txgoldrush wrote...
Lavits75 wrote...
txgoldrush wrote...
Lavits75 wrote...
txgoldrush wrote...
Lavits75 wrote...
txgoldrush wrote...
The Stoned Volus wrote...
ME1 had the best story I don't really give a **** about textures, I play ME for the story and character interactions, ME3 really let me down on this part
So you like talking codexes and stilted dialogue?
ME3 had FAR better character interaction.....Garrus bottle shooter moment and liara wirting you name in the stars says hi.
Congrats! You found two examples. What of Tali? She was my love interest, how come I couldn't have a real conversation with her.What of Thane, you literally have a two second conversation on his disease then it stops? You couldn't talk to Garrus on the ship, the bottle shooting scene was it. You couldn't talk to Liara on the ship, the scene where she comes to your cabin is it. The conversations and character interaction were ******-poor. You can't possibly believe otherwise. Most of the conversation in the game was linear, with no choices. Hell, half of it was like the conversation with downloaded characters.
I counted 6 dialogue sequences for most of the characters in ME3 either on teh ship or the citadel, Tali gets 4. And really, you get to talk to them MORE than in the first game where each character had only three talks on the ship, with an extra for LI. Nevermind they were more human moments with the characters unlike tlaking codex in ME1.
Hey at least they got more to say when they run out of regular dialogue unlike ME1 and ME2.
Oh wait did you miss the part where Garrus was talking about the "ruthless calculus of war"...that was on the ship.
The part with Garrus on the ship wasn't deep-seated at all. He tells you the choice he was faced with and you can reassure or put him down. So, so, so deep.
And what exactly did you expect from the very FIRST installment of the series with the very FIRST introduction of the characters. In ME1 you hadn't built those relationships yet. You hadn't become as close. The conversations would have been slightly dull and awkward. In ME3 after three years of fighting impossible odds, I would imagine that characters like Tali, Garrus, and Liara would have more than, "It's nice to see you," "Come back later," and "Sorry, I've got some calibrations to run."
You really do not get what I am saying do you....
When TW2 first introduced Roche, a new character, he was not talking codex entry where you could question about his past....hell, you do not interact with him much in the game anyway outside of plot...but the STORY fleshes him out, NOT the conversations with him.
Bioware used to do characters, MEW1 included, in a crude unnatural manner wihere the lesser party members were not important to the plot, instead of having character development through the plot, iis forced into talking codex roles, where the writers were too lazy to let the plot flesh out, left it to the characters. Look at Jade Empire for example...
ME1 was the same way, carried the same faults as older Bioware games.
Nevermind that ME3's shorter conversations show MORE character development than ME1's talking codex. Really does Tali even develop AT ALL in ME1? Nope.
You're not getting what I'M saying. ME3 doesn't develop Tali. ME2 did that job. ME3 doesn't have better character development because all characters from the past two games are fully developed. Their philosophy for the third installment? New characters be damned. Any new character in ME3 had zero development. Old characters were developed previously.
Why did that scene with Garrus and the bottles even work? Because of the vents of ME1 and ME2. Why did the part about ruthless calculations or his new leadership position make sense? Because of what happened in the past two games. How was he able to make those hard choices? Because of your influence and advice in the past two games. I distinctly remember talking to Garrus in ME1 and giving him advice on how to make choices and how not to let your hatred get in the way. ME3 didn't make Garrus into who he was. The other two games did.
Scenes like these DEVELOP an character FAR more than talking codex moments....
Face it, Bioware SUCKED at character development in the past because their need to use talking codex over natural development from the plot. Its okay for a character to talk about what he or she feels after a plot event, thats not talking codex, what is talking codex is revealing ones past in a forced manner, having the character describe storye elements when showing them through the plot would be far better, and actual character development through conversations instead of plot.
Look at KOTOR, Bastila and Carth were the only characters that really developed through the plot, same with Dawn Star and Zu in Jade Empire. And really only Alistair developed through the plot in DAO, Leliana for DLC. Because why? Bioware instead of using these characters naturally in how they related to the plot, makes them just talk buddies. Newer Bioware isn't doing this as much. Yes, there are less dialogue options, but more quality dialogue instead.
So what of ME2? ME3 isn't where talking codex stopped. That was ME2. For example, if Mordin is leading the second team in the suicide mission, he dies and says "Tell them... I held the line."
This is a distinct step in his character development. It refers to his time at STG under Captain Kirrahe. See, ME2 managed to do that through plot. But how do you find out he was STG in ME3? Talking codex. It gets brought up in dialogue, just kind of thrown in there with no real purpose. ME3 didn't develop characters. ME1 and two did. ME1 and ME2 built relationships for ME3. ME1 and ME2 got you empotionally attached.





Retour en haut




