Manuel La Bor wrote...
TheLostGenius wrote...
The soldier class should have been given ammo type options for upgradable abilities...
That wont happen now, the system in place would have to be dramatically changed. I agree though.
Even just a higher base weapon damage bonus might help.
The more I experiement with various builds, the more I start to think Soldier simply has a steeper learning curve rather than genuinely being bad on Gold. Not to say it's a power class, but as I've experimented and refined how I play the class I find myself consistently scoring first or second on Gold. And not even with ammo equipped.
The problem is that many of the guns people think of as 'soldier' guns categorically suck, and the different varities of the class also have some sub-par powers. Proximity Mine is unreliable (it just doesn't explode half the time). Adrenaline Surge is underpowered. Fortification is a weak version of Tech Armor (itself pretty damn weak) geared towards doing something you shouldn't generally do in Gold (melee), while hurting power use. And amidst all of that, aside from Concussive Shot I suppose, there is a complete lack of utilty powers like Overload, Energy Drain, or Stasis. Which makes the class much more dependent on teammates in certain situations than most other classes.
Presently, I feel that Adrenaline Surge and Fortification needs some buffing and that Proximity Mine needs to start blowing up more consistently. But more than that, I feel that improving the "soldier" guns will go a long way to helping the perception of the class as bad. Presently its not bad so much as very limited.