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If indoc theory is correct, then it's the best ending of all time....


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#201
Ieldra

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redBadger14 wrote...
But if you choose Control, you are basically enslaving the Reapers, just as the Quarians tried to enslave the Geth, how Project Overlord tried to enslave David, etc. That makes Shepard just as bad, thus Control no matter how you look at it is not the viable option. Unless you like to enslave things of course.

I'm sorry, it *is* a viable solution to the problem. The question of whether it's an ethically acceptable one - If you prefer enslaving the Reapers (Control) or committing genocide on synthetics (Destroy) - is another problem. Again, it's your personal philosophy and the individual character of your Shepard applied to the situation that makes the difference. For me, Control is far more acceptable because enslaving enemies is far preferable to committing genocide on allies. People like Melrache think synthetics don't count so they shouldn't have a problem with either choice. That's fine. Different philosophies, different choices. All are "good" in their own way and bad in others. Just don't tell me I must agree to others' opinion of what is good.

Modifié par Ieldra2, 02 avril 2012 - 02:08 .


#202
Cobra's_back

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agree best ending

#203
Atraiyu Wrynn

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This is a silly post. If indoctrination theory is true, it's not the best ending of all time because WE DO NOT HAVE AND ENDING. IT remains to be seen if the ending will be any good.

Continuing to support Bioware through this on faith that your theory is true is going to leave you in a bad spot if they announce no such thing at PAX. Will you then stop supporting Bioware? Or will you continue to believe that at some point in the distant future they will announce your truth dlc?

#204
Skypain

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 I beleef people who beleefs in IT are indoctrinated by the masses themself untill BW has confirmed it's true. If they do confirm it, then I consider the game unfinished. Whats the point of making a endgame with all the 3 options letting the reapers win if the theory is correct :blink:.

#205
Pelle6666

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It would blow my mind. I think it's pretty unlikely though but if it is true then Bioware and the dev team is the masters of storytelling!

#206
Vaktathi

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The Makr wrote...

I am a Pro-Ender because I believe the Indoc Theory.  I think it would be the greatest ending in video game history if they planned it that way and people thiught they were playing out the string, when really the player has darn near been indoctrinated, or at least experiencing it as closely as sheperd does.  It gets you literally into shepherd's most internal battle - fighting for control of his own mind.  How cool is that.  Part of the reason I'm not bitter is I got the best possible ending and I didn't read cheats to get it.  Now Bioware better make some more DLC (which I always buy from them anyway) and let me pull myself up out of the rubble and finish my business with the Reapers for real.  If that doesn't havppen then I won't get closure.

Also, as a working adult who acutally makes money $10 dlc supporting my fav developers all time is nothing to me.  Glad to support Bioware and will continue to do so.  Those who have a different opinion or cannot afford DLC I can empathize with that for sure though.

 You're pro-end because you think the end is something other than what they presented it as, in the hope that they release content later to fill out the ending, basically acknowledging they sold us an incomplete game to bilk more money out of customers.

Not a good place to be at.

Everything from Bioware, includign their "final hours" app, points to the ending simply what it is at face value.


The indoctrination thing, while it would be a nice alternative, is simply trying to find a reasonable way to view the ending as something it isn't in order for it to make sense, but relies on Bioware having intentionally sold us an incomplete game and somehow managing the best, most capable security and silence of any video game conspiracy in the history of video games.

#207
ArkkAngel007

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Best ending if we get free post-end DLC, which we have no clue if that is in the pipe.

While it would be an interesting move by BioWare to have played that type of 4th-wall/meta-game concept with us, it's still a break in trust, as we didn't pay for the entire game then. It's doubtful that an ending that would follow what we received according to IT would be offered to us free of charge. Hopefully, I may be wrong in that regard, but current business practices are not in that favor.

Modifié par ArkkAngel007, 02 avril 2012 - 02:19 .


#208
Mcfly616

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@Skypain...

Beleef? You mean "believe"....

And no, the people that don't believe the indoc theory would be the ones that are indoctrinated if it turns put to be true....you have it totally backwards...

#209
VaddixBell

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Actually no. It's not.

If the indoctrination is true and you chose to destroy the reapers, then you have rejected the reapers control and you should get up and finish the battle. If the indoctrination theory is true, then they didn't finish the game and Bioware shouldn't even think about charging for DLC which finishes the experience.

We would have had this final internal struggle and that's it. We didn't actually finish the war. If it is, then Bioware knowingly created this bad ending with the intention of selling us a better ending later which is just disgusting and would have to make you consider the legitimacy of Bioware as a developer if they intend to act like this.

#210
GBGriffin

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If the indoctrination theory is true, then, apparently, I'm the biggest douche on the BSN (see sig)

Good thing I don't have to worry about that!

#211
Mcfly616

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ArkkAngel007 wrote...

Best ending if we get free post-end DLC, which we have no clue if that is in the pipe.

While it would be an interesting move by BioWare to have played that type of 4th-wall/meta-game concept with us, it's still a break in trust, as we didn't pay for the entire game then. It's doubtful that an ending that would follow what we received according to IT would be offered to us free of charge. Hopefully, I may be wrong in that regard, but current business practices are not in that favor.


It wouldn't be unheard of to release it for free.....Bioware gave us Zaeed and the Firewalker Missons via the Cerberus Network in ME2.....and it was free for those that bought the game new

#212
phyreblade74

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Ieldra2 wrote...

phyreblade74 wrote...

Ieldra2 wrote...

paxxton wrote...

Ieldra2 wrote...

I disagree. IT prescribes a "correct" choice based on false reasoning and forces everyone who doesn't agree with the ITists to make an out-of character-decision. IT is one of the few things that would make the endings worse than they already are.


It's plainly untrue. You can choose any of the endings and live by the consequences if Bioware's ME team wishes to implement it that way in the future games or DLC.

It's plainly true. The IT is - among other things I don't necessarily disagree with - an attempt by some people to enshrine Destroy as the "correct" choice, stating that if you choose otherwise you "succumb" to indoctrination. Actually, it's even worse than prescribing a "correct" choice. It prescribes a "correct" way to think - it is akin to telling me that if I am honestly convinced that choosing Destroy is not the best option, then I am thinking wrong. It reminds me of the Soviet Union, where dissidents were put into asylums. What makes is worse is that the assumption we can recognize that correct choice as such is based on false reasoning.


Sort of like those people who chose certain companions and/or Shepard to die during the Suicide Mission, you mean?  Because I could never wrap my head around that sort of chance, as in, why would anyone do that?  To ME, it wasn't "correct".  But to someone else, someone who wanted to interject some sort of tragic element into their story, perhaps, it made sense that someone or even everyone died during that mission.  That's one of the things I thought was so important about ME, that you could make the story uniquely your own, shrug.

Bottom line, if I think Indoctrination and the subsequent destroy option in the only "correct" option, doesn't mean you have to, right?  So what dang difference does it make, to you, that someone feel the way I do?  It's mind-boggling, to me, why people feel it important to castigate the story some feel is proper and true, for them.  If you want your Shepard to die in a blaze of glory, nobly giving himself over to whatever red/green option is available, great!  I don't and, newsflash, that's great, too.

The parallel is flawed:

If you make Shepard die at the end of ME2, that's a very obvious "bad" option. You know what you're getting into. The same as trying to have sex with Morinth. In spite of what the IT promoters say, this is not at all obvious with Control and Synthesis. You can, with perfectly good reasoning, come to the conclusion either one is a perfectly viable solution to the problem. That the IT promoters don't agree is beside the point, because it is your personal philosophy and the character of your individual Shepard applied to the situation that makes you come to the conclusion, not any undeniable fact.

A better parallel would be Keeping the Collector Base in ME2. I bet it's mostly the same people who said "keeping the base is OBVIOUSLY evil" that now promote Destroy as the only option. The fact is, it was a viable choice, as it should have been. Those who kept the base in ME2 were in the minority, but that doesn't mean that choice should result in "you lose".


That's silly reasoning.   Want to know why?  Because the entire series has been premised on the destruction of the Reapers.  It's the most obviously "good" option there is, it's the one that's been talked about, planned, and insisted upon by every "good" guy and "heroic" figure throughout 3 full games called Mass Effect.  Anderson tells you to destroy, Hacket tells you to destroy, all your buddies and pals tell you to destroy.  Heck, even the Geth tell you to destroy!

Who tells you you should try and control the Reapers?  A fellow who runs concentration camps, performs experiments on innocent people, throws Marines into thresher maw nests just to see what their poison does to them, puts biotic children into labs where they're tortured, assassinates anyone who tries to expose him, hooks autistic kids into computers so they cry and scream in pain, and indoctrinates his own people. 

Who tells you you should try and synthesize with the Reapers?  A fellow who shoots his own friends in the back, attacks colonies of civilians and tries to blow them all up, enslaves Geth, experiments on Krogans and Salarians, kills numerous innocent people in an attempt to bring Reapers through the Citadel, and eventually blows his own head off.

As I see it, the "good" versus "bad" options have been made perfectly clear.  Morphius didn't tell Neo what swallowing the Red Pill would really, truly do, either, but I still thought it was pretty obvious that Neo was "supposed" to swallow it, else what "good" would the story be.  In Mass Effect, Shepard is "supposed" to destroy the Reapers, there's precious little that's confusing about that.  Any other option has been blatantly exposed as "bad" simply by benefit of being proposed by a "bad guy".

But, still, it's all moot, I think.  In the end, your story is what you make it.  There's nothing wrong with playing the game and choosing one of the "wrong" colors.  I didn't, even before I considered the chance of indoctrination, only because it just didn't make that much sense to me, given what Shepard had been fighting to do all along.  But someone else could see it differently than me, and I don't have any issue with that.  I'm certainly not going to insist they are out of hand for seeing the story the way they do, anyway.  It's why "good" and "bad" are set apart in little quotes, here in my post, lol.
 
And, seriously.  If you chose "badly" the first time around, then play the game again and get a different outcome, right?Posted Image

#213
Ieldra

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phyreblade74 wrote...
Because the entire series has been premised on the destruction of the Reapers.

It hasn't. Bioware took great pains to always tell us that the goal is to "stop the Reapers". For a time, destruction seems the only way to do that, but Control is foreshadowed by Hackett saying "Maybe the Illusive Man is onto something" after Sanctuary.

Who tells you you should try and control the Reapers?  A fellow who runs concentration camps, performs experiments on innocent people, throws Marines into thresher maw nests just to see what their poison does to them, puts biotic children into labs where they're tortured, assassinates anyone who tries to expose him, hooks autistic kids into computers so they cry and scream in pain, and indoctrinates his own people. 

Who tells you you should try and synthesize with the Reapers?  A fellow who shoots his own friends in the back, attacks colonies of civilians and tries to blow them all up, enslaves Geth, experiments on Krogans and Salarians, kills numerous innocent people in an attempt to bring Reapers through the Citadel, and eventually blows his own head off.

And....there's the false reasoning again. I find it incomprehensible how anyone can buy this complete nonsense.
[prayer wheel mode]
The merit of an idea is independent from the morality of those who support it
[/prayer wheel mode]
That TIM leaves heaps of corpses in his wake makes him evil. But it doesn make the idea of controlling the Reapers bad. Saren has this ideal of merging man and machine. There is no reason at all to think that this idea, in itself, is bad. The problem is that the Reapers indoctrinated him so that he believed that would realize his vision, when all they would've done was enslaving people.

And, seriously.  If you chose "badly" the first time around, then play the game again and get a different outcome, right?Posted Image

Missing the point. I do not play to be forced into a choice that I (as the player) find bad.

Modifié par Ieldra2, 02 avril 2012 - 04:18 .


#214
phyreblade74

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Ieldra2 wrote...
It hasn't. Bioware took great pains to always tell us that the goal is to "stop the Reapers". For a time, destruction seems the only way to do that, but Control is foreshadowed by Hackett saying "Maybe the Illusive Man is onto something" after Sanctuary.


For a time?  How about three games worth of time?  TIM is an obviously indoctrinated madman with an ego complex who consistently destroys the lives of those people around him and usually quite painfully.  Control is never a "good" option (philosophical debates I don't have time for at this very moment can ensue on that argument, btw).  Again, "good" is relative and what you view as "good" may not be what anyone else does.  You're basically arguing that "it might work" is or should be equal to "good" or "correct" and I disagree.

Ieldra2 wrote...
And....there's the false reasoning again. I find it incomprehensible how anyone can buy this complete nonsense.
[prayer wheel mode]
The merit of an idea is independent from the morality of those who support it
[/prayer wheel mode]
That TIM leaves heaps of corpses in his wake makes him evil. But it doesn make the idea of controlling the Reapers bad. Saren has this ideal of merging man and machine. There is no reason at all to think that this idea, in itself, is bad. The problem is that the Reapers indoctrinated him so that he believed that would realize his vision, when all they would've done was enslaving people.


Hey, you're the one who started tossing around labels of "good" and "bad".  I think those words are not normally judged the same by each person.  I think TIM's badness, rather,  is just a huge TELL, the thing you're saying is "missing" from the game to clarify what the "good" choice is at the end.  It's a signal that THAT PARTICULAR CHOICE comes from a "bad" source and is thus NOT TO BE TRUSTED. 

I myself don't believe control is "good", because I don't believe it's possible, don't believe any human being can truly, really control the Reapers, and that trying will only ultimately destroy whatever "goodness" is in that particular person, until they're either no longer "good" or utterly destroyed.  Funny enough, the game says that's what happens if you choose that option, btw.  Shepard dies AND "loses everything".

Ieldra2 wrote...
Missing the point. I do not play to be forced into a choice that I (as the player) find bad.


Then don't.  But don't blame the game for not providing you evidence aplenty of the "good" versus "bad" choice.

#215
ArkkAngel007

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Mcfly616 wrote...

ArkkAngel007 wrote...

Best ending if we get free post-end DLC, which we have no clue if that is in the pipe.

While it would be an interesting move by BioWare to have played that type of 4th-wall/meta-game concept with us, it's still a break in trust, as we didn't pay for the entire game then. It's doubtful that an ending that would follow what we received according to IT would be offered to us free of charge. Hopefully, I may be wrong in that regard, but current business practices are not in that favor.


It wouldn't be unheard of to release it for free.....Bioware gave us Zaeed and the Firewalker Missons via the Cerberus Network in ME2.....and it was free for those that bought the game new


Content that was developed during the development cycle and partitioned out in order to intice new game purchases.  A completely different situation.  Post-release DLC, especially developed after the main game, from publisher-owned companies is not free in most cases. 

#216
EpyonX3

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Check this video out. Let me know what you think.



#217
The Makr

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EpyonX3 wrote...

Check this video out. Let me know what you think.



I found that video less than conclusive to say the least.