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draw distance?


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#1
georage

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I have some walls around my village, and when the area first loads, they are invisible ... but pop in as the player approaches.

Has anyone found a way to FORCE draw distance on particular objects to be longrange?

Thanks for any tips. 

#2
FalloutBoy

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This is an outdoor level right? Are these static models or are they placeables? Static vista models are visible from everywhere. I don't know why your walls wouldn't behave the same way.


#3
georage

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These are static models ... but are interior walls being used outside. Maybe that is why. They figure interior walls will not be seen across a 256x256 area.



I am using object fca_corrwall01_0



Maybe I will try another model. The fhe wall01 0 series seems to be OK, and it is an exterior wall. But i was not thrilled with surrounding a village with that look.


#4
FalloutBoy

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So I imagine somewhere there is a 2da file that contains a list of all the models that can be placed in a level. I am curious if in this table there is a field that indicates which models should fade with distance.


#5
georage

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yeah, you are probably right. I will investigate!



or it could be all interior walls simply have a gimped draw distance.

#6
Evil Nico

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I have the same problem as I posted here before : http://social.biowar...74/index/346524



This is what I wrote on that topic:



Is there a way to config the view distance for NPC & Models ingame?



All my Creatures & models fade away if I walk away just a few steps ingame.

I made a nice fort and when I stand on top of a hill looking down on it not that far away from it, all models( towers,walls.woodfence and so on.) fade away and there is nothing.



Only way to see things as it SHOULD look is walk Very close to ALL I created. This is getting on my nervs cuz I have build up some good looking stuff I want player to see with all its glorys and creatures around.



Any one having same problem?

#7
Pheasant33

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Yep, way annoying

#8
Talisander

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@pheasant

Check this out:

http://social.biowar...4/index/2820909

literally 3 posts down on this forum :P

We were just coming to grips with this issue.  There seems to be a pretty quick workaround for at least some props, but whether or not it is a good permanent solution remains to be fully tested, as displaying these models from far away might cut into game performance.  (Read the thread for more details.)

If someone wants to make low LOD models of some of the more common wall props, and then put them up for everyone's use, that would be amazing :)   That's what I'm hoping for, anyway.

Modifié par Talisander, 13 juin 2010 - 07:48 .


#9
Talisander

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As far as I know, there's nothing about props in any of the 2DAs... man I wish I were wrong. It seems to all have to do with the suffixes of the model file names.

#10
Pheasant33

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Woot! Going to give this a go tomorrow. Thanks heeeeeaps!