Drell Adept
#1
Posté 01 avril 2012 - 05:42
#2
Posté 01 avril 2012 - 05:42
#3
Posté 01 avril 2012 - 05:43
#4
Posté 01 avril 2012 - 05:43
#5
Posté 01 avril 2012 - 05:43
#6
Posté 01 avril 2012 - 05:44
#7
Posté 01 avril 2012 - 05:44
#8
Posté 01 avril 2012 - 05:46
My favourite...
#9
Posté 01 avril 2012 - 05:46
Modifié par Nickle, 01 avril 2012 - 05:46 .
#10
Posté 01 avril 2012 - 05:48
SparkeeLecaro wrote...
Infinite Reave sound effect loop.
Yeah, thats quite annoying, but still, i love him. At first he was to squishy for me, but after a couple more rounds he really grew on me. Yes he is even more squishy than the rest, but its fun. And thanks to the granades higher spec levels not being all that thrilling i have no problems putting those points into fitness to take a little bit of that squishiness away.
Still, i wouldn't use anything but a Heavy Pistol on him.
#11
Posté 01 avril 2012 - 05:58
Modifié par KelbornX, 01 avril 2012 - 06:03 .
#12
Posté 01 avril 2012 - 06:04
After getting used to him though, I freakin' love it. I love out-maneuvering phantoms through pure melee fights just for kicks as well as slapping biotic combos everywhere ridiculously fast. The only problem I have is that the shield's made of wet paper...fitness helps a bit though.
#13
Posté 01 avril 2012 - 06:05
Oh! Yeah, I love my drell adept too.
#14
Posté 01 avril 2012 - 06:05
#15
Posté 01 avril 2012 - 06:08
#16
Posté 01 avril 2012 - 06:11
I mean, what is there to not like?
Apart from the sound of every honeybee in existence between my ears. =P
#17
Posté 01 avril 2012 - 06:11
Ryuji2 wrote...
The only problem I have is that the shield's made of wet paper...fitness helps a bit though.
Try a 6/3/6/5/6 spec. Less damage on the Pull -> Reave combos, but a lot more survivability. And if the explosion doesn't kill something, Reave will a few seconds later anyway.
#18
Posté 01 avril 2012 - 06:12
macroberts wrote...
Area Reave + Nades..... Area Pull + Area Reave..... Cartwheels..... Roundhouse kicks.....
I mean, what is there to not like?
Apart from the sound of every honeybee in existence between my ears. =P
the sound can be ignored
#19
Posté 01 avril 2012 - 06:14
SparkeeLecaro wrote...
It's not the worst dubstep song I've ever heard.
Throw in some Bio Booming Bombs and you got yourself an awesome rave beat
#20
Posté 01 avril 2012 - 06:17
KelbornX wrote...
Ryuji2 wrote...
The only problem I have is that the shield's made of wet paper...fitness helps a bit though.
Try a 6/3/6/5/6 spec. Less damage on the Pull -> Reave combos, but a lot more survivability. And if the explosion doesn't kill something, Reave will a few seconds later anyway.
At the moment it's 6/6/6/5/3 for gold runs...that's a common build that's been recommended anyways from what I've looked up. The idea is to not get shot at but you're bound to at some point. For me, I pop my head out of cover, pull, duck back in, pop head out again, reave, repeat if it's safe or cartwheel off to a different spot, repeat(also using cluster 'nades whenever applicable). But usually 2 or 3 bullets hit me and my shield's almost gone if not gone already...I might try that build though. Thanks.
Modifié par Ryuji2, 01 avril 2012 - 06:37 .
#21
Posté 01 avril 2012 - 06:23
#22
Posté 01 avril 2012 - 06:26
#23
Posté 01 avril 2012 - 06:26
#24
Posté 01 avril 2012 - 06:31
#25
Posté 01 avril 2012 - 06:32





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