zeejay21 wrote...
andybuiadh wrote...
Why do people use Oblivion as a benchmark? Oblivion was an average run-of-the-mill RPG in my view. Nothing *special* about it.
Hmm.... perhaps it's the first GTA-like RPG with first-person action?
That's not right, Morrowind is superior to Oblivion, and came out first. I'm guessing you're a console gamer?
Oblivion is "OMG GREAT" for the same reason Halo (1) is "OMG GREAT" - console gamers. It's their first exposure to the genre, and all of a sudden it's OMG TEH AWESOME, even if it's at best a decent game.
MonkeyLungs wrote...
Playing a mage in oblivion sure is
fun. So many spells. Create your own spells, enchant your own gear.
Mages are way powerful in both games. Oblivion has a far more in depth
gameworld to play in. The world building in Oblivion is amazing, cities
feel like cities, wide open spaces to run around in, really fun stealth
and archery mechanics. Dragon Age has a better presented story although
i enjoyed Oblivions story as well. Oblivion has side quests that put
Dragon Age side quests to shame. Thieves Guild and Dark brotherhood
side quests are like fun games in their own right. I love both games
for different reasons and think they both really succeed at what they
try to do.I find they are both extremely replayable for different
reasons.
This highlights the problem. TG/DB had the same
writer. He was the good one - everybody else sucked.
You want to be a mage? Morrowind
was far superior - you could fly, your enchanting system was better,
your spell inferface and selection was superior. Wide open spaces? Oblivion was a series of interconnected mini-maps. Morrowind was one (literally) giant map - no load screens. It's cities were really cities - you could see the giant scale and all the buildings, not the tiny districts in Oblivion. Oh, and it's main quest was actually epic. The game was pretty good out of the box, not crap that needed to be modded to playability. (For once, I'll not gripe about having random bandit gangs in full daedric equipment that feels the need to try to mug me for a fraction of the wealth they're wearing. Oh wait, too late.

)
MarloMarlo wrote...
I don't see why one is story based
and the other isn't. That Oblivion's storyline wasn't all that great
doesn't mean that it wasn't there as a driving force. And both
stories involved joining some elite group and trying to put some
bastard son heir of the now-dead ruler on the throne as a necessary
step to fighting the demon behind the latest invasion of guys with
messed up faces wearing pointy armor.
Almost everything you do
in DA:O is related to the story - fight darkspawn. In Oblivion, you
basically have one prod to go along the main quest, and you can
completely ignore it for a hundred hours without ever being nudged back
to it. As a "driving force" it's like a kitten on a bicycle. It's
there, but it's going nowhere.
Also, you can't even fight on the horsies.
Modifié par Dark83, 03 décembre 2009 - 04:02 .