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"The cycle was broken!" I don't CARE.


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#1251
Kusy

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Vega got promoted to N7 and then died on his first mission because his three comrades forgot that they have a rocker launcher, tried to beat a banshee with their fists or because their moms told them to stop playing video games. That much I can tell you.

Life of an elite N7 soldier.

Modifié par Mr.Kusy, 03 avril 2012 - 01:32 .


#1252
P47 ace

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Dridengx wrote...

Big Jack Shepard wrote...

wathc me tyep wrote...

Too ****ing bad. It's not about you, it's about the galaxy.


My 80 dollars tells me that it is ALL ABOUT ME.


Your $80 isn't any superior to everyone else's Money spent purchasing this game. So it's not all about you. everyone is equal now isn't it?


there is about 60,000+ people who would like to have a word with you.

#1253
Sir Bum

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Indeed.

#1254
SNascimento

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This is like saying at the end of 'The Lord of the Rings' that you don't care the ring was destroyed.

#1255
RockSW

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word

#1256
Nezzer

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SNascimento wrote...

This is like saying at the end of 'The Lord of the Rings' that you don't care the ring was destroyed.

Would you care if the ring was destroyed if the cost of doing so was killing every dwarf, elf, hobbit and every magical creature?  I'd rather give the ring to Sauron.

#1257
SNascimento

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Nezzer wrote...

SNascimento wrote...

This is like saying at the end of 'The Lord of the Rings' that you don't care the ring was destroyed.

Would you care if the ring was destroyed if the cost of doing so was killing every dwarf, elf, hobbit and every magical creature?  I'd rather give the ring to Sauron.

.
Nothing similar to this happens in ME3... so I don't what is your point. 

#1258
Chaoswind

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I had to kill the Geth to blow the reapers... so I went Green and hated every second of it... on second play will do BLUE and hope I get to play Shepard the drunk reaper in mass effect 4.

Red is just so Anti my Shepard, even my renegade Shep believes in self determination (aka the Geth Religion).

#1259
Mbednar

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SNascimento wrote...

Nezzer wrote...

SNascimento wrote...

This is like saying at the end of 'The Lord of the Rings' that you don't care the ring was destroyed.

Would you care if the ring was destroyed if the cost of doing so was killing every dwarf, elf, hobbit and every magical creature?  I'd rather give the ring to Sauron.

.
Nothing similar to this happens in ME3... so I don't what is your point. 


Yeah it does.

Destruction of the relays does all of this(Not the elves, dwarves, and magic yada yada; just their ME equivilent). 

Tons of threads about it.  You can find it somewhere.

#1260
devSin

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SNascimento wrote...

This is like saying at the end of 'The Lord of the Rings' that you don't care the ring was destroyed.

No, this is saying that resolution of that particular plot wasn't necessarily the most critical.

And you'll note that The Lord of the Rings did not end when the ring was destroyed. It provided resolution to the characters and some of the other plot threads before calling it quits. Imagine if the game did end with the ring's destruction in the volcano. It just stopped. You never heard of Frodo or Sam, of Aragorn or Gandalf or the armies of the West, of Hobbiton or of Saruman, of Galadriel or Elrond. Nothing. The ring falls with Gollum into the lava. The end.

So no, you really shouldn't care so much that the ring was destroyed. That's a plot with two possible outcomes: the ring will be destroyed, or the ring won't be destroyed. Drama can come from seeing the how of it, but the outcome itself is not that spectacular if you stop to think about it.

The Reapers will be defeated, or the Reapers will win. But it's the characters and subplots along the way that drive the story forward. When you started the game, you should have already known that the result was either success or failure.

If the only thing you're going to resolve at the end is that the Reapers were defeated, you could have saved everyone from having to play the game. We already knew the Reapers were going to be defeated. And that is why we don't care about this over all the things that are left unresolved.

Modifié par devSin, 03 avril 2012 - 02:50 .


#1261
Nezzer

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SNascimento wrote...

Nezzer wrote...

SNascimento wrote...

This is like saying at the end of 'The Lord of the Rings' that you don't care the ring was destroyed.

Would you care if the ring was destroyed if the cost of doing so was killing every dwarf, elf, hobbit and every magical creature?  I'd rather give the ring to Sauron.

.
Nothing similar to this happens in ME3... so I don't what is your point. 

Well, in a manner the endings kinda destroy the most remarkable things of the ME universe. And with the fleets getting stranded and all systems isolated, you can pretty much conclude that millions are going to starve to death, which means every turian and quarian trapped in the Sol system. If Tali and Garrus don't die because of their DNA, every other crew member of the Normandy will starve to death. The Mass Relays could have also killed billions of people when they were destroyed. Most of the ME universe died with the ending. At least in LOTR it was a rewarding victory, while in ME3 it's a punishing victory.

#1262
UniqueName001

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I'm a bit late to this party, but for what it's worth, I completely agree with the OP.

#1263
Setzer Daven

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The Angry One wrote...

It's come up in a few discussions now and then from various people that, no matter what the consequences of the ending, the cycle is in fact broken, Reapers are no longer a threat and future races will be free of bad Reaper influence, being culled etc. etc.

There's one issue I have with this: I DON'T CARE.

I got into Mass Effect because I became invested into the galaxy, it's various races and the galaxy.
I don't care whether the Yahg are now free to expand across the galaxy and eat puppies or whatever it is they do.
I don't care that in 10, 20, 30,000 years there'll be some form of galactic society again and I certainly don't care what some senile old man has to say to his naive grandson 10,000 years in the future on some backwater world I don't know and don't give a damn about!

I care about this galaxy, as is. I care about Garrus, about Liara, about Kaidan, about Tali building her home on Rannoch, about Wrex raising his new children. I care about Jack and her students, about Conrad, about Bailey. I care about the Turians, the Asari, the Quarians, the Geth, the Krogans.
Heck I even care about Vega and his N7 promotion.

That's what I care about, the characters I've gotten to know for 3 games. Not some nebulous, unseen and uneeded future. For that, you might as well let the Reapers win, because it amounts to exactly the same thing in the end. This isn't just about Shepard's unhappy ending. I want a happy ending, but even if it had to be a sacrifice, then I want that sacrifice to mean something other than some alien I don't care about not fearing the robotic squids from hell.


I couldn't have said it better myself.  Thank you for taking the time to start this thread.

I was totally fine with sacrificing myself for the greater good. I just wanted to see what happened after that, and I wanted my sacrifice to matter (and I don't mean 50,000 years from now). Right now I can sacrifice myself to see blue or green lights and a bunch of nonsense. That's assuming the ending can be taken at face value.

#1264
The Night Mammoth

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Sidney wrote...

Nathan_41 wrote...

Yes, there are other players who still care about stopping the Reapers and saving the hypothetical future cycle that you have no attachment to. More power to those who feel that way. But its still ridiculous to tell anyone who says that the characters were their main focus of the game that they should care about stopping the Reapers because the Reapers are the designated villains.


...but you still deal at great length with your squadmembers in ME3. You deal with all kinds of issues for current and past squadmates. That is your emotional attachment to them. Then you have the Reaper problem to resolve. If getting an epilogue is the only "issue" you have then your really have a very minor problem.


I don't see how wanting any sort of closure to the stories of the characters you've befriended throughout the series, when evidently, it's the main reason a lot of people were playing this game to its conclusion.

Especially when it ends abruptly on a cliffhanger for no reason. 

#1265
ragnorok87

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hey i want to join a fleet and have a retake mass effect sig. where do i go

#1266
TheSneric

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well said op

#1267
SNascimento

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Just because the relays don't exist anymore, doesn't mean everyone will die. That is a limited view of the situation.
.
The galaxy as we knew it is indeed gone, but that not bad by itself.

#1268
Sidney

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Silvair wrote...
The issue comes from the fact that you just spend 3 games brokering alliances between factions, and saving lives, for literally NOTHING.  Everyone dies, nothing you did matters, relays explode, systems are wiped out.

Things would have actually been better off just letting the Reapers do their thing.


Everyone doesn't die. Why do people keep asserting in the face of what the game shows that everyone dies with the Relays go? They clearly do not deliver killing blows and the blasts we seem emanating from them are the same one that came from the Citadel that (short of one ending) do not kill the people on Earth who are hit by it. Yes, if you blow up a relay in an uncontrolled way it goes BOOM but I can use explosives to implode or explode a building to use like the nth metaphor for how all things don't always blow up the same way. How the explosion happens matter and the last scenes clearly show that the relays aren't blowing up the same way they were destroyed in Arrival.

#1269
RockSW

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Sidney wrote...

Silvair wrote...
The issue comes from the fact that you just spend 3 games brokering alliances between factions, and saving lives, for literally NOTHING.  Everyone dies, nothing you did matters, relays explode, systems are wiped out.

Things would have actually been better off just letting the Reapers do their thing.


Everyone doesn't die. Why do people keep asserting in the face of what the game shows that everyone dies with the Relays go? They clearly do not deliver killing blows and the blasts we seem emanating from them are the same one that came from the Citadel that (short of one ending) do not kill the people on Earth who are hit by it. Yes, if you blow up a relay in an uncontrolled way it goes BOOM but I can use explosives to implode or explode a building to use like the nth metaphor for how all things don't always blow up the same way. How the explosion happens matter and the last scenes clearly show that the relays aren't blowing up the same way they were destroyed in Arrival.

it can't be both, either a relay goes nova like the canon says or it doesn't

space magic :sick:

#1270
Rabid Rooster

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This, 100% agree.

#1271
LeandroBraz

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I care.

They should do a more detailed ending, give the closure everyone is asking, give a better dialog with the catalyst, fix the plot holes, but I really hope they stand and defend the story they created. What happened, happened, you can't go back.

I like this end. I don't see the reapers loosing by force as a real possibility, and I really don't like the idea of a super weapon saving the day, I hated the crucible when I saw it. But if there's a real consequence by using it, if the galaxy can destroy the reapers, but loose their technology as well, them we got something interesting..

I would prefer that the crucible only give them a advantage, making the reapers defeat be a possibility, but it's not vital. It's not the end of the world (or of the franchise) if what I imagined as an end didn't happened.

I don't know if it was intended, but I like the feeling of "sometimes, don't matter what you choose, what you did, there's things that are just inevitable". The 3 options end don't bother me, mostly considering that our choices had a lot of effect through the entire game. Maybe not as you thought it would be, but it had. The Krogans plot can be widely distinct depending of your choices, same in others plots.

I had exactly what I was expecting, thanks god I learned long ago how to keep my expectations in a realistic level.

#1272
The Night Mammoth

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Sidney wrote...

Silvair wrote...
The issue comes from the fact that you just spend 3 games brokering alliances between factions, and saving lives, for literally NOTHING.  Everyone dies, nothing you did matters, relays explode, systems are wiped out.

Things would have actually been better off just letting the Reapers do their thing.


Everyone doesn't die. Why do people keep asserting in the face of what the game shows that everyone dies with the Relays go? They clearly do not deliver killing blows and the blasts we seem emanating from them are the same one that came from the Citadel that (short of one ending) do not kill the people on Earth who are hit by it. Yes, if you blow up a relay in an uncontrolled way it goes BOOM but I can use explosives to implode or explode a building to use like the nth metaphor for how all things don't always blow up the same way. How the explosion happens matter and the last scenes clearly show that the relays aren't blowing up the same way they were destroyed in Arrival.


Speculation.

We're shown the Relay explode, after Arrival sets some sort of precedent (along with the Codex). 

We aren't then shown what happens afterward, so you can speculate either way. 

Not that it matters, the Relays were everyone's means of travel. Without them, everyone is trapped. Don't spout BS about how it only takes 30 years to reach the other side of galaxy, that ignores a whole range of factors like fuel, food, repairs, navigation, actually finding the resources to even start the journey. 

#1273
Nathan_41

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Sidney wrote...

Nathan_41 wrote...

Yes, there are other players who still care about stopping the Reapers and saving the hypothetical future cycle that you have no attachment to. More power to those who feel that way. But its still ridiculous to tell anyone who says that the characters were their main focus of the game that they should care about stopping the Reapers because the Reapers are the designated villains.


...but you still deal at great length with your squadmembers in ME3. You deal with all kinds of issues for current and past squadmates. That is your emotional attachment to them. Then you have the Reaper problem to resolve. If getting an epilogue is the only "issue" you have then your really have a very minor problem.


No, that's not it, you're not getting what I'm saying. The emotional attachment to the characters and caring about what happens to them is what motivates me to want to stop the Reapers. If there were no characters in the game that I cared about, I wouldn't have gotten anywhere vaguely near as invested in the story as I have been. I care about stopping the Reapers, but that particular storyline is meaningless if the game does not make me invested. RPG's aren't supposed to just give you a goal and expect you to jump through hoops like a trained animal, you're supposed to want to accomplish it because the story motivates you to do so. And Bioware's best way of doing that has always been through its characters.

It thus logically follows, if the ending that Bioware provides me with does not provide me with closure on the fates of the characters that I grew to care about, and left me with a feeling that my actions decided/influenced that eventual outcome (such as deciding whether they lived or died), then I am naturally going to sit back and think "Well, what the hell was that for?" This isn't complicated stuff; your motivation strongly plays into your feeling of satisfaction/dissatisfaction at the end of the story. And anyone who tells you that your not allowed to go into the game with that mindset is condescending at best.

TL;DR - Its not the only issue, but it is the main one.

Modifié par Nathan_41, 03 avril 2012 - 11:25 .


#1274
Sidney

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The Night Mammoth wrote...

Sidney wrote...

Silvair wrote...
The issue comes from the fact that you just spend 3 games brokering alliances between factions, and saving lives, for literally NOTHING.  Everyone dies, nothing you did matters, relays explode, systems are wiped out.

Things would have actually been better off just letting the Reapers do their thing.


Everyone doesn't die. Why do people keep asserting in the face of what the game shows that everyone dies with the Relays go? They clearly do not deliver killing blows and the blasts we seem emanating from them are the same one that came from the Citadel that (short of one ending) do not kill the people on Earth who are hit by it. Yes, if you blow up a relay in an uncontrolled way it goes BOOM but I can use explosives to implode or explode a building to use like the nth metaphor for how all things don't always blow up the same way. How the explosion happens matter and the last scenes clearly show that the relays aren't blowing up the same way they were destroyed in Arrival.


Speculation.

We're shown the Relay explode, after Arrival sets some sort of precedent (along with the Codex). 

We aren't then shown what happens afterward, so you can speculate either way. 

Not that it matters, the Relays were everyone's means of travel. Without them, everyone is trapped. Don't spout BS about how it only takes 30 years to reach the other side of galaxy, that ignores a whole range of factors like fuel, food, repairs, navigation, actually finding the resources to even start the journey. 


It isn't speculation, the relay on the Citadel is what "blows up"- there is no other power source-  on there and we see that the "Wave" doesn't kill everyone on earth (again in most endings). Idid not realize people took the Codex to be all knowing. It tells you a "truth" to the best knowledge at the time. No one can possibly know about destroying a relay the way the crucible does and what it does.

If you didn't know about unplugging  a blender and I asked what would happen if you took the lid off while the "blend" button was pushed what you your answer be? Then if someone unplugged the blender would your anwser be correct? This is the same basic situation.

Yes the relays were a means of travel but that doesn't doom anyone. This is another bizaree assertion that life can't survive w/o the relays despite the fact that life did survive and develop before they knew about the relays.

#1275
esollus

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RockSW wrote...

Sidney wrote...

Silvair wrote...
The issue comes from the fact that you just spend 3 games brokering alliances between factions, and saving lives, for literally NOTHING.  Everyone dies, nothing you did matters, relays explode, systems are wiped out.

Things would have actually been better off just letting the Reapers do their thing.


Everyone doesn't die. Why do people keep asserting in the face of what the game shows that everyone dies with the Relays go? They clearly do not deliver killing blows and the blasts we seem emanating from them are the same one that came from the Citadel that (short of one ending) do not kill the people on Earth who are hit by it. Yes, if you blow up a relay in an uncontrolled way it goes BOOM but I can use explosives to implode or explode a building to use like the nth metaphor for how all things don't always blow up the same way. How the explosion happens matter and the last scenes clearly show that the relays aren't blowing up the same way they were destroyed in Arrival.

it can't be both, either a relay goes nova like the canon says or it doesn't

space magic :sick:


Canon is in reference to explosion of a relay alone through kinetic impact of an asteroid - not through energy beam of unknown properties, which also needs to propagate to additional relays.