Is EA the reason for not having a patch?
#1
Posté 02 décembre 2009 - 10:13
#2
Posté 02 décembre 2009 - 10:15
#3
Posté 03 décembre 2009 - 12:00
#4
Posté 03 décembre 2009 - 12:07
dan107 wrote...
There's already 1 patch out, a 2nd in testing, and a 3rd in development. What more do you need?
There is not a patch out for the 360 yet.
Although I don't think ea have abandoned the game yet.
RPG's are a cash cow when it comes to DLC.
They will want to keep supporting the game just to make money on downloadable content.
#5
Posté 04 décembre 2009 - 12:09
It also worries me that EA is gonna kill another great company like it did with Mythic and WAR, i loved mass effect and i doubt im gonna get ME2 cause of the problems with this game.
Even worse ive been excited about the Knights of the Old Republic MMO that Bioware is making(if im wrong im im stupid)and if this has any showing of whats to come it will be another game EA will mess up
#6
Posté 04 décembre 2009 - 12:16
Microsoft forces devs to jump through an absurd amount of hoops to put a patch on XBL, and even then, if it exceeds a specific size, more often then not, you will have to pay for it, because Microsoft doesn't give away bandwidth for free, this is why in many 360 games, you are given "patch bundles" or "map packs" rather then just given the maps/patches for free as PC owners do.
Source - Valve Software, on why they haven't released anything for TF2, and won't for L4D/L4D2 on the Xbox, because they want everyone to be on the same page in patches/DLC, and that is impossible on the Xbox, since their patches are generally so large it would cost users quite some money to purchase them.
#7
Posté 04 décembre 2009 - 12:40
#8
Posté 04 décembre 2009 - 01:31
#9
Posté 04 décembre 2009 - 01:47
#10
Posté 04 décembre 2009 - 03:56
Psyhcotic Soul wrote...
and i guess since Microsoft only owns the operating system on you PC they dont have the same problem?
There is a difference between getting something off the internet and getting something thru XBL.
You don't even have to be on a windows computer to download something off the internet. You can dl it from a linux box or whatever and then transport it to a Windows PC running the game.
You have no choice but to get a patch for a game that runs on Xbox 360 through XBL. That means it has to run through the XBL servers.
#11
Posté 04 décembre 2009 - 05:22
I don't understand why it can't be done this way for patches.
#12
Guest_Lohe_*
Posté 04 décembre 2009 - 05:49
Guest_Lohe_*
Anyway, as Repton wrote, Im not optimistic too according any patch for the xbox360 version.
Well, we will see. Some fine-tuning would be really nice for "our" version of the game.
Modifié par Lohe, 04 décembre 2009 - 05:49 .
#13
Posté 04 décembre 2009 - 07:38
#14
Posté 04 décembre 2009 - 10:44
Lohe wrote...
A point Im wondered about too, Ferelden Templar. Why using the xbl service for patches? Developers can easily provide patches through their own websites. Sure, there will be traffic too, but hey...its their own fault not programming the game correctly right from the beginning
Anyway, as Repton wrote, Im not optimistic too according any patch for the xbox360 version.
Well, we will see. Some fine-tuning would be really nice for "our" version of the game.
MS wont allow this.
All patches have to go through testing at MS. They do this to make sure everyone with xbox live gets the exact same version and they don't want untested patches causing the games to crash.
Although I agree that they should put patches on xbox.com so that people without xbox live can get them.
I wouldn't rule out getting a patch yet though. As there is more than one bug in the game it could take them a while to fix everything.
Modifié par Malacath360, 04 décembre 2009 - 10:47 .
#15
Posté 04 décembre 2009 - 11:01
#16
Posté 04 décembre 2009 - 11:09
Malacath360 wrote...
I wouldn't rule out getting a patch yet though. As there is more than one bug in the game it could take them a while to fix everything.
True, but the fact still remains that PC users know that they are going to be getting a patch, while we don't. Which I guess, speaks volumes about Bioware/EA's lack of commitment to the consoles.
#17
Posté 04 décembre 2009 - 11:26
Taiko Roshi wrote...
Guys this is a port to console, EA does not give a **** about us. Move on and learn your lesson. EA sucks, ports suck. Divinity II is awesome, not sure if I'll even bother coming back to DA:O. I've already canceled my ME2 pre-order. BW is dead, and EA does not give a **** about this port. They will release the next DLC before they patch this game. Its EA after all...
I didn't realise Divinity 2 was out. That does look good.
Do you need to have played the original Divine Divinity to know whats going on in the game?
Modifié par Malacath360, 04 décembre 2009 - 11:29 .
#18
Posté 04 décembre 2009 - 11:37
Repton15 wrote...
Malacath360 wrote...
I wouldn't rule out getting a patch yet though. As there is more than one bug in the game it could take them a while to fix everything.
True, but the fact still remains that PC users know that they are going to be getting a patch, while we don't. Which I guess, speaks volumes about Bioware/EA's lack of commitment to the consoles.
It does seem like PC users get better support for all games by EA
I can't see why though because surely they make more money from console gamers. PC games get hardly any shelf space in shops nowadays which shows they don't sell well.
#19
Posté 04 décembre 2009 - 12:36
Malacath360 wrote...
It does seem like PC users get better support for all games by EA
I can't see why though because surely they make more money from console gamers. PC games get hardly any shelf space in shops nowadays which shows they don't sell well.
I'm struggling with it as well! It almost seems as if the general lack of support for console games is a deliberate move on the part of developers and publishers to drive people away from the consoles, and onto the PC. Which makes no sense at all given the problem of piracy on that platform.
But then again, I'm still feeling the pain of being stung by EA with BFMEII, and C&C Tib Wars. Both of which received no after-sale support at all, so maybe I'm a tad biased! My only hope is that Bioware doesn't get tarred with the same brush by being part of EA. They've produced some terrific games over the years, and it would be a sad day for all if it ever did happen.
#20
Posté 04 décembre 2009 - 12:55
I wouldnt blame EA for not patching right here if it was just for a picture, as Microsoft holds certificates on every release and they are restrictive and expensive. Not so on the PC, which doesnt make EA refusing support. But now i stop supporting EA again
#21
Posté 04 décembre 2009 - 01:35
Eshme wrote...
Accept it, a game of that caliber is not playable on a console, and its not because of bugs. I dont even wanna try what i have seen on videos.
I wouldnt blame EA for not patching right here if it was just for a picture, as Microsoft holds certificates on every release and they are restrictive and expensive. Not so on the PC, which doesnt make EA refusing support. But now i stop supporting EA again
Actually games of this calibre are perfectly playable on a console. I don't even know why you would think they wouldn't be.
Is it because you think all games have to be controlled by a mouse?
#22
Posté 04 décembre 2009 - 01:44
Eshme wrote...
Accept it, a game of that caliber is not playable on a console, and its not because of bugs. I dont even wanna try what i have seen on videos.
I wouldnt blame EA for not patching right here if it was just for a picture, as Microsoft holds certificates on every release and they are restrictive and expensive. Not so on the PC, which doesnt make EA refusing support. But now i stop supporting EA again
But isn't the whole point that if it can't be run on consoles, it should never have been released on the consoles in the first place. After all, EA does owe a duty of care to its customers, and especially so if if they have any hopes of keeping them for future use. I think poor workmanship is one thing, but taking people's money and running after the event is something completely different.
It's really very simple......EA should either support their console output, or not bother releasing it at all.
#23
Posté 04 décembre 2009 - 02:29
Game was released and they hit a bug in achievements they didn't see in development - 5 days and a patch
Siren skills were not doing correct damage and other minor issues - 1 Month and it was patched
Then they released a DLC that also included a few fixes
The point is they patched the game and kept people informed about it.
Some fixes could have been in Warden's if they wouldn't have rushed the DLC. HOPEFULLY RTO DLC will have some major fixes in it.
#24
Posté 04 décembre 2009 - 02:29
Modifié par Tuxas, 04 décembre 2009 - 09:53 .
#25
Posté 04 décembre 2009 - 02:32
Malacath360 wrote...
Eshme wrote...
Accept it, a game of that caliber is not playable on a console, and its not because of bugs. I dont even wanna try what i have seen on videos.
I wouldnt blame EA for not patching right here if it was just for a picture, as Microsoft holds certificates on every release and they are restrictive and expensive. Not so on the PC, which doesnt make EA refusing support. But now i stop supporting EA again
Actually games of this calibre are perfectly playable on a console. I don't even know why you would think they wouldn't be.
Is it because you think all games have to be controlled by a mouse?
This game on console actually plays alot like KOTOR, it works just fine. I personally used to play alot of computer games, but nowadays I just find mouse and keyboard just too uncomfortable for my wrists.





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