag size.
Slow ROF.

Modifié par TexasToast712, 31 mars 2012 - 07:51 .


#119
Cyonan

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TexasToast712 wrote...
Strengths:

Mag size.
Ammo.
Crowd Control.

Sniper cons.

Close range ineffectiveness
Low ammo
Low mag size.
Slow ROF.


Mag Size - That's one thing they're decent at. Of course it can also be considered a weakness since you need to expose yourself for longer to do damage, on gold this is a very bad thing.

Ammo - My Widow actually lasts longer due to a 21 spare ammo capacity. My ARs usually can only do around 4-8 reloads at best. The clips don't last 3-5x as long.

Crowd Control - What CC? the Falcon doesn't count as every AR. Making them go into cover is something a Sniper Rifle can do, only if it didn't kill the target.

Sniper Rifles close range works fine if you can use them right. They aren't shotguns, but it's definitely not a weakness. If you're ineffective at close range with a Sniper Rifle, it's a personal thing, not a weapon weakness.

So the AR has no real strengths in gun mechanics or defense type(what I was actually talking about), and the Sniper Rifle's only weakness is.. it fires slower.

Modifié par Cyonan, 31 mars 2012 - 08:02 .


#120
TexasToast712

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Cyonan wrote...

TexasToast712 wrote...
Strengths:

Mag size.
Ammo.
Crowd Control.

Sniper cons.

Close range ineffectiveness
Low ammo
Low mag size.
Slow ROF.


Mag Size - That's one thing they're decent at. Of course it can also be considered a weakness since you need to expose yourself for longer to do damage, on gold this is a very bad thing.

Ammo - My Widow actually lasts longer due to a 21 spare ammo capacity. My ARs usually can only do around 4-8 reloads at best. The clips don't last 3-5x as long.

Crowd Control - What CC? the Falcon doesn't count as every AR. Making them go into cover is something a Sniper Rifle can do, only if it didn't kill the target.

Sniper Rifles close range works fine if you can use them right. They aren't shotguns, but it's definitely not a weakness. If you're ineffective at close range with a Sniper Rifle, it's a personal thing, not a weapon weakness.

So the AR has no real strengths in gun mechanics or defense type(what I was actually talking about), and the Sniper Rifle's only weakness is.. it fires slower.

AR's can stun lock. CC

Their ammo will also last longer unless you are spraying and praying. If you are having ammo problems with an AR then you are just bad.

Snipers will never be as effective in CQC as a AR. No matter how awesome you think you are with your 1337 no scopes.

#121
Cyonan

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TexasToast712 wrote...
AR's can stun lock. CC

Their ammo will also last longer unless you are spraying and praying. If you are having ammo problems with an AR then you are just bad.

Snipers will never be as effective in CQC as a AR. No matter how awesome you think you are with your 1337 no scopes.

It's actually quick scoping not no scoping(That does reduced damage), but it's still incredibly effective if you're good with a rifle. It's not a shotgun of course, but it is also not a weakness to be able to retain full damage at close range.

An AR that isn't the Falcon doesn't do anything that a Sniper Rifle doesn't already do. My Widow against a non heavy will either A. Drop their shields(causing a stagger) or B. Outright kill the target. The GPR at least, doesn't even make things run for cover, much less actually stun them.

Given using extended clip mod on an AR, they only tend to last around 4-5 reloads, and I need to expose myself from cover for extended periods of time to do anything that resembles damage. My Widow doesn't need me to sacrifice my damage or my shields.

#122
TexasToast712

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Cyonan wrote...

TexasToast712 wrote...
AR's can stun lock. CC

Their ammo will also last longer unless you are spraying and praying. If you are having ammo problems with an AR then you are just bad.

Snipers will never be as effective in CQC as a AR. No matter how awesome you think you are with your 1337 no scopes.

It's actually quick scoping not no scoping(That does reduced damage), but it's still incredibly effective if you're good with a rifle. It's not a shotgun of course, but it is also not a weakness to be able to retain full damage at close range.

An AR that isn't the Falcon doesn't do anything that a Sniper Rifle doesn't already do. My Widow against a non heavy will either A. Drop their shields(causing a stagger) or B. Outright kill the target. The GPR at least, doesn't even make things run for cover, much less actually stun them.

Given using extended clip mod on an AR, they only tend to last around 4-5 reloads, and I need to expose myself from cover for extended periods of time to do anything that resembles damage. My Widow doesn't need me to sacrifice my damage or my shields.

Quick scoping isn't a skill. It doesn't count. A child could do it. Several of the AR's stun lock and do reliable damage. I'm seriously starting to think you use a AR one time, get your ass handed to you, then call the gun crap when it is your skill as a player.

Modifié par TexasToast712, 31 mars 2012 - 08:24 .


#123
stribies

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You all are getting trolled so hard.

#124
Cyonan

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TexasToast712 wrote...
Quick scoping isn't a skill. It doesn't count. A child could do it. Several of the AR's stun lock and do reliable damage. I'm seriously starting to think you use a AR one time, get your ass handed to you, then call the gun crap when it is your skill as a player.


Quick Scoping is a thing that people can do in game, thus it counts. You don't get to discredit it because you don't like it.

I've tried every AR in MP except for the Saber because I haven't unlocked that yet. The full auto ones have no real strengths. They require you be out of cover for a long time to do damage, they have just as much CC as a Sniper Rifle does, and they do next to nothing against armor except for a Revenant with a rank 5 AP mod(and even that loses 4 times as much damage as an unmodded Widow would).

The Semi Auto ones aren't that bad. The Falcon on a Turian Soldier is actually a powerhouse. I can keep up with Salarian Infiltrators on gold with that thing, while providing superior CC, but that's just one gun.

#125
GodlessPaladin

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TexasToast712 wrote...

 Quit your crying and just play the damn game.

1. Pistols aren't OP. Scopes were a bad idea. Give us laser sights.
2. AR's aren't weak. If you think so then it your fault as a bad player.
3. Powers aren't OP. Why nerf powers? They are meant to be useful.
4. SMG's aren't weak. Shuriken is boss. When bioware fixes the Lightweight glitch they will be even better.
5. Salarian Infiltrators/Engineers and Asari Adepts aren't OP. They are very squishy. As someone who doesn't even like playing as Salarians or Adepts. I don't think they are OP.
6. Snipers aren't OP. They are meant to kill. They do this just fine.
7. Did I forget to mention I want laser sights?! MAKE IT HAPPEN BIOWARE!

Quit trying to make other people conform to your playstyle. Let people play the way they want to play. There will always be some build/weapon that is slightly stronger/better than others. If you nerf one thing, people will move on to the next. We will get a never ending cycle of buffs/nerfs until the game is a boring, stale, "everything does the same thing" type of game.
B)


-Making things comparably effective does not make playstyles the same.  In fact, game design theory suggests that the exact opposite is true:  it increases the variety of playstyles represented, rather than reducing them.

-Pointing out that something is unbalanced is often not motivated by people wanting others to conform to their playstyle.  Instead, it is motivated by an understanding of the above game design principle.  If people truly wanted others to conform to their playstyle and didn't care if everyone used just a couple of weapons, then they wouldn't
object to some weapons being so weak that they're never used.  People often object to imbalance because they want a wider variety of competitively viable options, not because they want people to use a smaller variety of things.

-Your aforementioned opinion of weapons being, and I quote, "perfectly balanced" is frankly out of touch with reality (no game as complex as ME3 is perfectly balanced) and moreover directly contradicts other statements you've made (such as "some weapons are stronger/better than others"). 

-As soon as anyone suggests that any weapon is stronger/better than others (something you yourself have admitted), you lash out at them with comments like "it's your fault as a bad player if you think any weapon is weak."  You have done this repeatedly in cases where people have presented strong arguments and testing results, contesting their statements with louder unsubstantiated objections.

-Salarians and Asari are NOT squishy.  They have the same or greater health/shields than a human, and excellent defensive powers and great dodges.

-I suspect your proficiency in the game does not reflect your confidence in your own proficiency.  http://people.psych....dandunaware.pdf

Modifié par GodlessPaladin, 31 mars 2012 - 08:41 .