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Just checking that we are all in agreement: Insanity is a complete Joke in ME3, right?


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#1
Stardusk

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Regardless of class. What happened?

#2
Andronic0s

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A lot of people said Insanity was too hard on ME2, Bioware listened.

I don't think it is a complete joke but it is certainly the easiest of all ME insanities, I think they should have balanced it around a level 60 character given how easy it is to reach that level on your first (imported) playthrough

Modifié par Andronic0s, 31 mars 2012 - 08:14 .


#3
Tangster

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We got dodge which meant insanity got much easier. The defense stripping system from ME2 got removed as well, which also reduced the difficulty.

#4
JesseLee202

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I will always remember that good day when I heard the achievement unlock in ME 1 for insanity, and getting the N7 gamerpic. I thought the difficulty was supposed to be harder in ME 3? oh well

#5
Fortack

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Andronic0s wrote...

A lot of people said Insanity was too hard on ME2, Bioware listened.


Games can never be too hard as long as things don't become tedious (like in ME1).

ME2 Insanity was what the hardest difficulty should be. It made the game hard enough for players "who been there and done that". It kept things fresh and exciting when the easier settings didn't presented a real challenge anymore whilst you could still mow down the enemy incredibly fast when you played right.

#6
Kronner

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The difficulty would be OK if the cooldowns weren't that ridiculous. Increase base cooldown value of all powers by 50%-75% (i.e. Charge would be 15s instead of 10s etc.), and tone down the force and damage of biotic explosions by 20-30%. Boom. The game is better.

That said, ME3 is still fun to play.

Though I think the weight system is very poorly implemented and adds nothing but restrictions to the game. The weapons should be balanced on other fronts, e.g. RoF, damage, effective range, accuracy. The weight parameter just ****s it all up IMHO.

Modifié par Kronner, 31 mars 2012 - 08:53 .


#7
Kosmiker

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I haven't finished my run on Insanity yet, but so far i've been able to survive, if I manage to finish last mission on Insanity then perhaps is a bit too easy... But then again, I said this back in ME2, if people want an harder challenge create your own rules (no powers, or no medigel, or just weapons lvl 1), you know... raise yourself a bar.

#8
Pilotgregster

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Slightly too easy, yes. My Adept and Infiltrator (particularly the Infiltrator) steam rolled through the game for the most part. But it was still loads of fun!

That said, I'm having a hell of a time trying to get a CQC Sentinel to work. It's getting slightly better as I level up, but he still feels so...squishy...and I feel like a bit of an idiot for dying so much.

:blush:

#9
Brawne

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They should have kept the class weapon restrictions. The ability to use any weapon you like on any class makes all classes kinda too similar.

#10
lazuli

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I'll add my voice in agreement. It's not a challenge.

And I agree with Kronner. The weapon weight system was not, shall we say, inspired.

I'll disagree with Brawne, though. I like the weapon system being more flexible. It was irritating having to wait until around halfway through ME2 before being able to use a shotgun as an Infiltrator, for instance. classes could be more separate in ME3, but I haven't played enough to offer sound suggestions as to how to do this.

#11
Aryck the One

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I imagine there a number factors. Improved gameplay mechanics like dodging and unlimited sprinting, coupled with the fact that you can now equip squadmates with high-powered weapons like the Revenant and Black Widow... that kind of thing. The ability to freely choose whichever weapons you want regardless of class might also be a signicant factor, as is the addition of weapons like the M-37 Falcon, which is as powerful as the M-100 in ME2, but ammunition is much easier to come by.

Not that I'm complaining exactly; I love the new gameplay mechanics and weapons, and being able to freely customize my loadouts with no more class-based restriction. Maybe Insanity isn't as challenging as ME2, but it's still not what I'd call a cakewalk.

One thing I wish they would they would bring back is the option to turn auto-aim on and off. It's been missing since Mass Effect 1, no idea why they got rid of it...

Modifié par Aryck1095 V2, 31 mars 2012 - 10:09 .


#12
Golgoret

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Yes, this game is far, far too easy on Insanity. Anyone capable of detonating a biotic effect has a completely trivial run. I've beaten it several times on Insanity, and only the last fight at the missile battery on earth presents any challenge, and even though, only if the Banshees happen to box you in.

And I'll freely admit I am not very good at this game at all.

#13
known_hero

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Brawne wrote...

They should have kept the class weapon restrictions. The ability to use any weapon you like on any class makes all classes kinda too similar.


This^

It would've given purpose to the smgs's(which are pretty much useless). Insanity should've gave all enemies shields/armor.

The game is still fun but I wish it was a bit more challenging.

This is like the 7th thread on this topic.

Modifié par known_hero, 31 mars 2012 - 10:13 .


#14
termokanden

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Andronic0s wrote...

A lot of people said Insanity was too hard on ME2, Bioware listened.


Why does everyone have to be able to complete the game at all difficulties? Why even call it insanity if it's not allowed to be difficult?

Let me make this perfectly clear: I am NOT a professional gamer. I am not here to brag about my skill because I'm sure there are tons of players out there who are better. I don't always play games at the highest difficulty. However, ME2 was easy enough for me on insanity (and I could not go back to the lower difficulties after my first insanity run) and ME3 is easier. This signals to me that the difficulty would have to be substantially higher for the people who actually are hardcore.

It doesn't bother me all that much exactly because I'm not "Pr0" or whatever the kids call it these days. But I wouldn't mind if the game had a higher difficulty where I couldn't even compete. I mean I wouldn't have to play it, right? Let the people who are insanely good have their insanity difficulty.

That said, I have a hard time complaining about the ME3 gameplay. Although it's a bit on the easy side, I do love it.

Modifié par termokanden, 31 mars 2012 - 10:22 .


#15
daver321

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Why do people complain about the ability to use all weapons while saying insanity is too easy? Don't use all weapons then, duh. Try using a crappy weapon if you want it to play harder. Or crappy armor. I don't know why more options are a bad thing except for those with no self control to avoid pushing the Iwin button.

Modifié par daver321, 31 mars 2012 - 10:24 .


#16
Tangster

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daver321 wrote...

Why do people complain about the ability to use all weapons while saying insanity is too easy? Don't use all weapons then, duh. Try using a crappy weapon if you want it to play harder. Or crappy armor. I don't know why more options are a bad thing except for those with no self control to avoid pushing the Iwin button.


I used an Avenger and Mantis for my entire first run, these are starting weapons. Didn't use a medigel the entire game(not due to any arbitary restrictions, just didn't need to). When you can complete insanity with no effort at all, insanity isn't insane.

#17
daver321

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Tangster wrote...

daver321 wrote...

Why do people complain about the ability to use all weapons while saying insanity is too easy? Don't use all weapons then, duh. Try using a crappy weapon if you want it to play harder. Or crappy armor. I don't know why more options are a bad thing except for those with no self control to avoid pushing the Iwin button.


I used an Avenger and Mantis for my entire first run, these are starting weapons. Didn't use a medigel the entire game(not due to any arbitary restrictions, just didn't need to). When you can complete insanity with no effort at all, insanity isn't insane.


Then you aren't a person complaining that the ability to use all weapons makes insanity too easy.  I'm not sure why you quoted me just to make a different point.

#18
termokanden

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I don't think it's the weapons anyway. It's the powers.

#19
S Atomeha

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termokanden wrote...

I don't think it's the weapons anyway. It's the powers.

basically this, importers start at level 30.  The game doesn't seem balanced around that.

#20
Athenau

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Yeah, TBH playing as a soldier I don't find ME3 less difficult than ME2 insanity (that's not to say ME2 was terribly hard in the first place). I think its the powers that are out of whack, not the gunplay.

#21
Andronic0s

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Fortack wrote...

Andronic0s wrote...

A lot of people said Insanity was too hard on ME2, Bioware listened.


Games can never be too hard as long as things don't become tedious (like in ME1).

ME2 Insanity was what the hardest difficulty should be. It made the game hard enough for players "who been there and done that". It kept things fresh and exciting when the easier settings didn't presented a real challenge anymore whilst you could still mow down the enemy incredibly fast when you played right.


I agree, I was just pointing out why I think it got changed.

#22
Stardusk

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Another problem is lack of weapon balance. Pistols serve every purpose when they used to be best against armour; SMGs are now just ornaments on your hip, never to be used because they are essentially useless for everything. I miss ME2 weapon categories so much.

Modifié par Stardusk, 31 mars 2012 - 11:15 .


#23
daftPirate

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At level 60, certainly. I don't know about going through the game from level one. Either way, I wouldn't say ME3 at that level is any easier than ME1 was. Less annoying, for sure, since no one was spamming immunity, but not any easier (does it get easier than a Specter X Sniper or Shotgun with Explosive X rounds and rail mods?)

#24
known_hero

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Protection for regular enemies and a slight tweak to the weight system would be a great improvement.

I wonder if they can patch this in? Probably not.

#25
xi ShadowWolf x

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I havent played on insanity yet. But I always imagined that mission with the never-ending streams of Banshees & Brutes would be next to impossible. xD