Don't get me wrong, I've had a lot of fun with the Multiplayer so far, but there is a laundry list of things I find wrong with its execution. Multiplayer, despite the "Promotion" aspect of increasing War Assets, is kept a completely separate (and different) experience from Singleplayer. The reason is that Multiplayer is essentially Horde Mode, which means it is about only one thing: combat, combat, combat. That means not much variety in gameplay, so the only real place a player can find variety is in character customization. By limiting player choices in what character/class combos they can use, BioWare essentially puts an expiration date on their Multiplayer, regardless of any DLC that might come out to "increase options", because limitations like this will result in stagnation after the initial excitement has died down.
Here's an example of how a different, improved system for customization could add to the game's lifespan and player enjoyment factor:
1) You begin by choosing your class. They're the standard six (Soldier, Engineer, Adept, Infiltrator, Sentinel, Vanguard), with a few different skillset options based on your personal battle preference (Combat, Balanced, Support).
2) Choose Race and gender. Available races: Asari, Batarian. Drell, Geth, Human, Krogan, Quarian, Salarian, Turian, and Vorcha. All races except Asari and Geth would have both male and female versions (because having seen fans make 2D fanart AND 3D models of female versions of pretty much all races, I am CONVINCED this is a perfectly feasible possibility).
3) Choose "Racial Sub-Power". Based on your race, you would be given the option of choosing one racial sub-power to add to your skillset from a selection of 2 or 3 possible choices. Things like Sabotage for Quarians, Energy Drain for Salarians, etc.
4) Customize your character. This section would be where you would choose your character's aesthetic appearance. There would be a much larger assortment of appearance options to choose from, though some options can still be required to be "unlocked" through the purchase of packs.
5) Level cap is 30. A restructure of the XP and skill trees and a larger level cap would make it slower work to promote characters (which goes by so quickly right now, that several people could probably get the best ending just because of their outrageously high "N7 Special Ops" War Assets). Additionally, having to work with that character for a longer period of time will allow the player to get more emotionally attached to it, making them want to hold onto their character due to that personal connection. It's a nice bit of conflict between promoting for war assets and increased N7 Ranking, versus keeping the character you've grown to love.
6) Weapons are sold through random packs, but some more expensive packs are specialized (Assault Pack, Sniper Pack, Shotgun Pack, SMG Pack, and Pistol Pack) to allow players to decrese their odds of getting crappy weapons, at increased cost.
Now, this is just my personal opinion, but I'd like to hear everyone else's thoughts on what are good and bad about Multiplayer, and how you might have improved it.





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