Insanity is fine...besides...I'm sure that BW will balance ME3 with some patches.
Modifié par Terminatort800, 01 avril 2012 - 11:34 .
Modifié par Terminatort800, 01 avril 2012 - 11:34 .
Modifié par Chromako, 01 avril 2012 - 11:50 .
Chromako wrote...
How about not buying any weapon upgrades? Or make it a "pistols only" build by only using that awful predator and only the scope add-on?
Fortack wrote...
ME2 Insanity was what the hardest
difficulty should be. It made the game hard enough for players "who been
there and done that". It kept things fresh and exciting when the easier
settings didn't presented a real challenge anymore whilst you could
still mow down the enemy incredibly fast when you played right.
Kronner wrote...
Though I think the weight system is very poorly implemented and adds nothing but restrictions to the game. The weapons should be balanced on other fronts, e.g. RoF, damage, effective range, accuracy. The weight parameter just ****s it all up IMHO.
Guest_Imperium Alpha_*
Modifié par Imperium Alpha, 01 avril 2012 - 03:07 .
Modifié par Biotic Flash Kick, 01 avril 2012 - 04:32 .
Modifié par termokanden, 01 avril 2012 - 06:33 .
Khevan77 wrote...
@termokanden: If Grissom Academy is one of the most difficult fights, than I have hope for the rest of the game. I have a time dilation mod for my Sniper Rifle (using the mantis right now, with concentration mod and extended barrel), and that helps. I liked to play ME2's infiltrator using something similar to the "Agent" build in the strategy forum, using AR/Viper with Cryo ammo to freeze enemies, and using my squad to warp-bomb or strip defenses, or stagger so I could move, etc. It worked well in ME2, and so far it doesn't look as effective in ME3. I've never been all that great in a pure sniper role, and ME3 looks as if the infiltrator needs to be more of a pure sniper to be effective.
I'm going to keep at it with my infiltrator, because I loved the class in ME1 & 2, and hopefully I'll get the hang of it in ME3.