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Dragon Age > Oblivion?


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#101
Alexus_VG

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valis123 wrote...

Alexus_VG wrote...

Not a difficult choice for me. Dragon Age fits my gaming taste perfectly and Oblivion did not. I don't like open world games. I find every time I play one I get bored before I get the chance to finish it. I like solid storyline (yes even though it makes things more linear), in-depth interaction with NPCs and the only graphics I care about are on the character models. Each to their own I guess.

I'm pretty sure if Bioware made an open world you wouldn't get bored to be honest, FO3 and Oblivion had pretty bad open worlds. FO3 for example had half of DC blocked off and you had to travel the metro tunnels by force which was pretty stupid and left only the wasteland to play in and this goes for Oblivion too, sure the map is big but it's empty and doesn't seem handcrafted.


If they did make one I would deffinelty give it a try. :)

#102
Gecon

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Well, IMHO Oblivion could be a nice mainstream RPG if they would ever allow the game to have a reasonable rulesystem.

Something trivial would already work. Really just give experience from quests and mobkilling, then buy levelups from them, and during a levelup you can allocate a certain number of skill upgrades and character enhancements.

But right now they have the most awful crap of a rulesystem I've ever experienced in any roleplaying game, and it kills the fun of the game itself.

Add to this the fact they have the really stupid idea of full level scaling, as if this would be Diablo, and you end up with a game that even forces you to powerlevel.

Personally I have, in the end, simply leveled myself up with the console, thus avoiding the whole issue that you're forced to powergame in Oblivion.

#103
Nhumrod

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Oblivion = rubbish

DAO = very good



So I guess ... yes.

#104
Loetek

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Isnt Oblivion just a souped up version of Kings Field?

#105
Elanareon

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Zygax wrote...

They are both good games. I think Oblivion is the better RPG, and DA is the better action game.

WTF? Seriously? Oblivion was the hack n slash action game, DA is the RPG...

#106
SBJ

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Oblivion is as such, as I see, an uncomplete game. And I beleieve it was left this way intentionally with the modders community in mind. Once you get the really good mods to Oblivion, it becomes by far superior to Dragon Age in my opinion.

And in the end, you own opinion is what matters. I spent countless hours redecorating Glenvar Castle f.ex. In Oblivion your own imagination pretty much sets the limit on things to do. And the Toolset to Oblivion is by far superior to anything BioWare has developed, since Oblivions toolset is easy enough that even I can handle it, whereas DA's toolset simply is to complicated, and making the DA toolset rely on microsoft SQL, well that's pure evil.

Whereas DA has no true player freedom at all. Anything you can do in DA, is set with fixed parameters. Though DA has the character interaction which is mostly missing in Oblivion, since you're pretty much meant to be alone in Oblivion, even so there are companion mods to Oblivion, though not nearly as complete as BioWare copanions/NPC's.

I regard the combatsystem of oblivion as far superior, though animations in Oblivion leaves a great deal to be desired, where DA provide excellent animations.

In the end though, my freedom to do my own little schemes is what determines longevity in a game, and there Oblivion provides, and Dragon Age don't.

Oh, and I saw alot of people where omplaining about Oblivions levelsystem, which is based on you skills, which I see as superior from an RPG-perspective to generic leveling systems. True RPG's would not even use leveling systems, but rather Skillsystems like Project Entropia did a when I played it a few years back. (an MMO, not sure how it works these days)

Summary;
Dragon Age; This game is what it is, there really not alot you can do about it until there will be new campaigns, and addons.

Oblivion; This games can become whatever you choose to make of it, and the only real boundry is your own imagination (And finding the good Mods for it)

Modifié par SBJ, 03 décembre 2009 - 09:24 .


#107
Ryllen Laerth Kriel

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Dragon Age is like chocolate cake made from the eggs of the last dinosaur, tasty, addictive, big and a rare treat amongst RPGs.



Oblivion is kind of like...well...a big bowl of rice. It's great the first time you have it but you can get it anywhere and it does feel lonely and not terribly special or unique. I liked a previous poster's example of comparing it's story and world to a single player MMORPG.

#108
Elanareon

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feroxthegreywarden wrote...

toronto13 wrote...

When it comes to RPG BioWare are the kings out there,or simply,they are the best among the best.Image IPB




HAHAHAHAH... hardly... fanboi...


and comparing dragon age and oblivion is like comparing apples and oranges.. sure they are both rpgs but they are utterly and completely different in almost all aspects.


Well if you ask me what to eat ill eat apples... They are not the same but i like apples more... What will happen if you compare an apple to an apple?

#109
Ryllen Laerth Kriel

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It depends if it's a granny smith apple or a macintosh. Your options confuse me, I like to think simple thoughts...aaaarrrrgggg!




#110
rjchris2u

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We need to remember that these are games we are talking about, and to me the only way to tell which game is better then the other (and this of course it will be different for everyone) is to think about wich one I had more fun playing. When it comes down to it, how much fun you had playing it; is the only thing that matters.

#111
zosoninja

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dragon age is far better than oblivion (at least for me), the proof is that i played dragon age till the end, and stopped playing oblivion after a few days because i found myself lacking interest in the story of the game and whatever they threw at me.

Dragon age was an excellent game that made me feel sad when it ended, because i had so much fun playing it, and i really want to know what happens next in the storyline.. well i want to know what happens to morrigan, i dont really care about the darkspawn..i just like to chop their heads :P.

Also in oblivion the combat is really really jerky.. it makes me wanna "projectile vomiting" :)

#112
zosoninja

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As for the combat in dragon age, i have to mention that it is excellent, the hability to pause the game and give orders to the characters allows tactics to be made, also the animation and impact of the weapon blows is very well done.
Not to mention that no other game made me want to go to a forum express my thoughts, and dragon age did that, that must mean something :P

Modifié par zosoninja, 03 décembre 2009 - 09:53 .


#113
Matthew Young CT

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Oblivion is a terrible game with the worst ruleset ever devised by man. And Bethesda keep using it.

#114
Akka le Vil

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DAO has characters and storyline.

But it really feel horribly CRAMPED - it's a big game, and as the same time it feels VERY small - and have serious lack of immersion.

Both have horrible level scaling that greatly hampers the interest of the game.



Oblivion is simply horrible in the release state, but with the good mods, it becomes much more immersive.

DAO has not yet mod correcting its problems.



Overall, I'd say that DAO has a better "first playthrough", but Oblivion has a greater lifespan.



If only DAO could have been developped with the Oblivion engine...

Imagine Ferelden not represented by a number of tiny areas, but being on an Oblivion-like map... Being able to actually WALK from Redcliffe to Ferelden...

Being able to actually LIVE the immensity of Deep Roads, with long treks in the inside of the earth...



I'm going to wet myself here...

#115
Akka le Vil

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DAO has characters and storyline.

But it really feel horribly CRAMPED - it's a big game, and as the same time it feels VERY small - and have serious lack of immersion.

Both have horrible level scaling that greatly hampers the interest of the game.



Oblivion is simply horrible in the release state, but with the good mods, it becomes much more immersive.

DAO has not yet mod correcting its problems.



Overall, I'd say that DAO has a better "first playthrough", but Oblivion has a greater lifespan.



If only DAO could have been developped with the Oblivion engine...

Imagine Ferelden not represented by a number of tiny areas, but being on an Oblivion-like map... Being able to actually WALK from Redcliffe to Ferelden...

Being able to actually LIVE the immensity of Deep Roads, with long treks in the inside of the earth...



I'm going to wet myself here...

#116
Jonfon_ire

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I prefer the interaction of having a team of adventurers under your control over Oblivions rather lonely playstyle, so DA:O for me.

Oblivion looks beautiful though. Stunning looking game, Bethesda always top Bioware in terms of graphics engine. I remember leaving the starting dungeon of Oblivion and just staring at a tree (last game that did that for me was Halflife 2 when you leave the train station. I tend to run on lower end machines and always appreciate games that manage to look that good on lower specced machines)

Oblivions biggest fault for me was that it wasn't as delightfully a weird setting as Morrowind was. In fact both DA:O and Oblivion disappointed me slightly in terms of how conservative and generic fantasy the two settings were. I haven't played the Shivering Isles though, that looks interesting (cheap after Xmas purchase I think).

I prefer the more tactical "Issue orders" gameplay of Dragon Age hands down though.

Modifié par Jonfon_ire, 03 décembre 2009 - 10:08 .


#117
Smkswazi

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I just hate that 'the world levels with you' in Oblivion. No feeling of accomplishment. And the world is so small in Oblivion that if they would make leveled areas there would be only a tiny part left to explore at max level. Morrowind on the other hand my frst and best sand box rpg experience.



I would say Morrowind=DA:O>(insert some random rpg or two)>Oblivion.

#118
Cuuniyevo

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DISCLAIMER: After I finished typing this, I noticed that I had written a pretty substantial wall o' text. Sorry about that. This is a pretty dumb topic to get worked up about anyway, as this has already been discussed several million times over the past 5 years with every RPG ever released since TES: IV. I also noticed that some of what I say below may come across as aggressive/angry/ranting and would like to stress that I did not intend it in that way at all. We all like games but sometimes we like different kinds. That's alright, and I don't want to change it. Everyone should be able to decide for themselves.Image IPB

IndyAnna wrote...
In oblivion, I can go back to unlock a chest, in fallout 3 I can go back and hack that computer, and in dragonage I have to leave all chests behind never knowing what was in them and watch my party level much faster than my player character. Unless I SOLO a PARTY BASED GAME.

In DA:O, there are only two areas in the entire game that you can never go back to later. Yes, there are also a few small rooms and buildings but that's it. Two maps and less than half a dozen small buildings that I know of. Combined, you're missing out on perhaps 25-35 small chests and 3-5 chests with fairly valuable items. Fairly valuable right now, but not by the time you could come back later if BioWare had let you. Why is this an issue?
As for the XP issue that you mention, I quite literally have no idea what you're talking about. Companions level up faster than you? Since when? I know that some characters are a single level higher than you when they first join your party, and that if you keep them in your party for the rest of the game, you will never catch up to them, but that is only because the companions who are with you at any given moment gather XP at exactly the same rate as you while in your 'main' squad. If you leave them in camp for a while, you will surpass them, but they will still level up right behind you. The ONLY way you can stop them from gaining experience is to make them leave your party and/or kill them. Even if you do decide to kick them out of your party, they will magically level up to within 1 level of you if you ever decide to take them back.

I cannot stress this enough: Your party members will always be either 1 level higher, the same level, or 1 level lower than you. You cannot keep them from gaining experience without killing them.

IndyAnna wrote...
I don't like the new XP system and I can't get far enough into the story to ignore my puny little player character. Who will always be puny because I can't get the levels I need to make her good enough to be a contributing member of the party.

Yes dragonage is a great game but if I want XP, I have to solo to get a decent amount.

Your companions use the same attributes as your character has access to. Your companions use the same skills and talents that your character has access to (excluding the Mabari and Shale). Your companions gather xp even if you leave them in camp for the entire game. If you solo the game all the way to the end and reach level 25 all by yourself in an attempt to out-level your companions, you will find that at the final battle, they will all be level 24. Right behind you all the way. You are simply incorrect about the XP issue. Sorry to break it to you, but you've been wasting your time playing the game wrong and missing out on a lot of great dialogue and banter along the way.Image IPB Now before anyone jumps on me and starts yelling, let me point out that playing solo is a perfectly valid way to play if you enjoy it (possiby for the challenge). Playing that way to try to sidestep game mechanics is simply wrong, though.


On-topic: Oblivion may be considered a great game, but I believe it to be a fallacy to call it an RPG. It is not a Role-Playing-Game. It is a Life Simulator in a fantasy world. For it to be an RPG, you would need to fill a role while playing and Oblivion does not have you do that. In fact, one of it's main selling points is that you can ignore the main quest and everything that has anything to do with it. So long as you don't go to a certain town and talk to a certain person, the plot will never progress and no more Oblivion gates will ever open. The game does not have you fill a role. You get to make your own role. The only problem with that is that you cannot truly make a role for yourself without modding in the content to go with that role, otherwise your are simply imagining things. For example, you might decide to play as a pirate, but guess what? You can't talk like a pirate or dress like a pirate or act like a pirate or even sail a ship without modding those things in. "Now", you might say, "just a minute there. You can't do that in Dragon Age: Origins either." True, but DA:O and other role-playing games give you an aternative role to play. You might not be able to play the role you really want to, but you can play the role that the developers designed for you to play. In DA:O, you can play as a nice person, mean person, ruthless person, benevolent person, selfish person, etc. In Oblivion, Bethesda purposefully decided not to give you a role to play. The world is wide open. There are some interesting quests if only for the reading material, but your options are either to click the conversation-keep-moving-along-button or kill the NPC's. That's about it. I tried it for several dozen hours, with several different characters and using different builds each time but I just could not get into it at all. Some of the mods are truly fabulous, but they only serve to highlight my conclusion that the Bethesda that made Oblivion did not know how to make a great game. The fans and modders knew how to make a great game, but Bethesda did not. They had a collection of elements that sounded good on paper, and flirted with your gaming sensibilities on the screen, but never actually came together. Fallout 3 was way better, and fully qualified as an RPG. It has some flaws, yes, but I can overlook them, or supplement the game with mods. A game does not have to be great or fantastic to hold my attention, but it has to have at least a little bit of heart and soul to it. There has to be a hook. Oblivion is more like The Sims than any RPG I know of.

Just so I'm clear about where I stand on this: I do not hate Oblivion. I do not hate The Sims either. I simply don't enjoy them, which is fine. My enjoyment or lack thereof should not have any bearing on your enjoyment or lack thereof. I am quite adamant about the lack of RPG elements in Oblivion though. It's not an issue of snobbery; it's an issue of logic. A Role-Playing-Game needs to have a Role for you to Play the Game as. A PnP RPG is wonderful, because you can come up with any role you like and the DM can adapt the story however it is deemed appropriate. A CRPG is less great, but still quite nice, because the developers can design multiple possible roles and you get to choose which one you want to have. With a well-made CRPG, you can also mix and match, holding your specific role/character/avatar in your head and making decisions as that role/character/avatar would. With Oblivion, it falls apart, as you are never given anything to work with. You either do exactly what someone wants you to do, ignore someone, or you kill someone. There are no true conversations like you might have with a DM or a well-written NPC, there is simply a YesQuestMeUp/NoShutUp option and a chance to kill them after the 'conversation' is over.

As for graphics, I will quote Bill the Cat: Phbbbtt! The game Bethesda shipped was not very pretty, and it was almost too buggy to play. Many patches and mods later (especially the Unique Landscapes collection), it's quite pretty, yes, but Bethesda can't take credit for that. True, the expanse of the open world and RAM limitations are the main reasons behind the original game's graphical failings, but those being understandable does not make them nonexistant. DA:O is prettier, has better art design, has better animation quality, has NPC's that don't make you want to put white-out on your monitor, and has far fewer crashes. Yeah, I've found some bugs (I never said it was perfect) and had a couple freezes over the course of a month of playing, but it's pretty good. Open-world is an over-rated feature and will continue to be so until someone makes a game that does everything procedurally. Unless my actions can actually have an effect on the places I go, it might as well all be linear.Image IPB

#119
Bonkz

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Zygax wrote...

They are both good games. I think Oblivion is the better RPG, and DA is the better action game.


Sorry to quote you but I doubt anyone would call Oblivion more of an RPG that Dragon age and Dragon age more of an action game than Oblivion.

In my opinion Dragon age is the RPG here and Oblivion is an action game with stats.

Edit: And i am not bashing Oblivion, I thought it was quite ok

Modifié par Bonkz, 03 décembre 2009 - 10:47 .


#120
accessd

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Why compare two so different RPGs? Both games have their own strengths and are great in those aspects.



Oh...and Morrowind > Oblivion in all but graphics and melee-fighting. I blame the consoles for that.



DA is a remake of Neverwinter Nights with no D&D ruleset imo (which actually is a bad thing). Am I the only one who wants another "Neverwinter Nights / D&D" based on the DA-engine?

#121
MarloMarlo

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worm777 wrote...
Oblivion bored me. I don't even consider it an RPG.

I don't know why people think "RPG" is some sort of honoriffic. In the context of video games, all it means is "This game has dialogue options, giant rats and screens for character stats and an inventory."


Bored Games wrote...
Considering how much fighting was necessary, Oblivion's combat was laughable, no skills, few tactics involved, you simply swing your weapon or caste a spell... and er, that's it!!!

Yes, because pause is what elevates Dragon Age's combat from laughable to not laughable. That, and auto-attacking.


Bored Games wrote...
Endlessly running around same cut'n paste Aylied ruins that have nothing in them... yeah fun.

How much environment variation do you imagine there is in Dragon Age? And are you aware that Ferelden isn't actually rose tinted?


Bored Games wrote...
The freedom people refer to is an illusion, because there's nothing there. nothing to do, no meaningful way to change the world, it's artiface for those who are easily impressed by that sort of thing.

Is Dragon Age somehow different in the meaningfulness department? Were you impressed by the fact that after going through the Circle of Magi portion of the game, a mage NPC will or won't be standing around next to the templars?


Bored Games wrote...
Fallout 3  actually exagerated these shortcomings. To be honest I was bored within a short time, yet didn't want to admit it. I must have spent over 60 hours on it... how can you compare the two? How is Oblivion fun in ways DOA isn't?  Are you friggin out of your mind?

Well, combat is more action oriented in Oblivion. Aiming is involved, and you have to swing, fire and block manually all the time. Since the game is so open, the exploration is different. You can just wander around wherever towards places you see (until you hit the invisible walls). Sneaking around is different, too, and comes in handy even around people that aren't already trying to kill you. There's spell customization.

As has been repeated over and over again, the games are very different. Consequently, there will be ways in which one game is fun in a way that the other isn't. This isn't rocket surgery.


Latharion wrote...
Dragon Age: Origins is a completely different game style than Oblivion. DA:O is story-driven, tactical, isometric (PC only) and party-based. Oblivion is open-world, open-ended, first person, free style, single player based.

I don't see why one is story based and the other isn't. That Oblivion's storyline wasn't all that great doesn't mean that it wasn't there as a driving force. And both stories involved joining some elite group and trying to put some bastard son heir of the now-dead ruler on the throne as a necessary step to fighting the demon behind the latest invasion of guys with messed up faces wearing pointy armor.

Also, "isometric" is a specific kind of point of view, one limited to 2d. And Dragon Age sort of has an open world, albeit one limited to fast travel. You can get the treaties in whatever order you want, after all.

#122
zosoninja

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Cuuniyevo wrote...
Unless my actions can actually have an effect on the places I go, it might as well all be linear.Image IPB


well said. although the only thing i think is linear about Dragon age is the main storyline, besides that, you can make choices in almost every aspect in the game, that even influence the way the game ends. Dragon age is a wonderful experience and a change from everything else i've played thus far, and i've been playing games for a long time now :P.
I also think it wont take long for other companies to copy certain aspects of this game, since it seems innovation is lacking in the game industry nowadays and everybody just seems to be copying each others :P.
I'm really looking forward for Dragon Age 2 or even full expansion.. not the DLCs (although they can provide some fun until the release of a full expansion) :P.

#123
zosoninja

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MarloMarlo...
I don't see why one is story based and the other isn't. That Oblivion's storyline wasn't all that great doesn't mean that it wasn't there as a driving force. And both stories involved joining some elite group and trying to put some bastard son heir of the now-dead ruler on the throne as a necessary step to fighting the demon behind the latest invasion of guys with messed up faces wearing pointy armor.


Sure the the "main" storyline is fighting the darkspawn and killing their leader in DA:O, but i think everybody that ended the game figured by now that the real main storyline focus around morrigan (just my opinion) :P

Modifié par zosoninja, 03 décembre 2009 - 11:42 .


#124
Cascade Effect

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On the point of people saying the Oblivions open world is better than DAOs waypoints, in Oblivion did you really run everywhere thoughout the world? While I'm sure some did, I sure didn't. Not after discovering I could run for 10 minutes in a straight line or run for 10 mins in a circle and experience the same sights. Granted I only played Oblivion for about 10-15 hours, but whenever I wanted to go somewhere, it was fast-travel to the nearest point. DAO does it better IMO.



As far as I am concerned if a game relies on a mod community to extend the time people play after the main story, then its a good game which people want to experience more of. If a game relies on a mod community to make the game worth playing, than while not necessarily a bad game, I wouldn't class it as a good game.



And for the record, I stopped enjoying Oblivion after Picard died.

#125
Solmyr2000

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Oblivion < Morrowind, that's for sure.