Garlador wrote...
Bioware forgot why we cared. They forgot why we fought.
Most of us fought, not to "save the galaxy". Actually, scratch that. That WAS the original, nebulous goal.
... But along the way, the galaxy became less important than the personal friends and family we grew to love, respect, and fight for.
Tali's home on Rannoch won't save the galaxy... but you're damn right I fought like hell to win it for her. I don't care if curing the genophage helps stop the reapers; I only cared because Wrex and Mordin made doing it something personal and painful to me as well (especially after seeing Wrex struggle with it on Virmire). I care far more about a certain Blue Rose of Illium than I do about some kid and grandpa 10,000 years in the future. I care more about Conrad, a tubby Biotic God, and a repeatedly-punched reporter than I do about some last-minute Starbaby with terrible logic.
Every option we're given makes me feel sick. Every option makes me feel like a VILLAIN. I either kill my friends, force everyone to synthesize against their will, or obtain the arrogance that I can control god-like power like TIM, and ultimately I STILL blow up all of galactic civilization without even the benefit of a "how or "why" from my Shepard.
Shepard's final act, in my mind, is entirely self-centered. It violates not only his or her personal morality, no matter Paragon or Renegade, but it also violates and destroys all the hopes, dreams, and motivations of many of the rest of your crew, the same cry that fought, bled, and died believing in a cause you ultimately failed to uphold.
Do you REALLY think Wrex would ever fight for you knowing you'd strand his butt on earth away from Tuchanka and Eve? Do you think Tali would put so much faith and love into you knowing you'd doom her entire species to a hundred generations without their homeworld? Do you think the turian fleet would've given you their support knowing you'd strand them in a solar system that in no way whatsoever can even FEED them after you blow up their one and only route home?
How many of your allies would abandon you if they knew the choice you'd make?
And all this time, I was fighting for THEM.
I agree, so many of the decisions i.e. best possible outcomes, seem like villainous ones in my mind. What really brought this perception to the forefront was when I was so disillusioned by the fact that our choices don't matter (in my 1st playthrough) that I chose to do a decisionless playthrough w/ an ME2 import. I was revolted by the default decisions.
I do not believe that the lead developers for this game are true science fictions fans. Or, for that matter, fans of coherent storytelling that would require a Masters Degree in English Literature. I think that they are business men.