I was sort of agreeing with you except, to me, I can't see how you can say DA is a "true rpg" and yet also point out how it is opposite to Oblivion, which was about "story making". It is exactly that fact that makes Oblivion the better rpg to me. I'm strictly following the steps of a story in DA, I get very little freedom. In the Bethesda games I get to really role play a character and make my own pace and story. In some ways I experience DA more like Half life 2 (ignoring graphical style obviously but in terms of game play structure: story episode - fight episode - story episode etc) than Oblivion.LunSei Sleidee wrote...
Oblivion is all about your own story-making: ... Dragon Age, on the other hand, is the opposite. ... Dragon Age is a true rpg, while Oblivion maybe is not.
Dragon Age > Oblivion?
#326
Posté 05 décembre 2009 - 05:14
#327
Posté 05 décembre 2009 - 07:03
Oblivion is all about your own story-making: the sketchy plot is merely a trace, but it's your mind that creates the real story. So, character interaction is superficial at best, because the game doesn't give you a story, but the world and the trees and the flesh and the spells. You make the rest. There is the disadvantage of not being so emotionally involving, but the advantage of wandering freely into an open fantasy world and let your fantasy flow. It may not be emotive, but it's so relaxing.
I agree to an extent. It's possibly a consequence of my over-active imagination, but I felt parts of the game to be emotionally involving (and, again, I'll cite the Dark Brotherhood). I think that questline broke my character, hah.
What I do prefer in DA over TES4 in this regard is that your character can actually voice his or her thoughts, and other characters can react to that.
Dragon Age compliments my roleplaying better because of the highly interactive world. But Oblivion gives me more imaginative freedom. Like I said, I like both games equally and I see them both as being RPG's, though they accomplish this in different ways.
#328
Posté 05 décembre 2009 - 09:19
#329
Posté 05 décembre 2009 - 09:35
#330
Posté 05 décembre 2009 - 09:41
As far as comparing Oblivion to DA:O, I agree with the other posters who have already said that the different game designs make direct comparisons tenuous at best. DA:O gives me interesting characters and a story I care about finishing. Oblivion gives me an rpg environment I like wandering around in and a variety of gameplay options to choose from--hack-'n-slash, stealth/stealth action, a main quest that is interesting enough but that can be largely ignored while a pc pursues guild quests.
I like Bioware and Bethesda games for different reasons.
#331
Posté 05 décembre 2009 - 09:48
immateriaux wrote...
I was sort of agreeing with you except, to me, I can't see how you can say DA is a "true rpg" and yet also point out how it is opposite to Oblivion, which was about "story making". It is exactly that fact that makes Oblivion the better rpg to me. I'm strictly following the steps of a story in DA, I get very little freedom. In the Bethesda games I get to really role play a character and make my own pace and story. In some ways I experience DA more like Half life 2 (ignoring graphical style obviously but in terms of game play structure: story episode - fight episode - story episode etc) than Oblivion.LunSei Sleidee wrote...
Oblivion is all about your own story-making: ... Dragon Age, on the other hand, is the opposite. ... Dragon Age is a true rpg, while Oblivion maybe is not.
Well, Dragon Age makes you PLAY a ROLE (a Grey Warden; in my case specifically a human female mage Grey Warden) that's why I called it a "true rpg". Even the game title hits at that, by calling it Origins.
But Oblivion on the other hand does not really make you play a role -it merely hints so.
I do love how Oblivion lets your imagination make the plot..... but I also find it the game's biggest fault. I don't need an rpg to invent my own fantasy story, no; if I play an rpg it means I want to be told a story (and of course, interact with it on my will as one of its key characters: role-playing, as I said).
That's why in the end I gave my vote to Dragon Age over Oblivion, no matter how long I have played and loved Bethesda's latest Elder Scroll episode. In the end, I will have more playtime hours of Oblivion than Dragon Age, because once I'm fully done with an rpg's story I hardly restart it a second time. But those "few" hours I dedicated to Dragon Age will have been much more intense for me.
#332
Posté 05 décembre 2009 - 09:52
#333
Posté 05 décembre 2009 - 09:54
DAO for me! Even without horses at all.
#334
Posté 05 décembre 2009 - 10:09
Goes without saying.
#335
Posté 05 décembre 2009 - 10:11
Krucible wrote...
Meh .... Oblivion was fatally shot in the foot by its insistence on first person perspective, lack of party, enemies scaling and horses you can't fight from.
DAO for me! Even without horses at all.
I have mods that add excellent companions, enemy scaling, and fights while riding horses. Blessed be ye mods.
#336
Posté 05 décembre 2009 - 10:15
LunSei Sleidee wrote...
Krucible wrote...
Meh .... Oblivion was fatally shot in the foot by its insistence on first person perspective, lack of party, enemies scaling and horses you can't fight from.
DAO for me! Even without horses at all.
I have mods that add excellent companions, enemy scaling, and fights while riding horses. Blessed be ye mods.
Relying on homemade mods is not ideal for everyone.
#337
Posté 05 décembre 2009 - 10:17
#338
Posté 05 décembre 2009 - 10:21
Pennoyer wrote...
LunSei Sleidee wrote...
Krucible wrote...
Meh .... Oblivion was fatally shot in the foot by its insistence on first person perspective, lack of party, enemies scaling and horses you can't fight from.
DAO for me! Even without horses at all.
I have mods that add excellent companions, enemy scaling, and fights while riding horses. Blessed be ye mods.
Relying on homemade mods is not ideal for everyone.
Yes, I was just pointing out that Oblivion's flaws can be arginated thanks to some excellent mods in the pc version.
Heck, Oblivion IS the game that made me know mods.
#339
Posté 05 décembre 2009 - 10:23
And Bethesda doesn't live in the DAMN STONE AGE like DAO where having the ability to JUMP and First Person view is frowned upon.
But... Dragon Age has a better story, better unique characters, and larger scale battles.
It's a toss-up.
With mods, Oblivion blows DAO out of the water.
Without mods, DAO beats Oblivion.
#340
Posté 05 décembre 2009 - 10:40
ZDPhoenix wrote...
Oblivion offers more freedom and it's construction set more carefully crafted. Their zoning process is freeform and open. Not some map that you never know what the countryside is truly like, as in DAO.
And Bethesda doesn't live in the DAMN STONE AGE like DAO where having the ability to JUMP and First Person view is frowned upon.
But... Dragon Age has a better story, better unique characters, and larger scale battles.
It's a toss-up.
With mods, Oblivion blows DAO out of the water.
Without mods, DAO beats Oblivion.
You make a good point, but I insist: I have many, many, maaaaaaaaaaany mods installed in Oblivion, but none of them is enough to surpass Dragon Age's immersive story and likeable characters.
#341
Posté 05 décembre 2009 - 11:05
#342
Posté 05 décembre 2009 - 11:11
Well I am in the opinion that the story, feeling and gameplay is overall more fun in Dragon Age: Origins. Oblivion had its fun times... when you got mods in it. Ah well, I played Oblivion for about a year, truly aqueezing the living hell-cream out of it. Dragon Age: Origins will probably not even be that long living for me, as Mass Effect 2 will conquer my brain soon.
The answer: Dragon Age: Origins > Oblivion.
#343
Posté 05 décembre 2009 - 11:43
#344
Posté 05 décembre 2009 - 11:49
#345
Posté 06 décembre 2009 - 12:06
#346
Posté 06 décembre 2009 - 12:10
The former category of gamers is more likely to gravitate towards Bioware-style story-driven games; the latter category of gamers is more likely to gravitate towards Bethesda-style sandbox games. Neither approach is "better" than the other.
Myself, I find Bioware's intense focus on storytelling confining. I like to explore, I like to follow my nose and see what's over the crest of that hill. My favorite experiences in games have all been in sandbox games and have occurred when my characters wandered into their own trouble.
I think Bioware and Bethesda make games that complement each other perfectly. One company's strengths are the other company's weaknesses. I play games by both companies and enjoy something in each of them. I'm enjoying Dragon Age very much right now and I know I'll return to it many times, just as I have returned to NWN1 and KOTOR1 many times.
The fact is, when I play a Bethesda game I long for the characters and involving story of Bioware games; when I play a Bioware game I long for the freedom of a Bethesda game. So I'm eternally grateful that both companies make the games they do and that I am able play both.
#347
Posté 06 décembre 2009 - 12:16
slaYert wrote...
Dragon Age, oblivion was just a watered down version of morrowind. With it's inspireless enviorments, annoying gates to oblivion that pop-up everywhere on the map, level-scalling enemies and the list goes on...
But all of them fixed with a single mod. Yes out of the box Oblivion is a god damn terrible game for all of those issues and then some. 1 single mod after however and the game transforms tremendously. Oblivion at least has an excellent base to work with mods and leaves a lot of freedom to the player. DA O on the other hand has a very bad base for modding. Most mods that will come for DAO will be restricted to AI and tooltip enchancements. Gameplay enhancement mods will be just nigh impossible to create.
#348
Posté 06 décembre 2009 - 12:21
Krucible wrote...
Meh .... Oblivion was fatally shot in the foot by its insistence on first person perspective, lack of party, enemies scaling and horses you can't fight from.
DAO for me! Even without horses at all.
Agreed with screaming enthusiasm! I wanted so much to fall in love with Oblivion the way I have with DAO (and the way I did with Morrowind, BTW.).
And everything you mention, especially the botched, queen-of-all-design-screwups level scaling, totally destroyed my experience of Oblivion.
As I've mentioned before, it ruined it for me when I saw my love of Alchemy artificially giving me access to levels. And I knew I couldn't take any of those levels, because the whole gaming world would then be too strong for poor little peace loving chemist me to have any hope of defending myself against! So I qualified for about 5th or 6th level during the Imperial City segment of the game, right out of the sewers, and I knew that was all useless.
And why should anybody, ever, take any level beyond first in Oblivion anyway? Phony, phony, phony! The worst game-writing ever! I HATE Oblivion for what it promised me versus what it gave me! I've never been so disillusioned, had my immersion shattered, felt so suckered and cheated in all my life as a gamer!
It makes me ROFL to think of how superior DAO is to Oblivion! Thinking of Oblivion in comparison to DAO maked me want to retch in disgust!
#349
Posté 06 décembre 2009 - 12:25
Modifié par Hierarch555, 06 décembre 2009 - 12:26 .
#350
Posté 06 décembre 2009 - 12:34
If the two games had ever merged it'd be RPG perfection, since what Oblivion excels at (side quests, free roaming, interesting armor & weapons, character customization, different "homes", more useful stealth and stealing) DA lacks, but DA's main plot and joinable character interactions is superior.





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