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"The cycle was broken!" I don't CARE.


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#601
stormhit

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This isn't really on topic, since I don't particularly care about the whole aspect of the ending being discussed here...but I would like to state that I 100% agree with Angry One's point from earlier today about how a battle with Harbinger should have went down. The lack of legitimate payoff for the whole military strength mechanic that was the entire point of the game(and multiplayer) was the biggest problem, in my opinion.

Carry on.

#602
Rafe34

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Rolando93 wrote...

The Angry One wrote...

IsaacShep wrote...

The Angry One wrote...

Rolando93 wrote...

Did every other race send ALL of their people to Earth as well?


The Quarians are their flotilla. They are virtually inseperable.
Moreover, leaving undefended Quarians on Rannoch would be suicide. The Reapers WILL come to investigate the loss of control of the Geth and they know this because they SAY SO.

OK, going with "Quarians sent every single Quarian to Earth" is just nonsense.


The liveships are with you, the civilian fleet is with you. The Reapers are expected to come to Rannoch to investigate the death of the destroyer/loss of the Geth.

The Quarians would stand more of a chance with the fleet than alone with a couple of ships to protect them if the Reapers turn up.


In that case why did the krogans ever leave Tuchanka?


What? I don't get your point here.

#603
dallicant

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OP summed up, at the core, what was wrong with the ending for many people.

#604
ZiegenkonigIII

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Leozilla wrote...

The Angry One wrote...

Rolando93 wrote...

Why salarian space?


A lot of it was relatively untouched during the Reaper war, hence there would still be infrastructure that could refuel and resupply ships.

Turians were also able to hold on to some of their more important infrastructure during the war.


really so there are resources to reestablish galatic society then


Not if you can't reach said resources in the first place.  Not enough fuel to get anywhere at all, let alone food and water, not to MENTION eezo for discharging along with the right planetary conditions.

#605
Harbinger of your Destiny

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IsaacShep wrote...

The Angry One wrote...

The Quarians would stand more of a chance with the fleet than alone with a couple of ships to protect them if the Reapers turn up.

How about packing kids and eldery into few ships and hiding them in some remote system for a few days? Seriously, dragging all the civilians to what will likely be the most bloody battle ever makes zero sense.

They would not give them a ship, they more than likely dropped them off on Ranoch. After the flet needs every ship it can get.

#606
Quietness

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firebreather19 wrote...

Quietness wrote...

firebreather19 wrote...

Rafe34 wrote...

firebreather19 wrote...

Rafe34 wrote...

Leozilla wrote...

I don't recall them saying that, all I remember was that it was an end of Shep's story


"We will not leave you with more questions than answers."
"We will not pull a LOST on the fanbase."
"It will not at all be like a traditional video game ending, where you just pick ending A, B, or C."
"The ending will be based on your choices throughout the series. Why would you be forced into the same bespoke ending that everyone gets?"

etc., etc. Go look up the developer quotes, there are plenty of threads dedicated to the pretty much outright lies that were given to us.


That's not how they worded it, and I'm actually a little disappointed no one considers the subtleties that went into crafting the ending. EMS, saving/destroying the base, etc. 

The biggest problem with ME3 is not really a problem but more that people got used to how the game works. In ME2 it was "Oh, lost a squadmate? Well just go back to the previous save and do this-and-this-and-this and there...better ending." 


You, sir, are incorrect. That's exactly how Mr. Hudson worded it:  "That means the endings can be a lot more different. at
this point we're taking into account so many decisions that you've made as a
player and reflecting a lot of that stuff. it's not even in any way like the
traditional game endings, where you can say how many endings there are or
whether you got ending A, B, or C." - Casey Hudson, jan 11, 2012
 

As to your second point- so what? That's their prerogative. I lost Mordin and killed Wrex on my first playthrough of ME1 and ME2. I kept that Shepard. I still have her. She's in stasis since it's so sad after losing Thane, (she went with Liara and then Thane, now possibly back to Liara, we'll see), but it's called role-playing. 




I don't understand. I said they didn't word it the way you did, and I was right. You say someone picks from ending A B or C. They never said you wouldn't pick from ending A B or C, they said you wouldn't always get ending A B or C, and you don't. You might get the same C (synthesis) ending, but there are like 7-8 variants of the A and B endings depending on your actions in the final five minutes, whether you saved or destroyed the base, and your EMS throughout the game.

But I guess they should've just told you that. Everyone loves spoilers. 


A1 A2 A3 B1 B2 B3 C1  ive seen hard fact for, where is A4-7/8 B4-7/8


Pick up a strategy guide sometime, eh? 

Just a few:

Save the base-->

-readiness below 1750, Earth dead no matter the choice
-1750, earth destroyed if you choose destroy
-2050, become a reaper and you can save earth
-2350, destroy the Reapers and earth is devestated but still there
-2650, destroy the reapers, earth is saved
etc. etc. etc.

destroy the base-->

-readiness below 1750, earth dead no matter the choice (same, granted)
-1750, earth destroyed if you become a reaper (clearly weighing on your decision to save or destroy the base--control/destroy options)
-1900 destroy the Reapers, earth is devestated but still there
...and it goes on and on then taking into account Anderson living or dying and then Synthesis and then Shepard living.


I cant seem to find anything about the base and even having a teeny difference on the end aside from giving you some random points. I just see 7 cutscenes, do you happen to have where this different ones are or where i can look. Already checked youtube.

#607
Rolando93

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The Angry One wrote...

Rolando93 wrote...

In that case why did the krogans ever leave Tuchanka?


Tuchanka is a radioactive dirt ball and the Krogan are mean fighters, the Reapers would have a much harder time there than on Rannoch, that's why they tried using the shroud to poison the atmosphere.
Also, according to their directives, losing control of the Geth is FAR more a concern than losing a destroyer alone.


So as soon as the quarians retook Rannoch they split for Sol early to die. Don't you think that they would wait around Rannoch for a while before charging the enemy possibly months later.

#608
Brian Lewis

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I agree with the OP. I did not spend 3 games getting to know the characters and caring about the galaxy just to sentence all of them to death in the last 5 minutes. My Shepards were fighting to preserve as much of the galaxy and save as many of their friends as possible, not just so future races won't have to face the Reapers.

#609
The Angry One

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IsaacShep wrote...

The Angry One wrote...

The Quarians would stand more of a chance with the fleet than alone with a couple of ships to protect them if the Reapers turn up.

How about packing kids and eldery into few ships and hiding them in some remote system for a few days? Seriously, dragging all the civilians to what will likely be the most bloody battle ever makes zero sense.


Because they could still be ambushed by the Reapers.
Remember, the Quarians dragged their whole fleet into the war with the Geth. There's no reason to think they wouldn't do the same with the Reapers. After all, if they fail at Earth everybody will die regardless.

#610
firebreather19

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Turtlicious wrote...

firebreather19 wrote...

I don't believe anyone's too stupid to get the ending. I just believe folks are too selfish to accept it. Big difference.


And you don't find that even a little bit ego-tistical?


How? It's true. Each reasoning usually starts with "I want, I was promised, I believed, I hate, I space magic, I this, I that." This whole thread started from someone not caring about the central core idea of sacrifice in the game but rather that they wanted to sit on a beach with their LI and drink Coronas. 

#611
Rolando93

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Harbinger of your Destiny wrote...

IsaacShep wrote...

The Angry One wrote...

The Quarians would stand more of a chance with the fleet than alone with a couple of ships to protect them if the Reapers turn up.

How about packing kids and eldery into few ships and hiding them in some remote system for a few days? Seriously, dragging all the civilians to what will likely be the most bloody battle ever makes zero sense.

They would not give them a ship, they more than likely dropped them off on Ranoch. After the flet needs every ship it can get.


They might leave one ship but even if they didn't there would be quarians on the homeworld.

#612
Sidney

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Vhalkyrie wrote...

Turtlicious wrote...

Sidney wrote...

So much wrong here.

Not all explosions are the same. An EMP pulse is a discharge and it is definately different than the shockwave from a conventional bomb. One blows up my ipod the other blows up me. The pulse that stops the REapers is, in most endings, clearly shown to not be destructive unless you get the earth burns ending. In my ending the wave takes out the reapers and you see people cheering as it passes over them.


Yes but when an EMP goes off you can't see it, and if it's too strong you catch cancer.

These explosions were big enough to see on a GALAXY MAP, they were obviously irradiated because where did the color come from? If you didn't kill everyone from the super nova, you just flooded them with radiation until they died.


Let's assume for a moment we see an EMP.  An EMP is no better than a destructive atomic-level blast as seen in Arrival.  An EMP that big that we can see from the galaxy map would be massive enough to strip off the planetary magnetic fields.  Anything left alive will die a horrific death from radiation sickness, and the planet will become unsustainable for future life due to having no magnetic field.


Try to not be so flippin' literal. It isn't an EMP, that is just an exmaple of a wave that isn't like every other shockwave.  The Catalyst does something (and I'm willing to go with space magic) but that magic clearly isn't a blast wave that kills everything because we see it not doing just that in most of the endings.

Can we focus on the real crimes of the ending here - the terrrible star child and his whole rationale for why he does what he does and why he elects to stop doing what he's doing. THAT is where the series fails so badly all this other fluff is immaterial.

#613
The Angry One

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Rolando93 wrote...

So as soon as the quarians retook Rannoch they split for Sol early to die. Don't you think that they would wait around Rannoch for a while before charging the enemy possibly months later.


No. They joined the united fleet when it was time. I am saying that leaving behind a few ships and settlers would be extremely risky, and the flotilla has never broken up before.

#614
ZiegenkonigIII

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Rolando93 wrote...

The Angry One wrote...

Rolando93 wrote...

In that case why did the krogans ever leave Tuchanka?


Tuchanka is a radioactive dirt ball and the Krogan are mean fighters, the Reapers would have a much harder time there than on Rannoch, that's why they tried using the shroud to poison the atmosphere.
Also, according to their directives, losing control of the Geth is FAR more a concern than losing a destroyer alone.


So as soon as the quarians retook Rannoch they split for Sol early to die. Don't you think that they would wait around Rannoch for a while before charging the enemy possibly months later.


The quarians would want to be there for the historical event of the final battle, and they definitley took most of their ships.  They probably left quite a few quarians on Rannoch, but still, most ships are gone.

#615
Trikormadenadon

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HenchxNarf wrote...

xsdob wrote...

sometimes I wonder why I even come here anymore. OP's thread is sad, it ignores the goal of stopping the reapers and selfishly focuses on just shepard living and not on the future controlled by a genocidal machine race. The fact that so many other people agree is even worse, it tells of a group of fans who claim to be mature on one side but resort to tantrum throwing that everything didn't end well for us, but might end well for the future, which should be the focus of winning a war.

Things turning out well in the imediate is of little concern, how things turn out for the future is more important.

You know what, screw this, any thread I see the angry one in, I'm just gonna turn around and ignore that thread even exist anymore.


That's how you should treat them anyway. All they do is flamebait those with different opinions, and they all but admitted it as well.

I disagree so much with this post. As you said, xsdob, it's very selfish. War doesn't matter to them.  All they want is their blue/Quarian/Turian babies, and eff the rest of the galaxy.


Talk to a real life war vet, then you will understand....

#616
DJBare

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Rolando93 wrote...
Right, the quarians will die. After all, hazmat suits require VIs. The seals are for fun.

You missed all of my other points, so answering this would be a wasted effort.

#617
ZiegenkonigIII

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The Angry One wrote...

Rolando93 wrote...

So as soon as the quarians retook Rannoch they split for Sol early to die. Don't you think that they would wait around Rannoch for a while before charging the enemy possibly months later.


No. They joined the united fleet when it was time. I am saying that leaving behind a few ships and settlers would be extremely risky, and the flotilla has never broken up before.


Ah you know what now I see where your coming from, she has a point.

#618
Turtlicious

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pistolols wrote...

The Angry One wrote...

It's come up in a few discussions now and then from various people that, no matter what the consequences of the ending, the cycle is in fact broken, Reapers are no longer a threat and future races will be free of bad Reaper influence, being culled etc. etc.

There's one issue I have with this: I DON'T CARE.

I got into Mass Effect because I became invested into the galaxy, it's various races and the galaxy.
I don't care whether the Yahg are now free to expand across the galaxy and eat puppies or whatever it is they do.
I don't care that in 10, 20, 30,000 years there'll be some form of galactic society again and I certainly don't care what some senile old man has to say to his naive grandson 10,000 years in the future on some backwater world I don't know and don't give a damn about!

I care about this galaxy, as is. I care about Garrus, about Liara, about Kaidan, about Tali building her home on Rannoch, about Wrex raising his new children. I care about Jack and her students, about Conrad, about Bailey. I care about the Turians, the Asari, the Quarians, the Geth, the Krogans.
Heck I even care about Vega and his N7 promotion.

That's what I care about, the characters I've gotten to know for 3 games. Not some nebulous, unseen and uneeded future. For that, you might as well let the Reapers win, because it amounts to exactly the same thing in the end. This isn't just about Shepard's unhappy ending. I want a happy ending, but even if it had to be a sacrifice, then I want that sacrifice to mean something other than some alien I don't care about not fearing the robotic squids from hell.


the way i see it, casey hudson made it very clear he was sorry he hurt your feelings and that he knows his most passionate fans needed more time to say goodbye to their video game characters...so not really sure what you're still crying about.  They made a statement about this.  They know how you feel.  So what is this thread possibly accomplishing other than beating a dead horse?


Well for one, because that's actually not the point as all, and in fact proves you didn't read OP

#619
Rolando93

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Brian Lewis wrote...

I agree with the OP. I did not spend 3 games getting to know the characters and caring about the galaxy just to sentence all of them to death in the last 5 minutes. My Shepards were fighting to preserve as much of the galaxy and save as many of their friends as possible, not just so future races won't have to face the Reapers.


Shepard doesn't sentence anyone to death since destroying the relays really is his only option and also destroying the relays kill nobody.

#620
shepskisaac

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AlexXIV wrote...

Yeah because you hate it.

The quarians live on ships for millenia and they have turned EVERY SHIP, even life ships into war ships. It's stated right in the game. Now tell me why they should not send every ship to Earth like every other race that believes that the Catalyst can stop the Reapers and that the allied fleet is not strong enough to beat the Reapers conventionally anyway? It's the same logic fail as with 'saving the Council at all costs' in ME1. You either believe this is your only chance and not even a good one and throw in everything. Or you think it is going to go well anyway and only send half your fleet in. If it is so like you pro-enders say, that the Reapers are that powerful that there could not be a different ending, then why hold back? Why leave half of your fleet or even 10% at home when the all deciding battle does have little chance to work even if ALL AVAILABLE ships of the alliance are going to Earth?

Seriously, the most annoying thing about you pro-enders is the sheer unwillingness to apply logic and common sense to it and just make up your own ending while at the same time defending the one we got from Bioware.

And what is the point of bringing kids to the battle who know absolutely nothing about ships and war and would be just a burden? And lol @ pro-ender, dude, check my post history. Unlike many people, I'm not "whhaaaaaa every signle little bit of ending sucks balls!!!!" or "whhhaaaaaaa everything's super amzing and perfect!!!!!". There's also that thing like at least trying to look at things objectively. Ever heard of that?

Modifié par IsaacShep, 01 avril 2012 - 05:58 .


#621
BWGungan

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AlexXIV wrote...

IsaacShep wrote...

The Angry One wrote...

Rolando93 wrote...

Did every other race send ALL of their people to Earth as well?


The Quarians are their flotilla. They are virtually inseperable.
Moreover, leaving undefended Quarians on Rannoch would be suicide. The Reapers WILL come to investigate the loss of control of the Geth and they know this because they SAY SO.

OK, going with "Quarians sent every single Quarian to Earth" is just nonsense.

Yeah because you hate it.

The quarians live on ships for millenia and they have turned EVERY SHIP, even life ships into war ships. It's stated right in the game. Now tell me why they should not send every ship to Earth like every other race that believes that the Catalyst can stop the Reapers and that the allied fleet is not strong enough to beat the Reapers conventionally anyway? It's the same logic fail as with 'saving the Council at all costs' in ME1. You either believe this is your only chance and not even a good one and throw in everything. Or you think it is going to go well anyway and only send half your fleet in. If it is so like you pro-enders say, that the Reapers are that powerful that there could not be a different ending, then why hold back? Why leave half of your fleet or even 10% at home when the all deciding battle does have little chance to work even if ALL AVAILABLE ships of the alliance are going to Earth?

Seriously, the most annoying thing about you pro-enders is the sheer unwillingness to apply logic and common sense to it and just make up your own ending while at the same time defending the one we got from Bioware.


Pretty much.

Yes, lets leave some of our people on Rannoch to start rebuilding so that when we fail to defeat the Reapers they can all die alone on the homework instead of dieing fighting for their lives with the rest of their people, and the galaxy.

Modifié par BWGungan, 01 avril 2012 - 05:59 .


#622
The Angry One

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IsaacShep wrote...

And what is the point of bringing kids to the battle who know absolutely nothing about ships and war and would be just a burden? And lol @ pro-ender, dude, check my post history. Unlike many people, I'm not "whhaaaaaa every signle little bit of ending sucks balls!!!!" or "whhhaaaaaaa everything's super amzing and perfect!!!!!". There's also that thing like at least trying to look at things objectively. Ever heard of that?


Isaac, why are you arguing that the Quarians wouldn't bring their civilians to a war when they already have in the game, against the Geth.

#623
Turtlicious

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xsdob wrote...

sometimes I wonder why I even come here anymore. OP's thread is sad, it ignores the goal of stopping the reapers and selfishly focuses on just shepard living and not on the future controlled by a genocidal machine race. The fact that so many other people agree is even worse, it tells of a group of fans who claim to be mature on one side but resort to tantrum throwing that everything didn't end well for us, but might end well for the future, which should be the focus of winning a war.

Things turning out well in the imediate is of little concern, how things turn out for the future is more important.

You know what, screw this, any thread I see the angry one in, I'm just gonna turn around and ignore that thread even exist anymore.


Oh thank god, at least now I can know which threads are safe from your brand of overwhelming stupidity.

#624
Rolando93

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ZiegenkonigIII wrote...

The Angry One wrote...

Rolando93 wrote...

So as soon as the quarians retook Rannoch they split for Sol early to die. Don't you think that they would wait around Rannoch for a while before charging the enemy possibly months later.


No. They joined the united fleet when it was time. I am saying that leaving behind a few ships and settlers would be extremely risky, and the flotilla has never broken up before.


Ah you know what now I see where your coming from, she has a point.


Leaving a couple ships on a planet the Reapers MIGHT return to is more risky than taking all you elderly and children to a planet occupied by HUNDREDS of Reapers?

#625
curufinwe03

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Vhalkyrie wrote...

Turtlicious wrote...

Sidney wrote...

So much wrong here.

Not all explosions are the same. An EMP pulse is a discharge and it is definately different than the shockwave from a conventional bomb. One blows up my ipod the other blows up me. The pulse that stops the REapers is, in most endings, clearly shown to not be destructive unless you get the earth burns ending. In my ending the wave takes out the reapers and you see people cheering as it passes over them.


Yes but when an EMP goes off you can't see it, and if it's too strong you catch cancer.

These explosions were big enough to see on a GALAXY MAP, they were obviously irradiated because where did the color come from? If you didn't kill everyone from the super nova, you just flooded them with radiation until they died.


Let's assume for a moment we see an EMP.  An EMP is no better than a destructive atomic-level blast as seen in Arrival.  An EMP that big that we can see from the galaxy map would be massive enough to strip off the planetary magnetic fields.  Anything left alive will die a horrific death from radiation sickness, and the planet will become unsustainable for future life due to having no magnetic field.

I guess the planetary magnetic fields would be stabel again in the future,but in the meentime people and ecosystems would die. At least some bakteria could survive...
Anyway an (red?) EMP would certainly destroy the fleet in the Sol system and other vessel or station near a relay.