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Adept - Bonus Power


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27 réponses à ce sujet

#1
XnickolasX

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     So I'm replaying both ME1 and ME2 as an Adept. I would usually play a Vanguard, but I'm realizing that I favor long ranged combat opposed to close range. I'm making sure to evolve my powers based on combos and recharge speed. But after searching for different Adept builds is the bonus power. From what I've found, the favored bonuse powers are:

 Reave
 Warp Ammo
 Barrier
 Energy Drain
 Dominate

     For my personal opinion, I won't take Energy Drain because it isn't a biotic ability. I've had a lot of experience with Reave and I really enjoy it, and from what I've heard, it really backs up the Adepts weakness of shields and survibility. But the Adept lacks any ammo skills. So right now, I'm trying to decide between Reave and Warp Ammo. I would like to hear other opinions on this matter.

    Please Leave you comments and suggestions below! :happy:

#2
Kronner

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Reave is the best choice (because it can set up biotic bombs as well as detonate them), IMHO.

Warp Ammo does not add much, as you will most likely deal most damage with biotic bombs. And Liara can provide Warp Ammo anyway.

Modifié par Kronner, 31 mars 2012 - 10:38 .


#3
bloodshed17

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Is this for Insanity? I would say reave but honestly there are already enough things to start biotic combos like warp, pull and singularity so reave is just another to add to that list. Dark Channel can be good because it lasts a long time and bounces to other enemies.

I used barrier for my adept insanity run because Iike the extra protection and it adds more force to some of the powers.

#4
l3ol3o

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Even though Energy Drain isn't a biotic ability, it is very useful for an adept, especially on Insanity. You already have plenty of biotic powers as an adept and you don't need another with Reave. Reave is an awesome bonus power for other classes. If you use your weapons a lot warp ammo may be good but as an adept you probably wont be doing much shooting. At least I didn't.

The only real weakness you have as an adept is something to damage shields. You also have low survivability. Energy Drain helps both. It wrecks shields and replaces yours. This allows for you to stay out of cover for a pretty long duration if you use energy drain wisely.

I'd try Energy Drain since you are already familiar with Reave. If you don't like it, you can always switch.

#5
iEscaflowne

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Dark Channel.
Jumps between enemies so you only have to set up once and then chain detonations with something like throw.

Modifié par iEscaflowne, 01 avril 2012 - 03:28 .


#6
ashwind

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I took Energy Drain. Adept only lacks a power that deals with shield directly so..

#7
humes spork

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I went with warp ammo, but only because I haven't played through yet with a Shepard who has Kaiden as the VS. Sparing that, while you may find barrier's cooldown penalty prohibitive adept cooldowns are still quite fast and barrier provides much-needed damage protection and increases the power of biotic abilities nevertheless. With that said, I like to carry a vindicator with my adept; it plus warp ammo makes for a passable setup for picking off low-health enemies without burning a cooldown.

The very last thing an adept needs is another active skill, so really it's a cross between barrier and warp ammo. That choice depends on whether you take potshots between skill uses or whether you'd prefer to have the survivability. As far as barrier and shield-stripping, there's no excuse for you to not have a squadmate with overload with you at all times, and built and managed well they'll provide all the barrier-stripping you will realistically need.

#8
Guest_lightsnow13_*

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Reave was amazing. I went with reave for the damage reduction. I figured I have low cast times so I'll always have it up pretty much.

I'd singularity an enemy w/ liara and reave them, aoe reave with Kaidan and warp them. When they were busy with their cooldowns I just aoe reaved some enemies and lifting shockwaved them. Fantastic. Before the game came out, I was worried the adepts were being nerfed. Now I think it's my favorite class by far.

#9
tonnactus

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Stasis for the annoying cerberus engineers.

#10
NY Dynasty1977

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ED

#11
miltos33

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Stasis Bubble.

#12
godlike13

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Stasis

#13
xJNPSx THE WAGN

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He is talking about me2 guys -_- I took barrier for extra durability. Didn't feel like using an offensive power because i would have to use it manually with the power wheel. Although dominate is pretty fun. For ammo just drag jack around for warp ammo. She also has pull to set up splosions. Always took her along on my insanity adept run in me2.

Modifié par xJNPSx THE WAGN, 01 avril 2012 - 01:43 .


#14
Guest_lightsnow13_*

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ME2? Put this in ME2 thread then please. If it's not, and you're wanting opinions on what you should choose entering ME3, then I stand by my opinion.

#15
goofyomnivore

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Reave and Stasis are the two best in ME2 by far IMO.

Reave gives you a passive 250 health, cc and a near full heal every 4s or so. It cannot be detonated though.

Stasis makes Scions, YMIR and other tougher guys useless. I used Stasis on my NG+ Adept "Berserker" run.

Modifié par strive, 01 avril 2012 - 10:23 .


#16
Abraham_uk

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ashwind wrote...

I took Energy Drain. Adept only lacks a power that deals with shield directly so..


I took that power. It has barrier restoration, stuns enemies and removes shields/barriers.

Now all the enemies are vulnerable to biotics (except those who have armour instead of health).

#17
Kronner

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Abraham_uk wrote...

Now all the enemies are vulnerable to biotics (except those who have armour instead of health).


You can detonate those as well.

#18
Abraham_uk

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True. It takes two powers to do this.

Warp followed by throw works well.

#19
CrazyManimalR

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Slam, slam and more slam

#20
Horacio Zhao

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definitely reave

#21
L3TH4LR3M3DY

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Seems like Energy Drain would be the obvious choice for the Adept in Mass Effect 3. I think in Mass Effect 2 I went with Warp Ammo...can't truly remember. I always like playing strategy on games such as mass Effect, and using Energy Drain does make sense. The Adept are strong Biotics, yet up-close they need something to protect them against flanks, exposures of all kinds. I will use Energy Drain as it does seem very logical. Thanks all this have been enlightening!

#22
rahf226

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For my insanity paythrough I took Energy Drain in both ME2 and ME3 on my Adept. Mainly for the anti shield purposes, the restoration aspect was nice but not why I took it. On the lower difficulties in ME2 I took dominate pretty often. Mainly for use against Heavies with their missile launchers. I didn't like ME2 stasis since you couldn't hurt the enemy while it was frozen. In ME3 however, I love stasis. Especially the Stasis Bubble, it's great for locking down engineers before they can put out the turrets.

#23
luckyloser_62

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I say Reave if you want to stay all biotic. It can be specced to give you 40% damage reduction without the cooldown penalty of Barrier. It is also much better than warp for mobs, as with the radius evolution it can be used with cluster grenades, double throw, or shockwave to set off multiple BEs at once. Energy drain is also nice, I took it for my fist play through but now using Reave is much more fun, and shields are no big deal since you can still blow up an enemy with shields on.

#24
capn233

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It's interesting how many posts are giving advice for ME3 despite the fact that he is talking about ME2. I realize that this is in the wrong forum, but he talks about ME2 in the first post, Dominate is not a power in ME3, and other posters pointed out he was talking about ME2...

I just took Warp Ammo because I didn't want another power. For best, I agree with strive. Reave or Stasis. That will depend on how you want to play it and what squad you want to take with you.  Reave is very good on every mission except for a few: Anomalous Weather Detected, Imminent Ship Crash, Haestrom, Treason, A House Divided, and Overlord.  On those it is just ok since it will indeed stun Geth, but you don't get the health refill (since it isn't organic health).

Interestingly, on Husks it will give you the health bonuses, but won't stun them.  It's still useful on husks, but I prefer to use Area to insta-strip the armor from the group, and follow with a ragdolling power from the squad (Throw, Pull, CS, Flashbang, etc).

Modifié par capn233, 02 juin 2012 - 06:05 .


#25
Troika1138

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Slam. I use lift first then slam if you time it right you will bash your enemy into the roof when you activate slam.