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Just checking that we are all in agreement: Insanity is a complete Joke in ME3, right?


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#26
Kronner

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S Atomeha wrote...

basically this, importers start at level 30.  The game doesn't seem balanced around that.


It's not balanced around fresh start either. Cooldowns are too short, it's simple as that IMHO.

#27
Atheist Peace

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The games seems to be balanced around the fact that a large percentage of gamers nowadays are allergic to any kind of challenge but still expect to be able to get acheivements for completing the hardest difficulty. Shame really.

#28
termokanden

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Kronner wrote...

S Atomeha wrote...

basically this, importers start at level 30.  The game doesn't seem balanced around that.


It's not balanced around fresh start either. Cooldowns are too short, it's simple as that IMHO.


For what the powers do, yeah. Maybe they should be less devastating and just a bit harder to use but keep the low cooldowns to encourage activity rather than sitting behind cover.

Simply increasing the cooldowns would make it harder, but they'd have to remove the power dodging or it would become unbearable.

Modifié par termokanden, 01 avril 2012 - 12:17 .


#29
Athenau

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Are you referring to the signature powers for the weapon-based classes (cloak, adren rush, charge) or the direct damage powers?

#30
rumination888

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Theres multiple reasons why ME3 SP Insanity is easier:

Biotic Combos - In ME2, the damage of a warp detonation was equal to the damage of warp. In ME3, the damage is something else entirely, and it also scales with difficulty. (I'm also pretty sure the strength of biotic combos isn't intended. The devs have said that fire explosion is supposed to be the most damaging combo, but default biotic combos deal the same amount of damage along with higher force. Add Detonation upgrades and fire explosions look pathetic in comparison)

Biotic Charge - In ME2, non-sniper rifles recieve a x2 damage modifier for being in point-blank range and a x1.25 modifier for being in medium range, this includes enemy weapons. Charging at enemies in ME2 sets you up to take additional damage if you don't know how to deal with it. In ME3, not only is that mechanic gone, but they also added a 50% damage reduction component for 4 seconds after a Charge(some powers have hidden effects if you check the coalesced.bin).

Duration on offensive powers - In ME2, Insanity would reduce the duration of every offensive power. Not the case in ME3.

Shield gate mechanic and Sniper Rifles - Its good that the devs also gave this ME2 player-mechanic to enemies in ME3. The problem is that they took a step back by also introducing low recoil, fast reload, multi-shot SRs that can 1-shot unprotected enemies and 2-shot protected enemies. An ME3 Valiant/Viper Infiltrator can plow through levels faster than an ME2 Widow Infiltrator ever could.

Base survivability - Enemies deal x1.25-1.5 more damage on Insanity, but thats offset by the fact that Shepard and squadmates have twice the amount of base health/protection. And they can get even more thanks to Fitness. Squadmates also have a built-in 25% damage reduction, too.

Cooldown has been touched upon multiple times in this thread, so I don't need to say anything about that.

#31
termokanden

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Athenau wrote...

Are you referring to the signature powers for the weapon-based classes (cloak, adren rush, charge) or the direct damage powers?


I'm mostly after the damage powers.

But I have to say that the low Charge and Cloak cooldowns are probably also making the game a bit easier than it should be.

I did not find ARush so overpowered this time around, but maybe it's because my soldier didn't have great weapons yet.

Modifié par termokanden, 01 avril 2012 - 01:20 .


#32
ashwind

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It is a lot easier than ME2 insanity for sure. However, it is also a lot more fun compared to ME2 because you can do more crazy things. In ME2 insanity, you cant make mistakes or do too many fancy things; well... dont think there is anything fancy you can do in ME2...

I have always wanted to bring some big bad gun in ME2 but due to class restriction I cannot. I have always wanted to throw enemies to the ground and stomp them, I have always wanted to stab enemies, grabbing them from behind cover and execute them. Sprinting and rolling into action.

Since tis the last of the series, I suppose Bioware just wanna let players feel more "badass".

Somehow in ME2, Earth's deadliest soldier, a N7 special force Shepard cannot sprint for more than a few seconds... wth.

#33
Athenau

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But I have to say that the low Charge and Cloak cooldowns are probably also making the game a bit easier than it should be.

Can't comment on charge, but I think cloak would be fine if they took away the whole "cooldown" is lower if you break cloak before it ends mechanic. Adrenaline rush feels balanced too.

#34
The Spamming Troll

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Kronner wrote...

Though I think the weight system is very poorly implemented and adds nothing but restrictions to the game. The weapons should be balanced on other fronts, e.g. RoF, damage, effective range, accuracy. The weight parameter just ****s it all up IMHO.


whats worse is they restricted weapon choice to only being able to take 1 of each category. so i cant take a pistol, the scoprion and the talon. wouldnt that be a great combo. or the revenenat and the saber? but for some reason ONLY ONE PISTOL PER CHARACTER, says bioware. even the the scoprion and the talon arent exactly pistols.  why is the talon as heavy as a regualr shotgun? is the point of the talon to be for someone who wants 2 shotguns?

i like the weight system effecting your class. if its a game the uses weapons AND abilities, then its nice to see consequences for over doing it or underdoing it, on both fronts. i dont see why the limit had to be 200% tho.

#35
meyerkev

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Athenau wrote...

But I have to say that the low Charge and Cloak cooldowns are probably also making the game a bit easier than it should be.

Can't comment on charge, but I think cloak would be fine if they took away the whole "cooldown" is lower if you break cloak before it ends mechanic. Adrenaline rush feels balanced too.


I can comment on Charge.  

So I tried to roll an imported NG Insanity Vanguard playthrough, gave up about halfway through Mars and pulled it back to Hardcore (which was pretty much the fate of my ME2 attempt.  That last room on Garrus's recruitment mission...).  The base pistol and Shotgun just don't do enough damage to justify getting in close, you can't drop cooldown times low enough to take fire and live (and you only have 3 Medigel instead of 8), and it's unlikely that your Vanguard is rocking the Mantis or Avenger to do long-range damage, because you're trying to drop cooldown times.  

Pulled out a NG+ level 55-ish with Level V Eviscerator into Insanity, and breezed on through.  At the moment, I'm rolling a 200% cooldown with Carnifex X, and Eviscerator X.  It's honestly easier than my Hardcore playthrough, since I can Charge/Nova/Charge the flying body of my first Charge victim (who would be dead otherwise).  Charge is down to 2 seconds cooldown (or 1.5 if I'm brave enough to Nova), which means that mooks can't drop my shields before I'm charging them.  

However, I tried taking along the Talon X (since when equipped with the scope, it does ~ the same damage as the Black Widow with about the same range/accuracy on my part, and *expletive deleted* Banshees), which dropped my cooldown to a mere 160%.  And I died.  A lot.  Like, WAY more than 40% cooldown difference would suggest (which works out to ~.3 extra seconds between charges).  I died to Brutes, I died to Phantoms, I died to 2 assault troopers in a group.  I wasn't nearly as fluid or powerful with just a .3 second cooldown difference.   

Long story short:  Add about 1.5 seconds to the base charge cooldown, and you'll easily triple the difficulty of Insanity Vanguard.  

/And yeah, mooks still die like flies, and bosses breathing on you causes your immediate death on any difficulty, which has always been a Vanguard problem, but it seems to have been somewhat helped by low Charge cooldowns and the ability to carry high DPS longer-ranged weapons, so you can actually hurt them without Charging them.  
//Also, I really want to do a Soldier runthrough just to play with all the cool weapons that I can't use as an Adept or Vanguard.  Talon plus Black Widow, plus *unknown high DPS assault rifle that I'm hoping someone will suggest*, sign me up.  

#36
CmonCmon

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Nope. I found it significantly more difficult than ME 2.

#37
Big I

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I struggled with my first insanity playthrough, though maybe that was because it was Sentinel and I didn't adjust well to the changes. Inflitrator was significantly easier for me, and now Infiltrator NG+ is a cakewalk. The only time I've died lately is when I accidently roll into a grenade instead of away from it.


Insanity's always been a case of "learn the tricks then dominate", with a few notable exceptions (goddamn Collector ship and Object Rho). ME3 is no different.

Modifié par LookingGlass93, 01 avril 2012 - 06:09 .


#38
Torrible

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When I tried to play using a more balanced build (equal emphasis on shields, power recharge, and power damage), I died a lot. When I focused solely on weapon damage, the game became a lot easier.

#39
Dark Penitant

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So, am I the only one that steamrolled Mass Effect 1 and 2 on Insanity, but got completely smacked down in ME3? Seriously, I actually thought they toned up the difficulty, especially since as an infiltrator, I couldn't get one hit kills through shields anymore. Made any sniper above the Valient completely useless, honestly.

#40
Guest_Rojahar_*

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Dark Penitant wrote...

So, am I the only one that steamrolled Mass Effect 1 and 2 on Insanity, but got completely smacked down in ME3? Seriously, I actually thought they toned up the difficulty, especially since as an infiltrator, I couldn't get one hit kills through shields anymore. Made any sniper above the Valient completely useless, honestly.


I find ME3 harder than ME1 and 2, but still much easier than a real shooter.

BTW, has anyone tried putting the game on narrative mode? It's hilarious. You can just stand there while a turret pounds you, and you basically can't shoot anything because your squadmates kill everything in like one shot.

Modifié par Rojahar, 01 avril 2012 - 07:44 .


#41
meyerkev

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Rojahar wrote...

Dark Penitant wrote...

So, am I the only one that steamrolled Mass Effect 1 and 2 on Insanity, but got completely smacked down in ME3? Seriously, I actually thought they toned up the difficulty, especially since as an infiltrator, I couldn't get one hit kills through shields anymore. Made any sniper above the Valient completely useless, honestly.


I find ME3 harder than ME1 and 2, but still much easier than a real shooter.

BTW, has anyone tried putting the game on narrative mode? It's hilarious. You can just stand there while a turret pounds you, and you basically can't shoot anything because you squadmates kill everything in like one shot.


Even funnier is the leadup to the ending.  You can basically run past like 90% of all the combat instead of slowly bleeding your way through the entire city of London.  Took me (what felt like) 15 minutes for the entire ending level.  

#42
ashwind

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Rojahar wrote...
BTW, has anyone tried putting the game on narrative mode? It's hilarious. You can just stand there while a turret pounds you, and you basically can't shoot anything because you squadmates kill everything in like one shot.


:wizard: I believe that to be a fan request in ME2 forum. Some fans requested a lower than casual mode because they only want the story.

#43
meyerkev

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ashwind wrote...

Rojahar wrote...
BTW, has anyone tried putting the game on narrative mode? It's hilarious. You can just stand there while a turret pounds you, and you basically can't shoot anything because you squadmates kill everything in like one shot.


:wizard: I believe that to be a fan request in ME2 forum. Some fans requested a lower than casual mode because they only want the story.


To whoever it was, thank you.  Most hilarious thing EVER.  

#44
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There should be an achievement for dying on narrative mode.

#45
Torrible

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Rojahar wrote...

There should be an achievement for dying on narrative mode.


Rannoch Reaper? B)

Modifié par Torrible, 01 avril 2012 - 07:58 .


#46
Bmandakilla

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It was, I played it on my first play through on insanity and it was a complete joke for me, the enemies are too dumb and don't take damage to hard.

#47
tonnactus

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Stardusk wrote...

Regardless of class. What happened?


Nothing. Its not that former games were any bit harder then what we got now.
And in Mass Effect 2 players could camp in cover without limits except in fights against harbringer.

Someone has to explain how this was harder then what we got. Now all  enemies try to flank and spam grenades.

Modifié par tonnactus, 01 avril 2012 - 08:30 .


#48
Guest_Catch This Fade_*

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Stardusk wrote...

Regardless of class.

No we are not all in agreement.

#49
Fortack

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tonnactus wrote...

Stardusk wrote...

Regardless of class. What happened?


Nothing. Its not that former games were any bit harder then what we got now.
And in Mass Effect 2 players could camp in cover without limits except in fights against harbringer.

Someone has to explain how this was harder then what we got. Now all  enemies try to flank and spam grenades.


You never met Krogan, Vanguards, Loki and Fenris Mechs, Varren, Pyros, Hunters, Husks? What about grenades, and combat drones?

Enemies hardly flank in ME3. It's how (re)spawn is implemented. In ME2 you were fighting in corridors most of the time, all enemies spawned in front of you. In ME3 enemies spawn everywhere, in your rear and on your flanks. That's pretty much all that has changed (and level design helps too - there are few corridors in ME3).

#50
Guest_FUS ROH DAH FTW_*

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Only played Vanguard yet and ME 2 insanity was easy but you couldn't still not charge in enemy groups in every f*cking chance you had and that's not something i can say in ME 3 yeah it's a joke a complete f'cking joke (imported character).