Life of an elite N7 soldier.
Modifié par Mr.Kusy, 03 avril 2012 - 01:32 .
Modifié par Mr.Kusy, 03 avril 2012 - 01:32 .
Dridengx wrote...
Big Jack Shepard wrote...
wathc me tyep wrote...
Too ****ing bad. It's not about you, it's about the galaxy.
My 80 dollars tells me that it is ALL ABOUT ME.
Your $80 isn't any superior to everyone else's Money spent purchasing this game. So it's not all about you. everyone is equal now isn't it?
Would you care if the ring was destroyed if the cost of doing so was killing every dwarf, elf, hobbit and every magical creature? I'd rather give the ring to Sauron.SNascimento wrote...
This is like saying at the end of 'The Lord of the Rings' that you don't care the ring was destroyed.
.Nezzer wrote...
Would you care if the ring was destroyed if the cost of doing so was killing every dwarf, elf, hobbit and every magical creature? I'd rather give the ring to Sauron.SNascimento wrote...
This is like saying at the end of 'The Lord of the Rings' that you don't care the ring was destroyed.
SNascimento wrote...
.Nezzer wrote...
Would you care if the ring was destroyed if the cost of doing so was killing every dwarf, elf, hobbit and every magical creature? I'd rather give the ring to Sauron.SNascimento wrote...
This is like saying at the end of 'The Lord of the Rings' that you don't care the ring was destroyed.
Nothing similar to this happens in ME3... so I don't what is your point.
No, this is saying that resolution of that particular plot wasn't necessarily the most critical.SNascimento wrote...
This is like saying at the end of 'The Lord of the Rings' that you don't care the ring was destroyed.
Modifié par devSin, 03 avril 2012 - 02:50 .
Well, in a manner the endings kinda destroy the most remarkable things of the ME universe. And with the fleets getting stranded and all systems isolated, you can pretty much conclude that millions are going to starve to death, which means every turian and quarian trapped in the Sol system. If Tali and Garrus don't die because of their DNA, every other crew member of the Normandy will starve to death. The Mass Relays could have also killed billions of people when they were destroyed. Most of the ME universe died with the ending. At least in LOTR it was a rewarding victory, while in ME3 it's a punishing victory.SNascimento wrote...
.Nezzer wrote...
Would you care if the ring was destroyed if the cost of doing so was killing every dwarf, elf, hobbit and every magical creature? I'd rather give the ring to Sauron.SNascimento wrote...
This is like saying at the end of 'The Lord of the Rings' that you don't care the ring was destroyed.
Nothing similar to this happens in ME3... so I don't what is your point.
The Angry One wrote...
It's come up in a few discussions now and then from various people that, no matter what the consequences of the ending, the cycle is in fact broken, Reapers are no longer a threat and future races will be free of bad Reaper influence, being culled etc. etc.
There's one issue I have with this: I DON'T CARE.
I got into Mass Effect because I became invested into the galaxy, it's various races and the galaxy.
I don't care whether the Yahg are now free to expand across the galaxy and eat puppies or whatever it is they do.
I don't care that in 10, 20, 30,000 years there'll be some form of galactic society again and I certainly don't care what some senile old man has to say to his naive grandson 10,000 years in the future on some backwater world I don't know and don't give a damn about!
I care about this galaxy, as is. I care about Garrus, about Liara, about Kaidan, about Tali building her home on Rannoch, about Wrex raising his new children. I care about Jack and her students, about Conrad, about Bailey. I care about the Turians, the Asari, the Quarians, the Geth, the Krogans.
Heck I even care about Vega and his N7 promotion.
That's what I care about, the characters I've gotten to know for 3 games. Not some nebulous, unseen and uneeded future. For that, you might as well let the Reapers win, because it amounts to exactly the same thing in the end. This isn't just about Shepard's unhappy ending. I want a happy ending, but even if it had to be a sacrifice, then I want that sacrifice to mean something other than some alien I don't care about not fearing the robotic squids from hell.
Sidney wrote...
Nathan_41 wrote...
Yes, there are other players who still care about stopping the Reapers and saving the hypothetical future cycle that you have no attachment to. More power to those who feel that way. But its still ridiculous to tell anyone who says that the characters were their main focus of the game that they should care about stopping the Reapers because the Reapers are the designated villains.
...but you still deal at great length with your squadmembers in ME3. You deal with all kinds of issues for current and past squadmates. That is your emotional attachment to them. Then you have the Reaper problem to resolve. If getting an epilogue is the only "issue" you have then your really have a very minor problem.
Silvair wrote...
The issue comes from the fact that you just spend 3 games brokering alliances between factions, and saving lives, for literally NOTHING. Everyone dies, nothing you did matters, relays explode, systems are wiped out.
Things would have actually been better off just letting the Reapers do their thing.
it can't be both, either a relay goes nova like the canon says or it doesn'tSidney wrote...
Silvair wrote...
The issue comes from the fact that you just spend 3 games brokering alliances between factions, and saving lives, for literally NOTHING. Everyone dies, nothing you did matters, relays explode, systems are wiped out.
Things would have actually been better off just letting the Reapers do their thing.
Everyone doesn't die. Why do people keep asserting in the face of what the game shows that everyone dies with the Relays go? They clearly do not deliver killing blows and the blasts we seem emanating from them are the same one that came from the Citadel that (short of one ending) do not kill the people on Earth who are hit by it. Yes, if you blow up a relay in an uncontrolled way it goes BOOM but I can use explosives to implode or explode a building to use like the nth metaphor for how all things don't always blow up the same way. How the explosion happens matter and the last scenes clearly show that the relays aren't blowing up the same way they were destroyed in Arrival.
Sidney wrote...
Silvair wrote...
The issue comes from the fact that you just spend 3 games brokering alliances between factions, and saving lives, for literally NOTHING. Everyone dies, nothing you did matters, relays explode, systems are wiped out.
Things would have actually been better off just letting the Reapers do their thing.
Everyone doesn't die. Why do people keep asserting in the face of what the game shows that everyone dies with the Relays go? They clearly do not deliver killing blows and the blasts we seem emanating from them are the same one that came from the Citadel that (short of one ending) do not kill the people on Earth who are hit by it. Yes, if you blow up a relay in an uncontrolled way it goes BOOM but I can use explosives to implode or explode a building to use like the nth metaphor for how all things don't always blow up the same way. How the explosion happens matter and the last scenes clearly show that the relays aren't blowing up the same way they were destroyed in Arrival.
Sidney wrote...
Nathan_41 wrote...
Yes, there are other players who still care about stopping the Reapers and saving the hypothetical future cycle that you have no attachment to. More power to those who feel that way. But its still ridiculous to tell anyone who says that the characters were their main focus of the game that they should care about stopping the Reapers because the Reapers are the designated villains.
...but you still deal at great length with your squadmembers in ME3. You deal with all kinds of issues for current and past squadmates. That is your emotional attachment to them. Then you have the Reaper problem to resolve. If getting an epilogue is the only "issue" you have then your really have a very minor problem.
Modifié par Nathan_41, 03 avril 2012 - 11:25 .
The Night Mammoth wrote...
Sidney wrote...
Silvair wrote...
The issue comes from the fact that you just spend 3 games brokering alliances between factions, and saving lives, for literally NOTHING. Everyone dies, nothing you did matters, relays explode, systems are wiped out.
Things would have actually been better off just letting the Reapers do their thing.
Everyone doesn't die. Why do people keep asserting in the face of what the game shows that everyone dies with the Relays go? They clearly do not deliver killing blows and the blasts we seem emanating from them are the same one that came from the Citadel that (short of one ending) do not kill the people on Earth who are hit by it. Yes, if you blow up a relay in an uncontrolled way it goes BOOM but I can use explosives to implode or explode a building to use like the nth metaphor for how all things don't always blow up the same way. How the explosion happens matter and the last scenes clearly show that the relays aren't blowing up the same way they were destroyed in Arrival.
Speculation.
We're shown the Relay explode, after Arrival sets some sort of precedent (along with the Codex).
We aren't then shown what happens afterward, so you can speculate either way.
Not that it matters, the Relays were everyone's means of travel. Without them, everyone is trapped. Don't spout BS about how it only takes 30 years to reach the other side of galaxy, that ignores a whole range of factors like fuel, food, repairs, navigation, actually finding the resources to even start the journey.
RockSW wrote...
it can't be both, either a relay goes nova like the canon says or it doesn'tSidney wrote...
Silvair wrote...
The issue comes from the fact that you just spend 3 games brokering alliances between factions, and saving lives, for literally NOTHING. Everyone dies, nothing you did matters, relays explode, systems are wiped out.
Things would have actually been better off just letting the Reapers do their thing.
Everyone doesn't die. Why do people keep asserting in the face of what the game shows that everyone dies with the Relays go? They clearly do not deliver killing blows and the blasts we seem emanating from them are the same one that came from the Citadel that (short of one ending) do not kill the people on Earth who are hit by it. Yes, if you blow up a relay in an uncontrolled way it goes BOOM but I can use explosives to implode or explode a building to use like the nth metaphor for how all things don't always blow up the same way. How the explosion happens matter and the last scenes clearly show that the relays aren't blowing up the same way they were destroyed in Arrival.
space magic