The Angry One wrote...
It's come up in a few discussions now and then from various people that, no matter what the consequences of the ending, the cycle is in fact broken, Reapers are no longer a threat and future races will be free of bad Reaper influence, being culled etc. etc.
There's one issue I have with this: I DON'T CARE.
I got into Mass Effect because I became invested into the galaxy, it's various races and the galaxy.
I don't care whether the Yahg are now free to expand across the galaxy and eat puppies or whatever it is they do.
I don't care that in 10, 20, 30,000 years there'll be some form of galactic society again and I certainly don't care what some senile old man has to say to his naive grandson 10,000 years in the future on some backwater world I don't know and don't give a damn about!
I care about this galaxy, as is. I care about Garrus, about Liara, about Kaidan, about Tali building her home on Rannoch, about Wrex raising his new children. I care about Jack and her students, about Conrad, about Bailey. I care about the Turians, the Asari, the Quarians, the Geth, the Krogans.
Heck I even care about Vega and his N7 promotion.
That's what I care about, the characters I've gotten to know for 3 games. Not some nebulous, unseen and uneeded future. For that, you might as well let the Reapers win, because it amounts to exactly the same thing in the end. This isn't just about Shepard's unhappy ending. I want a happy ending, but even if it had to be a sacrifice, then I want that sacrifice to mean something other than some alien I don't care about not fearing the robotic squids from hell.
Completely agree--and bioware should have known this. Every single thing that was memorable about the game had to do with the characters. THESE characters. I don't care whether the Geth or the Quarians or the Krogans go extinct--I care about Tali's people and Legion's people and Wrex's people. But the ending throws this in the garabage, so we save a bunch of future peoples.
Mass effect was never marketed as a "well we're screwed but let's make the best of it for our galatic ancestors." TBH that would have made an interesting game (maybe not: good)--but it certainly wouldn't have been mass effect. The tone would have been entirely different. Our aims would have been different. It probably would have been a game--not three. If it was three no game would have made the penacle of the game saving all your crew, because "well we're screwed." No DLC for any of these games would have ended with two characters discussing the little blue kids they're gonna have. No one would have cared about taking back their home planet. Paragon and Renegade would have had nothing to do with who you step on to get the job done--they'd have to do with whether you got the job or decided--"screw it, if we're not around, I care if anyone is."
We played the game for the characters--yes even those that liked the ending--and got an ending that had nothing to do with the characters. (And no, don't tell me that the goodbyes before the ending had to do with the characters, because half of what we get there can't come to pass given the endings.)
If Bioware wants to make a game that isn't character driven--where we face extinction but have to save someone--anyone--then ok. But don't call that game mass effect. And don't slap the first draft of the ending of that game on to the ending of mass effect and call it a day.





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