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Just checking that we are all in agreement: Insanity is a complete Joke in ME3, right?


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71 réponses à ce sujet

#51
Terminatort800

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No...it's not. I don't know why people are still complaining....
Insanity is fine...besides...I'm sure that BW will balance ME3 with some patches. 

Modifié par Terminatort800, 01 avril 2012 - 11:34 .


#52
Chromako

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It would be cool to have an uber insanity, but we can make our own, right? Come on, people!

I agree with some ideas. Only promote your skills to level three, or something (the level of the power determines the detonation force, not the actual amount of damage the power does normally).

How about not buying any weapon upgrades? Or make it a "pistols only" build by only using that awful predator and only the scope add-on?

Modifié par Chromako, 01 avril 2012 - 11:50 .


#53
Intax

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Chromako wrote...
How about not buying any weapon upgrades? Or make it a "pistols only" build by only using that awful predator and only the scope add-on?


This might work as a soldier. I'm sure every other class could get through the game on insanity with out ever firing a shot.

#54
JaegerBane

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Fortack wrote...

ME2 Insanity was what the hardest
difficulty should be. It made the game hard enough for players "who been
there and done that". It kept things fresh and exciting when the easier
settings didn't presented a real challenge anymore whilst you could
still mow down the enemy incredibly fast when you played right.


Hmmm. I certainly don't think ME3's Insanity mode is really that much of an 'expert' difficulty but at the same time, I don't think ME2's Insanity mode was in any way a superior approach. Largely down to the totally inconsistent way it affected different classes - you barely saw any difference whatsoever on the Soldier but it actually forced a total change of approach in the Adept.

ME1's Insanity was just ridiculous - all it really did was make enemies so tough that it was almost comedic.

In that vein, I personally felt ME3's Insanity was the best of a fairly mediocre bunch.

Kronner wrote...

Though I think the weight system is very poorly implemented and adds nothing but restrictions to the game. The weapons should be balanced on other fronts, e.g. RoF, damage, effective range, accuracy. The weight parameter just ****s it all up IMHO.


I agree that its implementation was a b0rked, though I disagree that it adds nothing but restrictions to the game. My biggest pet hate of the whole ME franchise is the ludicrously arbitrary attitude regarding weapons, where certain classes are forbidden from using certain types effectively and it got even sillier in ME2, where it went to such extremes that certain individual guns weren't available on a class basis even if you'd acquired the correct training.

ME3 is the first game in the series that actually gave me the freedom to properly decide my own loadout, so in that respect, its a vast upgrade. My only issue is that the weights of certain guns just weren't thought through (the shotguns in particular, but there are weapons across the classes that just didn't tally with their other stats)

#55
Guest_Imperium Alpha_*

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ME2 is a joke with a Soldier too. At least for me...

Modifié par Imperium Alpha, 01 avril 2012 - 03:07 .


#56
zhixson

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I wouldn't say that it was a complete joke.

It felt to me that we just had the tools to handle it far more than in ME2.

#57
IElitePredatorI

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I checked the difficulty multiple times during my Insanity playthrough because I thought it was re-setting to Casual lol.

#58
Biotic Flash Kick

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I love/hate the weight capacity implement.
I think you should have gotten the same weapons for a class plus one
Like a free collector ship weapon for all non soldier classes
Infiltrators would pick either shotgun or AR
Vanguards could pick Sniper or AR
Adepts, sentinels and Engies would have pistol and SMG but they would get to pick either shotgun, AR or sniper.

And yes ME3 insanity is a joke for the most part.
Overload enemies behind cover, run up, grab, kill.

Or pick sentinel and stack tech armor + protection bonus power

Or play adept and pick liara and javik
No effort required.

Modifié par Biotic Flash Kick, 01 avril 2012 - 04:32 .


#59
SetecAstronomy

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I'm about to hit Thessia on my Vanguard Insanity run, and with the sole exception of Grissom Academy, the game has been a breeze, but incredibly fun nonetheless.

#60
Khevan77

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I'm actually forced to disagree on Insanity being a joke.

I played ME2 on hardcore/insanity for the majority of my playthroughs, and while Insanity was annoying, it was doable without too much frustration. In ME3, I'm finding it to be harder.

I'm on my second playthrough, the first being on normal, and insanity is literally kicking my arse. The final fight on Menae (Palaven's moon) with the multiple Brutes chasing you around, and the Marauders filling you with holes when you run the wrong way. And the Atrium fight in Grissom Academy....I died about 15-20 times before I figured out a good strategy and didn't mess up.

If I make one mistake on Insanity, I'm dead. If I miss one guy flanking, and get forced out of cover to deal with that, I'm dead. I have to play perfectly and it's fun, but it feels much harder than ME2's insanity did. I'm playing as a lvl 30 import Infiltrator Shepard, just to be clear. I'm hoping that ME3 gets easier as I get used to the difficulty, but I'm honestly thinking that the final fight before the beam, defending the rockets from the Banshees and Brutes, is going to be nigh impossible. We'll see when I get there.

#61
termokanden

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Khevan77: First of all, I did not find ME2's insanity annoying. As for your troubles in ME3, I would suggest trying a different class. Alternatively, get your hands on a time dilation mod for your sniper rifle. Makes the fights much less stressful.

Infiltrators are amazing if you have really good aim. You must be able to pull off those headshots or you'll get overrun easily. Although my aim is OK and my infiltrator is working fine, I am still finding the game vastly easier as an engineer. Those brutes on Palavan's moon were a joke with the right combo. 3 casts per brute. The rest die in groups every 2 casts.

The Grissom Academy atrium is one of the more difficult places in the game and I'm not surprised you mention it. I found the trick there to move up and down the ramp on the right. Plenty of cover, and it blocks most of fire from turrets and the Atlas. You just have to be aware that a group of guardians spawns up there. Not too tough if you know they're coming.

Modifié par termokanden, 01 avril 2012 - 06:33 .


#62
Khevan77

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@termokanden: If Grissom Academy is one of the most difficult fights, than I have hope for the rest of the game. I have a time dilation mod for my Sniper Rifle (using the mantis right now, with concentration mod and extended barrel), and that helps. I liked to play ME2's infiltrator using something similar to the "Agent" build in the strategy forum, using AR/Viper with Cryo ammo to freeze enemies, and using my squad to warp-bomb or strip defenses, or stagger so I could move, etc. It worked well in ME2, and so far it doesn't look as effective in ME3. I've never been all that great in a pure sniper role, and ME3 looks as if the infiltrator needs to be more of a pure sniper to be effective.

I'm going to keep at it with my infiltrator, because I loved the class in ME1 & 2, and hopefully I'll get the hang of it in ME3.

#63
Fortack

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The Grissom Academy fights are pretty bad. Its DA2 BS all over again with enemies spawning everywhere - right, left and even on top of you. The only thing that makes it hard, or close to impossible - the first couple times you try it - is solely based on not knowing where enemies will appear. I don't like enemies showing up in places I just cleared, that doesn't make any sense.

This system is ok when you have to defend a position, preferably outside, and enemies come to you from different directions - like defending the missile batteries on Earth. But when you're inside a building it completely breaks immersion (for me) when enemies pop up out of nowhere and this happens way to often in ME3.

#64
Atheist Peace

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Khevan77 wrote...

@termokanden: If Grissom Academy is one of the most difficult fights, than I have hope for the rest of the game. I have a time dilation mod for my Sniper Rifle (using the mantis right now, with concentration mod and extended barrel), and that helps. I liked to play ME2's infiltrator using something similar to the "Agent" build in the strategy forum, using AR/Viper with Cryo ammo to freeze enemies, and using my squad to warp-bomb or strip defenses, or stagger so I could move, etc. It worked well in ME2, and so far it doesn't look as effective in ME3. I've never been all that great in a pure sniper role, and ME3 looks as if the infiltrator needs to be more of a pure sniper to be effective.

I'm going to keep at it with my infiltrator, because I loved the class in ME1 & 2, and hopefully I'll get the hang of it in ME3.


I recently finished an insanity Infiltrator run with the setup you describe. Honestly it was the easiest class to play on insanity, even for the "tough" fights like Grissom. My advice would be to stop using a single shot rifle as they can no longer one hit kill shielded enemies like they could in ME2. If you are specced and equpped for headshot damage the viper will kill in the same amount of shots as the mantis, 1 hit on red bar, 2 on shieded enemies. In addition it has a lot of ammo, 6 shots per clip and a fast reload, which means you are not punished for missing headshots like you are with the single shot rifles. I used the vindicator as my backup and it served me well on the few occasions  that i used it. Seriously once you get the hang of headshotting its becomes absurdly easy.

#65
fle6isnow

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Insanity is a bit too easy, yeah. But keep your cooldown bonuses low and it becomes more of a challenge.

#66
goofyomnivore

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I wish there was more dynamic in playing. Everything just goes boom. There isn't any CC or tactics involved. Just rush in with raw power and make stuff explode/lose its head.

I usually like to try different builds and make new ones, but all of them just feel the same.

#67
pprrff

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I don't know, I thought ME3's insanity was tough, about the same or harder with ME2. You have to keep in mind that ME2's enemy don't throw grenades and the health bar regenerate to full. I had a lot of problem with grenades, it felt like Modern Warfare 4 (the section with the Tank) all over again.

#68
Mozts

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ME3 is really easier. First playthrough was on Insanity, using Hardcore on Grimsom Academy. Second playthrough was walk in the park on Insanity. Used 2 mid-gel the entire game and got killed a bunch of times on Tuchanka (crushed by reaper).

ME2 defense strip system was the key. There was rock-paper-scissors mechanic. You just could not do something if you didn't had the right tools. Try playing Overlord with Adept, Samara and Grunt for instance you will get your ass kicked. Now Warp can be detonated anytime, overload stuns organics... And all that with ridiculous fast cooldown. I believe the encumbrance system was suposed to balance the CD, but I can buy high level weapons without leaving the normandy.

Also, people have been playing on Gold multiplayer... Well, now thats insane.

#69
pomrink

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honestly i have more trouble with normal in ME2 then insanity in this game. insanity is a joke if you have the collector's edition/know how to play your class

#70
Jestina

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ME2 you had to be more tactical. Now, with super fast cooldown's you can just boom boom your way through.

#71
pomrink

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I will agree, grimson academy was complete murder. It's all the stupid combat engineer's spawning. You have no idea where they are and suddenly you die from a turret without having any idea where it shot you from. It's a luck based mission.

#72
PixelMurder

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I died about 30 times or more as Vanguard in the Academy, but this is the way, i play, as good Vanguard with no compromiss, no cover, no med kit, no team, no nova, only i and my Eviscerator, charge and lift.
As Vanguard, it's hard enough, because i play, like this class has to be played. But with any other class, it's way to easy, except in some places with extreme spawn, without permanent minimap and a zero-sound-design.
Even with tons of irritating things, ME 3 works to good, they have removed any unfair behaviour(drones, varren, deadly shockwaves), replaced dangerous mixed types of enemys, without adding the lost difficulty to the game.
As Engineer , i died more than fifty times on platforms, as Vanguard even more, but this gave me reason to study the game and discuss it with other fans for more than a half year.
I'm currently playing this bad balanced game with bad shooter behaviours named ME2, because i have more pleasure and there is more honour and adrenaline in it.
Sorry, for my bad english)