SmokemJags wrote...
Why is there no mention of the Claymore?
The Claymore is a single shot per clip, so it's DPS isn't going to be increased by being able to fire faster.
Modifié par Cyonan, 01 avril 2012 - 02:17 .
SmokemJags wrote...
Why is there no mention of the Claymore?
Modifié par Cyonan, 01 avril 2012 - 02:17 .
SmokemJags wrote...
Why is there no mention of the Claymore?
Blissey1 wrote...
I had a thought, just how accurate would the claymore become if you took the accuracy evolution of marksman and had the smart choke? It's already able to multikill base troops at mid range with lucky pellet spread, could it get long range capabilities with marksman?
Blissey1 wrote...
I had a thought, just how accurate would the claymore become if you took the accuracy evolution of marksman and had the smart choke? It's already able to multikill base troops at mid range with lucky pellet spread, could it get long range capabilities with marksman?
Modifié par Elecbender, 01 avril 2012 - 04:33 .
Blissey1 wrote...
I had a thought, just how accurate would the claymore become if you took the accuracy evolution of marksman and had the smart choke? It's already able to multikill base troops at mid range with lucky pellet spread, could it get long range capabilities with marksman?
Modifié par Elecbender, 01 avril 2012 - 06:12 .
realgundam wrote...
Did you speced your MM to accuracy and HS?
wish I have a high lv Claymore. For now DPS letting me get similar score to an inf.
Manuel La Bor wrote...
You know what I did screw that up and I will change it.Atheosis wrote...
Manuel La Bor wrote...
For example I'll use the viper.
286.7 base damage is pretty damn underwhelming for a sniper rifle, but factor in the headshot bonus and you get 716.5 base damage. What you get is 1254.31 headshot dps with MM enabled. Taking a crap gun on paper and actually making it look useful. Compared to the carnifex the damage/dps is still less, but it's advantages of built in scope and higher spare ammo count now make it a viable choice for some people.
By the way, I felt like I needed to address this point that you added. While I'm not sure how you went from 716.5 damage to 1254.31 using Marksman, even if that is accurate it's not enough to one shot an assault trooper at full health on Gold. Assault Troopers on Gold have 1687 hit points. Meanwhile a Carnifex should generally be able to pop an assault trooper's top with one shot in Marksman. So again, the Viper sucks.
I got 1254.31 by mixing my equations a bit my mistake.
It should look like this.
The viper has 501.725 dps, multiplied by 2.5 for headshots is ~1504dps
Cyonan wrote...
Manuel La Bor wrote...
realgundam wrote...
If haven't been said already:
1) did you apply the weapon bonus from Turian passive first? then - the armor?
2) some guns are better at getting head shots. ie Temples and Phaseton vs Revenat
I am only using base weapon damage (at lvl 10) to calculate dps.
Not sure what you are trying to say in the second point.. could you clarify please?
I think he's just saying that despite, say the Revenant having more dps, scoring headshots with it is going to be a bit harder than on the Phaeston, making your dps a bit lower.
Of course, that's not something stats can account for. The best way to do it is to assume 100% accuracy, and I generally assume 100% bodyshots due to player skill being an unknown.
Additionally, I do have the numbers for sustained dps of every weapon in the game(meaning I took reloads into account) if people are interested. I just don't have them done for Marksman.
Atheosis wrote...
Cyonan wrote...
Manuel La Bor wrote...
realgundam wrote...
If haven't been said already:
1) did you apply the weapon bonus from Turian passive first? then - the armor?
2) some guns are better at getting head shots. ie Temples and Phaseton vs Revenat
I am only using base weapon damage (at lvl 10) to calculate dps.
Not sure what you are trying to say in the second point.. could you clarify please?
I think he's just saying that despite, say the Revenant having more dps, scoring headshots with it is going to be a bit harder than on the Phaeston, making your dps a bit lower.
Of course, that's not something stats can account for. The best way to do it is to assume 100% accuracy, and I generally assume 100% bodyshots due to player skill being an unknown.
Additionally, I do have the numbers for sustained dps of every weapon in the game(meaning I took reloads into account) if people are interested. I just don't have them done for Marksman.
If players can'y consistently score headshots with accurate guns in Gold they are going to struggle massively with weapon based builds, and should probably switch to power spamming with an Asari Adept.
Atheosis wrote...
Manuel La Bor wrote...
You know what I did screw that up and I will change it.Atheosis wrote...
Manuel La Bor wrote...
For example I'll use the viper.
286.7 base damage is pretty damn underwhelming for a sniper rifle, but factor in the headshot bonus and you get 716.5 base damage. What you get is 1254.31 headshot dps with MM enabled. Taking a crap gun on paper and actually making it look useful. Compared to the carnifex the damage/dps is still less, but it's advantages of built in scope and higher spare ammo count now make it a viable choice for some people.
By the way, I felt like I needed to address this point that you added. While I'm not sure how you went from 716.5 damage to 1254.31 using Marksman, even if that is accurate it's not enough to one shot an assault trooper at full health on Gold. Assault Troopers on Gold have 1687 hit points. Meanwhile a Carnifex should generally be able to pop an assault trooper's top with one shot in Marksman. So again, the Viper sucks.
I got 1254.31 by mixing my equations a bit my mistake.
It should look like this.
The viper has 501.725 dps, multiplied by 2.5 for headshots is ~1504dps
I can't imagine anyone could fire the Viper as fast as possible and score all headshots.
Elecbender wrote...
realgundam wrote...
Did you speced your MM to accuracy and HS?
wish I have a high lv Claymore. For now DPS letting me get similar score to an inf.
Fire rate. I only have a Claymore V so my cooldowns aren't exactly fast but if you have good reflexes and are able to reload-cancel quickly you can potentially get off 4 Claymore shots before Marksman expires. This is without the duration evolution.
Manuel La Bor wrote...
Elecbender wrote...
realgundam wrote...
Did you speced your MM to accuracy and HS?
wish I have a high lv Claymore. For now DPS letting me get similar score to an inf.
Fire rate. I only have a Claymore V so my cooldowns aren't exactly fast but if you have good reflexes and are able to reload-cancel quickly you can potentially get off 4 Claymore shots before Marksman expires. This is without the duration evolution.
Why would you spec the claymore for fire rate? I don't think it would have any effect on single shot weapons.
Elecbender wrote...
Manuel La Bor wrote...
Elecbender wrote...
realgundam wrote...
Did you speced your MM to accuracy and HS?
wish I have a high lv Claymore. For now DPS letting me get similar score to an inf.
Fire rate. I only have a Claymore V so my cooldowns aren't exactly fast but if you have good reflexes and are able to reload-cancel quickly you can potentially get off 4 Claymore shots before Marksman expires. This is without the duration evolution.
Why would you spec the claymore for fire rate? I don't think it would have any effect on single shot weapons.
Fire rate is more of a general use. I really don't want to respec.
I can still get long range kills with the Claymore as is. I'm not sure the accuracy bonus would matter that much.
Torguemada wrote...
Im pretty sure you DPS for Geth Shotgun is massively wrong, it only does 45% of the listed damage when you don't charge it.
Torguemada wrote...
Im pretty sure you DPS for Geth Shotgun is massively wrong, it only does 45% of the listed damage when you don't charge it.
Nope, GPS is the only weapon that has the "instant fire damage" stat (0,45)Cyonan wrote...
Torguemada wrote...
Im pretty sure you DPS for Geth Shotgun is massively wrong, it only does 45% of the listed damage when you don't charge it.
I was actually wondering what the case was with the Geth Plasma Shotgun(I should also probably note if theres an error here than the Arc Pistol and Graal will also have it).
Correcting for charging, the sustained DPS values of a GPS are:
313.23 - 333.27 - Charging every shot to max.
392.65 - 417.78 - Firing off uncharged shots.
I'm going to guess the other charged weapons function at the same percentages of damage?
Modifié par Torguemada, 01 avril 2012 - 08:48 .
Modifié par Duranndal, 01 avril 2012 - 09:15 .
Duranndal wrote...
Nice write up. That looks/feels pretty accurate for the most part based on my own experiences. The reload dps seems a bit wonky though. Could just be because I'm never on a target that long before having to reload.
I strongly suggest people try out the tempest/shuriken on the Turian Soldier. They become incredibly powerful with sustained headshot fire.