I'm officially done with MMOs
#1
Posté 02 décembre 2009 - 10:02
I actually saw a post on mmorpg.com about DAO that made me go pick it up.
I forgot how fun gaming can be.
MMOs suck. I can't believe I've spent so much time in games that just flat out suck.
Next up Balders Gate 2. or Mass Effect 2. or NVN 2 or something else with a great story and good game play.
Life's too short for ****ty gaming.
JD
#2
Posté 02 décembre 2009 - 10:03
#3
Posté 02 décembre 2009 - 10:04
And with all the $5-$15 expansions pouring out for DAO a subscription based game is sounding cheaper.
#4
Posté 02 décembre 2009 - 10:06
#5
Posté 02 décembre 2009 - 10:10
#6
Posté 02 décembre 2009 - 10:12
#7
Posté 02 décembre 2009 - 10:14
#8
Posté 02 décembre 2009 - 10:16
#9
Posté 02 décembre 2009 - 10:17
#10
Posté 02 décembre 2009 - 10:17
Most single player games lose their luster by the 3rd or 4th time through. There's only so many times you can have the exact same conversations with a scripted NPC before it becomes just as boring as grinding rep.
Modifié par marshalleck, 02 décembre 2009 - 10:18 .
#11
Posté 02 décembre 2009 - 10:20
#12
Posté 02 décembre 2009 - 10:22
DAO costs 50 bucks where I am and it gets boring even during 1st playthrough to most people(Just cause you liked this sucky game so much that you're on 6th playthrough and still loving it doesn't mean I'm wrong in that fact by the way)...while for example WoW or EQ2 are both practically INFINITE. You can't truely beat those games, they're everlasting...so personally I think you get more bang for your buck with MMOs then single player RPGs.
#13
Posté 02 décembre 2009 - 10:24
#14
Posté 02 décembre 2009 - 10:24
if they could actually come up with a way to separate normal people away to their own servers i could probably enjoy them.
#15
Posté 02 décembre 2009 - 10:28
#16
Posté 02 décembre 2009 - 10:29
F-C wrote...
main reason i dont like MMO games is the degenerate community you are forced to play with in order to do anything at the end-game. the elitist pricks and basement dwellers and so on you are forced to be friendly to if you want to see that cool new raid... just ruins the whole thing for me.
if they could actually come up with a way to separate normal people away to their own servers i could probably enjoy them.
You might be surprised to find out that many people in those high level raid guilds are people with college degrees, careers, family, friends, etc. They just don't suck at the game, and they don't like having to teach others how to play the game. Just because they have different expectations from your own, doesn't make them basement dwellers or friendless losers.
Modifié par marshalleck, 02 décembre 2009 - 10:33 .
#17
Posté 02 décembre 2009 - 10:30
Pyro_Monkey wrote...
yeah, you can either spend 15$ a month playing wow, or 35$ a month buying a new game to play every 2 months or so, and that's not taking into account all the DLC's that they force you to pay for. The simple fact is that single player games just never have enough content to keep you going for as long as an MMO.
If you place the crack pipe down that blizzard has you sucking on. You will see that they aren't giving you anything new either. It's just one carrot on a stick on top of another one every few months. Than once every 2 years they polish up their turd and make it look shiny again. The game lost it after the first expansion was released.
#18
Posté 02 décembre 2009 - 10:32
#19
Posté 02 décembre 2009 - 10:36
Pyro_Monkey wrote...
yeah, you can either spend 15$ a month playing wow, or 35$ a month buying a new game to play every 2 months or so, and that's not taking into account all the DLC's that they force you to pay for. The simple fact is that single player games just never have enough content to keep you going for as long as an MMO.
yes MMOs have an endless supply of rats and you can always find someone who wants you to kill 10. How exciting.
#20
Posté 02 décembre 2009 - 10:40
#21
Posté 02 décembre 2009 - 10:41
#22
Posté 02 décembre 2009 - 10:44
Pyro_Monkey wrote...
yeah, you can either spend 15$ a month playing wow, or 35$ a month buying a new game to play every 2 months or so, and that's not taking into account all the DLC's that they force you to pay for. The simple fact is that single player games just never have enough content to keep you going for as long as an MMO.
MMOs don't really have THAT much content, if you think about it. Most of the time its just recycling the same thing over and over and over again. It just takes a lot of time to progress through the content, because it always involves grinding for several hours to make headway, whether its going through generic pickup quest, to generic kill quest, to another generic pickup quest over and over again, or just killing mobs left right and centre for XP. And when you finally reach the pinnacle...you're just running the same finite number of dungeons over and over again for a chance to get a piece of loot, but you don't run that many per day because each one involves building a group.
There's not much difference in content, just accessibililty. Imagine if in DA:O you had to find 4 other people, 1 tank, 2 other DPS and a healer, just to get your ass into the Brecilian Forest and start killing stuff, then when you clear it, there's a 17% chance that your piece of loot drops (or your quest completes). Oh, but only one quest reward dropped and you've got to roll against 2 other guys for it. That's how MMOs keep you trapped inside their sphere of 'replayability'. Not because they generate a lot of content for you, but because they make you play it over and over again in order to progress.
How many times would you put up with having to clear through the Brecilian Forest solo before you thought the game was totally retarded? They might spend just as much time building a dungeon in DA:O as Blizzard do a 5-man dungeon for WoW (which can't possibly be true, but for the sake of comparison...), but you only play the dungeon in DA:O once.
The trick is to create situations that force replayability by creating different paths through the content, or hidden things that the play might miss the first time around. I was kind of disappointed in DA:Os explicit quest journal that spelled out exactly what to do, so that I basically experienced the vast majority of the side-quests and content in my first playthrough. If they put in more hidden tricks, or some reasons to revisit these areas through quests that pop up later, that would have been ideal.
Modifié par Bibdy, 02 décembre 2009 - 10:48 .
#23
Posté 02 décembre 2009 - 10:44
Sebiale wrote...
And you're telling us this because...?
Aww don't be nasty.
I agree with the OP on this one. 2 or 3 hours into my first playthrough I remembered how fun gaming was and was already lamenting the fact we couldnt have at least one gritty single-player RPG a year. Dragon Age has definately persuaded me to put MMOing on the back burner.
Planescape and some NWN modules can share honours with DA DLC in my immediate gaming future. I may also replay EOB II & III
#24
Posté 02 décembre 2009 - 10:48
marshalleck wrote...
F-C wrote...
main reason i dont like MMO games is the degenerate community you are forced to play with in order to do anything at the end-game. the elitist pricks and basement dwellers and so on you are forced to be friendly to if you want to see that cool new raid... just ruins the whole thing for me.
if they could actually come up with a way to separate normal people away to their own servers i could probably enjoy them.
You might be surprised to find out that many people in those high level raid guilds are people with college degrees, careers, family, friends, etc. They just don't suck at the game, and they don't like having to teach others how to play the game. Just because they have different expectations from your own, doesn't make them basement dwellers or friendless losers.
thats a pretty standard reply which doesnt justify these peoples behavior at all.
when they are sitting on the game talking trash to everyone else, acting like pricks, and just generally being jerks to anyone who will give them the time of day there isnt much excuse for their behavior.
whats funny is the mmo games i have played im always considered an amazing player, im really good at games. im not one of those people who has no idea what they are doing, i put in the effort and i do very well. i constantly get people praising me and asking to do more things with me and so on.
the difference is im actually nice to the people i meet. i dont talk down to them, i dont treat them like dirt, and i dont have this superiority complex i need to impress other people on a video game with.
no matter how nice i am it never fails that you run into these pricks that arnt even very good at the game, yet treat everyone around them like they are crap. the behavior has spread so much in most the mmo games that its just accepted as normal and they dont even realize what kind of pricks they are being, they think its normal.
i just cant stand that at all. i might talk junk on forums to people, but i separate that from the in-game people i know and play with. i treat those people with respect like they are my equal. it seems most people cant do that and just continue to treat people bad even when they are sitting there playing the game with them.
a simple example is you are doing a raid, something goes wrong and you have an issue:
me - "what happened there, do we need to change something?"
****** - "lololol you guys suck, lrn2play, worst group ever"
Modifié par F-C, 02 décembre 2009 - 10:56 .
#25
Posté 02 décembre 2009 - 11:01
marshalleck wrote...
You might be surprised to find out that many people in those high level raid guilds are people with college degrees, careers, family, friends, etc. They just don't suck at the game, and they don't like having to teach others how to play the game. Just because they have different expectations from your own, doesn't make them basement dwellers or friendless losers.
That's how top-tier guilds operate, yes. If those guilds were full of a bunch of pre-pubescent retards ready to stab each other in the back for the best piece of loot the moment it drops, the guild wouldn't progress very far...
But, to experience content at any level below that is usually pretty disheartening. If I wanted to get back into raiding (I've kind of pseudo-quit because I'm about to go back to school), there's no way in hell I'd do it if I couldn't get back into my current guild. Just doing a simple 5-man heroic pickup group using the looking for group system on my alt is a ****ing nightmare.





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