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"The cycle was broken!" I don't CARE.


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#976
pistolols

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savionen wrote...

pistolols wrote...

Dean_the_Young wrote...

Are you kidding? Mass Effect has been space magic since day one, with violations of the most basic laws of physics and thermodynamics, FTL telepathy, the Asari, biotics, and a repeated disregard for the most basic consistency of scale.

Anyone who thought the Mass Effect universe was grounded in an internally consistent system simply wasn't paying attention.


This.  Shows the intelligence of the BSN community.  They wait till now to make a big deal over space magic when they've been piloting a ship that travels faster than the speed of light for 3 games lol.


Of course it's space magic. But it was believable space magic. Most people don't seem to find god-kid or "one-button that can kill everything" very believable.


i never found it to be particularly believable... especially since i know that traveling at speeds that fast would create a massive time dilation effect, something which they completely ignore in Mass Effect.

Modifié par pistolols, 01 avril 2012 - 03:37 .


#977
Dean_the_Young

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pjotroos wrote...

pistolols wrote...
This.  Shows the intelligence of the BSN community.  They wait till now to make a big deal over space magic when they've been piloting a ship that travels faster than the speed of light for 3 games lol.

Check what willing suspension of disbelief and reader-writer contract are, and it will be much easier to fathom. It has nothing to do with being too stupid to see through the faux sience.

Yeah, but the Mass Effect science isn't even consistent by its own internal laws.

'Mass Effect' has always been 'Hand Wave Effect'.

#978
EnerPrime

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alx119 wrote...

We also see how the beam color hits the Relay, and fills them again with whatever energy the beam is made of. It's also interesting to note that the beam is transported from Relay to Relay, which may mean that the beam itself has the same energy as the eezo core of the normal Relays, that's able to transport, change matter, from Relay to Relay. So we're basically at point 0 again, the Relays explode with that energy, that has the same power as the original Eezo core of the Relays. Plus, Joker gtfo's through the Relay (since there's no habitable planet on Sol System with two moons) after the beam explosion, so it does, or at least imo, proove that the Relay with green/red/blue energy has the same power as the Relay with the Eezo core. 

This is the **** that pisses me off about the ending, why the hell are the players trying to fill the inconsistencies gaps that it left. One thing is speculation as in, "what happens next" another is to speculate as for WHAT THE HELL HAPPENED.


No, we see the beam hit the relay. The relay than both fires a giant beam to the next relay, and releases an energy wave the same as the one from the Citadel (Which assuming you don't have a low EMS, explicitly only effects reapers). The metal shell of the relay then explodes, without it's big glowy system-wiping centre. The fact that you can see the relay through the energy wave means it's not the same as the Alpha relay going up. 

As for Joker, I was assuming he went trough the relay before the beam hit. ME3 seems to have decided that relay transit suddenly takes a lot longer than before.

Tleining said...

uhm, at the end of ME3, the Explosion from the Mass Relays expand and can be seen from outside the Galaxy, covering the entire Galaxy. So obviously there was a lot of Energy still stored in the Relay.
Now you can argue that that was harmless energy that would just affect the Reapers. But that's your Interpretation. It is NOT backed up by the game.


Except the game does back up that it only effect Reapers. The spherical energy wave the relays emit is the same kind the Citadel emits. The kind of wave that (assuming you weren't trying to get a low EMS) is shown on screen to only effect reapers. Unless you want to argue that that energy wave from the relays that looks just like the Citadel's energy wave is actually a completely different kind of energy wave.


Again, the ending are still ****, but there is plenty of in-game evidence that the ending of ME3 is not the same kind of relay explosion as Arrival.

#979
Eyeshield21

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lordofdogtown19 wrote...

pistolols wrote...

The Angry One wrote...

pistolols wrote...

the way i see it, casey hudson made it very clear he was sorry he hurt your feelings and that he knows his most passionate fans needed more time to say goodbye to their video game characters...so not really sure what you're still crying about.  They made a statement about this.  They know how you feel.  So what is this thread possibly accomplishing other than beating a dead horse?


Possibly because BioWare have been vague and condescending about the whole issue, and I feel the need to express my thoughts now and then.


They know how you feel.  They know how retake movement feels.  This is essentially spam at this point.


If they knew how we felt they would stop saying "clarify" and start saying "change" 

It's not just the characers they're destorying, it's whole universe they've created and we've grown to love


yeah, ever heard of Broken Steel? It worked for Bethesda, it can work for Bioware.

#980
Samuel_Valkyrie

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/agree

#981
Woodstock-TC

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totally agree

#982
alx119

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Dean_the_Young wrote...

This is internally inconsistent.

Shepard has always been limited in the ability to break script. This was already apparent in ME1 and ME2, especially the basis of ME2's paragon ending in which Shepard gives a 'we can't use tainted technology' after a game of procuring and utilizing tainted technology. Not challening someone's argument is established. Nor is Shepard forced to accept the Star Child's logic: simply because a half-dead man or woman doesn't give a counter-argument doesn't imply acceptance.

And yes, Shepard has always been confronted with a choice by others
and circumstance. The Rachni Queen was either liberatred or killed,
never simply left in the tank. The Illusive Man forced a choice between preserving the base and destroying it.

Shepard doesn't have to choose at all: you can actually wait out an invisible clock, at which point the Reapers will win. This is actually the only ending choice in the series you don't have to make, as all other story choices in the game wait on you until you choose.

Claiming Shepard is forced to make a choice is bizaar when the Crucible is the one story choice Shepard can actually refuse to make.


Shepard is always free to choose, and yes, I thought I didn't need to specify that by the game script he's limited to X and Y choices, but still it's their choices. The player's the one who turns the wheel, and Shepard's the one who does the action. 

Saying: "Shepard doesn't have to choose at all" is a weak weak counter argument, yeah, the wisest choice in the game of war is basically not to play it. But that's just absurd. 

In the end, you are still forced to choose between three colors. You can't talk with the kid more than once, and you can't counter his arguments with things that already happened in game. I can point you to Saren and TIM when it comes down to "talk" and CHALLENGE someone's argument. But hey, whatever. Challenging Saren and TIM is ok, but not challenging the ventboy.

The Rachni choice, although limited by the script (DUH), it's Shepard choice, not the ventkid, your own squaddies will argue against and in favor, but ultimately is Shepard who presses the button. The illusive man forced you, or tried to force you to KEEP the base, you could oppose it or accept it and again, it's Shepard who says the last word and hell even WHY in both cases. Context matters you know.

In the last scenes, you are forced to choose between the three choices the kid gives you, not only you don't have the wheel to choose ( I guess it was symbolic and so thought provoking), but you can't even investigate, nor question the kid's choices and his logic for the choices. He just says: This will happen, choose this this or this. With some pretty words, that doesn't even make it better. And yes, it is acceptance, it's FULL SUBMISSION, because for more mockery Shepard himself accepts the kids choices so bad that he's willing to kill himself over them. To go there, walk towards it even if he's half dead, jump through a beam, grab two thingies of death, or shoot some random tube of death. It's ultimate submission. No matter how you see it. 

And you know, another valid point as to why the ending sucked, you don't have a choice to not build the crucible, or to not fire it once you know what it does. You can just stop playing, if that's what you imply, but again, that's absurd. 




And the Renegade Council was supposedly a big deal, but turned into about four different conversations. And the Collector Base is said to have given Cerberus control of Reaper armies, but we never see. And Krogan are supposed to be completely different between Wrex and Wreave. And- and-

Face it: most of the 'consequences' for Big Choices have been player projections on the setting from small baselines.

In game, it is a big deal. The Collector base is just a plothole and bad writting. Krogans are clearly worse with Wreav's leadership and we see that in game (although yes, by the end it doesn't ****ing matter.)

Face it yourself: You did not understand the game and it's context.

Are you kidding? Mass Effect has been space magic since day one, with violations of the most basic laws of physics and thermodynamics, FTL telepathy, the Asari, biotics, and a repeated disregard for the most basic consistency of scale.

Anyone who thought the Mass Effect universe was grounded in an internally consistent system simply wasn't paying attention.

It's interesting how you advocate for an optimist imagination of the outcomes in the ending, yet you are calling bull**** to everything in game. I never said it made sense irl, but it made sense in the game context. Again, it matters.

You clearly don't have that much of an investment or regard in the Mass Effect series, since you value it's concepts so poorly. So I guess this exchange is over, your view is tainted by a biased view of the game as mine is (only mine is a more wide view, and I can almost certainly say it's a majority view).

In the end is just a game, if you want to think as pure bull****, hey good for you, the ending must have been the best ever. You can proceed to go watch some other bull****, like Star Trek, or Star Wars, or Stargate and Farscape, it's filled with space magic and bull****. 

#983
BARRAGE 74

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Agreed!

#984
20x6

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I agree.
I don't care either.  The reason being is that it was so poorly executed.

The players cared about their crew members first and the galaxy at a distant second.
Why?  Because we spent a trilogy with mostly the same people.  I call them people, because Bioware took great burdens to make them act and seem like real people.

#985
alx119

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[quote]Dean_the_Young wrote...

Now you can argue that that was harmless energy that would just affect the Reapers. But that's your Interpretation. It is NOT backed up by the game.[/quote]No, the Crucible effect waves leaving ships, various technologies, and life alive was established by how the Crucible waves could encompass Earth and no one even flinches.

[/quote]
Yeah, we also see how the Normandy gets blasted in every possible ending. Consistency, it hurts. 

#986
EnerPrime

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alx119 wrote...

Dean_the_Young wrote...

Now you can argue that that was harmless energy that would just affect the Reapers. But that's your Interpretation. It is NOT backed up by the game.

No, the Crucible effect waves leaving ships, various technologies, and life alive was established by how the Crucible waves could encompass Earth and no one even flinches.

Yeah, we also see how the Normandy gets blasted in every possible ending. Consistency, it hurts. 


Well, assuming that Normandy was in relay transit, perhaps getting hit with a concentrated beam of the stuff is bad for you no matter who you are.

Modifié par EnerPrime, 01 avril 2012 - 03:47 .


#987
spacehamsterZH

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I'm gonna just flat-out ignore the past 40 pages to restate something I've said before and that supports TAO's point.

What Bioware is good at isn't 100% consistent continuity and lore, it isn't hard sci-fi, and it certainly isn't faux-artistic eleventh hour plot twists. What they're good at is creating locales and, more importantly, characters we care about. That's what makes Bioware games special, and that's why ME2 was a success despite its paper-thin main plot and questionable RPG mechanics. I really can't think of any other game developer that creates characters I care this much about. (Okay, I had a crush on Meryl back in the first MGS, but that's about it.)

An abstract ending that tells us next to nothing about all the parts we actually do care about and instead shows a couple of colorful explosions on the galaxy map (as far removed from anything we have any emotional attachment to as possible - on the frickin' galaxy map) is the worst possible way a Bioware game could end.

So when the conclusion is "I don't care"... that's pretty bad. Because making us care is what BW is good at.

#988
Dean_the_Young

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alx119 wrote...

Dean_the_Young wrote...

No, the Crucible effect waves leaving ships, various technologies, and life alive was established by how the Crucible waves could encompass Earth and no one even flinches.

Yeah, we also see how the Normandy gets blasted in every possible ending. Consistency, it hurts. 

The Normandy crashed because it was dragged out of FTL. It wasn't damaged by the Crucible waves, but by the crash.

#989
Quietness

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Dean_the_Young wrote...

alx119 wrote...

Dean_the_Young wrote...

No, the Crucible effect waves leaving ships, various technologies, and life alive was established by how the Crucible waves could encompass Earth and no one even flinches.

Yeah, we also see how the Normandy gets blasted in every possible ending. Consistency, it hurts. 

The Normandy crashed because it was dragged out of FTL. It wasn't damaged by the Crucible waves, but by the crash.


And they all survived the radation how? "
If the field collapses while the ship is moving at faster-than-light speeds, the effects are catastrophic. The ship is snapped back to sublight velocity, the enormous excess energy shed in the form of lethal Cherenkov radiation. "

#990
alx119

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Dean_the_Young wrote...

alx119 wrote...

So the game has basically no ending for you. Because you never interpretated it.

Incorrect.

But, nevermind that and understanding this statement as: "Your" interpretation of the ending is right to you because it's "yours". By your own logic, everyone elses interpretation, as bleak as it is, should be right for them, and your critizism is just you disagreeing with everyone else's views because yours is the right one (since, again, it's yours).

Incorrect again. Intereprations need to be based upon the allowances of canon: people whose interpretation rests on denying established technologies or capabilities of the Mass Effect universe have flawed interpreations. Likewise, interpretations need to recognize that they are just that, not established fact.

"I suspect the crew of the Normandy will die for lack of edible food' is a valid projection. Pessimistic, but valid. 'The crew of the Normandy is doomed to die for starvation because there is no way for them to survive' is not, because there are means by which they could survive (the vegetation being edible, foreign rescue, having landed on an inhabited world).




Willful ignorance isn't any better than willful interpretation. 

Congratulations, you finally got something right. Now try to apply it.

The sound of your hypocrisy hurts my eyes. 

To disregard of someone's opinion or projections because the way they are worded is something very snobbish. 
The interpretation a vast majority of people gets is that "The Normandy is doomed and so is the whole galaxy". Whether if they add "I speculate" in front or not is irrelevant, it IS still a fact that most see the ending that way. You can rightfuly say "The majority is wrong" and think you're better than everyone, but you can't rightfuly disregard their interpretation just because "It's speculation." Hell is the only thing the devs got right with the end, it definitely left a lot to speculate. 

And to explain a little your hypocrisy let's use your own words as an example: 

This goes for other common complaints as well. 'There is no FTL' is an invalid interpretation, because FTL technology still exists. 'The Relays go super-nova like in Arrival' is flawed because the Relays are notdestroyed under the same circumstances as the one in Arrival. 

I find that you should add "I speculate the FTL technology still exists", and "The relays are not destroyed under the same circumstances as the one in Arrival so I speculate they won't go super-nova" because, does FTL exists after the Crucible and the Relays explode? We don't know, it's not shown to us, and hell the last scene with the grandad seems to tell us that spaceflight is somewhat unexistant. It's all speculation. Do the Relays go Supernova? Well we don't know, we just see the Relays exploding and then the Normandy fleeing, we never see what will the second wave do. It's all speculation. 

"I suspect the crew of the Normandy will die for lack of edible food' is a valid projection. Pessimistic, but valid. 'The crew of the Normandy is doomed to die for starvation because there is no way for them to survive' is not

 
Ouch. The hypocrisy hurts. 

#991
Velocithon

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Eyeshield21 wrote...

lordofdogtown19 wrote...

pistolols wrote...

The Angry One wrote...

pistolols wrote...

the way i see it, casey hudson made it very clear he was sorry he hurt your feelings and that he knows his most passionate fans needed more time to say goodbye to their video game characters...so not really sure what you're still crying about.  They made a statement about this.  They know how you feel.  So what is this thread possibly accomplishing other than beating a dead horse?


Possibly because BioWare have been vague and condescending about the whole issue, and I feel the need to express my thoughts now and then.


They know how you feel.  They know how retake movement feels.  This is essentially spam at this point.


If they knew how we felt they would stop saying "clarify" and start saying "change" 

It's not just the characers they're destorying, it's whole universe they've created and we've grown to love


yeah, ever heard of Broken Steel? It worked for Bethesda, it can work for Bioware.


Agreed.

Until Bioware comes out and EXPLICITLY states that they are CHANGING the current ending to ME3, we will still be

*ahem*

HOLDING THE LINE.

#992
alx119

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Dean_the_Young wrote...

alx119 wrote...

Dean_the_Young wrote...

No, the Crucible effect waves leaving ships, various technologies, and life alive was established by how the Crucible waves could encompass Earth and no one even flinches.

Yeah, we also see how the Normandy gets blasted in every possible ending. Consistency, it hurts. 

The Normandy crashed because it was dragged out of FTL. It wasn't damaged by the Crucible waves, but by the crash.

Seriously, stop with this. I do not want to call you anything, but it seriously makes me want to say: Hypocrite. 
And I really mean it I don't want to get offensive, but this is getting ridiculous. Just accept it, in the end we have no ****ing clue of what the hell happened, and we have no idea of what the outcomes of our last "choices" are. So speculation for everyone, whether if you believe it's a positive or a negative outcome. 

And we see the wave hits the Normandy and it "explodes". For the record.

#993
2484Stryker

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Dean_the_Young wrote...

alx119 wrote...

Dean_the_Young wrote...

No, the Crucible effect waves leaving ships, various technologies, and life alive was established by how the Crucible waves could encompass Earth and no one even flinches.

Yeah, we also see how the Normandy gets blasted in every possible ending. Consistency, it hurts. 

The Normandy crashed because it was dragged out of FTL. It wasn't damaged by the Crucible waves, but by the crash.


Actually at the very end of that sequence when you see the Normandy trying to escape the blast or whatever it is, you can see her engine modules being torn apart

#994
Orumon

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Omega-202 wrote...

Made Nightwing wrote...

Dammit! YES! Even if Shepard doesn't make it, I want to see Liara finding new designs for Mass Relays on Mars, I want to see Ash moving on with her life, I want to see Tali and Garrus, I WANT MY FRIENDS TO BE HAPPY!


That's not always reality.  

But regardless of that fact, whats to stop you from believing that?  Who came out of the Normandy for you?  Did you expressly see all of those characters get marooned?  If not, they might not have been there.  


It's one thing to speculate. What you are indulging in isn't logical conclusion, but blind optimism. The empty ending leaves too many concerns unadressed.

#995
Sashimi_taco

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I agree with OP, HOLD THE LINE!

#996
Dean_the_Young

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alx119 wrote...

Shepard is always free to choose, and yes, I thought I didn't need to specify that by the game script he's limited to X and Y choices, but still it's their choices. The player's the one who turns the wheel, and Shepard's the one who does the action.

And now instead of a dialogue wheel, you walk Shepard over to represent your choice.

That isn't a removal of control by any means. A removal of choice is the Indoctrinated Hanar sidequest with Kasumi, in which the Big Choice is carried by means of an interrupt. That has a passive answer.

Saying: "Shepard doesn't have to choose at all" is a weak weak counter argument, yeah, the wisest choice in the game of war is basically not to play it. But that's just absurd.

You don't have to choose is the strongest counterargument to an assertion that you are forced to make a choice.

If you want to argue that you are forced to face a choice, that would be true... it would also be redundant since that has been a staple of the Mass Effect storyline in every game at every stage.

In the end, you are still forced to choose between three colors. You can't talk with the kid more than once, and you can't counter his arguments with things that already happened in game. I can point you to Saren and TIM when it comes down to "talk" and CHALLENGE someone's argument. But hey, whatever. Challenging Saren and TIM is ok, but not challenging the ventboy.

Saren is analgous to TIM, not the Star Child. The Crucible choice is analogous the ME1 and ME2 ending choices, not what happened before them either. Neither game has ever given you a chance to go back and talk to your companions or support characters with counterarguments once they posed you a question.

You're criticizing a staple of the series by comparing apples and oranges.


The Rachni choice, although limited by the script (DUH), it's Shepard choice, not the ventkid, your own squaddies will argue against and in favor, but ultimately is Shepard who presses the button. The illusive man forced you, or tried to force you to KEEP the base, you could oppose it or accept it and again, it's Shepard who says the last word and hell even WHY in both cases. Context matters you know.

Shepard is the one who chooses the Crucible ending, not the Star Child. Your argument keeps coming back to this, but it's false because it's still the player that makes the ending choice. It is in no way made for you.

In the last scenes, you are forced to choose between the three choices the kid gives you, not only you don't have the wheel to choose ( I guess it was symbolic and so thought provoking), but you can't even investigate, nor question the kid's choices and his logic for the choices. He just says: This will happen, choose this this or this. With some pretty words, that doesn't even make it better. And yes, it is acceptance, it's FULL SUBMISSION, because for more mockery Shepard himself accepts the kids choices so bad that he's willing to kill himself over them. To go there, walk towards it even if he's half dead, jump through a beam, grab two thingies of death, or shoot some random tube of death. It's ultimate submission. No matter how you see it.

This is the exact same structural setup as every other Big Decision in the game, with only a dialogue wheel replaced with a route to walk.

You are always given a few set choices.

You are always given a brief summary of the immediate effects.

You have never been given the opportunity to engage in a counterargument to disprove someone's logic on the issue before the choice.

You have always been limited to the choices provided.



And you know, another valid point as to why the ending sucked, you don't have a choice to not build the crucible, or to not fire it once you know what it does. You can just stop playing, if that's what you imply, but again, that's absurd.

You can't NOT go on the Suicide Mission. You can't NOT chase Saren. You can't NOT steal the Normandy. You can't NOT do most of the plot of the games.

This is very, very old news. It's also intrensic with the medium of a narrative RPG.



In game, it is a big deal. The Collector base is just a plothole and bad writting. Krogans are clearly worse with Wreav's leadership and we see that in game (although yes, by the end it doesn't ****ing matter.)

How are they worse? Do more Krogan attack you? Do they refuse to give you assets? Do they oppose you?

The consequences of the Krogan were always implied, never structured into the story.



It's interesting how you advocate for an optimist imagination of the outcomes in the ending, yet you are calling bull**** to everything in game. I never said it made sense irl, but it made sense in the game context. Again, it matters.

Even in the game, the context doesn't make sense. There is no provided basis for Asari telepathy with every species, because nervous systems simply don't work like that. It's a de facto.

The same applies to the Alliance: the Alliance is treated as a major power, but the numbers and backing for such are never provided. The Alliance has no provided basis for being exceptional, it is simply claimed to be exceptional.

You clearly don't have that much of an investment or regard in the Mass Effect series, since you value it's concepts so poorly. So I guess this exchange is over, your view is tainted by a biased view of the game as mine is (only mine is a more wide view, and I can almost certainly say it's a majority view).

I've probably written far more on and about Mass Effect than you, unless you have a few hundred thousands of words on concept designs laying around. Don't confuse 'no fan rage' with 'lack of investement'.

Also don't invoke the No True Scotsman fallacy.

In the end is just a game, if you want to think as pure bull****, hey good for you, the ending must have been the best ever. You can proceed to go watch some other bull****, like Star Trek, or Star Wars, or Stargate and Farscape, it's filled with space magic and bull****. 

Charming language.

#997
Dean_the_Young

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2484Stryker wrote...

Dean_the_Young wrote...

alx119 wrote...

Dean_the_Young wrote...

No, the Crucible effect waves leaving ships, various technologies, and life alive was established by how the Crucible waves could encompass Earth and no one even flinches.

Yeah, we also see how the Normandy gets blasted in every possible ending. Consistency, it hurts. 

The Normandy crashed because it was dragged out of FTL. It wasn't damaged by the Crucible waves, but by the crash.


Actually at the very end of that sequence when you see the Normandy trying to escape the blast or whatever it is, you can see her engine modules being torn apart

From the stress of falling out of FTL.

You're confusing second and third order effects. We've seen the wave pass through people and buildings without shifting a brick. The wave might be the reason the Normandy suffers a fatal FTL drop out, but the damage is from the fallout and crash, not the wave.

#998
mikeloeven

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I think the worst thing about the ending of mass effect is how the catalyst points out that the only option that involves destroying the reapers also has to destroy all synthetic life due to the risk it poses to organics. however my play through already resolved the problem the catalyst was worried about i had brokered peace between quarians and geth and EDI did not go psychotic and blow up the Normandy. so basically my entire playthrough was a point and case of how the reapers got it totally wrong. so additionally the only ending that allows shepard to survive involves murdering not just the reapers but the geth and edi as well so .... yeah what the **** bioware. i thought the things you did during the game would have some effect. the cycle was due to end anyway and the reapers were the only synthetic problem left to deal with.

personally i had hoped shepard and tali would get to build that house together LOL




though personally i have a feeling bioware intentionally gave us a mediocre ending for the sole purpose of making us download DLC to change the outcome

Modifié par mikeloeven, 01 avril 2012 - 04:07 .


#999
Dean_the_Young

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alx119 wrote...

Dean_the_Young wrote...

alx119 wrote...

Dean_the_Young wrote...

No, the Crucible effect waves leaving ships, various technologies, and life alive was established by how the Crucible waves could encompass Earth and no one even flinches.

Yeah, we also see how the Normandy gets blasted in every possible ending. Consistency, it hurts. 

The Normandy crashed because it was dragged out of FTL. It wasn't damaged by the Crucible waves, but by the crash.

Seriously, stop with this. I do not want to call you anything, but it seriously makes me want to say: Hypocrite. 
And I really mean it I don't want to get offensive, but this is getting ridiculous. Just accept it, in the end we have no ****ing clue of what the hell happened, and we have no idea of what the outcomes of our last "choices" are. So speculation for everyone, whether if you believe it's a positive or a negative outcome. 

And we see the wave hits the Normandy and it "explodes". For the record.

Don't use words you can't use correctly.

No, the Normandy doesn't explode. In any relevant sense of the word.

#1000
Quietness

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Lol cherry picking responses, im done here.