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16 réponses à ce sujet

#1
ct1615

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I got the armor early in the game around main charater level 10.  The armor is listed at level 3.  I read on the DA Wiki that if you place the armor in the storage chest it will automaticaly upgrade up in levels, capping at level 7 as your character levels.  Yet at lv20 the armor remains at level 3 even when placed in the storage chest.  Am I missing something?  Did i do something wrong?  Is the DA wiki wrong?

#2
Majspuffen

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It did not work for me either. I tried to sell it to a merchant, close the shop and then open it again but the armor was still tier 3. I left the armor in the wardens keep at level 17 and came back for it at level 21 but it was still tier 3 :P.... but it's cool, I prefer the legion of the dead armor anyway.

#3
Bathead

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I think that leveling up feature may be platform dependent, it may only work on consoles. What are you folks playing on?

#4
ct1615

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PC

#5
Majspuffen

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Same, pc.

#6
KCopeland

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Selling it to a merchant works on the PC. Just sell it, leave the shop or area so a new area loads, then go back. It doesn't always work the first time, you may have to do it more than once. But I've gotten my Warden armor up to tier 7 dragonbone this way.

#7
ct1615

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so then two questions

1. how much does that cost since you lose money on the deal?

2. can anyone confirm that the armor comes at any level higher then 3 on the PC? Or is that the default level no matter how high the character is?

#8
stethnorun

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Some things are capped at their level (like Ruck's Shield is always steel) and other things (like the Warden Commander's Armor) can be upgraded through merchants. The warden armor even looks different as Dragonbone (it's darker). Another way to regen the merchant wares is to exit the area, come back in, quicksave before talking to the merchant....talk to him, then if it's not what you want, quickload and talk again (it will be different).

You do lose quite a bit of money in the deal, but it doesn't bother me since full warden armor on Alistair is amazing (better than almost everything else I could find in the game). And he looks awesome in it too (along with the warden helmet). Well worth the 30-40 gold I lost in the deal.

Modifié par stethnorun, 03 décembre 2009 - 06:45 .


#9
BlackVader

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ct1615 wrote...

2. can anyone confirm that the armor comes at any level higher then 3 on the PC? Or is that the default level no matter how high the character is?

Yes, I play on PC and got the armor at tier 4 and upgraded it to tier 7 by
- selling them
- quicksaving
- quickload
- buy them back.

Note that it's still random a what tier the merchant sells them. So if it's not tier 7, just re-load again (unless you want a lower tier for some reason, of course). Oh, and just fo clarification: This works with all 3 pieces - armor, gloves and boots.

#10
snow0815

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Check this thread

#11
Kimberly Shaw

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You will lose gold in the process, I've found Mikahil to be the best source for this "feature" required to level up your gear.



Can I just take this opportunity to SCREAM about scaling gear, and that while I don't understand but will tolerate scaling in a game for encounters, I do NOT at all like when my gear is gimped out because I was able to beat an area earlier than intended. Especially unique gear that is supposed to be legendary and used to end game.



Note to BioWare, PLEASE REFRAIN FROM MAKING UNIQUE ITEM DROPS SCALE TO LEVEL. Its fine for common items to be steel in the beginning and dragonbone at level 20+ (though beware, see Oblivion and Glass Armor Bandits), but my Legendary Unqiue Sword of End Game Boss Slaying should not be gimped to level 4 because I got it then, but if I had waited until later to do that area I'd have a much better sword.



What's worse, some items ARE scaled and some AREN'T but there is no rhyme or reason for it, it seems. Consistency would be nice. So would not having to "cheat" by vendors to get the items to the level you want.



BTW, the PS3 version I found the chest doesn't work, I have to use Mikhail.


#12
Damar Stiehl

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On PC, the Warden's Keep chest does not work.



Mikhail in Warden's Keep does work though - I upgraded my Warden Commander suit to Dragonbone at level 14.



It costs money. A LOT of money. You can cheat yourself some gold (exactly as much as it takes to buy the suit back) and in the end it'll be a zero sum game, or you can pretend that you are paying Mikhail to upgrade it for you, and pay with the cash you actually make in-game.

#13
Seifz

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Damar Stiehl wrote...

On PC, the Warden's Keep chest does not work.

Mikhail in Warden's Keep does work though - I upgraded my Warden Commander suit to Dragonbone at level 14.

It costs money. A LOT of money. You can cheat yourself some gold (exactly as much as it takes to buy the suit back) and in the end it'll be a zero sum game, or you can pretend that you are paying Mikhail to upgrade it for you, and pay with the cash you actually make in-game.


Nah.  I sold mine to the guy in my camp when it was Steel (Tier 3) and made a few coins, left the area, came back and bought the Dragonbone (Tier 7) pieces for less than 25g.  All of the DLC items are super cheap compared to what they should cost.

#14
jdeneweth

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I don't think item scaling is designed to "gimp" rewards from beating things early. I think it is designed to scale the loot with the encounter. The idea is that if you do area A first and get armor A it will be level A, then if you do area B second you will face level B encounters and get B armor.

I think the larger problem with scaling items is that they made some scale and some not. Another problem is that so few unique items drop that if you pick the wrong area order you could potentially get all of the gear for a mage/tank/rogue too early. Luckily there are some pretty good items for sale on vendors and you should have no problem gearing a party to beat the game. It is no doubt very frustrating if you are trying to get the very best items for your entire party or even just the PC.

#15
ct1615

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that's great so the chest only works on consoles

So basically any "red" equipment you get early in the game is gimped and there no way to avoid it since doing side quests only get you so far in levels. It's not like we can go kill rats till we reach level 20 and then start doing main quests. I also just found out PC users don't get the elven helmet....remember when RPG's where better on the PC then the console????




#16
Kimberly Shaw

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jdeneweth wrote...

I don't think item scaling is designed to "gimp" rewards from beating things early. I think it is designed to scale the loot with the encounter. The idea is that if you do area A first and get armor A it will be level A, then if you do area B second you will face level B encounters and get B armor.
I think the larger problem with scaling items is that they made some scale and some not. Another problem is that so few unique items drop that if you pick the wrong area order you could potentially get all of the gear for a mage/tank/rogue too early. Luckily there are some pretty good items for sale on vendors and you should have no problem gearing a party to beat the game. It is no doubt very frustrating if you are trying to get the very best items for your entire party or even just the PC.


It is not desinged to "gimp" rewards but it does that in practice, sadly.  The simplest solution is to have magical unique items that you get early level up with you. In non scaling games, you wouldn't get this gear early because the monsters would be too powerful for you to beat.

If an item is legendary and magical, it should unlock its secrets to a more powerful wielder and get stronger as the wielder/wearer does. No issues with this and it solves the problems of doing a quest too early making you out end game loot.

Its just POORLY done in vanilla DA I think, and should be fixed with a patch. I hate item scaling :(

An item in DA:O has not one, not two, but 3 methods of item scaling:
1) An item may drop as IS, and never change from how it is no matter when you find it. EG, go to the woods, kill a revenant, get a juggernaught piece that is silverite even though you're level 5 and don't have the strength to wear it.
2) An item drops and is appropriate to your level when you find it, but you can sell it to a merchant and buy it back at a higher tier.
3) An item drops and is approriate to your level but cannot be brought up to your level (all helms are like this AFAIK).

What idiot designer made it this way and what were they thinking? Is it a bug?  Method #1 SHOULD BE in place for all magical items IMHO.  But that's just me.

#17
snow0815

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ct1615 wrote...

that's great so the chest only works on consoles
So basically any "red" equipment you get early in the game is gimped and there no way to avoid it since doing side quests only get you so far in levels. It's not like we can go kill rats till we reach level 20 and then start doing main quests. I also just found out PC users don't get the elven helmet....remember when RPG's where better on the PC then the console????


They get the helmet but not the boots (and possibly no gloves, not sure re that one).