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Ending is worse than I thought


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#26
Dragoonlordz

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Mitharn wrote...

Dragoonlordz wrote...

It is not broken, a disc snapped in half is broken, corrupted data is broken, glitch or bug that prevents you physically reaching the end of the game due to code error is broken. Your dislike of how they ended it is not "broken", if you can reach the end of the game the product "works" as intended.


So.. how much you gettin' paid?


I get paid more than enough thanks, just by my job with another company. I would love to be paid by Bioware for liking something I chose to have bought from them but unfortunately I am not. Thanks for asking princess.

#27
Mitharn

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Dragoonlordz wrote...

Mitharn wrote...

Dragoonlordz wrote...

It is not broken, a disc snapped in half is broken, corrupted data is broken, glitch or bug that prevents you physically reaching the end of the game due to code error is broken. Your dislike of how they ended it is not "broken", if you can reach the end of the game the product "works" as intended.


So.. how much you gettin' paid?


I get paid more than enough thanks, just by my job with another company. I would love to be paid by Bioware for liking something I chose to have bought from them but unfortunately I am not. Thanks for asking princess.

You're welcome =D
No/ But seriously. The man raises valid poitns as to why the endign is totally broken in that it tramples all over the rest of the details in the setting and everything that was established before it. If you'd watch the video you'd actually see it was quite well put together and the man is fairly smart. I can't find much flaw in anything he brings up. Hell, if he'd edited the video just a bit better he could have done a lot more with it.

Modifié par Mitharn, 01 avril 2012 - 02:44 .


#28
Holding5Aces

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Dragoonlordz wrote...

It is not broken, a disc snapped in half is broken, corrupted data is broken, glitch or bug that prevents you physically reaching the end of the game due to code error is broken. Your dislike of how they ended it is not "broken", if you can reach the end of the game the product "works" as intended.


Okay, if we're splitting hairs:

The game itself is obviously not broken, unfortunately.  It would have been simpler on most of us if the ending simply failed to load.

The story is broken.   When so many people feel that the game choices that they made throughout the series ultimately didn't matter, that is definitely called a broken storyline.

#29
ediskrad327

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AtlasMickey wrote...

The ending isn't broken. It couldn't have ended any other way.

of course it could, 15 other ways

#30
HenchxNarf

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Holding5Aces wrote...

Dragoonlordz wrote...

It is not broken, a disc snapped in half is broken, corrupted data is broken, glitch or bug that prevents you physically reaching the end of the game due to code error is broken. Your dislike of how they ended it is not "broken", if you can reach the end of the game the product "works" as intended.


Okay, if we're splitting hairs:

The game itself is obviously not broken, unfortunately.  It would have been simpler on most of us if the ending simply failed to load.

The story is broken.   When so many people feel that the game choices that they made throughout the series ultimately didn't matter, that is definitely called a broken storyline.


The story isn't broken. The choices I made did matter, I don't know about anyone else. But everything is pretty cut and dry if you pay enough attention to it.

#31
Doctoglethorpe

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For the record I watched that video when it had a view count of under 300.

Hipster hippin.

Glad to see its spread so far though, it sums up everything we're all thinking so clearly.

#32
Hexley UK

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HenchxNarf wrote...

Dragoonlordz wrote...

It is not broken, a disc snapped in half is broken, corrupted data is broken, glitch or bug that prevents you physically reaching the end of the game due to code error is broken. Your dislike of how they ended it is not "broken", if you can reach the end of the game the product "works" as intended.


Pretty much this. Just because you don't like it and/or don't understand the endings, doesn't mean their broken. They're just fine, maybe some of you should play through again and actually listen to what the dialogue is.

Just a thought. Cause, you know.. sometimes you learn stuff the more you play it. Because when you first start playing it, you're too excited because it's new. You miss stuff.


Ahahahahahahaha hahahahahahhaha hahhhahaahahaaahhahaaaa how bout no.

I'd rather drink battery acid than play this mess again in it's current state.

#33
Dragoonlordz

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MaximusRex wrote...

Dragoonlordz wrote...

It is not broken, a disc snapped in half is broken, corrupted data is broken, glitch or bug that prevents you physically reaching the end of the game due to code error is broken. Your dislike of how they ended it is not "broken", if you can reach the end of the game the product "works" as intended.


The story it tells is what is broken about it.  From the point you go up on that floating white platform the story is no longer Mass Effect, everything past that point violates directly every tenant of the Mass Effect story.

In the Mass Effect story Shepard doesn't just accept what he is told, he challenges everyone and makes his own choices.  In the ending Shepard is compliant and accepts everything he is told.

In the Mass Effect story, decisions you make matter, and have lasting impact.  In the ending, nothing you did before that points matter, and the choices you make after that point are destroy galactic civilization as we know it with one of 3 colors.

In the Mass Effect story we form bonds with our squadmates and become invested in their lives, in their stories, and they become invested in us, willing to put their lives on the line every day for us, and us for them.  In the ending they abandon us and high tail it for who knows where with no thought for us at all, nor do we get a chance to learn about their lives after that moment.

It gets even more broken when you start picking at all the last second retcons and plot holes.


In all ME titles the responses yet get allowed to pick is chosen by them, the decisions you are allowed is chosen by them. What impact they have is chosen by them and the bonds you create only exist because they allow it as they could quite easily have killed off the ones you like if they chose to do so. All part of the framework of the story they wished to tell. Bioware are one of the few developers that allow the use of such method and framework and one of if not the only ones to span it across three titles.

Modifié par Dragoonlordz, 01 avril 2012 - 02:50 .


#34
HenchxNarf

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Hexley UK wrote...


Ahahahahahahaha hahahahahahhaha hahhhahaahahaaahhahaaaa how bout no.

I'd rather drink battery acid than play this mess again in it's current state.


Well then don't blame me if things don't make sense.

Modifié par HenchxNarf, 01 avril 2012 - 02:48 .


#35
Dragoonlordz

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Hexley UK wrote...

HenchxNarf wrote...

Dragoonlordz wrote...

It is not broken, a disc snapped in half is broken, corrupted data is broken, glitch or bug that prevents you physically reaching the end of the game due to code error is broken. Your dislike of how they ended it is not "broken", if you can reach the end of the game the product "works" as intended.


Pretty much this. Just because you don't like it and/or don't understand the endings, doesn't mean their broken. They're just fine, maybe some of you should play through again and actually listen to what the dialogue is.

Just a thought. Cause, you know.. sometimes you learn stuff the more you play it. Because when you first start playing it, you're too excited because it's new. You miss stuff.


Ahahahahahahaha hahahahahahhaha hahhhahaahahaaahhahaaaa how bout no.

I'd rather drink battery acid than play this mess again in it's current state.


Your choice, noone is stopping you.

#36
Hexley UK

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Dragoonlordz wrote...

MaximusRex wrote...

Dragoonlordz wrote...

It is not broken, a disc snapped in half is broken, corrupted data is broken, glitch or bug that prevents you physically reaching the end of the game due to code error is broken. Your dislike of how they ended it is not "broken", if you can reach the end of the game the product "works" as intended.


The story it tells is what is broken about it.  From the point you go up on that floating white platform the story is no longer Mass Effect, everything past that point violates directly every tenant of the Mass Effect story.

In the Mass Effect story Shepard doesn't just accept what he is told, he challenges everyone and makes his own choices.  In the ending Shepard is compliant and accepts everything he is told.

In the Mass Effect story, decisions you make matter, and have lasting impact.  In the ending, nothing you did before that points matter, and the choices you make after that point are destroy galactic civilization as we know it with one of 3 colors.

In the Mass Effect story we form bonds with our squadmates and become invested in their lives, in their stories, and they become invested in us, willing to put their lives on the line every day for us, and us for them.  In the ending they abandon us and high tail it for who knows where with no thought for us at all, nor do we get a chance to learn about their lives after that moment.

It gets even more broken when you start picking at all the last second retcons and plot holes.


In all ME titles the responses yet get allowed to pick is chosen by them, the decisions you are allowed is chosen by them. What impact they have is chosen by them and the bonds you create only exist because they allow it as they could quite easily have killed off the ones you like if they chose to do so. All part of the framework of the story they wished to tell.


Which apprently is now about deus ex machina's, nonsense and space magic, unlike everything else in every game.

#37
Dreogan

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HenchxNarf wrote...

Hexley UK wrote...


Ahahahahahahaha hahahahahahhaha hahhhahaahahaaahhahaaaa how bout no.

I'd rather drink battery acid than play this mess again in it's current state.


Well then don't blame me if things don't make sense.


Indeed, blame the storyteller: Bioware.

#38
Hexley UK

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HenchxNarf wrote...

Hexley UK wrote...


Ahahahahahahaha hahahahahahhaha hahhhahaahahaaahhahaaaa how bout no.

I'd rather drink battery acid than play this mess again in it's current state.


Well then don't blame me if things don't make sense.


They don't make sense because it's poorly written rubbish.

#39
ElementL09

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Most informative video I've seen on youtube.

#40
Mitharn

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Hexley UK wrote...

HenchxNarf wrote...

Hexley UK wrote...


Ahahahahahahaha hahahahahahhaha hahhhahaahahaaahhahaaaa how bout no.

I'd rather drink battery acid than play this mess again in it's current state.


Well then don't blame me if things don't make sense.


They don't make sense because it's poorly written rubbish.

Not much help arguing there. Bioware defense squad.

#41
Dragoonlordz

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Hexley UK wrote...

Dragoonlordz wrote...

MaximusRex wrote...

Dragoonlordz wrote...

It is not broken, a disc snapped in half is broken, corrupted data is broken, glitch or bug that prevents you physically reaching the end of the game due to code error is broken. Your dislike of how they ended it is not "broken", if you can reach the end of the game the product "works" as intended.


The story it tells is what is broken about it.  From the point you go up on that floating white platform the story is no longer Mass Effect, everything past that point violates directly every tenant of the Mass Effect story.

In the Mass Effect story Shepard doesn't just accept what he is told, he challenges everyone and makes his own choices.  In the ending Shepard is compliant and accepts everything he is told.

In the Mass Effect story, decisions you make matter, and have lasting impact.  In the ending, nothing you did before that points matter, and the choices you make after that point are destroy galactic civilization as we know it with one of 3 colors.

In the Mass Effect story we form bonds with our squadmates and become invested in their lives, in their stories, and they become invested in us, willing to put their lives on the line every day for us, and us for them.  In the ending they abandon us and high tail it for who knows where with no thought for us at all, nor do we get a chance to learn about their lives after that moment.

It gets even more broken when you start picking at all the last second retcons and plot holes.


In all ME titles the responses yet get allowed to pick is chosen by them, the decisions you are allowed is chosen by them. What impact they have is chosen by them and the bonds you create only exist because they allow it as they could quite easily have killed off the ones you like if they chose to do so. All part of the framework of the story they wished to tell. Bioware are one of the few developers that allow the use of such method and framework and one of if not the only ones to span it across three titles.


Which apprently is now about deus ex machina's, nonsense and space magic, unlike everything else in every game.


If thats how they wish to tell their story then thats how they wish to do it, simple as that.

Modifié par Dragoonlordz, 01 avril 2012 - 02:53 .


#42
Hexley UK

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Dragoonlordz wrote...

Hexley UK wrote...

HenchxNarf wrote...

Dragoonlordz wrote...

It is not broken, a disc snapped in half is broken, corrupted data is broken, glitch or bug that prevents you physically reaching the end of the game due to code error is broken. Your dislike of how they ended it is not "broken", if you can reach the end of the game the product "works" as intended.


Pretty much this. Just because you don't like it and/or don't understand the endings, doesn't mean their broken. They're just fine, maybe some of you should play through again and actually listen to what the dialogue is.

Just a thought. Cause, you know.. sometimes you learn stuff the more you play it. Because when you first start playing it, you're too excited because it's new. You miss stuff.


Ahahahahahahaha hahahahahahhaha hahhhahaahahaaahhahaaaa how bout no.

I'd rather drink battery acid than play this mess again in it's current state.


Your choice, noone is stopping you.


I'll do neither because they are both painful things to do.....

#43
Hexley UK

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Dragoonlordz wrote...

Hexley UK wrote...

Dragoonlordz wrote...

MaximusRex wrote...

Dragoonlordz wrote...

It is not broken, a disc snapped in half is broken, corrupted data is broken, glitch or bug that prevents you physically reaching the end of the game due to code error is broken. Your dislike of how they ended it is not "broken", if you can reach the end of the game the product "works" as intended.


The story it tells is what is broken about it.  From the point you go up on that floating white platform the story is no longer Mass Effect, everything past that point violates directly every tenant of the Mass Effect story.

In the Mass Effect story Shepard doesn't just accept what he is told, he challenges everyone and makes his own choices.  In the ending Shepard is compliant and accepts everything he is told.

In the Mass Effect story, decisions you make matter, and have lasting impact.  In the ending, nothing you did before that points matter, and the choices you make after that point are destroy galactic civilization as we know it with one of 3 colors.

In the Mass Effect story we form bonds with our squadmates and become invested in their lives, in their stories, and they become invested in us, willing to put their lives on the line every day for us, and us for them.  In the ending they abandon us and high tail it for who knows where with no thought for us at all, nor do we get a chance to learn about their lives after that moment.

It gets even more broken when you start picking at all the last second retcons and plot holes.


In all ME titles the responses yet get allowed to pick is chosen by them, the decisions you are allowed is chosen by them. What impact they have is chosen by them and the bonds you create only exist because they allow it as they could quite easily have killed off the ones you like if they chose to do so. All part of the framework of the story they wished to tell.


Which apprently is now about deus ex machina's, nonsense and space magic, unlike everything else in every game.


If thats how they wish to tell their story then thats how they wish to do it, simple as that.


So i'll complain as I have been and then it's up to them if they ever want my money again...simple.

#44
Mitharn

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And as a customer i have a right to state my disatisfaction with a product. Sorry, that's how it works. I am disatisfied with it. I complain.

Modifié par Mitharn, 01 avril 2012 - 02:52 .


#45
nikki191

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hmm that does sound more accurate to me.. broken.. i hope for fans that when it comes to dragon age 3 they dont pull a mass effect

#46
afarkas1

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It has plot holes you could drive the Normandy through. Even by science fiction standards, suspension of disbelief is difficult to maintain. That makes it broken.

#47
Holding5Aces

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The Tuchanka and Rannoch missions were amazing. The ending is complete garbage in comparison to them.

#48
SilencedScream

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This is actually a damn good video.

#49
Noatz

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Oh look its Dragoonlordz the pro ending troll.

Its fine to ignore him everyone, if someone can be satisfied with objectively derided literary tropes defining their storytelling then power to them I guess.

#50
Holding5Aces

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HenchxNarf wrote...

Holding5Aces wrote...

Dragoonlordz wrote...

It is not broken, a disc snapped in half is broken, corrupted data is broken, glitch or bug that prevents you physically reaching the end of the game due to code error is broken. Your dislike of how they ended it is not "broken", if you can reach the end of the game the product "works" as intended.


Okay, if we're splitting hairs:

The game itself is obviously not broken, unfortunately.  It would have been simpler on most of us if the ending simply failed to load.

The story is broken.   When so many people feel that the game choices that they made throughout the series ultimately didn't matter, that is definitely called a broken storyline.


The story isn't broken. The choices I made did matter, I don't know about anyone else. But everything is pretty cut and dry if you pay enough attention to it.


Yep, cut and dry.

Red, Blue, or Green.

It's garbage.  And broken.