"The cycle was broken!" I don't CARE.
#826
Posté 01 avril 2012 - 09:01
#827
Posté 01 avril 2012 - 09:02
Yeah, that's the point exactly. I'm still shocked it even has to be explained. As the creators of the story, they should be more interested in not trashing their place completely in a space of few minutes.The Angry One wrote...
(snip)
Modifié par pjotroos, 01 avril 2012 - 09:06 .
#828
Posté 01 avril 2012 - 09:02
Srefanius wrote...
Agree to OP.
This thread started over night for me and over 30 pages already?
Its a heated topic. Small off-hand remarks can turn into massive arguments.
#829
Posté 01 avril 2012 - 09:03
#830
Posté 01 avril 2012 - 09:04
#831
Posté 01 avril 2012 - 09:04
The Angry One wrote...
It's come up in a few discussions now and then from various people that, no matter what the consequences of the ending, the cycle is in fact broken, Reapers are no longer a threat and future races will be free of bad Reaper influence, being culled etc. etc.
There's one issue I have with this: I DON'T CARE.
I got into Mass Effect because I became invested into the galaxy, it's various races and the galaxy.
I don't care whether the Yahg are now free to expand across the galaxy and eat puppies or whatever it is they do.
I don't care that in 10, 20, 30,000 years there'll be some form of galactic society again and I certainly don't care what some senile old man has to say to his naive grandson 10,000 years in the future on some backwater world I don't know and don't give a damn about!
I care about this galaxy, as is. I care about Garrus, about Liara, about Kaidan, about Tali building her home on Rannoch, about Wrex raising his new children. I care about Jack and her students, about Conrad, about Bailey. I care about the Turians, the Asari, the Quarians, the Geth, the Krogans.
Heck I even care about Vega and his N7 promotion.
That's what I care about, the characters I've gotten to know for 3 games. Not some nebulous, unseen and uneeded future. For that, you might as well let the Reapers win, because it amounts to exactly the same thing in the end. This isn't just about Shepard's unhappy ending. I want a happy ending, but even if it had to be a sacrifice, then I want that sacrifice to mean something other than some alien I don't care about not fearing the robotic squids from hell.
Build your own game
#832
Posté 01 avril 2012 - 09:04
#833
Posté 01 avril 2012 - 09:05
#834
Posté 01 avril 2012 - 09:07
#835
Posté 01 avril 2012 - 09:07
Amen Reverend
#836
Posté 01 avril 2012 - 09:08
Shaigunjoe wrote...
AND you are missing the point of what I was saying. A little clearer: It is possible for one thing with provided with a certain type of catalyst (ie, an astroid) will have one response, and when provided with a different kind of catalyst(ie cataclyst) have a different response. There is no way of knowing what happens to a relay when destroyed by the citadel pulse, except that Shep can survive it, which shows that it isn't on the magnitude of what is shown in arrival. This is pretty clear cut.
No, it's not “clear cut”. It's inexplicable. You're inventing all this (because it's not explained in a canonical and/or logical manner), which is fine for your head canon. Just don't try to claim it's anything else.
We know that 1) the relays contain a ludicrous amount of energy, and 2) they're virtually indestructible. It follows that upon destruction, that energy is released. I guess you could try to argue that the energy is used for the RGB space magic signals, but that makes little sense because the RGB was not a part of Casper's ‘solution’, and thus it would have been pointless to build such support into the relays. It's a rabbit hole of fantastical inventions.
Also, I wouldn't take much of what happened between Shep and starchild at face value, that wouldn't make any sense.
No, of course not.
Hopefully you're happy with the story you've constructed for yourself. Seriously, if it works for you, excellent.
#837
Posté 01 avril 2012 - 09:09
#838
Posté 01 avril 2012 - 09:13
#839
Posté 01 avril 2012 - 09:14
BUT, since we're (apparently) only able to get resolution to the story arch OR all the characters, I wish they had gone for the characters instead.
Modifié par lillitheris, 01 avril 2012 - 09:16 .
#840
Posté 01 avril 2012 - 09:14
#841
Posté 01 avril 2012 - 09:17
#842
Posté 01 avril 2012 - 09:18
Eterna5 wrote...
I think you should, because you know, it's the whole point of the game.
Did you read the part where it was established that for many (most?) the point were the characters?
#843
Posté 01 avril 2012 - 09:19
pjotroos wrote...
As for reapers being gone and cycle being broken. You know why we didn't really care? It was foregone conclusion. In any other medium there might've been shadow of the doubt, in-game they obviously felt undestructible, but it is a game after all. That they will be defeated in the end was obvious from the moment they were introduced as a threat. That's how video games work. The interesting part, and what we were invested in, was how we defeat them and what the price will be. Because the method is nonsensical, and the price is so high it might be considered a defeat, there's no satisfaction in that victory. Simple.
This especially. We came into the story after ME1 knowing we would win against the reapers. Standard Hero game archetype. Presented with threat, overcome threat, it goes without saying when your writing an epic your enemy at the end falls, or what you do leads to their downfall.
We knew that part was coming and we wanted to know how it played out, and the ending shows us so little of how it played out on a personal level to what the character and in turn the player knew, about at the end.
The grand scale when starting was known, we would win but when the cost is so high and everything we know about the galaxy at large is left without any resolution, we aren't invested. When your not invested, it feels hallow and pointless.
#844
Posté 01 avril 2012 - 09:21
How can you possibly value silly human relationships over timeless robot logic.
#845
Posté 01 avril 2012 - 09:22
#846
Posté 01 avril 2012 - 09:23
#847
Posté 01 avril 2012 - 09:24
Even worse it that it fails as an abstract concept driven ending too. Did I feel Shepard's heroic sacrifice was necessary and accomplished anything? Hell no. My only feeling was that I sure screwed the galaxy pretty hard.
#848
Posté 01 avril 2012 - 09:27
#849
Posté 01 avril 2012 - 09:27
lillitheris wrote...
Eterna5 wrote...
I think you should, because you know, it's the whole point of the game.
Did you read the part where it was established that for many (most?) the point were the characters?
Characters are nothing without a plot to develop them.
#850
Posté 01 avril 2012 - 09:28
If they'd deliberately designed the ending to ****** off those most invested in the ME universe, they couldn't have done better.
Modifié par Ieldra2, 01 avril 2012 - 09:29 .





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