Awesome. You seem really cool and smart. Can we be pals?Robin Hood Of Locksley wrote...
ok who gives two ****s! jeez this game will proly progress into having expanisons like Guild Wars, World of Warcraft, and Call Of Duty. Trust me Oblivion was good, but lemme say this i have not played DA people, including my friends, have said the graphics suck and the cinematics dont even come on before you go and meet someone else to team up with(NPC). So with that being said, it dose not matter, you guys act like your having nerdrage. GET THE **** OVER IT, you guys have your own opinions, and i have mine. It doesn't matter unless someone gives a ****, which obviously, i dont and if you haven't come to figure that out, you are one dumb mother ****er just like this ****** weiner diddler named Dextr1701 who lives in his mother's basement probably. And it wa YOUR MOM who was getting of the bus to blow me, i still, STILL havent payed her back, robably not ever, cause she SUCKS AT SUCKING DICK just like i heard you do too Dex who likes dix in his trail mix. BOOM and go **** a gay cat you queer, jesus! and go let your goddamn one pube ball sac drop, ok! I'VE probably gotten more p***y(sorry i know you have sensative ears your mother told me)than your mom and dad have gotten in 40 years(which for your dad is about 1, and its not 2 its one his own mother doesn't count or his 3 fingers. But your mom exceeds that, she has done vaginas atleast 24 times). Have a nice day m8 cherio!
Dragon Age > Oblivion?
#301
Posté 04 décembre 2009 - 10:38
#302
Posté 04 décembre 2009 - 10:40
#303
Posté 04 décembre 2009 - 10:45
Informative! My favorite part was when you used "bugged" and "boring" in the same sentence as "Oblivion," but you weren't referring to Oblivion. Then you used the word "claustrophobic" as though every RPG is a sandbox RPG.Came99 wrote...
Oblivion is a 100 times better than this bugged, boring and claustrophobic piece of ****
8.5. Would read again.
Modifié par Dex1701, 04 décembre 2009 - 10:53 .
#304
Posté 04 décembre 2009 - 10:50
Came99 wrote...
Oblivion is a 100 times better than this bugged, boring and claustrophobic piece of ****
You can't be talking about vanilla oblivion. That is one game where the mod enhancements are essential.
Oblivion with mods is excellent though, but as has been said before, it is a very different style of rpg, and their developers had different aims from the Bioware developers. They're so different that it makes sense for someone to love one and hate the other.
#305
Posté 04 décembre 2009 - 10:51
#306
Posté 04 décembre 2009 - 11:03
Both games have a ton of lore to draw from (a good thing, obviously), even if Oblivion did have some departing from the previously-established.
As for story and lore and depth, etc., I prefer Morrowind. It was entirely politically driven, fleshed out well, and the environment was definitely more original and, well, "fantastic." In my opinion, far more so than DAO (or even Oblivion, for that matter).
Also, keep in mind what sandbox really means. By definition, you play as you wish, doing exactly what you want to do. As for the main quest being the driving force, in terms of a sandbox game, the entire point of it all is for YOU to be the driving force, to do as you will.
I don't think Oblivion is the ultimate example of a TES game. I think Morrowind suits that more. Compare that game to DAO if such is the point of a thread like this. I mean, the only reason Oblivion gets more the attention in this comparison is it's the most recent. With Morrowind, I got the freedom to do as I pleased with a great, interesting story in an intriguing environment, the best of both worlds. It gets my vote in this ultimately pointless thread.
#307
Posté 04 décembre 2009 - 11:06
Oblivion was horribly, horribly broken out of the box, and that wasn't even a bug. That was by design.Came99 wrote...
Oblivion is a 100 times better than this bugged, boring and claustrophobic piece of ****
That you could play the game honestly without trying to break it and remain level 1 througout (thus completely breaking the scaling system) was absurd.
Not that it wasn't kind of entertaining to summon a Storm Atronach to kill mudcrabs.
#308
Posté 04 décembre 2009 - 11:29
DAO = Party-based tactical RPG
Both are very strong in their genres, but comparing them overall is a bit odd, unless you want to compare a specific aspect - because they really don't try to accomplish the same thing at all.
If you compare them on specific aspects, both have strengths over the other. Oblivion has more hands-on action-oriented combat. DAO has more scope for tactical combat (though it could play to that strength more in my opinion, as it often feels less tactical than BG2). Oblivion has more exploratory gameplay. DAO has a tighter story arc. Oranges are more tangy than apples but the peel is more fiddly. Both are juicy but have irritating pips.
There are also some aspects we can't hope to compare yet - for me, longevity is one. Oblivion had that in bucketloads for me, specially with the massive mod selection. It's too early to even guess whether DAO will have so much in the way of modded content (early signs aren't great with a toolset that many won't touch with a barge pole for fear of it breaking their game, but it is early days and there have been teething troubles with mod tools in lots of games that have gone on to have plenty of decent mods). If the mods for DAO can keep me playing for as long as they kept me in Oblivion, I'll be very happy.
Modifié par Statue, 04 décembre 2009 - 11:32 .
#309
Posté 04 décembre 2009 - 11:49
Very well-said and I agree 100%. I have a chip on my shoulder against Oblivion, though. I loved Morrowind (also loved Daggerfall and liked Arena...I've been playing TES games since Arena was released in the early/mid '90s), so I was expecting Oblivion to be an improvement. Outside of making magic nicer to use I thought that Oblivion was a gigantic step back from Morrowind in just about every way. The artwork and story were cliche and not the least bit engaging, the characters were bland and completely uninteresting, joining factions does absolutely nothing, they completely failed to exploit any of the better aspects of the world's lore, level and loot scaling felt artificial and completely took all joy out of finding good equipment, and I could go on. So, suffice it to say I have a strong dislike of Oblivion as I see it as an attempt to capture a wider demographic at the cost of the integrity of the series. Mods made it better, yes, but I was never able to get the foul taste of the vanilla version completely out of my mouth.Statue wrote...
Oblivion = 3rd person Sandbox ARPG
DAO = Party-based tactical RPG
Both are very strong in their genres, but comparing them overall is a bit odd, unless you want to compare a specific aspect - because they really don't try to accomplish the same thing at all.
If you compare them on specific aspects, both have strengths over the other. Oblivion has more hands-on action-oriented combat. DAO has more scope for tactical combat (though it could play to that strength more in my opinion, as it often feels less tactical than BG2). Oblivion has more exploratory gameplay. DAO has a tighter story arc. Oranges are more tangy than apples but the peel is more fiddly. Both are juicy but have irritating pips.
There are also some aspects we can't hope to compare yet - for me, longevity is one. Oblivion had that in bucketloads for me, specially with the massive mod selection. It's too early to even guess whether DAO will have so much in the way of modded content (early signs aren't great with a toolset that many won't touch with a barge pole for fear of it breaking their game, but it is early days and there have been teething troubles with mod tools in lots of games that have gone on to have plenty of decent mods). If the mods for DAO can keep me playing for as long as they kept me in Oblivion, I'll be very happy.
That said, yes, I agree that it isn't fair to make a feature-by-feature comparison of the two games...they're completely different types of RPGs. I happen to like both styles for different reasons. Just not Oblivion.
#310
Posté 05 décembre 2009 - 12:01
#311
Posté 05 décembre 2009 - 12:19
But morrowind is a bigger compitition im not sure yet
http://www.bethsoft....71&st=0&start=0
Modifié par Wolf3131, 05 décembre 2009 - 12:19 .
#312
Posté 05 décembre 2009 - 12:36
But I still have a hard time imagining a preference for Oblivion over DAO.
I can imagine players liking some games I did not. I didn't personally enjoy Fallout, but not because it was poor. It just wasn't the right kind of game for me. For some players, it has a natural appeal.
But Oblivion seems like a poor version of DAO, without all the things that make a single player RPG brilliant: the story, the characters, the choice of different paths. Sure, Oblivion has an "open ended world" instead of an overarching story, but so does WoW, or any other MMORPG. What they do not have is a story where the fate of the world rests on you, the singular hero.
DAO offers that in grand style, and I'm glad to see it in a single-player RPG.
#313
Posté 05 décembre 2009 - 01:19
It's odd, because I thought I would dislike TES4 for the exact reasons its detractors do. I actually got it as a Christmas present, and was iffy about it, but I once I started playing I fell in love with it.
I sort-of agree. There was a greater number of paths that the player could choose to take, but once you were on that path there wasn't much you could do to affect how it ended, which was certainly annoying at times.the choice of different paths.
#314
Posté 05 décembre 2009 - 01:23
crashxdjp wrote...
Now, I have played through Oblivion a few times on both PC and Console version. And after playing Dragon Age for about a week I gotta say that Dragon Age is a better game overall.
The only thing Oblvion was better about was the freedom and how you could go anywhere and do anything. But, after a while you noticed that the monsters were the same, all the caves and forts were all the same. Plus the "leveling with you" system was flawed in my opinion.
Dragon Age's replayability is better, the gameplay is more challenging (not just hack and slash) and overall is a better game.
What do you guys think?
Hello all,
I just completed the game for the first time and I have to admit, I almost shed a tear. The graphics rocked and the story line kept me involved and on the edge. Unlike the hype for Bethesda's Fallout 3, this game truelly delivers. (to a point) Not that Fallout wasnt awesome, but, way too easy. 4 days is all it took me to spank the crap out of fallout. DAO, almost 2 weeks of nonstop playing and I still only unlocked half of the achievements.
Oblivion is also a wonderfull game that out sizes DAO 10 fold when all expansions and add ons are installed. The seamless free world roaming is to die for. As stated above, it can be a little redundant at times however, Bethesda did a wonderfull job making a mssive world with awesome graphics. Considering how much older Oblivion is compared to DAO I believe its a compliment to Bethesda that one would even compare. Anyone that is into these type of games knows Morrowind and Oblivion were both way ahead of their time. Imo, DAO might be a better game, I am still obsorbing. I am not usaully into being stuck on a path.
I have to say I did notice a change in DAO about half way through the game. What I am talking about is the cinematics. In the first half of the game all of the major events were in the form of a movie with close ups of your party members, the narrating being done by your fallen mentor, beautifull graphics that would zoom in on obsticles or puzzles with mood setting music. It was all really sweet. When I got to the ruins in the forrest is when I noticed more text and less cinema. Like the water jug or the gem. The keyhole in Dust Town. Some of the little things like that could have been improved. Not being able to walk through puddles was pretty lame as well. The ending, *sigh* the stories were good, it would have made an even better movie. Really, who wants to do all that so they can read a bunch of short stories with a slide show? Dissapointing...
My point is that DAO "Might" be a better game than Oblivion but, Oblivon has never dissapointed me. DAO could have gone up and beynd with this one but...
Who knows, maybe the crew started to get pressured by corprate to pick up the pace or something. Infact, I am guessing thats what happened. It would not have been a crime to wait for christmas to relaease it. In that time they could have made those improvements and kept solid detail through out the entire game. Not to mention the fixes...
To the crew that did the work... You guys rock. The next time some one trys to give you a dead line, punch him/her or them right in the face, kick them while their down, tell them to do the work themselves, take your work and leave. Give it a differant name when its done. Revenue hungry corps have done nothing but dilute the quaity of everthing this country has, right down to even our games. If I knew BioWare/EA were laying off Americans for a cheaper over seas labor force, I would have never baught the game when I did.
#315
Posté 05 décembre 2009 - 01:35
A suppose a better comparison would be I liked DA more than I did Kotor, even being a Star Wars geek.
#316
Posté 05 décembre 2009 - 02:06
#317
Posté 05 décembre 2009 - 02:36
Dark83 wrote...
In a "real" RPG (P&P), he's the problem player. His Grey Warden attacks the townspeople he's saving while the other players thinkhe's a disruptive, annoying jerk acting completely out of character.
We don't know that he's acting "completely out of character." We only know that he's acting out of the expected scope of the campaign - whether that's because he's written a character that isn't suited to the scope or because he's decided to "poke the world" and to hell with the character.
DA:O somewhat emulates the style of PnP where the campaign is set and characters who "don't fit" the campaign are ruled out before the campaign starts. But that's not the only form of PnP campaign out there; most of the ones I've played in were more free-form. The campaign adapted to the players, and if they wanted to play psychopathic marauding reavers then that's where the game went. Oblivion, while not being perfect, comes closer to emulating that variety of campaign style.
Dark83 wrote...
For those of us who don't stab Imoen in the face when she says "Hiyas!" just to see what happens, it's not an issue.
Pinging off the bold, what of those who stabbed her in the face for in-character reasons?
I mean, other than the game expecting you not to play a character who'd have reason to do such a thing...
#318
Guest_Thund4H0rs3_*
Posté 05 décembre 2009 - 02:50
Guest_Thund4H0rs3_*
Oblivion's Skill system is irritating and confusing, playing it I have no sense of direction which leads to further frustration. Voice Acting was horrible with their 3 voice actors, and all the characters kind of stared at you creepy. The Landscape was Copy pasted and had a few wolves added, and all the races were... well Copy Pasted and looked like ****.
The only major enjoyment I had in Oblivion was being an assassin which lasted me for a few hours then I got bored and went back to NWN2 a real RPG, and now that Dragon Age is here there isn't any reason I should have to install that game on my computer anymore.
#319
Posté 05 décembre 2009 - 04:14
Dex1701 wrote...
Informative! My favorite part was when you used "bugged" and "boring" in the same sentence as "Oblivion," but you weren't referring to Oblivion. Then you used the word "claustrophobic" as though every RPG is a sandbox RPG.Came99 wrote...
Oblivion is a 100 times better than this bugged, boring and claustrophobic piece of ****
8.5. Would read again.
/hug
I give it a 7... Form was a bit off, he lacked the amount of colorful language necessary for a truly stunning post. In all it wasn't nerd rage-y enough.
Come back and try that one again.
#320
Posté 05 décembre 2009 - 04:32
Dark83 wrote...
For those of us who don't stab Imoen in the face when she says "Hiyas!" just to see what happens, it's not an issue.
Heh, poor Immy. My brother was so freaked in BG1 when she chased him across the map going "Heya, it's me Imoen" that he shot her with a bow. Mean, but so funny. I thought she was annoying at first, but she had grown on me by the time BG2 came around.
Ahem, anyway, Oblivion vs DA, yes . . .
Bravil, Cheydinhal & Skingrad > Lothering & Denerim
Alistair, Morrigan & Co. > The Adoring Fan *shudders*
#321
Guest_Ghost Harbour_*
Posté 05 décembre 2009 - 05:43
Guest_Ghost Harbour_*
#322
Posté 05 décembre 2009 - 06:13
Kaosgirl wrote...
DA:O somewhat emulates the style of PnP where the campaign is set and characters who "don't fit" the campaign are ruled out before the campaign starts. But that's not the only form of PnP campaign out there; most of the ones I've played in were more free-form. The campaign adapted to the players, and if they wanted to play psychopathic marauding reavers then that's where the game went. Oblivion, while not being perfect, comes closer to emulating that variety of campaign style.
Your imagination doesn't cost money either. Again, real world, there are a set of developers who sit down with requirements that say if X then Y in this game. There are only so many X and Y's they can code before Bioware goes into the corporate toes up position. In game terms, that means you get limits and those limits exclude the margins.
Fallout had a ton of freedom, and I mean the old one, but in the end the freedom was this: pick from the dialog options or shoot someone in the face. I'm not hurt about losing the shoot in face option.
#323
Posté 05 décembre 2009 - 11:04
Combat though frenetic is really getting into my nerves because it gets extended artificially. I get to fight a mother spider in ostagar and i swear i must have fought her for over half an hour because every 1/10 of her HP she webed my whole team, retreated back and 5 of her goons got down that needed to be killed before i could fight her again for another 1/10 of her HP before we did the same job for 10 times until she is dead. Thats very bad design if you ask me (ps. i play the game on hard mode).
#324
Posté 05 décembre 2009 - 12:41
It's a though choice.
Oblivion is all about your own story-making: the sketchy plot is merely a trace, but it's your mind that creates the real story. So, character interaction is superficial at best, because the game doesn't give you a story, but the world and the trees and the flesh and the spells. You make the rest. There is the disadvantage of not being so emotionally involving, but the advantage of wandering freely into an open fantasy world and let your fantasy flow. It may not be emotive, but it's so relaxing.
Dragon Age, on the other hand, is the opposite. It's all about the story, the characters, the lore. So, there isn't much freedom of exploration. The story is all there, and it's all about how you enact it out. Dragon Age is a true rpg, while Oblivion maybe is not. The disadvantage is that, like all stories, it starts and goes and then ends. Oblivion never ends. I played it for countless hours through the years, and it's not over. I think it will never be over. But Dragon Age has an end, and it needs to have it.
So, if I were to choose....... I'd pick Dragon Age. It may certainly not be as everlasting as Oblivion is for me. But Oblivion can't give me such strong emotional involvement. And I always like reading a good script.
#325
Guest_eisberg77_*
Posté 05 décembre 2009 - 12:58
Guest_eisberg77_*
Comparing Oblivion with Dragon Age is beyond retarded. It is like comparing Apples to Tomatoes, both fruit but used for entirely different purposes.





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