If you had to choose between the multiplayer mode or a more fleshed out singpleplayer mode, what would you choose?
#126
Posté 01 avril 2012 - 12:37
#127
Posté 01 avril 2012 - 12:38
#128
Posté 01 avril 2012 - 12:41
Missy_MI wrote...
Single player all the way. I didn't buy Mass Effect for the multi-player experience. I have a friend who really enjoys it, but I'm not willing to pay for an XBox Gold membership to join him.
This.
Still playing ME on the 360, and not willing to pay for Live Gold.
And even if I had a gold membership, ME is a single player game so the content should be there.
#129
Posté 01 avril 2012 - 12:41
Just like with Dead Space 2. Why on earth did it have multiplayer...
Modifié par Hicks233, 01 avril 2012 - 12:47 .
#130
Posté 01 avril 2012 - 12:54
#131
Posté 01 avril 2012 - 12:58
#132
Posté 01 avril 2012 - 01:01
Despite the MP being better than I expected, I bought the game because I loved the single-player-qualities of ME.
I bought this game for a rich single-player experience and despite all the hard work put into it, I trusted BioWare to deliver more.
Multiplayer would have been a great idea for upcoming games, but ME3...I wanted to see how Shepard's story ends in an epic and fullfilling conclusion, not repetitive coop with four players.
#133
Posté 01 avril 2012 - 01:02
All the resources they pissed away on multiplayer could been used to fix most(if not all) of the issues with the singleplayer campaign.
Alas, we'll never know.
#134
Posté 01 avril 2012 - 01:58
#135
Posté 01 avril 2012 - 02:18
#136
Posté 01 avril 2012 - 02:26
#137
Posté 01 avril 2012 - 02:33
#138
Posté 01 avril 2012 - 02:37
So more single player content. Really, ME3 should have remained completely single player and gotten rid of that idiotic EMS system which has so far seemed to just confuse people.
#139
Posté 01 avril 2012 - 02:38
#140
Posté 01 avril 2012 - 02:40
+1Kolotosa wrote...
TemplePhoenix wrote...
Single player all the way. ME's been a SP series up till now, I can honestly say I would not have missed MP if it had not been put into this one. Extra hub worlds please!
This 100%.
#141
Guest_mayrabgood_*
Posté 01 avril 2012 - 02:40
Guest_mayrabgood_*
#142
Posté 01 avril 2012 - 02:40
#143
Posté 01 avril 2012 - 02:45
Modifié par Gmandam, 01 avril 2012 - 03:57 .
#144
Posté 01 avril 2012 - 02:45
mayrabgood wrote...
Singleplayer of course. They could have used all those resources and man hours on main story and what we have gotten in the end could have been way better. I mean look at that journal...
No they couldn't.
Again, I think people dont understand how budgeting for a tripleA game works...
Each department is given a set amount of cash at the beginning but they are INDEPENDENT of each other. If Voice acting needs more money, they can't simply walk over to level design and pinch their budget EVEN if level design is 50% under budget.
The director in charge of Voice-over would have to go to the overall budget director who would have to request more money from EA JUST for voice-acting (and of course, EA will want to know why said budget was not sufficient)
Sure, for smaller indy games, there's just one budget where all the money is simply taken from as needed but for AAA titles? No.
#145
Posté 01 avril 2012 - 02:45
#146
Posté 01 avril 2012 - 02:49
#147
Posté 01 avril 2012 - 02:50
I only played it because it was a quick way to get EMS up. Now that I've seen the underwheming best ending there is no need to obsesse over EMS anymore. I don't care for the asset hunting mini game either.
#148
Posté 01 avril 2012 - 02:51
#149
Guest_mayrabgood_*
Posté 01 avril 2012 - 02:54
Guest_mayrabgood_*
Bleachrude wrote...
mayrabgood wrote...
Singleplayer of course. They could have used all those resources and man hours on main story and what we have gotten in the end could have been way better. I mean look at that journal...
No they couldn't.
Again, I think people dont understand how budgeting for a tripleA game works...
Each department is given a set amount of cash at the beginning but they are INDEPENDENT of each other. If Voice acting needs more money, they can't simply walk over to level design and pinch their budget EVEN if level design is 50% under budget.
The director in charge of Voice-over would have to go to the overall budget director who would have to request more money from EA JUST for voice-acting (and of course, EA will want to know why said budget was not sufficient)
Sure, for smaller indy games, there's just one budget where all the money is simply taken from as needed but for AAA titles? No.
Oh ok. Didn't know how a big video game company works.
But surely they could have used what they spent on MP for something better. I like MP but I could have totally been fine without it.
Modifié par mayrabgood, 01 avril 2012 - 02:55 .
#150
Posté 01 avril 2012 - 02:57
Modifié par Fruit of the Doom, 01 avril 2012 - 02:57 .





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