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ME2 Insanity vs. ME3 Insanity w/ Engineer


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#1
Yakko77

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OK, I've played ME2 on insanity with my femgineer and am currently up to Sanctuary on my ME3 insanity playthrough with the same.  It's a NG+ import  so she's lvl 60 and has had the M-99 Saber with extended barrel and recoil stabilizer (which is IMO the best AR in the game by far) ever since I've been able to access the workbench.  Her bonus power is armor piercing ammo and evereything but Cryo is maxed out in her powers/skills.

IIRC, in ME2 on insanity, the enemies were much better defended.  Nearly everyone had armor if not sheilds as well plus having harder hitting weapons.  It generally took a lot longer to take down a enemy so you had to go slower and be in cover.  In ME3, it doesn't seem as if anyone is better defended with extra bars of armor or shields to penetrate through but are rather a lot more aggressive and they seemingly hit a lot harder.  Basically I'm finding that just so long as I use cover and simply take my time with combat I'm more or less having a easier time on insanity in ME3 than I did in ME2 and I find that somewhat disappointing to a degree.  Am I having a easier time because I'm level 60 with a really hard hitting AR that you don't normally find until you get to Sancuary late in the game?  Would I be singing a different tune if I start a new character at lvl 1 and played insanity?  Yeah, I suppose I could find that out on my own by starting a lvl 1 character but I'm sort of sitting on the game for now to wait and see what, if anything, they do regarding the ending.

Does anyone else think ME2 insanity was harder as well because prior to launch it was kind of hinted that insanity was going to be... well, insane.  A controller throwing grindfest from what it seemed but thus far I am more or less passing through it with relative if cautious ease.  When I get to the part when you're defending the missile trucks from waves of enemies in London I may sing a different tune of course!  That was rough even on normal difficulty.  LOL!!!

Please note this thread is NOT intended to be bragging in nature or belittling those who are having a harder time beating insanity.  I'm no super gamer who beats every game on insanity but the ME seriers being my all time favorite (I played the previous 2 games over a dozen times each), I just want to experience all it has to offer is all.  That everything is now getting the Insanity achievement (ME1 and 2 being the only game I got 100% on regarding achievements, :))

Take care, good luck and Hold The Line!!!!

:devil:

#2
Kronner

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ME2 is harder than ME3. Regardless of class.

#3
Yakko77

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Kronner wrote...

ME2 is harder than ME3. Regardless of class.


It's starting to look that way because in ME2 I believe it was generally accepted that Adept and Engineer were hardest to play Insanity on but considering my success thus far with my femgineer I was just wondering how other players felt.

Also, I wonder if we as players are just better at playing this game in part because if MP.   I think maybe all that MP I've done perhaps has improved my skill in this game which may in part be helping me play Insanity with less frustration,

#4
termokanden

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Kronner wrote...

ME2 is harder than ME3. Regardless of class.


Unfortunately this is 100% true.

By the way, my first playthrough on insanity in ME2 was with an engineer. I was using the drone a lot to keep away the hordes and to stay alive. In ME3 my combos are so ridiculously overpowered that it's perfectly viable to skip the drone and just spam powers.

I kind of like how there are now more varied playstyles for engineers in ME3. The resistance just doesn't quite seem tough enough.

I don't think people are just better because of MP. The combo system coupled with the low cooldowns enables me to destroy the toughest enemies in the game in no time. 3 casts for a brute. I think I use one Sabo-Overload combo plus a single pistol shot to destroy a banshee's barrier, then a few incinerates and it's dead. Maybe I sucked in ME2, but I don't remember being quite this deadly before.

Editado por termokanden, 31 marzo 2012 - 06:10 .


#5
L. Han

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ME3 was easier for me because of my highly upgraded guns that just mow down enemies in seconds.

#6
Fortack

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The difference between ME2 and ME3 Insanity is that with the former you need to learn how to play and make the most out of the available options. ME2 Insanity was hard when you first tried it, but after a while you got better and you could destroy the enemy very fast (at least that's how it worked for me). In ME3 you can breeze through Insanity by simple power spamming, it doesn't matter that much what you do, enemies will die quickly enough anyway.

IMHO ME2 Insanity did it right. It required practice and some skill to beat (and it was really satisfying when you finally did). I think anyone who played Vanguard will remember how good it felt when you finally managed to blast through levels at insane speed without dying every 10 seconds! That's how difficulty should work and it's one of the reasons why I've played that game to death. ME3 Insanity doesn't have anything that can come close to that, unfortunately.

#7
Big Jack Shepard

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The only difficult fight on Insanity is the Boss Fight after you shoot the missiles.

#8
Yakko77

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Big Jack Shepard wrote...

The only difficult fight on Insanity is the Boss Fight after you shoot the missiles.


That was rough enough on normal difficulty and I'm not to that point yet on my insanity play through.  To say I'm dreading that is an understatement.

#9
Abraham_uk

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Mass Effect 3's insanity had the following:

Better weapons.
Improved powers.
Better squadmates who died a lot less.
Less protections on enemies.
Imported character.
Lack of scalling (enemies didn't get much tougher as you levelled up).


The only really tough missions were Grissom Academy and Operation London.

Insanity is still challenging if you're a newbee (especially with a non imported character) but it's no Dark/Daemon Souls.

#10
january42

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I found engineers to be one of the easier insanity classes in both games. In ME2 the defense stripping was nice. In ME3, I rarly found any enemy that really bugged me. I miss Dominate as a bonus power though. :(



Insanity I think is easier than it was in ME2, but normal is harder (the entire top end seems to be squished a bit).  I actually played up though the end of Mars on insanity bc I somehow switched the difficulty and didn't realize (and I was impressed by how much more difficult they had made normal ;) )

#11
Jestina

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I found engineers to be the easiest way to get through insanity in ME2...due to having defense stripping powers.

As for ME3....the cooldown system is what breaks it, along with enemies not being as well defended. Couple that with non-soldier classes being able to tote around big guns.

#12
termokanden

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The guns don't really help me that much as a caster. I just don't really need them and just carry them around for fun.

#13
l3ol3o

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It's the fast cast times in this game and the lack of defenses that make ME3 Insanity easier. They really need to add another difficultly. Make it the same as insanity except add more defenses.

#14
ashwind

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ME2 Insanity: if you are not a Vanguard, you crawl under a cover most of the time. (Reference: Arrival DLC)

ME3 Insanity: Can be played without cover most of the time, regardless of class. Hiding behind cover just makes the game so much easier.

Suggestion to increase difficulty: Mob detect Shepard behind cover for more than 3-sec, rain grenades mercilessly :P. Heavy troops like Atlas should be able to destroy cover.

Editado por ashwind, 01 abril 2012 - 03:14 .


#15
Jestina

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Really the only way to fix it would be to go back to ME2 type combat without the silly weight/cooldown system. Put class weapon skills back in the game.

#16
Bleachrude

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Jestina wrote...

Really the only way to fix it would be to go back to ME2 type combat without the silly weight/cooldown system. Put class weapon skills back in the game.


That won't help as much as you think.

1. Squadmates are definitely stronger/better in ME3. Garrus with high end sinper rifle modded with overload maxed out is a BEAST and no longer dies if a bullet misses him by six inches.

2 The cooldown/weight system just needs to be tweaked...Like another poster mentioned, simply double the base times for powers and it would work better.

#17
Jestina

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The squad AI isn't better as far as i've noticed. They seem to stand out in the open even more than they did on ME2. Most of the time i'm the only one standing after a fight, so I wouldn't say it is an improvement at all.

#18
known_hero

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Bleachrude wrote...

2 The cooldown/weight system just needs to be tweaked...Like another poster mentioned, simply double the base times for powers and it would work better.


I really hope bioware decides to do this. Giving regular enemies protection for insanity wouldn't hurt either :D

#19
ashwind

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Jestina wrote...

The squad AI isn't better as far as i've noticed. They seem to stand out in the open even more than they did on ME2. Most of the time i'm the only one standing after a fight, so I wouldn't say it is an improvement at all.


<_<<_<<_< how many years did you take to finish the enemies?

Have you seen how Liara uses melee to push back enemies advancing on her position? Even with her ultra low health, she can stay alive longer than Zaeed can in ME2.

My Liara died less than Miranda the entire ME3 than Miranda on a couple of missions in ME2.

#20
Jestina

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Liara is usually the first one that dies when I take her out. Even with the horrid squad AI on ME2, I could still implement better squad tactics than I can on ME3. Not that it matters though in ME3, cause Shep is so op you can pretty much go it alone.

#21
Bleachrude

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ashwind wrote...

Jestina wrote...

The squad AI isn't better as far as i've noticed. They seem to stand out in the open even more than they did on ME2. Most of the time i'm the only one standing after a fight, so I wouldn't say it is an improvement at all.


<_<<_<<_< how many years did you take to finish the enemies?

Have you seen how Liara uses melee to push back enemies advancing on her position? Even with her ultra low health, she can stay alive longer than Zaeed can in ME2.

My Liara died less than Miranda the entire ME3 than Miranda on a couple of missions in ME2.


THIS

I can't see how anyone would argue that squad AI in ME2 is better than in ME3. Not only do the squadmates actually try to stay alive and find cover, but they actually seem to use their abilities for their best...

That's one of the reasons why the game is easier on insanity...You can actually trust your teammates to actually kill people, I mean, on many a level in ME2, I literally killed everyone since my teammates did jack and (well you know) where in ME3, I thinka  couple of times Garrus actually got more kills than me...

#22
ashwind

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Jestina wrote...

Liara is usually the first one that dies when I take her out. Even with the horrid squad AI on ME2, I could still implement better squad tactics than I can on ME3. Not that it matters though in ME3, cause Shep is so op you can pretty much go it alone.


:devil::devil: That is the contradiction there. If Shep is so over powered, enemies should not be alive long enough to kill your squad.

In ME2 when playing a Vanguard, my squad is usually like a full map behind me, so they dont get shoot at, they die less. Plus their powers are instant when they are not within combat range.

In ME3 is basically the same. As long as Shepard is not hiding under a table but attacking enemy position aggressively, most enemies will be focusing on Shep, squad dont die.

Only difference is, in ME2, only a Vanguard can fight like that in nearly all situations effectively. In ME3, any class can be aggressively attacking enemy positions.

I fully agree that ME3 is much easier but the fun of being able to be "Command Shepard" instead of hugging cover makes ME3 combat more fun to play. If you hug cover and throw cheap shots/power at enemies, yeah ME3 is dead easy to the extend of being boring.

#23
ashwind

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Bleachrude wrote...
 I thinka  couple of times Garrus actually got more kills than me...


:devil::devil:

Did Garrus announce: I am Garrus Vakarian and this is now my favorite level in Mass Effect 3

#24
Guest_lightsnow13_*

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Look at it this way, ME2 was harder, sure, but it was definitely more boring. ME3 provides a lot of action and movement compared to ME2.

Plus...pulling off those amazing biotic detonations one after another (aoe reave, shockwave, pullfield, warp, singularity, shockwave -- or even just dark channel, shockwave, dark channel, shockwave). I've had so much more fun playing ME3 than I ever have in ME2.

#25
Jestina

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Well if seeing the same thing over and over and over again is your thing. The biotic explosions got boring to me after seeing it so much. classes have become so vague now, engineer is about the only one that's got some variety left and doesn't feel like some combo of adept...though being as there are no engineer skill checks anymore, kind of silly to still call it an engineer.