Aller au contenu

Photo

If ME3 was rushed, ME1 was WAY worse.


  • Veuillez vous connecter pour répondre
340 réponses à ce sujet

#326
iamthedave3

iamthedave3
  • Members
  • 455 messages

Anastassia wrote...

Xenbus wrote...

I don't buy great story RPG's for being like a thousand other shooters out there. If I wanted to play a shooter like Call of Duty, I would play Call of Duty.


That's a silly sentiment to have, though. Mass Effect was made as a shooter, but they had no idea how to make that shooting any good in the first game. The combat was awful. Really awful. Like, absolutely atrocious.

I never understood the people who complained about the combat getting tighter.


Basically because it made the game more generic. ME 3's combat is a 'tight' corridor shooter, and not even a good one. It's not buggy but it's just a war of broken powers and overpowered guns in the single player game. The multiplayer's no better balanced.

It's flashy, but shallow.

#327
FOX216BC

FOX216BC
  • Members
  • 967 messages
ME ending was fantastic.

How is badmouthing M$ justifies the broken ME3 ending.
At least the Halo "reclaimer" trilogy did'nt use a medal of honor ending.
ME3 ending feels more like DEUS EX than ME to me.

ME3 ending is not what Bioware promised it's fans.
You know "16 different endings", "closure"...
 
Seriously stop taking us for idiots man.

PS Shepard deserves better fans?
It's or LOVE for ME that make unable to accept this ending(s).

Modifié par FOX216BC, 01 avril 2012 - 11:05 .


#328
Lozark

Lozark
  • Members
  • 413 messages
ME1 is a game I've come to like the more I've played it and gotten used to its flaws. Part of that is learning to navigate the troublesome parts -- as a first time player the Mako portions felt like the gaming equivalent of walking on glass; nowadays I can land on a planet, get the collectibles and side quests and be on to the next in minutes. The combat is clunky? Set it to casual; I don't have anything to prove here. It makes it easier to focus on the highlights and skip the flaws.

There were parts of ME1 that I really wish had been kept for ME2 and 3, namely the difference between renegade and paragon was one of method, not one of ends. You could paragon your way to the end of the EarthbornShepard quest and free a known bio-terrorist and xenophobe from facing his due justice, or go renegade and shoot the quest giver for trying to trick you into doing so. It was a little more subtle than the renegade = violent, "evil" solution and paragon = peaceful, "good" solution of the later games.

The squad banter was pretty great too. I just like Wrex going to each of the squad members and asking them if they thought they could take Shep in a fight, Garrus and Ashley's different varieties of xenophobia, etc. It's a little stiff, but it also laid the groundwork for the directions that the characters would grow in and it's the only game that has ever made me happy to see new codex entries (FFXIII, looking at you here)

Ultimately I think that ME2 is the best in the series for striking a balance between ME3's plentiful-banter-but-riddled-with-auto-dialogue-also-that-ending and ME1's this-is-clearly-Bioware's-first-take-at-something-new-for-them. But I had to play ME2 first to really appreciate ME1, and import a ME1 savegame to really learn to love ME2; the games are very much part of a series.

Modifié par Lozark, 01 avril 2012 - 11:08 .


#329
antony1197

antony1197
  • Members
  • 509 messages
Me1 still was better storywise, in SOME parts, the combat was terrible but it doesnt matter as long as the more important stuff is touched upon

#330
Gorwyn87

Gorwyn87
  • Members
  • 101 messages

Deflagratio wrote...

Mass Effect 1 was a unique case. They took Unreal, and essentially created a layer of the engine that didn't exist. Essentially protoyping an entirely new engine while simultaneously developing the core game. The fact that Mass Effect 1 exists is nothing short of a technological miracle, I can forgive some texture pop-in.


Agree with that. Plus the world itself had to be created, so actually developing a game for it probably took much longer than on the other parts where so many things were already there.

Modifié par Gorwyn87, 01 avril 2012 - 11:30 .


#331
Guest_Catch This Fade_*

Guest_Catch This Fade_*
  • Guests

Aeowyn wrote...

Mesina2 wrote...

jreezy wrote...

Harorrd wrote...

ME1 was in the longest time in development,

Yeah. About 4 years from pre-production to release I think.


And oh boy does it sucks as a game alone.


Not really.

What you said.

#332
Reorte

Reorte
  • Members
  • 6 592 messages
ME1's combat seems to come in for a lot of criticism but it wasn't all bad. In particular a good aspect was when you fought in the open on a random identikit sidequest planet - the much greater freedom there was a nice aspect not to be repeated (and really gave you the choice between charging in close and proper long-distance use of a sniper rifle).

I think ME3 tried to move back a little combat-wise. I certainly didn't find myself spending as much time in cover in ME3 compared to ME2 (where fighting out of cover was usually near-instant death against most foes), and that was playing as an inflitrator where poking shots from cover would seem to be the most obvious tactic.

I'm very, very glad that more crew - crew interaction was present in 3, and that they didn't just stay in the same places like statues. I had really hoped for a lot more personal interaction though, particularly a good long conversation with my LI.

All three had their strengths and weaknesses, aside from the Big Bad Ending Issue.

#333
Joccaren

Joccaren
  • Members
  • 1 130 messages
Ummm.
ME1 is old, that is why a lot of the issues you bring up exist. E.G:
-Texture Pop in: Welcome to the days when graphics were bad. That was actually ok for the time. Not great, but not terrible either.
-Inventory: Its a proper RPG inventory, back from when Bioware made more old-style RPGs. Its not a matter of it being rushed.
-Horrendous balance and combat mechanics: They were trying something new here. Merge an RPG with a shooter. IMO still got the balance better than ME2 or 3. The RPG was a lot more prominent and one, and the shooting was a means to the combat end, rather than the focus of the game. As for the shooting being a sign of it being rushed, play ME2. That was chest high wall corridor shooting. THAT is rushed, meanwhilst ME1 had preplaced enemies at each location, that rewarded you for how many you killed and how you dealt with them, and were there based of testing of the balance. I think the solider was probably used for this testing, as its the only class [Maybe Adept is included, but I generally don't play adept] that has a really easy time of getting through the game due to its regenerating health and full weapon specialisations, and heavy armour.
-Backwards difficulty curve: Please explain. If you mean it gets easier as you go along, welcome to RPGs. You get stronger as things go along, and thus things become easier. It depends on your build, but it is a mechanic there so that if you're say an engineer in ME1, and go for full electronics and decryption and intimidate and charm, just so that you can unlock everything and use all dialogue actions, you're not completely screwed when it comes to combat. You'll notice the same thing in Skyrim, DA:O and most every other RPG I've played. Build your character right, and things just get easier.
Also, get the PC version:
-Texture pop in/out is nowhere near as bad.
-Fast loading of areas.
-There are actually Journal, Squad and Inventory buttons on the keyboard. In ME2 and ME3, I have to open the menu and make my way to each to open it. ME1, just press one key on my keyboard. Win.
Also, things that are more rushed in ME2 and 3:
-XP generally given at the end of the mission rather than during it. In ME1, the amount of XP for all mutually exclusive paths was perfectly balanced so that if you took one option, you'd get the same amount of XP as if you took the other. Completionists would get more XP, but that's because they worked for it. In ME2 and I believe 3, the lazy route is taken. At the completion of the level in 2, and I believe an objective, or maybe the mission in 3, a flat amount of XP is given. There is no careful planning so that if you work for more XP you can get it, or so that every option is balanced to give you an appropriate amount of equal XP as all others - its just a flat XP amount given at the end of the mission to take out any calculations and make the process easier.
-More areas, more sidequests, more exploration, larger areas, more to do - ect. in ME1. Whilst it was cut and paste for SOME areas, there was more of it. Cut and paste was likely to reduce disk space, not for rushing. ME2 and ME3 combined don't add up to the time I spend in my ME1 playthrough - and that's including all the ME2 planet scanning that wastes so much time. Seriously, you want cut and paste, that planet scanning is it.

If you say I'm wearing Nostalgia glasses, no. I'm playing ME1 right now. It is as I am describing it. Next, I'm playing ME2, then ME3. I have played all side by side before, and recently. I know what I'm talking about, and I'm not using Nostalgia glasses.

#334
daecath

daecath
  • Members
  • 1 277 messages
I'm currently playing through 1 again, and personally, I don't see it. The story is well written, the graphics are on par with other games of that time, the gameplay works. I don't see any evidence of it being rushed. I see evidence of it being 5 years old. So yeah, Bioware has learned a lot in those five years, and their games have gotten better (to a point). But there's nothing in there that I saw in this latest playthrought that felt rushed.

#335
ed87

ed87
  • Members
  • 1 177 messages
ME1 got it right where it mattered, but gave us many things we didnt want
ME2 got most of it right, but gave us so much that we didnt know we wanted.
ME3 got most of it right but the important part wrong, and gave us what we didnt want (multiplayer)

thats my take

Modifié par ed87, 01 avril 2012 - 01:49 .


#336
The Harmonizer

The Harmonizer
  • Members
  • 151 messages
Dunno bout 360 version of ME 1, but the PC version certainly didnt feel rushed.

Modifié par The Harmonizer, 01 avril 2012 - 01:51 .


#337
Vasparian

Vasparian
  • Members
  • 396 messages

ed87 wrote...

ME1 got it right where it mattered, but gave us many things we didnt want
ME2 got most of it right, but gave us so much that we didnt know we wanted.
ME3 got most of it right but the important part wrong, and gave us what we didnt want (multiplayer)

thats my take


Don't use "we" and "us". You don't speak for everyone.

#338
CSunkyst

CSunkyst
  • Members
  • 274 messages

Vasparian wrote...

ed87 wrote...

ME1 got it right where it mattered, but gave us many things we didnt want
ME2 got most of it right, but gave us so much that we didnt know we wanted.
ME3 got most of it right but the important part wrong, and gave us what we didnt want (multiplayer)

thats my take


Don't use "we" and "us". You don't speak for everyone.


Eh, he pretty much speaks for me, and I assume many other people as well, so "we" and "us" works just fine for me.

#339
Guest_Catch This Fade_*

Guest_Catch This Fade_*
  • Guests

Vasparian wrote...

ed87 wrote...

ME1 got it right where it mattered, but gave us many things we didnt want
ME2 got most of it right, but gave us so much that we didnt know we wanted.
ME3 got most of it right but the important part wrong, and gave us what we didnt want (multiplayer)

thats my take


Don't use "we" and "us". You don't speak for everyone.

Pretty much. I'm guessing it's just a habit when speaking as a fan, people assume a lot of other people feel the same way they do.

Modifié par jreezy, 02 avril 2012 - 05:42 .


#340
Pathero

Pathero
  • Members
  • 324 messages
Sorry, but ME1 had some HORRIBLE combat in it. Whilst the main missions were pretty well though out and had some nice set pieces (which were often superior to ME2's funnel of death) the side missions had some absolutely terrible situations because they often came down to a big room fool of death which would either be insta-gib of you or the enemy. There were no tactics (beyond spamming powers) and the balance was horrible.

How often in ME1 di you walk into a side mission, agro everything and then just hunker down in the corridor to kill everything that walked past your field of view.

#341
kegNeggs

kegNeggs
  • Members
  • 335 messages
I wouldnae mind a me1 with me3s gameplay. storywise me1 remains unbeaten. rushed or not