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Turian Marksman DPS list and Helpful Info (All weapons +Resurgence Pack + Headshot Dps)


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#101
Cyonan

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SmokemJags wrote...

Why is there no mention of the Claymore?

 

The Claymore is a single shot per clip, so it's DPS isn't going to be increased by being able to fire faster.

Modifié par Cyonan, 01 avril 2012 - 02:17 .


#102
Manuel La Bor

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SmokemJags wrote...

Why is there no mention of the Claymore?


Because it functions the same as bolt action sniper, Fire rate only effects the speed at which the bullets come out - not reload. So since it has to reload after every shot using it with MM is kind of a waste to me. At most you'd be able to fire four times, and your fire rate wouldn't be any better. And if you intend to use it like a slug sniper, the widow/mantis/javelin already have that covered.

#103
Blissey1

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I had a thought, just how accurate would the claymore become if you took the accuracy evolution of marksman and had the smart choke? It's already able to multikill base troops at mid range with lucky pellet spread, could it get long range capabilities with marksman?

#104
Cyonan

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Blissey1 wrote...

I had a thought, just how accurate would the claymore become if you took the accuracy evolution of marksman and had the smart choke? It's already able to multikill base troops at mid range with lucky pellet spread, could it get long range capabilities with marksman?


Well, on Bronze I can pick off Geth Troopers from the Landing Zone, while they were just coming out of the building near the top of the ladder everyone camps at. That's with both a Smart Choke and Marksman up.

#105
realgundam

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I have the chance to try out GPS today. Oh boy I scored higher than an inf, and 2x 4th place's score

#106
Elecbender

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Blissey1 wrote...

I had a thought, just how accurate would the claymore become if you took the accuracy evolution of marksman and had the smart choke? It's already able to multikill base troops at mid range with lucky pellet spread, could it get long range capabilities with marksman?


Lets just say this: On Silver with a Shotgun Amp and Armor Piercing Ammo III I could one-shot a Ravager from long range with Marksman up.

Essentially with Marksman up, its a Widow that can bypass the "shield gate" mechanic.

Even better, the Turian has no roll so all you need to do is press back and action button at the same time and you can cancel the rest of the reload animation.

I haven't tried Gold but seeing how I completely obliterated with it on Silver, I think its viable.

Modifié par Elecbender, 01 avril 2012 - 04:33 .


#107
Manuel La Bor

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Blissey1 wrote...

I had a thought, just how accurate would the claymore become if you took the accuracy evolution of marksman and had the smart choke? It's already able to multikill base troops at mid range with lucky pellet spread, could it get long range capabilities with marksman?


With smart choke and MM's accuracy bonus the pellet based shotguns in this game basically fire a single slug. 

#108
Elecbender

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Something amazing just happened:

On Silver I two-shot a Geth Prime with the Claymore + Marksman combo. Also used Proximity mine debuff. AP ammo, Shotgun Amp II.

Wow.

EDIT: Yeah yeah its Silver I still haven't tested it on Gold but the sheer power....

Modifié par Elecbender, 01 avril 2012 - 06:12 .


#109
realgundam

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Did you speced your MM to accuracy and HS?
wish I have a high lv Claymore. For now DPS letting me get similar score to an inf.

#110
Elecbender

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realgundam wrote...

Did you speced your MM to accuracy and HS?
wish I have a high lv Claymore. For now DPS letting me get similar score to an inf.


Fire rate.  I only have a Claymore V so my cooldowns aren't exactly fast but if you have good reflexes and are able to reload-cancel quickly you can potentially get off 4 Claymore shots before Marksman expires.  This is without the duration evolution.

#111
Atheosis

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Manuel La Bor wrote...

Atheosis wrote...

Manuel La Bor wrote...
For example I'll use the viper.
286.7 base damage is pretty damn underwhelming for a sniper rifle, but factor in the headshot bonus and you get 716.5 base damage. What you get is 1254.31 headshot dps with MM enabled. Taking a crap gun on paper and actually making it look useful. Compared to the carnifex the damage/dps is still less, but it's advantages of built in scope and higher spare ammo count now make it a viable choice for some people. 


By the way, I felt like I needed to address this point that you added.  While I'm not sure how you went from 716.5 damage to 1254.31 using Marksman, even if that is accurate it's not enough to one shot an assault trooper at full health on Gold.  Assault Troopers on Gold have 1687 hit points.  Meanwhile a Carnifex should generally be able to pop an assault trooper's top with one shot in Marksman.  So again, the Viper sucks.

You know what I did screw that up and I will change it. 

I got 1254.31 by mixing my equations a bit my mistake.

It should look like this.

The viper has 501.725 dps, multiplied by 2.5 for headshots is ~1504dps



I can't imagine anyone could fire the Viper as fast as possible and score all headshots.

#112
Atheosis

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Cyonan wrote...

Manuel La Bor wrote...

realgundam wrote...

If haven't been said already:
1) did you apply the weapon bonus from Turian passive first? then - the armor?
2) some guns are better at getting head shots. ie Temples and Phaseton vs Revenat


I am only using base weapon damage (at lvl 10) to calculate dps. 

Not sure what you are trying to say in the second point.. could you clarify please?


I think he's just saying that despite, say the Revenant having more dps, scoring headshots with it is going to be a bit harder than on the Phaeston, making your dps a bit lower.

Of course, that's not something stats can account for. The best way to do it is to assume 100% accuracy, and I generally assume 100% bodyshots due to player skill being an unknown.

Additionally, I do have the numbers for sustained dps of every weapon in the game(meaning I took reloads into account) if people are interested. I just don't have them done for Marksman.


If players can'y consistently score headshots with accurate guns in Gold they are going to struggle massively with weapon based builds, and should probably switch to power spamming with an Asari Adept.

#113
dyeowart

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Atheosis wrote...

Cyonan wrote...

Manuel La Bor wrote...

realgundam wrote...

If haven't been said already:
1) did you apply the weapon bonus from Turian passive first? then - the armor?
2) some guns are better at getting head shots. ie Temples and Phaseton vs Revenat


I am only using base weapon damage (at lvl 10) to calculate dps. 

Not sure what you are trying to say in the second point.. could you clarify please?


I think he's just saying that despite, say the Revenant having more dps, scoring headshots with it is going to be a bit harder than on the Phaeston, making your dps a bit lower.

Of course, that's not something stats can account for. The best way to do it is to assume 100% accuracy, and I generally assume 100% bodyshots due to player skill being an unknown.

Additionally, I do have the numbers for sustained dps of every weapon in the game(meaning I took reloads into account) if people are interested. I just don't have them done for Marksman.


If players can'y consistently score headshots with accurate guns in Gold they are going to struggle massively with weapon based builds, and should probably switch to power spamming with an Asari Adept.


Sure, but they're talking about a revenant which is hard enough to *hit* with consistantly at range letalone headshot.

#114
Manuel La Bor

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Atheosis wrote...

Manuel La Bor wrote...

Atheosis wrote...

Manuel La Bor wrote...
For example I'll use the viper.
286.7 base damage is pretty damn underwhelming for a sniper rifle, but factor in the headshot bonus and you get 716.5 base damage. What you get is 1254.31 headshot dps with MM enabled. Taking a crap gun on paper and actually making it look useful. Compared to the carnifex the damage/dps is still less, but it's advantages of built in scope and higher spare ammo count now make it a viable choice for some people. 


By the way, I felt like I needed to address this point that you added.  While I'm not sure how you went from 716.5 damage to 1254.31 using Marksman, even if that is accurate it's not enough to one shot an assault trooper at full health on Gold.  Assault Troopers on Gold have 1687 hit points.  Meanwhile a Carnifex should generally be able to pop an assault trooper's top with one shot in Marksman.  So again, the Viper sucks.

You know what I did screw that up and I will change it. 

I got 1254.31 by mixing my equations a bit my mistake.

It should look like this.

The viper has 501.725 dps, multiplied by 2.5 for headshots is ~1504dps



I can't imagine anyone could fire the Viper as fast as possible and score all headshots.


That number is just potential dps, though In MM and fireing from cover, there is almost no recoil whatsoever. 

#115
Manuel La Bor

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Elecbender wrote...

realgundam wrote...

Did you speced your MM to accuracy and HS?
wish I have a high lv Claymore. For now DPS letting me get similar score to an inf.


Fire rate.  I only have a Claymore V so my cooldowns aren't exactly fast but if you have good reflexes and are able to reload-cancel quickly you can potentially get off 4 Claymore shots before Marksman expires.  This is without the duration evolution.



Why would you spec the claymore for fire rate? I don't think it would have any effect on single shot weapons. 

#116
Elecbender

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Manuel La Bor wrote...

Elecbender wrote...

realgundam wrote...

Did you speced your MM to accuracy and HS?
wish I have a high lv Claymore. For now DPS letting me get similar score to an inf.


Fire rate.  I only have a Claymore V so my cooldowns aren't exactly fast but if you have good reflexes and are able to reload-cancel quickly you can potentially get off 4 Claymore shots before Marksman expires.  This is without the duration evolution.



Why would you spec the claymore for fire rate? I don't think it would have any effect on single shot weapons. 


Fire rate is more of a general use.  I really don't want to respec.

I can still get long range kills with the Claymore as is.  I'm not sure the accuracy bonus would matter that much.

 

#117
Manuel La Bor

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Elecbender wrote...

Manuel La Bor wrote...

Elecbender wrote...

realgundam wrote...

Did you speced your MM to accuracy and HS?
wish I have a high lv Claymore. For now DPS letting me get similar score to an inf.


Fire rate.  I only have a Claymore V so my cooldowns aren't exactly fast but if you have good reflexes and are able to reload-cancel quickly you can potentially get off 4 Claymore shots before Marksman expires.  This is without the duration evolution.



Why would you spec the claymore for fire rate? I don't think it would have any effect on single shot weapons. 


Fire rate is more of a general use.  I really don't want to respec.

I can still get long range kills with the Claymore as is.  I'm not sure the accuracy bonus would matter that much.

 


True enough, I guess that would allow you to switch guns as you like.

#118
Torguemada

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Im pretty sure you DPS for Geth Shotgun is massively wrong, it only does 45% of the listed damage when you don't charge it.

#119
Manuel La Bor

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Torguemada wrote...

Im pretty sure you DPS for Geth Shotgun is massively wrong, it only does 45% of the listed damage when you don't charge it.


I wasn't aware of that, I had read on this forum that one pellet is 1.0x damage and the second and thrid pellet are each a .3 and .6 multiplier respectively.  The weapon chart I was going off of may be wrong though.

#120
Cyonan

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Torguemada wrote...

Im pretty sure you DPS for Geth Shotgun is massively wrong, it only does 45% of the listed damage when you don't charge it.


I was actually wondering what the case was with the Geth Plasma Shotgun(I should also probably note if theres an error here than the Arc Pistol and Graal will also have it).

Correcting for charging, the sustained DPS values of a GPS are:

313.23 - 333.27 - Charging every shot to max.
392.65 - 417.78 - Firing off uncharged shots.

I'm going to guess the other charged weapons function at the same percentages of damage?

#121
vasht

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i tried accuracy with revenant and its pretty nice vs crowds of peons (troopers, cannibals ect)

however you end up relying on MM to be capable of killing consistently.

according to that list i should probably give the graal another try, but the low ammo really hurts you in some situations.

#122
Torguemada

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Cyonan wrote...

Torguemada wrote...

Im pretty sure you DPS for Geth Shotgun is massively wrong, it only does 45% of the listed damage when you don't charge it.


I was actually wondering what the case was with the Geth Plasma Shotgun(I should also probably note if theres an error here than the Arc Pistol and Graal will also have it).

Correcting for charging, the sustained DPS values of a GPS are:

313.23 - 333.27 - Charging every shot to max.
392.65 - 417.78 - Firing off uncharged shots.

I'm going to guess the other charged weapons function at the same percentages of damage?

Nope, GPS is the only weapon that has the "instant fire damage" stat (0,45)
For Arch pistol i think that the "Thor damage multiplier" stat is the one covering the damage of the charged shot, in witch case it would be douple the damage of non charged shot.(not even a little bit sure about this)
For graal i have no idea about how its charged shot damage works, there doesn't really seem to be any abliable stat.

Edit:Oh here's a link for the gun stats pread sheet i'm reading

Modifié par Torguemada, 01 avril 2012 - 08:48 .


#123
Manuel La Bor

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If you guys would be so kind as to figure that out for me while i'm at work I would greatly appreciate it and enter the updated info into the op omce I get home.

#124
Duranndal

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Nice write up.  That looks/feels pretty accurate for the most part based on my own experiences.  The reload dps seems a bit wonky though.  Could just be because I'm never on a target that long before having to reload.

I strongly suggest people try out the tempest/shuriken on the Turian Soldier. They become incredibly powerful with sustained headshot fire.

Modifié par Duranndal, 01 avril 2012 - 09:15 .


#125
Manuel La Bor

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Duranndal wrote...

Nice write up.  That looks/feels pretty accurate for the most part based on my own experiences.  The reload dps seems a bit wonky though.  Could just be because I'm never on a target that long before having to reload.

I strongly suggest people try out the tempest/shuriken on the Turian Soldier. They become incredibly powerful with sustained headshot fire.


It's a little wonky, but its probably far closer to the "real" dps attained by most people than the raw data. 

And yes, I have been ripping things to shreds with the Tempest on silver, but it looks like I'll need AP lvl 3 to make it usable otherwise i'd be doing 5 damage per bullet.