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Who plays games for the story?


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#76
Dreogan

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tenojitsu wrote...

Skitzophreak wrote...

Auralius Carolus wrote...

I buy First-Person-Shooters out of craving for action and an ingrained desire for all things firearms.

I buy Strategy Games, (Total War, almost exclusively), for a sense of accomplishment.

I buy Role-Playing Games for their seemingly unique capacity to present relationships and provide depth of character.

Story is the element which turns play into something profound.


I think you hit the nail on the head. But why can FPS and such not have compelling stories to?

Im no expert, but I would imagine if they took too much time to develope the story it would possible kill the rush of e fast paced action. I would imagine there is a very fine line in shooter games. Players are expecting for the action to keep moving at a fast pace.


Bioshock. Deus Ex. Uncharted.

Modifié par Dreogan, 01 avril 2012 - 02:58 .


#77
H8cijadi8ooer

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I'd have to say 70% story and 30% game play.

I played The Witcher and I hated its gameplay but I loved its story.The story is the only reason why I even beat the damn game.I swear it took me like 50+ hours to beat it and I died all the freaking time.

#78
Powerpetzi

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Story/Char development.

#79
Marixus99.9

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PeaceMack wrote...

For me it depends on the type of game.

RPG: 80% story/20% gameplay mechanics.

RTS: 90% gameplay mechanics/10% story

TBS: 70% gameplay mechanics/30% story (I don't care for scenarios. But I like to make my own story based on the way that different sides interact. So, in this case, "story" depends on AI diplomacy/effectiveness/differentiation.)

Theme Park MMO: 65% gameplay mechanics/35% story. 
Sandbox MMO: 90% gameplay mechanics/10% story.

Shooters: I don't play these much. Halo's the only one I play. I liked Halo's story well enough, but mostly it's an excuse to get together with friends and shoot each other up.


Fixed. I never played EvE online or any PvP based mmo for a "story" or PvE

Modifié par Marixus99.9, 01 avril 2012 - 03:01 .


#80
Darth Tulak Hord

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Almost always for the story.

#81
Caz Tirin

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Story. (S)
Game play. (GP)
Graphics. (GFX)

The order in which those take precedence depend on many factors, though.

RTS: GP-GFX-S
City Builders (anno, citiesXL, etc): GFX-GP-S
RPGs: S- and the other two are dependent on the story, but they're pretty much tied together for this genre
MMO: GP-GFX-S
FPS: GP-GFX ... couldn't really care about the story even though I prefer the single-player game.

So it really depends on the genre, and to a lesser extent, the game.

Marixus99.9 wrote...
Fixed. I never played EvE online or any PvP based mmo for a "story" or PvE

Considering he was giving his opinion, there's nothing there to be "Fixed."  Overused memes lose their meaning when overused, such as the case here.

Modifié par Caz Tirin, 01 avril 2012 - 03:06 .


#82
Aaleel

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Depends on the game, RPGs are all about the character development and the story, gameplay is low on the list. Because if I don't care about the characters or have no interest in how the story ends WTH is the point of finishing the game, let alone replaying it.

I'd prefer both be well done, but if I have to go without one, it would be the gameplay

Modifié par Aaleel, 01 avril 2012 - 03:06 .


#83
idunhavaname

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Story mostly. If the story sucks, I have very little interest in it. Only exception would be The Elder Scrolls games. The story in those games sucks but you feel so immersed in the world you can just make your own story on the fly.

There are of course games like Minecraft (same as Elder Scrolls with making your own story) and Team Fortress 2.

Modifié par idunhavaname, 01 avril 2012 - 03:06 .


#84
ahandsomeshark

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DranakShadow wrote...

Both are important, story more so to me. There has been little to no innovation in shooters, in the past 5-10 years, to get me to enjoy a shooter with 0 story.


yeah I can't get into shooters at all. I really don't understand them. Like I enjoy shooting aspects of games when it's not the only thing, like shooting and then driving over random people in GTA, or shooting them hunting down a bear in RDR. But just go out and buy a shooter that's literally just shooting and play it for hundreds of hours blows my mind (like I enjoy playing Crysis but not nonstop)

#85
ahandsomeshark

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tenojitsu wrote...

Skitzophreak wrote...

Auralius Carolus wrote...

I buy First-Person-Shooters out of craving for action and an ingrained desire for all things firearms.

I buy Strategy Games, (Total War, almost exclusively), for a sense of accomplishment.

I buy Role-Playing Games for their seemingly unique capacity to present relationships and provide depth of character.

Story is the element which turns play into something profound.


I think you hit the nail on the head. But why can FPS and such not have compelling stories to?

Im no expert, but I would imagine if they took too much time to develope the story it would possible kill the rush of e fast paced action. I would imagine there is a very fine line in shooter games. Players are expecting for the action to keep moving at a fast pace.


I'd guess it's a simple economic decision. Most FPS's don't even bother with any campaign mode at this point. Why would they waste resources on a story mode it when millions are going to line up to pay 60 bucks just to play multiplayer. That's just bad math. i.e it's not that they can't, it's that they choose not too. And that choice makes perfect sense for the FPS fanbase. Just like most FPS fans probably can't understand why we spend hours reading codexes or go to the shadow broker base just to read dossier's.

Modifié par ahandsomeshark, 01 avril 2012 - 03:10 .


#86
billida

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story, because rpg fan.

#87
Lukanp

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Story. Bioware used to be a RPG developer after all.

Modifié par Lukanp, 01 avril 2012 - 03:15 .


#88
rivqa

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I play for story, but not to the extent that I'd play on story mode. I enjoy combat and a bit of inventory fiddling, but not too much.

#89
malra

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story first, gameplay second. I will gladly overlook poor mechanics or even technical difficulties if the story is good. I will not overlook a bad story just because gameplay is good.

#90
Cazlee

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Narrative setting here. I play the ME series only for the story, and ME3's story was beyond what I expected, it was amazing. The combat is actually funny on narrative mode because playing an engineer means that you can 1-shot 3 enemies with one overload. The brutes and dragons (forget their name) only take 2-3 incinerates to take down.

It's not that I don't like combat in video games, but ME combat is not engaging enough for me in single player. On the other hand, I'm level 200+ in ME3 multiplayer.

Modifié par Cazlee, 01 avril 2012 - 03:11 .


#91
Haristo

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Depends.

for the case of Mass Effect, definitly story.

#92
tenojitsu

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Dreogan wrote...

tenojitsu wrote...

Skitzophreak wrote...

Auralius Carolus wrote...

I buy First-Person-Shooters out of craving for action and an ingrained desire for all things firearms.

I buy Strategy Games, (Total War, almost exclusively), for a sense of accomplishment.

I buy Role-Playing Games for their seemingly unique capacity to present relationships and provide depth of character.

Story is the element which turns play into something profound.


I think you hit the nail on the head. But why can FPS and such not have compelling stories to?

Im no expert, but I would imagine if they took too much time to develope the story it would possible kill the rush of e fast paced action. I would imagine there is a very fine line in shooter games. Players are expecting for the action to keep moving at a fast pace.


Bioshock. Deus Ex. Uncharted.

I don't consider any of those to fall into the typical shooter category.

#93
QwertyMusicMan

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Both. I'm fine with a fun game and no story, like a FPS or Mirror's Edge or Just Cause 2. But I also love story-driven games, and they're the ones that really stay with me. Mass Effect 2, Heavy Rain, and Portal 2, to name some of my favorites.

#94
FS3D

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Story... Although a shoddy gameplay mechanic can make it incredibly difficult to follow the story (Chrome, from many years back, is an example of a game I couldn't follow the story of due to how clunky the gameplay was to me).

#95
jla0644

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It still has to be fun to play.

If all you care about is a great story, read a damn book.

#96
goatman42

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I'm going to going to go ahead and guess that the people on the Mass Effect forums like playing games generally for the story.

#97
Welsh Inferno

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Well I buy BW games for their story and characters. I can find other fun in different games.

#98
sweet-d

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Story I love rpg's.

#99
Cazlee

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jla0644 wrote...

It still has to be fun to play.

If all you care about is a great story, read a damn book.

Why not both?

#100
Dreogan

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tenojitsu wrote...

Dreogan wrote...

tenojitsu wrote...

Skitzophreak wrote...

Auralius Carolus wrote...

I buy First-Person-Shooters out of craving for action and an ingrained desire for all things firearms.

I buy Strategy Games, (Total War, almost exclusively), for a sense of accomplishment.

I buy Role-Playing Games for their seemingly unique capacity to present relationships and provide depth of character.

Story is the element which turns play into something profound.


I think you hit the nail on the head. But why can FPS and such not have compelling stories to?

Im no expert, but I would imagine if they took too much time to develope the story it would possible kill the rush of e fast paced action. I would imagine there is a very fine line in shooter games. Players are expecting for the action to keep moving at a fast pace.


Bioshock. Deus Ex. Uncharted.

I don't consider any of those to fall into the typical shooter category.


Then in that case your definition of shooter specifically excludes the story-based shooters. I got nothin.' lol