LAMBENT GEAR79 wrote...
you forgot the claymore shottie...
This is primarily focused on weapons that benefit from the fire rate bonus, but I suppose I could add the claymore for clarity's sake.
Catalyst777 wrote...
i got revenant X and its just awesome with amrksman!!
Yep, it's accurate enough with marksman to be effective.
brio x wrote...
maybe you should add in an accuracy factor to your calculations to determine which weapon is truly the best
For example: if a weapon that has the accuracy bar at about 1/3 of the maximum (or if you can find a specific number they use to measure accuracy aside from guesstimating a fraction of the bar), multiply dps by 1.33 (+plus added accuracy from marksman). the number you get obviously wouldnt be dps anymore but it would better show how good the weapon is to use
That way for weapons like the revenant which has a high dps but is inaccurate we can get a better feel for what weapon would be best to use
I had thought about something like that, but to be honest these numbers are only to give people a rough idea - weapons should still be tested in person. But if you like I can add a sentence about each weapon and how it performs with and without marksman.
Barfwak wrote...
Bear in mind that SMGs suffer greatly on gold without loading AP ammo due to the damage reduction from armor being a flat modifier and not a percentage based modifier. That said the higher fire rate SMGs can actually perform surprisingly well on gold with marksman or adrenaline rush, but the amount of time you end up exposed to enemy fire makes it a bit of a risky tactic. I haven't tried this setup in particular, but I think if you could convince some friends to support you with a geth engineer and a justicar you could be pretty tanky and really lay down the pain from a static position.
Which Is why I always carry a phalanx with AP mod. SMG's are good for everything else though.
bucyrus5000 wrote...
So we need to figure which gun has the magazine size and action we want. Hornet is potentially the highes DPS in the game on a Turian soldier, but it's action (even if we are using a rapid fire mouse, controller, or keyboard) will gimp the real DPS that would otherwise be possible. The Mattock suffers from this too, as well as the small magazine. The Revenant looks to be a safe bet.
These are just raw numbers to give people a rough idea of a weapons combat performance, no one can sutain optimum dps and accuracy for more than a few seconds at a time anyways so your actual dps will almost always be lower than the listed numbers. I just wanted to give people a rough guide to go by, some people will still prefer sub optimal weapons but most of the time it works for them.