Changes:
-I think it would be cool if on waves when you need to hack the console(camp around it) one person could actually use the console to increase the hacking speed. The person would have to be standing up at the console so they would be a big target and they obviously would not be able to help hold off enemies.
-On the waves where you need to kill certain targets the enemies could basically defend the target. It would make waves where one of the big units like a banshee or a prime really hard, but more importantly it would make the early waves where it picks things like cannibals or troopers very interesting. The enemies could basically surround the target and try to defend them. It would also be nice if the targets were less gung-ho than they are. (This is not to say they would be in a big clump making them easy to kill, but a group of enemies in the same area trying to defend a target thats not just rushing the players would be a lot more difficult.)
Added:
-Retrieval: Adding optional objectives could be awesome too. Maybe during any objective wave some resources could spawn in the area. A player can then run and pick them up and carry them back to the landing zone for bonus credits or xp. The trick would come in that once carrying the item the player could no longer defend themselves and the enemies would try to get to the resources first to destroy them so you have to hurry to get them first. (This would also be very cool as a bonus to the extraction wave.)
-Squad: I was thinking of what would be a cool new objective wave and decided it would be cool if elite squads could show up. Basically what would happen is instead of random enemies spawning a squad of 5-10 enemies would spawn. When I say squad I mean they would have better AI and would help each other. So they would use cover better than the normal enemies, would be tougher, and would support each other. So instead of just running through doors they would put one at a door to cover the rest while they move into cover in the room. The other way you could handle the squad is make them only like 5 enemies but make it so once they go down they can pick each other back up like the players. That way you need to guard them after they are down or try to execute them in melee range. After the squad is defeated normal enemies would spawn to finish the wave but would only amount to 50% or so of a normal wave to compensate.
-Bomb: Another new objective wave could be planting a bomb(or something similair) where the players need to pick a bomb up at the LZ and carry it to an are where they have to plant and arm the bomb. This has 2 ways it could be implemented, either the players could plant the bomb anywhere so they can pick their own location or there is a designated zone they have to take it to, but then the players need to defend it while enemies try to disarm it. Something could be done here where either enemies need to get into melee to disarm it or enemies could shoot it and destroy it. There is a lot of choices for how this objective could be added as well as the option of either a timer or if the bomb is destroyed the mission is failed. (This objective would also work well as an alternative to an extraction or a bonus for credits with an extraction.)
-Civilians: (After talking about this one with other people it seems the concensus is that escorts suck, but I'm gonna leave it here anyway) In these waves players would need to either find and escort civilians to the LZ or the players would need to revive civilians and escort them to the LZ. This objective would also work as either a bonus wave or instead of getting a time bonus you would get a bonus for rescuing more civilians than neccesary. (Again this would work well with an extracion wave. Giving you a time limit at the same time.)
-Bonus Wave: These waves would just be bonus waves. Players would have a huge advantage in these waves (something like increased health/damage or they all get heavy weapons from SP), and the wave only spawns the strong units. I have to say it would be awesome taking on 10 banshees and 10 brutes with heavy weapons on all the players.
-Surprise Attack: I've talked about this one being an option for a game mode but I think it would work as a surprise objective. In this one a race other than the current type would surprise you and fight you and the enemies. So for example you would be fighting the geth and cerberus troops would begin dropping in and fighting you and the geth. In this situation each enemy would spawn less than normal units for the wave (for example each would spawn 75% of a normal wave) this is to keep from having to fight an absurd number of enemies as they would also be killing each other.
-Boss Wave: (So everyone always talks about how there should be bosses or more tough enemies this is my response to one person bringing this up)The problem I've always had with the whole boss idea is that they would be very tough to balance. In order for them to feel like bosses in a game with 4 people like this they would need to be very powerful. What this seems like it would equate to is giving it a lot of shields and health so it takes forever to kill and basically making it down people in one hit. This does not make a fun boss to me. If they wanted to do a boss I would recommend the gunship. Make seperate parts of it targetable and they each do various things. One part gives an extra layer of shields to enemies that jump out, the guns will shoot at you, an emp generator that knocks out everyones shield every 40 secs, a drop pod that drops turrets, a massive shield generator for the gunship, and a smoke screen generator that activates once every 30 secs for 10 secs of cover. Make each of these individually targetable while the gunship is spawning enemies, and the gunship only goes down when all are taken out. Now that would be a boss fight I could get behind. In fact you could combine it with the idea of mixed waves. On any given wave it has a small chance of being a boss wave, the dropship shows up while the normal enemies are spawning and drops off cerberus troops. If you are fighting cerberus it's reinforcements, and if any other race it's cause they like to screw everything up. (This would also need to have some way of keeping missle launchers from just taking the whole thing out really easily.)
-Assasination: This would be the opposite of the targeted enemy waves. In these waves one player would be chosen and all the enemies would be trying to kill that player. They would not ignore the other players but they would focus on trying to kill the marked target. Maybe give the enemies a damage bonus vs. the marked player. This one could also work well combined with the squad waves.
Modifié par Sielmaniel, 01 avril 2012 - 02:29 .





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