Ending is worse than I thought
#101
Posté 01 avril 2012 - 03:34
#102
Posté 01 avril 2012 - 03:36
Dragoonlordz wrote...
Nope, have never said that and your projecting your insecurities on to me. The game is not broken, as a product.
I do find it interesting how many people are popping veins and throwing hissy fits at my single initial comment stating just that the game works as intended and is not actually broken.
Ah, look, just as I predicted (in my previous post before I checked farther in the thread) the troll didn't watch the video and merrily went about trolling.
Oh, well, anyways... the video was awesome. I really hope that someone at Bioware watches this video. And, if they don't, I hope that other video game developers watch the video so they don't make the same kind of tragic mistake in narrative.
Before this video I tended to discuss many different aspects of the ending, but as the author of this video makes so clear, it is the fundamental breakdown in the narrative that is why it is so profoundly broken.
#103
Posté 01 avril 2012 - 03:36
Dragoonlordz wrote...
Nope, have never said that and your projecting your insecurities on to me. The game is not broken, as a product.
I
do find it interesting how many people are popping veins and throwing
hissy fits at my single initial comment stating just that the game works
as intended and is not actually broken.
You sir are completely wrong, it can be said louder but not clrearer, I won't even start to explain in how many levels you're utterly mistaken, that video does it better than I would as a no-native english speaker, and also he has 40 mins to do it, I don't care neither want to spend the time it would take to explain it to you. Yet you're entitled to your opinion fo course, wrong as it might be.
Modifié par jvara, 01 avril 2012 - 03:41 .
#104
Guest_Opsrbest_*
Posté 01 avril 2012 - 03:37
Guest_Opsrbest_*
Mitharn wrote...
Ah... one of those peoples.Opsrbest wrote...
O. Liara's shooting gallery.Mitharn wrote...
Lair of the Shadow Broker.Opsrbest wrote...
Wut is this LOTSB yo uspeak of?Mitharn wrote...
Opsrbest wrote...
I wonder how long it will take people to realize that ME3 plays like an expansion of ME2???
I dunno, I realized this myself. Was still a decent game. I am disatisfied with a lot more than the endings but I still enjoyed ME2 for what it was. Hell, LOTSB made me love ME2
Well, that's cool and all. ME2 was fun for what it was and yes. i can agree that ME3 was pretty much the same thing. Corridor shooter with RPG elements. But that doesn't mean that it can't have fun bits and good parts of story and all.
Oh, lol, no I'm not one of those people. I don't mind the corridor nature that ME2 and 3 are. I actually prefer it over ME1's overly expansive time sinks. But that is to say I wouldn't mind seeing the corridors open up. With the gameplay that ME3 has and how they have honed the differences between the melee and ranged biotics I think having a more open world like the MP has would be very benificial to the single player element.
I call it Liara's shooting gallery because I absolutly hate and despise the paradigm shift of the story the happens in ME2 and the almost too much character story. But mostly the introduction of TIM, Cerberus expanded and the wholesale sell out of the story.
#105
Posté 01 avril 2012 - 03:37
Hexley UK wrote...
But as a narrative it really is broken.
All it did was leave a few elements unexplained, things some people personally would like more exposition on.
But as a game, a product my comment is correct.
Modifié par Dragoonlordz, 01 avril 2012 - 03:38 .
#106
Posté 01 avril 2012 - 03:39
Simply ignore him.
Excellent video. Lots of humor.
Modifié par Iconoclaste, 01 avril 2012 - 03:39 .
#107
Posté 01 avril 2012 - 03:39
Dragoonlordz wrote...
2papercuts wrote...
AlrightDridengx wrote...
2papercuts wrote...
hahaha alright THAT's pretty funnyHenchxNarf wrote...
Dragoonlordz wrote...
It is not broken, a disc snapped in half is broken, corrupted data is broken, glitch or bug that prevents you physically reaching the end of the game due to code error is broken. Your dislike of how they ended it is not "broken", if you can reach the end of the game the product "works" as intended.
Pretty much this. Just because you don't like it and/or don't understand the endings, doesn't mean their broken. They're just fine, maybe some of you should play through again and actually listen to what the dialogue is.
okay, I acknowledged you think it's funny, but do you understand it?
Its funny to me because he is apparently implying that the ME3 ending went over everyones head and people just aren't able to fully appreciate the ending.
Nope, have never said that and your projecting your insecurities on to me. The game is not broken, as a product.
I do find it interesting how many people are popping veins and throwing hissy fits at my single initial comment stating just that the game works as intended and is not actually broken.
hahahahaha wow
ok noticed how i bolded HenchxNarf comment, yeah thats who and what i was talking about. I wasn't laughing about your original comment.
Now about YOUR projected insecurities....
Modifié par 2papercuts, 01 avril 2012 - 03:39 .
#108
Posté 01 avril 2012 - 03:39
jvara wrote...
Those 40 minutes can just be resumed with two basic concepts of multimedia narrative: Readers Agreement and Suspension of disbelief, this endings just break them both, in just 10 minutes, I'm pretty sure it must be some kind of record.
I like you.
#109
Posté 01 avril 2012 - 03:39
Iconoclaste wrote...
Don't - feed - the - troll!
Simply ignore him.
Excellent video. Lots of humor.
#110
Posté 01 avril 2012 - 03:40
Dragoonlordz wrote...
2papercuts wrote...
AlrightDridengx wrote...
2papercuts wrote...
hahaha alright THAT's pretty funnyHenchxNarf wrote...
Dragoonlordz wrote...
It is not broken, a disc snapped in half is broken, corrupted data is broken, glitch or bug that prevents you physically reaching the end of the game due to code error is broken. Your dislike of how they ended it is not "broken", if you can reach the end of the game the product "works" as intended.
Pretty much this. Just because you don't like it and/or don't understand the endings, doesn't mean their broken. They're just fine, maybe some of you should play through again and actually listen to what the dialogue is.
okay, I acknowledged you think it's funny, but do you understand it?
Its funny to me because he is apparently implying that the ME3 ending went over everyones head and people just aren't able to fully appreciate the ending.
Nope, have never said that and your projecting your insecurities on to me. The game is not broken, as a product.
I do find it interesting how many people are popping veins and throwing hissy fits at my single initial comment stating just that the game works as intended and is not actually broken.
I believe the highlight is on HenchxNarf's post on that quote and not yours?
#111
Posté 01 avril 2012 - 03:40
Get rid of the hologram kid!
#112
Posté 01 avril 2012 - 03:41
Alright, yeah. Now I understand where you are coming from.Opsrbest wrote...
Mitharn wrote...
Ah... one of those peoples.Opsrbest wrote...
O. Liara's shooting gallery.Mitharn wrote...
Lair of the Shadow Broker.Opsrbest wrote...
Wut is this LOTSB yo uspeak of?Mitharn wrote...
Opsrbest wrote...
I wonder how long it will take people to realize that ME3 plays like an expansion of ME2???
I dunno, I realized this myself. Was still a decent game. I am disatisfied with a lot more than the endings but I still enjoyed ME2 for what it was. Hell, LOTSB made me love ME2
Well, that's cool and all. ME2 was fun for what it was and yes. i can agree that ME3 was pretty much the same thing. Corridor shooter with RPG elements. But that doesn't mean that it can't have fun bits and good parts of story and all.
Oh, lol, no I'm not one of those people. I don't mind the corridor nature that ME2 and 3 are. I actually prefer it over ME1's overly expansive time sinks. But that is to say I wouldn't mind seeing the corridors open up. With the gameplay that ME3 has and how they have honed the differences between the melee and ranged biotics I think having a more open world like the MP has would be very benificial to the single player element.
I call it Liara's shooting gallery because I absolutly hate and despise the paradigm shift of the story the happens in ME2 and the almost too much character story. But mostly the introduction of TIM, Cerberus expanded and the wholesale sell out of the story.
That I can get behind. ME2 was pretty much like... imagine ME1-3 as a straight line narrative wise, except ME2 is a giant loop. That's how useless it was to the story. It accomplished nothing really. I could think of so much more that would have made a lot more sense.
#113
Guest_Opsrbest_*
Posté 01 avril 2012 - 03:41
Guest_Opsrbest_*
Thats not going to fix the issue with the story.DnVill wrote...
OP this video says it all... good find.
Get rid of the hologram kid!
Why people keep saying that removing the catalyst as the controlling force of the reapers is going to make a difference. It boggles my mind.
#114
Posté 01 avril 2012 - 03:42
Iconoclaste wrote...
Don't - feed - the - troll!
Simply ignore him.
Excellent video. Lots of humor.
In the last two discussions where you jumped on me like some stalker following me around these forums where I literally owned you, I am surprised you continue to follow me around.
#115
Posté 01 avril 2012 - 03:43
Opsrbest wrote...
Thats not going to fix the issue with the story.DnVill wrote...
OP this video says it all... good find.
Get rid of the hologram kid!
Why people keep saying that removing the catalyst as the controlling force of the reapers is going to make a difference. It boggles my mind.
I agree, just like when people say the indoc theory is a better ending when in reality it is not even an ending. Just a way to leave open for alternative endings to be created.
#116
Posté 01 avril 2012 - 03:44
Just a suggestion made in the video, provided we are not shown the Normandy fleeig with random characters in the end, and other unexplanable things.Opsrbest wrote...
Thats not going to fix the issue with the story.DnVill wrote...
OP this video says it all... good find.
Get rid of the hologram kid!
Why people keep saying that removing the catalyst as the controlling force of the reapers is going to make a difference. It boggles my mind.
#117
Posté 01 avril 2012 - 03:45
Dragoonlordz wrote...
Opsrbest wrote...
Thats not going to fix the issue with the story.DnVill wrote...
OP this video says it all... good find.
Get rid of the hologram kid!
Why people keep saying that removing the catalyst as the controlling force of the reapers is going to make a difference. It boggles my mind.
I agree, just like when people say the indoc theory is a better ending when in reality it is not even an ending. Just a way to leave open for alternative endings to be created.
The theory is the result of a very strong feeling of denial as they look into anything and imagine them as clues to support what they believe.
#118
Guest_Opsrbest_*
Posté 01 avril 2012 - 03:46
Guest_Opsrbest_*
Agreed. It made for a great story contrivance to engage Shepard.Mitharn wrote...
Alright, yeah. Now I understand where you are coming from.Opsrbest wrote...
Mitharn wrote...
Ah... one of those peoples.Opsrbest wrote...
O. Liara's shooting gallery.Mitharn wrote...
Lair of the Shadow Broker.Opsrbest wrote...
Wut is this LOTSB yo uspeak of?Mitharn wrote...
Opsrbest wrote...
I wonder how long it will take people to realize that ME3 plays like an expansion of ME2???
I dunno, I realized this myself. Was still a decent game. I am disatisfied with a lot more than the endings but I still enjoyed ME2 for what it was. Hell, LOTSB made me love ME2
Well, that's cool and all. ME2 was fun for what it was and yes. i can agree that ME3 was pretty much the same thing. Corridor shooter with RPG elements. But that doesn't mean that it can't have fun bits and good parts of story and all.
Oh, lol, no I'm not one of those people. I don't mind the corridor nature that ME2 and 3 are. I actually prefer it over ME1's overly expansive time sinks. But that is to say I wouldn't mind seeing the corridors open up. With the gameplay that ME3 has and how they have honed the differences between the melee and ranged biotics I think having a more open world like the MP has would be very benificial to the single player element.
I call it Liara's shooting gallery because I absolutly hate and despise the paradigm shift of the story the happens in ME2 and the almost too much character story. But mostly the introduction of TIM, Cerberus expanded and the wholesale sell out of the story.
That I can get behind. ME2 was pretty much like... imagine ME1-3 as a straight line narrative wise, except ME2 is a giant loop. That's how useless it was to the story. It accomplished nothing really. I could think of so much more that would have made a lot more sense.
#119
Posté 01 avril 2012 - 03:46
#120
Posté 01 avril 2012 - 03:46
Opsrbest wrote...
Thats not going to fix the issue with the story.DnVill wrote...
OP this video says it all... good find.
Get rid of the hologram kid!
Why people keep saying that removing the catalyst as the controlling force of the reapers is going to make a difference. It boggles my mind.
If not that, then what would fix the story?
#121
Posté 01 avril 2012 - 03:46
Dragoonlordz wrote...
Iconoclaste wrote...
Don't - feed - the - troll!
Simply ignore him.
Excellent video. Lots of humor.
In the last two discussions where you jumped on me like some stalker following me around these forums where I literally owned you, I am surprised you continue to follow me around.
Literally owned him? So......he is your property? Is that not illegal?
#122
Posté 01 avril 2012 - 03:47
AtlasMickey wrote...
It couldn't have ended any other way.
Speak for yourself.
#123
Posté 01 avril 2012 - 03:47
Mitharn wrote...
Literally owned him? So......he is your property? Is that not illegal?
Don't - feed - the - troll!
Simply ignore him.
Modifié par Iconoclaste, 01 avril 2012 - 03:47 .
#124
Posté 01 avril 2012 - 03:48
ahandsomeshark wrote...
It's sad because the most simple fix is also probably the least likely to happen (getting rid of the hologram).
How would that solve your issue. The crucible was designed physically with only three 'booths' or choices. Removing explanation of those choices resolves nothing. The choices were not the AI you spoke to but the many cycles and generations of previous races that designed the purpose and choices the crucible offers.
#125
Posté 01 avril 2012 - 03:49
Dragoonlordz wrote...
Hexley UK wrote...
But as a narrative it really is broken.
All it did was leave a few elements unexplained, things some people personally would like more exposition on.
But as a game, a product my comment is correct.
"All it did was leave a few elements unexplained"
No it totally ignored the rules of good story telling.
- Introducing a new antagonist in the last 5 minutes
- Introducing a Deus ex machina
- Total tonal shift
- Ignoring it's own universal rules
I could go on but you get the point.
"But as a game, a product my comment is correct."
It's a story based product with a broken narrative, broken story = broken product.





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