Heather Cline wrote...
txgoldrush wrote...
Seriously, all three games in the series were rushed to meet deadlines...but ME1 for the 360 was the worst.
Yes, the ending and some elements in ME3 might have been rushed out the door, however almost every element was rushed out the door for ME1. Only DA2 is more rushed and unpolished than ME1...
Horrendous texture pop in, cut and paste environments, bugs galore, horrendous combat mechanics, horrendous gameplay balance, backwards difficulty curve, poorly thoughout inventory....
Plain and simple, MICROSOFT, not EA, rushed the game out the door to meet the holiday season for their 360 exclusive. But since its not EA that did it, its not convienant to criticize. Fact is Microsoft is worse than EA at rushing games....name a Fable game thats not unfinished and unpolished.
Really, ME3 is one of Bioware's MOST polished games. Its also better than ME1 in almost every single way...ME3 doesn't treat the characters like talking codex entries like ME1, ME3 has more organic writing than ME1 unlike the first games robotic like script at many points, ME3 has better combat than both ME1 and ME2, ME3 has a better paced plotline than ME1 and definitely ME2...the only thing ME1 has an advantage is the ending...thats it.
Take of the nostalgia glasses people.....
I have to refute this post on several things.
First of all ME1's texture popping was programmed in for the first game. They were working with new technology of the 360 so the texture popping issue was apart of the game. The PC version of the game did not have that but the PC version came out nearly a year later after the 360 launch and had a different system.
The combat system was programmed to be that way it wasn't horrible it wasn't meant to be the combat system that ME2 or ME3 had. In fact the only reason why ME2 and ME3 has the combat system the way it is now is because a bunch of third person shooter and first person shooter fanboys whined that the combat sucked in ME1 and this is why we got the stripped down version of the RPG mechanics in ME2 and ME3 due to people wanting it to be less rpg and more third person shooter.
The cut and paste environments? Where? Each planet was different and had different sky's different terrain. In fact the only things that had the similar environments were side missions and that was explained as prefabricated shelters so they were all the same.
The inventory system was not poorly thought out. Mass Effect was supposed to be an RPG first a shooter second. However due to the fact that whiny fanboys of other genre's got their way the ME team took a more shooter route and less rpg route for the second game and 3rd game. They only added back in more RPG elements because we the rpg crowd got pissed off that the third person shooter part of the fan base got their way almost entirely.
There are not that many bugs in ME1. In fact there was only one patch in the entire history of ME1 ever made. That says something about the quality of ME1. ME2 and ME3 have more bugs than ME1 ever had.
Fact is you are trying to destroy the first game because you think the other two games are better. When many of us don't like how ME2 or 3 was put together.
Have a nice day.
Ultima IX was the first 3d game in the series, they were working on new tech, but that doesn't EXCUSE THEM FROM THE PROBLEMS IT HAD with the engine. So what Bioware was using new tech, lets find excuses for flaws. Its hypocritical, you excuse one game for flaws and rat on another.
Guess what, most peopel didn't like the combat of the first game...Why? Because it tried to be both an RPG and a shooter, and did neither well. No matter, it was also unbalanced...Bastion Stasis..I WIN....Immunity...I WIN....Singularity...I WIN. Bioware did not think of game balance at all when they released the game. And why the helldo I have to startegy far more in ME2 and ME3 than ME1 despite less RPG elements...maybe because its more balanced.
And I wonder why Alpha Protocol was critically and commericially panned....maybe because they REPEATED THE SAME MISTAKES.
An inventory that is full of trash items, that forces these trash items into inventory, that has a invisible limit, and that all the gear is useless after ytou pick up the ebst gear too early IS POORLY THOUGHT OUT. How about this...how would a three man commando team carry 100 different weapons and suits of armor....That alone is idiotic.
Woopdie doo...there are different skies, doesn't take away from the fact that the environment is poorly done and that the planets are lifeless. Excuses, excuses.
Just because there was one patch doesn't mean it isn't buggy. Hell they gave up on alot of them. They didn't fix the balance problems like say.....Dark Souls. Hell Skyrim is addressing balance problems, so did DA2.
Face it, you are in the minority...ME1 is looked at as the WORST in the series overall....accept this fact.





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