@JECW and @lusciousdeath:
The thing we're missing here is this isn't Bioware anymore. This is Bioware: A subsidiary of Electronic Arts. DO NOT EVER FORGET THAT. The reason the game was marketed (and possibly designed) as "accessible to those who didn't play ME-1 and ME-2" is because of EA's values. They believe a game isn't worth making unless it's a MASSIVE hit. It's not good enough to just make a good game for 3 million people, you have to make a crappy game for 3,000,002 people.
I didn't play ME-1 because I don't own an Xbox. But I love ME-2, I'll never trade it back. Ever. I love the fact that with 11 squadmates, I'm still hearing new dialogue when I play the game differently. For the first time, I acquired Grunt before getting Jack, so I got to take Grunt with me to Purgatory. And when Jack breaks out, Grunt goes "I wanna see this". If ME-2 was made like ME-3, that dialogue would NEVER have made it in the game.
Why include multiplayer on the end of a story driven shooter that didn't have MP before? Why abandon the tactics that made Bioware valuable in the first place? Bioware's value came from writing good stories (even if ME-2 opened some plotholes of its own), good characters, and fully immersing the player in the game, all the way to the end. EA changed that. Period, end of story.
Modifié par CuseGirl, 11 avril 2012 - 05:27 .