Just checking that we are all in agreement: Insanity is a complete Joke in ME3, right?
#1
Posté 31 mars 2012 - 08:07
#2
Posté 31 mars 2012 - 08:10
I don't think it is a complete joke but it is certainly the easiest of all ME insanities, I think they should have balanced it around a level 60 character given how easy it is to reach that level on your first (imported) playthrough
Modifié par Andronic0s, 31 mars 2012 - 08:14 .
#3
Posté 31 mars 2012 - 08:14
#4
Posté 31 mars 2012 - 08:20
#5
Posté 31 mars 2012 - 08:36
Andronic0s wrote...
A lot of people said Insanity was too hard on ME2, Bioware listened.
Games can never be too hard as long as things don't become tedious (like in ME1).
ME2 Insanity was what the hardest difficulty should be. It made the game hard enough for players "who been there and done that". It kept things fresh and exciting when the easier settings didn't presented a real challenge anymore whilst you could still mow down the enemy incredibly fast when you played right.
#6
Posté 31 mars 2012 - 08:48
That said, ME3 is still fun to play.
Though I think the weight system is very poorly implemented and adds nothing but restrictions to the game. The weapons should be balanced on other fronts, e.g. RoF, damage, effective range, accuracy. The weight parameter just ****s it all up IMHO.
Modifié par Kronner, 31 mars 2012 - 08:53 .
#7
Posté 31 mars 2012 - 09:21
#8
Posté 31 mars 2012 - 09:52
That said, I'm having a hell of a time trying to get a CQC Sentinel to work. It's getting slightly better as I level up, but he still feels so...squishy...and I feel like a bit of an idiot for dying so much.
#9
Posté 31 mars 2012 - 09:55
#10
Posté 31 mars 2012 - 10:01
And I agree with Kronner. The weapon weight system was not, shall we say, inspired.
I'll disagree with Brawne, though. I like the weapon system being more flexible. It was irritating having to wait until around halfway through ME2 before being able to use a shotgun as an Infiltrator, for instance. classes could be more separate in ME3, but I haven't played enough to offer sound suggestions as to how to do this.
#11
Posté 31 mars 2012 - 10:05
Not that I'm complaining exactly; I love the new gameplay mechanics and weapons, and being able to freely customize my loadouts with no more class-based restriction. Maybe Insanity isn't as challenging as ME2, but it's still not what I'd call a cakewalk.
One thing I wish they would they would bring back is the option to turn auto-aim on and off. It's been missing since Mass Effect 1, no idea why they got rid of it...
Modifié par Aryck1095 V2, 31 mars 2012 - 10:09 .
#12
Posté 31 mars 2012 - 10:07
And I'll freely admit I am not very good at this game at all.
#13
Posté 31 mars 2012 - 10:12
Brawne wrote...
They should have kept the class weapon restrictions. The ability to use any weapon you like on any class makes all classes kinda too similar.
This^
It would've given purpose to the smgs's(which are pretty much useless). Insanity should've gave all enemies shields/armor.
The game is still fun but I wish it was a bit more challenging.
This is like the 7th thread on this topic.
Modifié par known_hero, 31 mars 2012 - 10:13 .
#14
Posté 31 mars 2012 - 10:21
Andronic0s wrote...
A lot of people said Insanity was too hard on ME2, Bioware listened.
Why does everyone have to be able to complete the game at all difficulties? Why even call it insanity if it's not allowed to be difficult?
Let me make this perfectly clear: I am NOT a professional gamer. I am not here to brag about my skill because I'm sure there are tons of players out there who are better. I don't always play games at the highest difficulty. However, ME2 was easy enough for me on insanity (and I could not go back to the lower difficulties after my first insanity run) and ME3 is easier. This signals to me that the difficulty would have to be substantially higher for the people who actually are hardcore.
It doesn't bother me all that much exactly because I'm not "Pr0" or whatever the kids call it these days. But I wouldn't mind if the game had a higher difficulty where I couldn't even compete. I mean I wouldn't have to play it, right? Let the people who are insanely good have their insanity difficulty.
That said, I have a hard time complaining about the ME3 gameplay. Although it's a bit on the easy side, I do love it.
Modifié par termokanden, 31 mars 2012 - 10:22 .
#15
Posté 31 mars 2012 - 10:24
Modifié par daver321, 31 mars 2012 - 10:24 .
#16
Posté 31 mars 2012 - 10:29
daver321 wrote...
Why do people complain about the ability to use all weapons while saying insanity is too easy? Don't use all weapons then, duh. Try using a crappy weapon if you want it to play harder. Or crappy armor. I don't know why more options are a bad thing except for those with no self control to avoid pushing the Iwin button.
I used an Avenger and Mantis for my entire first run, these are starting weapons. Didn't use a medigel the entire game(not due to any arbitary restrictions, just didn't need to). When you can complete insanity with no effort at all, insanity isn't insane.
#17
Posté 31 mars 2012 - 10:41
Tangster wrote...
daver321 wrote...
Why do people complain about the ability to use all weapons while saying insanity is too easy? Don't use all weapons then, duh. Try using a crappy weapon if you want it to play harder. Or crappy armor. I don't know why more options are a bad thing except for those with no self control to avoid pushing the Iwin button.
I used an Avenger and Mantis for my entire first run, these are starting weapons. Didn't use a medigel the entire game(not due to any arbitary restrictions, just didn't need to). When you can complete insanity with no effort at all, insanity isn't insane.
Then you aren't a person complaining that the ability to use all weapons makes insanity too easy. I'm not sure why you quoted me just to make a different point.
#18
Posté 31 mars 2012 - 10:48
#19
Posté 31 mars 2012 - 10:56
basically this, importers start at level 30. The game doesn't seem balanced around that.termokanden wrote...
I don't think it's the weapons anyway. It's the powers.
#20
Posté 31 mars 2012 - 10:57
#21
Posté 31 mars 2012 - 11:01
Fortack wrote...
Andronic0s wrote...
A lot of people said Insanity was too hard on ME2, Bioware listened.
Games can never be too hard as long as things don't become tedious (like in ME1).
ME2 Insanity was what the hardest difficulty should be. It made the game hard enough for players "who been there and done that". It kept things fresh and exciting when the easier settings didn't presented a real challenge anymore whilst you could still mow down the enemy incredibly fast when you played right.
I agree, I was just pointing out why I think it got changed.
#22
Posté 31 mars 2012 - 11:05
Modifié par Stardusk, 31 mars 2012 - 11:15 .
#23
Posté 31 mars 2012 - 11:21
#24
Posté 31 mars 2012 - 11:25
I wonder if they can patch this in? Probably not.
#25
Posté 31 mars 2012 - 11:27





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