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Is EA the reason for not having a patch?


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#26
EmeraldViper

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Malacath360 wrote...

Repton15 wrote...

Malacath360 wrote...

I wouldn't rule out getting a patch yet though. As there is more than one bug in the game it could take them a while to fix everything.


True, but the fact still remains that PC users know that they are going to be getting a patch, while we don't. Which I guess, speaks volumes about Bioware/EA's lack of commitment to the consoles.


It does seem like PC users get better support for all games by EA

I can't see why though because surely they make more money from console gamers. PC games get hardly any shelf space in shops nowadays which shows they don't sell well.


Your Joking Right???
EA Sucks worse at PC then Consoles.  And its not EA its Bioware that is responsible for patch, EA is just Distributer/help Publish.
Examples of EA dropping ball not giving a crap about PC either or een less:
No Tiger woods since 08
No Madden since 08 to I believe
NBA Live (hole series bugged)
Sims 3 had Connection bug(lasted long time, DL content bug etc.)
No NCAA stuff on PC
Mass Effect had Shadow issues(I know thats Bioware to, but after EA became Parent)
Warhammer Online (Need I say more)
Lord of the Ring games (rushed for $$$)

But let me also say EA has done Good too(Good with the Bad I try to be Fare)
Left 4 Dead 1 & 2
Dead Space
FIFA Series
Red Alert & Command & Conquer Series (Although its rehased over and over)

oh one last thing EA HAS THE WORSE CUSTOMER SUPPORT OF ANY COMPANY IN THE WORLD!!!

#27
Vizkos

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@ EmeraldViper: EA has little to do with L4D. EA and Valve (developer of L4D series) have a very minimal relationship. All EA does is distribute the game via retail. Most PC users bought the game off of steam. So I wouldn't really classify that one as a kudos to EA.



I must say though, that given the recent Activision transgressions, and the ass hattery of thier CEO, EA is might make a huge comeback in their reputation.



However, this isn't an EA thing, its a Bioware thing. I'm sure they are working to fix everything that people are complaining about. Its very unwise to release a ton of patches, each fixing one problem, because that can lead to a lot more issues. Its better to release one big patch.

#28
Skydiver8888

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ah...everyone thinks they know the answers...and have NO clue how the game industry actually *works*.



the certification process for new games and patches on consoles is not a matter of "bioware wants to patch the game so they build it and test it and push it out to the consoles"...It's build, test, prepare a cert package, submit to microsoft/sony, pray fervently to some angry god somewhere that the build will pass, wait, pray more, wait some more, oh crap, it didn't pass cert, rebuild, retest, resubmit, pray some more, wait some more, cheer, it passed cert, release.



of course they are trying to fix as may issues in one patch as possible. imagine doing that process for every little change. it's just not feasible. It's not EA's fault, it's not Bioware's fault (you think they aren't working on a patch? of course they are), it comes down to having to jump through microsoft and sony's hoops.

#29
CJohnJones

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Yes. EA Hates people, hates customers and hates repeat business. They have a patch, oh yes. They made it just for the pleasure of not releasing it.



Also they kill puppies.

#30
Repton15

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CJohnJones wrote...

Yes. EA Hates people, hates customers and hates repeat business. They have a patch, oh yes. They made it just for the pleasure of not releasing it.

Also they kill puppies.


Yeah, that does seem to be a fairly accurate representation of EA's business model. Still not convinced about the puppies though......Image IPB

#31
Asenkah

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Skydiver8888 wrote...

ah...everyone thinks they know the answers...and have NO clue how the game industry actually *works*.

the certification process for new games and patches on consoles is not a matter of "bioware wants to patch the game so they build it and test it and push it out to the consoles"...It's build, test, prepare a cert package, submit to microsoft/sony, pray fervently to some angry god somewhere that the build will pass, wait, pray more, wait some more, oh crap, it didn't pass cert, rebuild, retest, resubmit, pray some more, wait some more, cheer, it passed cert, release.

of course they are trying to fix as may issues in one patch as possible. imagine doing that process for every little change. it's just not feasible. It's not EA's fault, it's not Bioware's fault (you think they aren't working on a patch? of course they are), it comes down to having to jump through microsoft and sony's hoops.


This! This in fact is the actual process on top of they cost money with MS for each one you do, so you want to get as many fixes as youcan in for each patch (Title Udpate) but also have to keep it under a particular file size.

#32
Tuxas

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They can also push patches in DLCs I would be ok with paying the 5 for RTO and it having a patch within it.

#33
drill10

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Paxcorpus wrote...

Was just wondering. I've dealt with EA in the past, since their logo is on sooooo many games and they're widely known to stop supporting a game shortly after launch. And, since they're responsible for our portrait uploads, I was thinking maybe we're not seeing a patch because the evil empire simply couldn't give two hoots.



 The answer to this question would be "Star Wars The Old Republic" or just TOR.  Looks like business is picking up for bioware and they are handling the constant inlfux of data quite well in my opinion.  I may be a bit critical at times but Bioware, EA, and LucasArts are going to score big in the upcoming months. Sure EA stock may have been low a few days but consider this "SocialNetwork" investment. That alone will lower the market until product completion. A successful completion that is.

#34
Taiko Roshi

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Malacath360 wrote...

Taiko Roshi wrote...

Guys this is a port to console, EA does not give a **** about us. Move on and learn your lesson. EA sucks, ports suck. Divinity II is awesome, not sure if I'll even bother coming back to DA:O. I've already canceled my ME2 pre-order. BW is dead, and EA does not give a **** about this port. They will release the next DLC before they patch this game. Its EA after all...


I didn't realise Divinity 2 was out. That does look good.

Do you need to have played the original Divine Divinity to know whats going on in the game?


No. I never played Divinity 1, picked up Divinity II due to total disappointment with DA:O and I'm having a ball. Huge ARPG game lots of content and some great logic puzzels, builds are good to work on with four distinct classes. The game rocks IMO. And no its not hard to pick up on, the forums are great if you get stuck there is always some one there to help. The graphics blow DA:O out of the water! Oh, and I love transforming into a dragon and flying around killing everything with fire. Never played a game where you character can change into a dragon and fly around, its great.

#35
Taiko Roshi

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Skydiver8888 wrote...

ah...everyone thinks they know the answers...and have NO clue how the game industry actually *works*.

the certification process for new games and patches on consoles is not a matter of "bioware wants to patch the game so they build it and test it and push it out to the consoles"...It's build, test, prepare a cert package, submit to microsoft/sony, pray fervently to some angry god somewhere that the build will pass, wait, pray more, wait some more, oh crap, it didn't pass cert, rebuild, retest, resubmit, pray some more, wait some more, cheer, it passed cert, release.

of course they are trying to fix as may issues in one patch as possible. imagine doing that process for every little change. it's just not feasible. It's not EA's fault, it's not Bioware's fault (you think they aren't working on a patch? of course they are), it comes down to having to jump through microsoft and sony's hoops.


This is bull****. If this is the case then please explain to me how Gearbox had two patches for their Xbox version of Borderlands within the first month of release?

#36
Skydiver8888

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well, taiko, please, by all means, if you're currently working in or have worked in the game development industry in the past, please, do by all means enlighten me. Because I certainly haven't EVER been in the industry. Nope, not me. Never. ;)

dude, i'm sorry, it's NOT bull****. It's exactly how it works...and i never worked for gearbox or whoever published borderlands, i don't know their internal processes. maybe they felt that fast tracking two separate patches was worth the time, effort, hassle, and money. Or maybe MS certified them on the first try (not easy, btw) and they were blessed by that angry god i mentioned. who knows.

But please, don't tell me it's bull****, because anyone who has ever developed, tested, published, or marketed for a console game will tell you the same thing.

I also find it absolutely astounding that you went out and bought Divinity 2, considering it's not out until Jan 5th.  You know, if you patent and market that time machine, you would be a multi-billionaire....or...do you work for Larian?

Modifié par Skydiver8888, 05 décembre 2009 - 02:48 .


#37
Repton15

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Taiko Roshi wrote...

Skydiver8888 wrote...

ah...everyone thinks they know the answers...and have NO clue how the game industry actually *works*.

the certification process for new games and patches on consoles is not a matter of "bioware wants to patch the game so they build it and test it and push it out to the consoles"...It's build, test, prepare a cert package, submit to microsoft/sony, pray fervently to some angry god somewhere that the build will pass, wait, pray more, wait some more, oh crap, it didn't pass cert, rebuild, retest, resubmit, pray some more, wait some more, cheer, it passed cert, release.

of course they are trying to fix as may issues in one patch as possible. imagine doing that process for every little change. it's just not feasible. It's not EA's fault, it's not Bioware's fault (you think they aren't working on a patch? of course they are), it comes down to having to jump through microsoft and sony's hoops.


This is bull****. If this is the case then please explain to me how Gearbox had two patches for their Xbox version of Borderlands within the first month of release?


I'm with you, Taiko.

I don't doubt for one second that some devs/publishers might find Microsoft's stringent policies on patching a problem. But that doesn't justify using Microsoft as a convenient excuse to avoid investing any time and effort in creating a patch. It really boils down to commitment, and the will to do it in the first place. Which in EA's case, is usually nonexistent!

Hence my continuing doubts that the consoles will ever see a patch. Although I'd be happy to be proved wrong on that!

#38
Repton15

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Skydiver8888 wrote...

I also find it absolutely astounding that you went out and bought Divinity 2, considering it's not out until Jan 5th.  You know, if you patent and market that time machine, you would be a multi-billionaire....or...do you work for Larian?


Urmm...sorry, but you are so wrong on that.....

www.amazon.co.uk/Mastertronic-Ltd-Divinity-Xbox-360/dp/B002USCI8W/ref=sr_1_1

#39
Skydiver8888

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Repton15 wrote...

Taiko Roshi wrote...

Skydiver8888 wrote...

ah...everyone thinks they know the answers...and have NO clue how the game industry actually *works*.

the certification process for new games and patches on consoles is not a matter of "bioware wants to patch the game so they build it and test it and push it out to the consoles"...It's build, test, prepare a cert package, submit to microsoft/sony, pray fervently to some angry god somewhere that the build will pass, wait, pray more, wait some more, oh crap, it didn't pass cert, rebuild, retest, resubmit, pray some more, wait some more, cheer, it passed cert, release.

of course they are trying to fix as may issues in one patch as possible. imagine doing that process for every little change. it's just not feasible. It's not EA's fault, it's not Bioware's fault (you think they aren't working on a patch? of course they are), it comes down to having to jump through microsoft and sony's hoops.


This is bull****. If this is the case then please explain to me how Gearbox had two patches for their Xbox version of Borderlands within the first month of release?


I'm with you, Taiko.

I don't doubt for one second that some devs/publishers might find Microsoft's stringent policies on patching a problem. But that doesn't justify using Microsoft as a convenient excuse to avoid investing any time and effort in creating a patch. It really boils down to commitment, and the will to do it in the first place. Which in EA's case, is usually nonexistent!

Hence my continuing doubts that the consoles will ever see a patch. Although I'd be happy to be proved wrong on that!


*facepalm*

some people will continue to insist the sky is pink, even when escorted outside into the daylight and seeing for themselves that the sky is blue.

Sorry, Divinity 2 doesn't release here until the 5th of Jan.  my bad

all the whinig threads about things like this make me laugh.  until you actually experience the joys of the game industry...it's tough to take anyone seriously.  but continue to complain, it won't speed up the certification process.  Oh, and it isn't really first come first serve, either.  patches to existing games have lower priority than games trying to make a gold date.

#40
ITSSEXYTIME

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3 platforms, 2 of which with obtrusive certification plus the third with thousands of various hardware and software incompatibilities. (On multiple services like Impulse/Steam that likely have their own requirements)



**** takes a while.

#41
ninjatrigger

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It does make for games to go gold rather than to actually support the game, from a financial stand point. That being said, its sickening, but true.



And it makes sense, ME2 is around th corner and with it being a sequel they definitely have extra people working on it in these last stages so it lives up to the hype... just so they can release the third one. I don't mind well done sequels, but I hate living in a world where money is so above everything else that quality is sacrificed.

#42
Repton15

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Skydiver8888 wrote...

*facepalm*

some people will continue to insist the sky is pink, even when escorted outside into the daylight and seeing for themselves that the sky is blue.

Sorry, Divinity 2 doesn't release here until the 5th of Jan.  my bad

all the whinig threads about things like this make me laugh.  until you actually experience the joys of the game industry...it's tough to take anyone seriously.  but continue to complain, it won't speed up the certification process.  Oh, and it isn't really first come first serve, either.  patches to existing games have lower priority than games trying to make a gold date.


Ah, here we go... the old 'whinning thread' chestnut and a patronizing attitude.

Have you even bothered reading the OP's first post? Because if you had, you might just have discovered that like so many other people with first-hand experience of EA's shoddy lack of support for their games; the OP is simply expressing a very real fear that this game will never get patched at all. A view incidentally, also shared by myself until Bioware/EA declares otherwise in the form of an official announcement to the contrary.

Furthermore, while it's beyond dispute that the rigors of Microsoft's patch certification procedures are of significance to the issue at hand, they only take on any real relevance AFTER a patch has been announced. And at the risk of stating the all too obvious, that clearly isn't the case here!

So, if beating your brow and whittering on about 'the sky being pink' is truly your thing, then feel free to continue. But please drop the condescending attitude that 'you know best' when it comes to the gaming industry. Because not all of us were born yesterday, you know! Image IPB 

#43
Taiko Roshi

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What really bothers me is the theory I have that BW was originally going to only release DA:O on PC and ME2 on console at around the same, with a PC ME2 release at a later date. Then EA got onboard and told them to delay ME2 release, do a crappy port of DA:O to console, tie them both in with a bonus armor set and make lots of loot. I'm sticking to my theory, we have a very crappy port anyway...And this is why they never released the console version of DA:O early to reviewers or never had a decent walkthrough. It was a con all along.

*shrugs* back to Divinity II I guess. I can't see this game being patched before x-mass. Darksiders will probably be out before the patch...

Do the moderators even care what we write in this forum or do they hate EA as much as we do?

Modifié par Taiko Roshi, 05 décembre 2009 - 11:54 .


#44
Phaedra Sanguine

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I've seen some posts about BioWare in this thread and how they are, in fact, working on a patch... so why haven't they mentioned it? Is there a link somewhere that quotes a BioWare dev. actually saying, "Yea, we're working on a patch for the 360."?

#45
Fernando Melo

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http://social.biowar...300&lf=8#380010



It takes time to develop and release updates on consoles, but we are working on it.

#46
exorzist

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Thanks for the heads up Fernando :)

#47
DracoFulcrum

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I've got a feeling ME2 is taking more resources to get right, at least that's what I hope. I guess we just have to see what happens.

#48
Nobody Important

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Fernando Melo wrote...

http://social.biowar...300&lf=8#380010

It takes time to develop and release updates on consoles, but we are working on it.


Thank you for posting this.

#49
I Tsunayoshi I

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Fernando Melo wrote...

http://social.biowar...300&lf=8#380010

It takes time to develop and release updates on consoles, but we are working on it.



About damn time. Hope this gets on Monday so I can stop worrying about memory leaks.

#50
Mokinokaro

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DracoFulcrum wrote...

I've got a feeling ME2 is taking more resources to get right, at least that's what I hope. I guess we just have to see what happens.


ME2 and Dragon Age are being handled by completely different teams at the Bioware end, though they probably do share QA resources to some degree.