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Turian Marksman DPS list and Helpful Info (All weapons +Resurgence Pack + Headshot Dps)


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#126
Manuel La Bor

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Torguemada wrote...

Cyonan wrote...

Torguemada wrote...

Im pretty sure you DPS for Geth Shotgun is massively wrong, it only does 45% of the listed damage when you don't charge it.


I was actually wondering what the case was with the Geth Plasma Shotgun(I should also probably note if theres an error here than the Arc Pistol and Graal will also have it).

Correcting for charging, the sustained DPS values of a GPS are:

313.23 - 333.27 - Charging every shot to max.
392.65 - 417.78 - Firing off uncharged shots.

I'm going to guess the other charged weapons function at the same percentages of damage?

Nope, GPS is the only weapon that has the "instant fire damage" stat (0,45)
For Arch pistol i think that the "Thor damage multiplier" stat is the one covering the damage of the charged shot, in witch case it would be douple the damage of non charged shot.(not even a little bit sure about this)
For graal i have no idea about how its charged shot damage works, there doesn't really seem to be any abliable stat.

Edit:Oh here's a link for the gun stats pread sheet i'm reading


Hey thats the spreadsheet I was using, but It seems since I saved mine as a bookmark it never updated!

I'll try to wrap my head around the charge weapons using marksman.

Modifié par Manuel La Bor, 02 avril 2012 - 10:48 .


#127
Manuel La Bor

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Edited OP to include Resurgence Pack weapons and Added Headshot dps for every weapon.

#128
Manuel La Bor

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bump - the forum is moving quick today

#129
RamsenC

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Have you tried accuracy speced Marksman with Claymore? Definitely worth trying although I don't know if it's actually better than a rate of fire build. Headshots though.

Modifié par RamsenC, 16 avril 2012 - 05:24 .


#130
Manuel La Bor

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RamsenC wrote...

Have you tried accuracy speced Marksman with Claymore? Definitely worth trying although I don't know if it's actually better than a rate of fire build. Headshots though.


The thing is, If you do fire rate specced - the 35% accuracy bonus is enough to put all the pellets in the same area as the 50% bonus.  So instead of speccing for accuracy and losing out on dps whenever you try other guns - you can use em all equally. Also given the claymore's weight you will only be using marksman every 7-10 seconds or so. It can and does work, but I'd rather take a fast gun and make it faster than take a slow gun and do the same

#131
RamsenC

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Yea, I was worried about diminishing returns on that. However this allows you to get the shredder and damage mods on the Claymore as opposed to always going accuracy. I haven't done enough testing to know the best min/max combinations, but Shredder is amazing on the Claymore. That really limits your optimal weapon options though.

Modifié par RamsenC, 16 avril 2012 - 05:44 .


#132
Manuel La Bor

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RamsenC wrote...

Yea, I was worried about diminishing returns on that. However this allows you to get the shredder and damage mods on the Claymore as opposed to always going accuracy. I haven't done enough testing to know the best min/max combinations, but Shredder is amazing on the Claymore. That really limits your optimal weapon options though.


Don't get me wrong, I like using shotguns with marksman just not the claymore - the talon is ****in awesome with marksman on, same for teh disciple. I always take shredder and extended barrel when rolling with shotguns anyways. I think though in terms of dps (which marksman is designed for) other options are a bit better like the GPS and Graal, more than one shot really helps them out. Adrenaline's auto reload with Claymore however is absolutely banannas. 

#133
RamsenC

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The Talon is what I really want for this character, don't have one yet though. On a side note I thought the explosive weapons (falcon, striker, scorpion) couldn't do headshots, is that not the case?

#134
Manuel La Bor

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RamsenC wrote...

The Talon is what I really want for this character, don't have one yet though. On a side note I thought the explosive weapons (falcon, striker, scorpion) couldn't do headshots, is that not the case?


The Talon has a tiny reticule for a shotgun, it *almost* doesn't need marksman to engage at medium-long ranges. As for the explosive weapons, I wasn't aware of that - I just assumed 250% headshot bonus and went down the list. I'll edit those out.

#135
Manuel La Bor

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Fixed GPS and Graal numbers, added notes on both thanks to peddroelmz

#136
LAMBENT GEAR79

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you forgot the claymore shottie...

#137
Catalyst777

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i got revenant X and its just awesome with amrksman!!

#138
brio x

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maybe you should add in an accuracy factor to your calculations to determine which weapon is truly the best
For example: if a weapon that has the accuracy bar at about 1/3 of the maximum (or if you can find a specific number they use to measure accuracy aside from guesstimating a fraction of the bar), multiply dps by 1.33 (+plus added accuracy from marksman). the number you get obviously wouldnt be dps anymore but it would better show how good the weapon is to use

That way for weapons like the revenant which has a high dps but is inaccurate we can get a better feel for what weapon would be best to use

Modifié par brio x, 17 avril 2012 - 06:25 .


#139
Barfwak

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Bear in mind that SMGs suffer greatly on gold without loading AP ammo due to the damage reduction from armor being a flat modifier and not a percentage based modifier. That said the higher fire rate SMGs can actually perform surprisingly well on gold with marksman or adrenaline rush, but the amount of time you end up exposed to enemy fire makes it a bit of a risky tactic. I haven't tried this setup in particular, but I think if you could convince some friends to support you with a geth engineer and a justicar you could be pretty tanky and really lay down the pain from a static position.

#140
bucyrus5000

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So we need to figure which gun has the magazine size and action we want. Hornet is potentially the highes DPS in the game on a Turian soldier, but it's action (even if we are using a rapid fire mouse, controller, or keyboard) will gimp the real DPS that would otherwise be possible. The Mattock suffers from this too, as well as the small magazine. The Revenant looks to be a safe bet.

#141
Manuel La Bor

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LAMBENT GEAR79 wrote...

you forgot the claymore shottie...

 

This is primarily focused on weapons that benefit from the fire rate bonus, but I suppose I could add the claymore for clarity's sake.



Catalyst777 wrote...

i got revenant X and its just awesome with amrksman!!

 

Yep, it's accurate enough with marksman to be effective.


brio x wrote...

maybe you should add in an accuracy factor to your calculations to determine which weapon is truly the best
For example: if a weapon that has the accuracy bar at about 1/3 of the maximum (or if you can find a specific number they use to measure accuracy aside from guesstimating a fraction of the bar), multiply dps by 1.33 (+plus added accuracy from marksman). the number you get obviously wouldnt be dps anymore but it would better show how good the weapon is to use

That way for weapons like the revenant which has a high dps but is inaccurate we can get a better feel for what weapon would be best to use

 

I had thought about something like that, but to be honest these numbers are only to give people a rough idea - weapons should still be tested in person. But if you like I can add a sentence about each weapon and how it performs with and without marksman. 


Barfwak wrote...

Bear in mind that SMGs suffer greatly on gold without loading AP ammo due to the damage reduction from armor being a flat modifier and not a percentage based modifier. That said the higher fire rate SMGs can actually perform surprisingly well on gold with marksman or adrenaline rush, but the amount of time you end up exposed to enemy fire makes it a bit of a risky tactic. I haven't tried this setup in particular, but I think if you could convince some friends to support you with a geth engineer and a justicar you could be pretty tanky and really lay down the pain from a static position.


Which Is why I always carry a phalanx with AP mod. SMG's are good for everything else though.



 

bucyrus5000 wrote...

So we need to figure which gun has the magazine size and action we want. Hornet is potentially the highes DPS in the game on a Turian soldier, but it's action (even if we are using a rapid fire mouse, controller, or keyboard) will gimp the real DPS that would otherwise be possible. The Mattock suffers from this too, as well as the small magazine. The Revenant looks to be a safe bet.


These are just raw numbers to give people a rough idea of a weapons combat performance, no one can sutain optimum dps and accuracy for more than a few seconds at a time anyways so your actual dps will almost always be lower than the listed numbers. I just wanted to give people a rough guide to go by, some people will still prefer sub optimal weapons but most of the time it works for them. 

#142
Manuel La Bor

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Added the Claymore's base and headshot damage for you guys who like to go accuracy instead of fire rate.

#143
Manuel La Bor

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Holy Crap, Lots of weapon damage changes - I'll get to work on those right away

#144
RamsenC

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Hurricane is going to be nuts.

#145
achillespecies

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added ur link to my video
where i was trying to show how over powered the M-13 Raptor is.... seeing the headshot damage per second this gun can do with Marksman; maybe those commenting on my video might think twice about shooting this gun down

Modifié par achillespecies, 17 avril 2012 - 10:32 .


#146
Manuel La Bor

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achillespecies wrote...

added ur link to my video
where i was trying to show how over powered the M-13 Raptor is.... seeing the headshot damage per second this gun can do with Marksman; maybe those commenting on my video might think twice about shooting this gun down


Thanks! People don't believe me when I tell em that it is a total baller.

#147
achillespecies

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Manuel La Bor wrote...

achillespecies wrote...

added ur link to my video
where i was trying to show how over powered the M-13 Raptor is.... seeing the headshot damage per second this gun can do with Marksman; maybe those commenting on my video might think twice about shooting this gun down


Thanks! People don't believe me when I tell em that it is a total baller.


yup; if u see the number of negative comments from widow/javelin/black widow/kishock lovers; you can see how much  non-believers there are...

best thing is that raptor is so light with weight capacity upgrades it can be practically weightless at 200% recharge rate...... i usually carry it with incendiary or armor piercing ammo in gold...

only thing is that with turian Marksman; i probably need a mouse macro to auto-fire much faster than my finger can go..... previously i felt that it shoots the same speed with or without marksman.... 

#148
Blissey1

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bucyrus5000 wrote...

So we need to figure which gun has the magazine size and action we want. Hornet is potentially the highes DPS in the game on a Turian soldier, but it's action (even if we are using a rapid fire mouse, controller, or keyboard) will gimp the real DPS that would otherwise be possible. The Mattock suffers from this too, as well as the small magazine. The Revenant looks to be a safe bet.


so with refire rate in mind, would you say the hurricane would be better than the hornet? Since they're fairly close numbers wise, according to what I'm reading. and Hurricane, being fully auto and not burst fire, would not suffer from refire rate issues?

Not that anyone actually has a level X hurricane, but assuming?

Or am I misunderstanding what you've said?

edit: :blink: wow you updated those numbers quick, op.

Modifié par Blissey1, 17 avril 2012 - 10:42 .


#149
Manuel La Bor

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achillespecies wrote...

Manuel La Bor wrote...

achillespecies wrote...

added ur link to my video
where i was trying to show how over powered the M-13 Raptor is.... seeing the headshot damage per second this gun can do with Marksman; maybe those commenting on my video might think twice about shooting this gun down


Thanks! People don't believe me when I tell em that it is a total baller.


yup; if u see the number of negative comments from widow/javelin/black widow/kishock lovers; you can see how much  non-believers there are...

best thing is that raptor is so light with weight capacity upgrades it can be practically weightless at 200% recharge rate...... i usually carry it with incendiary or armor piercing ammo in gold...

only thing is that with turian Marksman; i probably need a mouse macro to auto-fire much faster than my finger can go..... previously i felt that it shoots the same speed with or without marksman.... 


Yeah for semi auto's the dps is a bit misleading - I would say cut about 10-20% of it off to account for clicking speed. Still not bad even at that. But on xbox I do notice without marksman that I can only shoot a cetain speed no matter how fast I pull the trigger, but with marksman on it is quite a bit faster. On pc I would imagine that anything past ten clicks a second is nearly impossible to sustain for more than a second or two. But that is often enough to kill an enemy anyways. 

Also Edited the main post to reflect the massive weapon changes today

#150
Manuel La Bor

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Blissey1 wrote...

bucyrus5000 wrote...

So we need to figure which gun has the magazine size and action we want. Hornet is potentially the highes DPS in the game on a Turian soldier, but it's action (even if we are using a rapid fire mouse, controller, or keyboard) will gimp the real DPS that would otherwise be possible. The Mattock suffers from this too, as well as the small magazine. The Revenant looks to be a safe bet.


so with refire rate in mind, would you say the hurricane would be better than the hornet? Since they're fairly close numbers wise, according to what I'm reading. and Hurricane, being fully auto and not burst fire, would not suffer from refire rate issues?

Not that anyone actually has a level X hurricane, but assuming?

Or am I misunderstanding what you've said?

edit: :blink: wow you updated those numbers quick, op.


On paper the hurricane looks great, but try it and I almost guarantee you will hate the rediculous amount of recoil the thing has. even with maxed stability turian and in cover It is a struggle to keep on target (on the xbox, may be a bit easier on the pc)

Playing with the hornet over the last few days, It doesn't benefit from the speed bonus by a whole lot since it already has a very short refire time, but the accuracy bonus from marksman makes rapid spamming possible. The hornet is basically a lighter vindicator, the ~10% difference or so in their damage is made up by the weight differences.