Lavits75 wrote...
txgoldrush wrote...
Lavits75 wrote...
txgoldrush wrote...
The Stoned Volus wrote...
ME1 had the best story I don't really give a **** about textures, I play ME for the story and character interactions, ME3 really let me down on this part
So you like talking codexes and stilted dialogue?
ME3 had FAR better character interaction.....Garrus bottle shooter moment and liara wirting you name in the stars says hi.
Congrats! You found two examples. What of Tali? She was my love interest, how come I couldn't have a real conversation with her.What of Thane, you literally have a two second conversation on his disease then it stops? You couldn't talk to Garrus on the ship, the bottle shooting scene was it. You couldn't talk to Liara on the ship, the scene where she comes to your cabin is it. The conversations and character interaction were ******-poor. You can't possibly believe otherwise. Most of the conversation in the game was linear, with no choices. Hell, half of it was like the conversation with downloaded characters.
I counted 6 dialogue sequences for most of the characters in ME3 either on teh ship or the citadel, Tali gets 4. And really, you get to talk to them MORE than in the first game where each character had only three talks on the ship, with an extra for LI. Nevermind they were more human moments with the characters unlike tlaking codex in ME1.
Hey at least they got more to say when they run out of regular dialogue unlike ME1 and ME2.
Oh wait did you miss the part where Garrus was talking about the "ruthless calculus of war"...that was on the ship.
The part with Garrus on the ship wasn't deep-seated at all. He tells you the choice he was faced with and you can reassure or put him down. So, so, so deep.
And what exactly did you expect from the very FIRST installment of the series with the very FIRST introduction of the characters. In ME1 you hadn't built those relationships yet. You hadn't become as close. The conversations would have been slightly dull and awkward. In ME3 after three years of fighting impossible odds, I would imagine that characters like Tali, Garrus, and Liara would have more than, "It's nice to see you," "Come back later," and "Sorry, I've got some calibrations to run."
You really do not get what I am saying do you....
When TW2 first introduced Roche, a new character, he was not talking codex entry where you could question about his past....hell, you do not interact with him much in the game anyway outside of plot...but the STORY fleshes him out, NOT the conversations with him.
Bioware used to do characters, ME1 included, in a crude unnatural manner wihere the lesser party members were not important to the plot, instead of having character development through the plot, iis forced into talking codex roles, where the writers were too lazy to let the plot flesh out, left it to the characters. Look at Jade Empire for example...
ME1 was the same way, carried the same faults as older Bioware games.
Nevermind that ME3's shorter conversations show MORE character development than ME1's talking codex. Really does Tali even develop AT ALL in ME1? Nope.
Modifié par txgoldrush, 31 mars 2012 - 09:30 .