alx119 wrote...
Your own argument is a good argument to give a reason why the ending sucked so hard.
You are Shepard, and the thing is, most of our Shepards, never gave up to the flawed logic of one being with god complex. It was Shepard himself, and extrapolating, the player, who decided to save or not the Destiny Ascension, it was Shepard himself who opposed TIM or not at the end of the Suicide Mission. But it was not Shepard who choose, it was a godkid who forced you to choose between three premade choices of his likeness. And Shepard not only goes for it, but doesn't question the logic of the godkid at all.
This is internally inconsistent.
Shepard has always been limited in the ability to break script. This was already apparent in ME1 and ME2, especially the basis of ME2's paragon ending in which Shepard gives a 'we can't use tainted technology' after a game of procuring and utilizing tainted technology. Not challening someone's argument is established. Nor is Shepard forced to accept the Star Child's logic: simply because a half-dead man or woman doesn't give a counter-argument doesn't imply acceptance.
And yes, Shepard has always been confronted with a choice by others
and circumstance. The Rachni Queen was either liberatred or killed,
never simply left in the tank. The Illusive Man forced a choice between preserving the base and destroying it.
Shepard doesn't have to choose at all: you can actually wait out an invisible clock, at which point the Reapers will win. This is actually the only ending choice in the series you don't have to make, as all other story choices in the game wait on you until you choose.
Claiming Shepard is forced to make a choice is bizaar when the Crucible is the one story choice Shepard can actually refuse to make.
And yes, the game gives you baselines from where you can imagine and speculate, but the ending is just absurd. One thing is to speculate that Joker goes to the bathroom and needs help to get up the toilet, and another way different is to speculate that everything's fine and dandy after the Relays explosion and that everything will be alright because a green beam of light changed the fundamental genetic code of the whole galaxy against its will.
And the Renegade Council was supposedly a big deal, but turned into about four different conversations. And the Collector Base is said to have given Cerberus control of Reaper armies, but we never see. And Krogan are supposed to be completely different between Wrex and Wreave. And- and-
Face it: most of the 'consequences' for Big Choices have been player projections on the setting from small baselines.
That's just absurd. If you want to believe everything makes total sense, that's fine, but we don't, and don't have to, because the whole universe of Mass Effect, while driven to small speculation, had it's science and SENSE behind it. The ending had none of that.
Are you kidding? Mass Effect has been space magic since day one, with violations of the most basic laws of physics and thermodynamics, FTL telepathy, the Asari, biotics, and a repeated disregard for the most basic consistency of scale.
Anyone who thought the Mass Effect universe was grounded in an internally consistent system simply wasn't paying attention.