When ME2 came out, despite ME1 having a better main story, I still preferred ME2, because I thoughts it was a better made game. Weapons felts special. Combat was more improved. classes felt more specialized. Exploring the galaxy for minerals was interesting. And the loyalty missions really allowed each individual character to shine. Which is something I think James Vega really needed in ME3, since he never got a chance to have a loyalty mission, where he could be more in the spot light as a character. And the episodic nature of the game really made it feel like a TV series, where you'd wonder what'll happen next to Shepard and his crew.
Though right now I do think ME3 is better, I might think differently once I replay the trilogy.
The minerals minigame I didn't mind, because you were working towards a goal of improving your ship for the suicide mission, or improving your equipment. It made sense for a scanner to pick up hot spots, and hit them with a prob for mining. But in ME3, apparently the Normandy's scans can break down an entire planet filled with colonies and cities, and locate a book on the ground? Which I obtain by shooting it with a prob?
There also wasn't any random missions. Like finding an SOS signal after scanning a planet, and suddenly do a mission. So discovery was gone in ME3. Sure you'd discover a random asset on a planet, but the game doesn't go into detail of what exactly you found. If I found ships full of people, it wouldn't go into detail about that. I'd just read about it later. Plus the journal doesn't update to tell you if you already have it, or if the system that does is unlocked.
I also felt like the upgrade system was a bit useless in ME3. Upgrading a gun to level 10 didn't have much effect over a Level 1 gun. So it came off as more of a waste of money. I felt like there were too many guns in my inventory that I didn't know what to do with. Unlike ME2, where the number was so small, you can figure out what was best for Team Members, and your Shepard. So I wished I could have sold any gun that was useless to me, instead of gathering a pile of weapons.
And because there were no loyalty missions, I felt like everyone's story was done. There was nothing more to add to them. Garus and Liara are your buddies, and have nothing more to offer beyond that. Unless your romancing them, their stories are done. They're just along for the ride. Same with the VS. Once they join the Normandy, their stories are done.
And though they added some Kasumi like dialogue between missions, I felt like there was less personal dialogue with the crew. In the ME series, you have at least 5 main conversations, and 2 romance conversions. Each involves you getting to know them. But because we already know them, there's nothing left to learn.
Modifié par TMA LIVE, 31 mars 2012 - 08:46 .