ahandsomeshark wrote...
Acidrain92 wrote...
bryceax wrote...
I liked ME3 far more than the second (up until the ending). It's gameplay, pacing, customization, and ESPECIALLY emotional impact were all improved. Through my first play-through I kept texting one of my friends to tell him how amazing it was. I also preferred having a few less characters that often had Kasumi dialogue, because the rest of their special interactions and the way they moved around the Normandy was so much better. What the third game was missing for me was exploration, in the form of hub worlds and vehicle missions. It does make sense story wise to be in more of a rush than the previous games, but an extra hub area with associated missions could be a great DLC.
This. I think people are just looking at ME2 so fondly because of what a huge step up it was from ME1 in terms of managability and gameplay.
ME3 in my opinion improves on everything that ME2 improved on. It isnt a "Mass Effect 1 to Mass Effect 2" quality gap, but in my opinion it is still a much better game.
now if only they could fix that Journal and the ending....
I've played both ME2 and ME3 a ton since ME3 came out and still prefer 2. I just think it's a better overall game.
we are all entitled to our opinion I suppose, but I still like ME3 more than 2. Its incredibly gripping and the character interactions and relationships are brought to amazing highs. People keep talking about Kasumi/Zaeed dialogue, but what they dont realize is that if that dialogue wasnt there it would just be "Can it wait a bit? I'm in the middle of some Callibrations" for the hundredth time. The DLC char. dialogue is to make everything seem less robotic. Besides who doesnt love that everyone walks around the ship and talk to other NPCs now?
Rpg elements are much better than ME2. Power customization is much more refined, weapon variety is staggering, weapon customization works well and alters the appearance of your weapon.
Gameplay is as tactical as ever. Using melee attacks to get up close and stab somebody over cover, being able to roll out of the way and jump over things without going into cover first. Its very helpful and it might be hard for me to go back to ME2 after this.
I dont really consider the fetch quests to be side missions, just something that you can do while collecting secondary war assets. N7 missions feel a lot better than some of the random planet side quests in ME2 due to actual voice acting, even though they are basically multiplayer map missions, they still feel more important this time around. And loyalty missions are basically for alien species now and not specific squad mates.
also, why would anybody want 16+ squad mates? That seems ridiculous to me. Sure it would have been nice to get Jack and Grunt on your squad or something because they dont seem to have anything else better to do, but every one of those characters? pfft.
overall ME3 is a much better experience to me, and I can partially forgive the ending because of it.





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