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Who plays games for the story?


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#51
IntoTheDarkness

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Story. I will pay for Planescape Torment 2 even if it comes out with old graphics.

That said, ME3 was a disappointment because of story. gameplay was excellent but frankly i don't give a dman.

Modifié par IntoTheDarkness, 01 avril 2012 - 02:37 .


#52
Zardoc

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Both.

#53
Quietness

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Story it was draws me in and keeps me playing. Good gameplay is well.. good. But if its an epic engrossing story i can overlook some clunkyness

#54
Neria Rose

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Depends on the game. Any and all Bioware and Sims games I play for the story. MMOs I play for the RP. Borderlands specifically.. maybe 40% story, 60% co-op snipe-everything-in-sight with hubby.

#55
AnImpossibleGirl

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liggy002 wrote...

It's mostly the story for me, but gameplay does factor in for me as well. ME3 had a great story up until the ending when I thought that Harbinger would be involved and he wasn't (extra for a small cameo which was unacceptable). This disappointed even more than ending, but to be honest the ending screwed it up for me as well.

Agreed.

#56
Warp92

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Zalekanzer wrote...

Both, though I prefer a good story.


This

#57
RvB SPARTAN038

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To me, story is everything in a game. Multiplayer is nice, but the story is the biggest reason I buy a game.

#58
joshko

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Me myself and I. If the story sucks I wont touch it.

#59
IntoTheDarkness

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I think BW's story quality has been declining ever since the apex at KOTOR. Donno why, and I'm sorry for off topic.

#60
ahandsomeshark

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It depends. I buy assassins creed to climb famous buildings and stab people in the neck. I play GTA to rob hookers and listen to 80s music. I play borderlands for, I don't know why but it's fun, but I've always played bioware games for their stories.

#61
rma2110

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The story is definately key for. Sure, the gameplay is important but it's not the part that stays with you. With BioWare it's more the universe they create and the characters.

#62
ahandsomeshark

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Though I consider the dialogue tree in ME1 and 2, and the citadel missions part of gameplay.

#63
TeaKae421

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The story is the most important aspect. Without a compelling story, what meaning does the action have? What are you fighting for?

You have to become invested, emotionally, in the characters for it to have any meaning and provide you with the motivation to continue. I wanted, to save Earth, I didn't play the game for the act of killing Reapers, it was the goal I was invested in and all of the people caught up in it. 

Without that connection, I wouldn't have played Mass Effect.

#64
SnakeSNMF

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Sorry.

I do.

#65
MaximusRex

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Story is very important for me, but having game play that feels good is important too. That said, I can't think of any game I just quit because I was loving the story but hating the game play, though X-Wing Alliance I never completed because they canned the story for the last couple of missions, and the very last mission was buggy as heck, so I just gave up on the game at that point.

#66
DranakShadow

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Both are important, story more so to me. There has been little to no innovation in shooters, in the past 5-10 years, to get me to enjoy a shooter with 0 story.

#67
Jadebaby

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I'm going to say story because the only MP i play on any game is Gears of war 3. ME3 MP doesn't count. Not your typical multiplayer mode.

#68
Skitzophreak

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Auralius Carolus wrote...

I buy First-Person-Shooters out of craving for action and an ingrained desire for all things firearms.

I buy Strategy Games, (Total War, almost exclusively), for a sense of accomplishment.

I buy Role-Playing Games for their seemingly unique capacity to present relationships and provide depth of character.

Story is the element which turns play into something profound.


I think you hit the nail on the head. But why can FPS and such not have compelling stories to?

#69
tenojitsu

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If I had to pick one I would pick story. If the game has a great story but some issues with the combat system and overall gameplay (think ME1, where the combat was a little basic and all those upgrades were a little much to constantly go through).

However, if the story is weak but combat is excellent I usually don't finish the game (think COD)

#70
Marixus99.9

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Story.

ME3 can't have that sense of open world adventure. Multiplayer was fun for a week.

#71
Dreogan

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Bioware's raison d'etre is story. Take away story, as we've seen in the ending to ME3, and Bioware games have nothing to offer that other studios do better.

Modifié par Dreogan, 01 avril 2012 - 02:55 .


#72
PeaceMack

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For me it depends on the type of game.

RPG: 80% story/20% gameplay mechanics.

RTS: 90% gameplay mechanics/10% story

TBS: 70% gameplay mechanics/30% story (I don't care for scenarios. But I like to make my own story based on the way that different sides interact. So, in this case, "story" depends on AI diplomacy/effectiveness/differentiation.)

MMO: 65% gameplay mechanics/35% story.

Shooters: I don't play these much. Halo's the only one I play. I liked Halo's story well enough, but mostly it's an excuse to get together with friends and shoot each other up.

#73
Wolven_Soul

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Both, but mainly for the story.

#74
tenojitsu

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Skitzophreak wrote...

Auralius Carolus wrote...

I buy First-Person-Shooters out of craving for action and an ingrained desire for all things firearms.

I buy Strategy Games, (Total War, almost exclusively), for a sense of accomplishment.

I buy Role-Playing Games for their seemingly unique capacity to present relationships and provide depth of character.

Story is the element which turns play into something profound.


I think you hit the nail on the head. But why can FPS and such not have compelling stories to?

Im no expert, but I would imagine if they took too much time to develope the story it would possible kill the rush of e fast paced action. I would imagine there is a very fine line in shooter games. Players are expecting for the action to keep moving at a fast pace.

#75
Dresden867

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Mostly story. I've played a few games for the gameplay (L4D and Dredmor come to mind), and I do enjoy the gameplay aspect of the multiplayer for ME3.