A word of warning:
Thomas Abram - Quality Assurance Division - Edmonton ]: "To confirm, YES you will be banned if Origin picks up that you modified SP which it scans for on ME3 launch. Locked."
http://social.biowar...index/9917845/2
All codes are actually one line. I had to put line breaks to get it to fit the borders of the forum.
No helmets on full body suits: (You will still get the default N7 helmet when there is no atmosphere)
Ctrl F "fullbodyhelmetappearances"
Remove the mesh so:
(Mesh=(Male="biog_hmm_hgr_shp_r.SHPa.HMM_HGR_SHPa_MDL",
Female="BIOG_HMF_HGR_SHP_R.SHPa.HMF_HGR_SHPa_MDL",bHideHair=True),
Id=0,Type=CustomizableType_Helmet)
becomes
(Id=0,Type=CustomizableType_Helmet)
repeat for Id=1, Id= 2,. .......Id=12
If you only want to disable the helmet for a specific suit, you need to figure out the Id of that specific suit. Easiest way is trial and error playing around with the "Full Body ID" in Gibbed.
Unlock any helmet:
set
PlotFlag=-1
Swap helmets on full body suits:
1) Figure out the Id of the suit you want to wear: Ctrl F "fullbodyappearances"
2) Figure out the mesh of the helmet you want to wear: Ctrl F
"fullbodyhelmetappearances" for suit helmets or "helmetappearances" for individual helmets
In my case its the inferno armor
(Mesh=(Male="BIOG_HMM_ARM_SHP_R.FBDe.HMM_ARM_FBDe_NH_MDL",
Female="BIOG_HMF_ARM_SHP_R.FBDe.HMF_ARM_FBDe_NH_MDL"),
GameEffects=("SFXGameContent.SFXGameEffect_UniqueArmor_Inferno"),
Id=7,Name=352047,Description=352048,PlotFlag=-1,Type=CustomizableType_Torso)
and the kuwashii visor
(Mesh=(MaleVisor="biog_hmm_hgr_shp_r.SHPd.HMM_HGR_SHPd_MDL",
FemaleVisor="BIOG_HMF_HGR_SHP_R.SHPd.HMF_HGR_SHPd_MDL"),
GameEffects=("SFXGameContent.SFXGameEffect_PartBasedArmor_ConstraintDamageBonus","SFXGameContent.SFXGameEffect_PartBasedArmor_WeaponDamageBonus_Weak")
,Id=4,Name=601645,Description=335473,PlotFlag=18988,Type=CustomizableType_Helmet)
3) Find the Id of the helmet that's paired to your suit Id: Ctrl F "fullbodyhelmetappearances"
4) Copy the mesh of the helmet you want over the default mesh.
So
(Mesh=(MaleVisor="biog_hmm_hgr_shp_r.SHPe.HMM_HGR_SHPe_MDL",
FemaleVisor="BIOG_HMF_HGR_SHP_R.SHPd.HMF_HGR_SHPd_MDL",bHasBreather=True,bHideHair=True,bHideHead=True),
Id=7,Type=CustomizableType_Helmet)
Becomes
(Mesh=(MaleVisor="biog_hmm_hgr_shp_r.SHPd.HMM_HGR_SHPd_MDL",
FemaleVisor="BIOG_HMF_HGR_SHP_R.SHPd.HMF_HGR_SHPd_MDL"),
Id=7,Type=CustomizableType_Helmet)
Make it wearable in space.
(Mesh=(MaleVisor="biog_hmm_hgr_shp_r.SHPd.HMM_HGR_SHPd_MDL",
FemaleVisor="BIOG_HMF_HGR_SHP_R.SHPd.HMF_HGR_SHPd_MDL"
,bHasBreather=True,bHideHair=False,bHideHead=False),Id=7,Type=CustomizableType_Helmet)
You Must have some type of valid helmet/visor, otherwise the default N7 will appear. It probably only needs bHasBreather=True, but I stopped testing once I got it to work. This should work with the other visors. Not tested with femshep. I'd imagine the Hidehair variable is there to prevent clipping.

Inferno armor + Kuwashii visor in space
Happy modding!
Modifié par EHondaMashButton, 31 mars 2012 - 07:31 .




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