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Dragon Age > Oblivion?


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#151
Sinfulvannila

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I definitely prefer DA to Oblivion. Never found Oblivion to have any replay value, since the horrible ending actually made me want the time I invested into it back.

#152
bonscott87

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I got tons of replay value out of Oblivion, probably 300 hours worth. Even more for Morrowind (now that was an awesome RPG). The best thing I like about both was the open freedom and the mods (have your own house, etc.)



I also love DA for the story and the combat. I can see some replayability but not as much as Elders Scrolls games.



I can like both types of games and appreciate them for what they are. DA is definately in my top 5 games of all time.



Once I finally finish the game it will be Fallout 3 time for me. Getting Fallout 3 GOTY edition for Christmas so I may be done with DA by then. I only have a couple hours a day to play so I'm slow. :)

#153
Mavkiel

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Comparing this game to Oblivion is flawed imo.



Try comparing this game to Morrowind, and you might have a much harder time. Oblivion really was a step down in everything but graphics from morrowind. No real depth in the plot, guilds etc



Also the dlc content really has left a bad taste in my mouth. It seems very poorly done. It comes off like "pay me 5 dollars for great loot"(Shale being an exception, then again it was cut from release). I dare anyone to say that thought hasnt crossed your mind. Infact, the selling point of the next dlc seems to be looting a set of armor and a sword. Now for those who want to compare this to the dlc content from Oblivion/Morrowind, feel free. Those dlcs left me with a feeling of having fought for my loot.

#154
Centra28

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kelsjet wrote...

pokemaughan wrote...

Dragon Age = set-piece = better story, less freedom

Oblivion = open-world = transparent story, tons of freedom

In the end, I prefer Oblivion.


Oblivion is like a MMO... without everyone else.

The 'open world' only lets you do one thing, grind. I actually feel bad for Oblivion junkies. They spend all day grinding their character in a totally empty world. And to what end? So they can show off to some random NPC who is too stupid to walk around without getting stuck behind some pillar.

Its really, really sad in my opinion. Takes a 'special' kind of person to find enjoyment in a singleplayer MMO. Special in that 'man this guy really has no real life friends' kind of way. :(

To each his own I guess. Personally, if I am going to grind, I would at least prefer to have some friends with me so I can at least talk to someone. You know... human interaction and all that?

Oh well.

By the way, I entered the following statement into my Truth Machine™:


Open world game with 'freedom' and not much else = overrated?


It came back with this result:

TRUE

GG imo.


There is no such thing as a "single player MMO".  MMO stands for "Massive Multiplayer Online game".  So by definition, it's impossible to have a singleplayer multiplayer online game.  I have to assume you are referring to single player "RPGs".  Considering that, DA:O itself, is a "single player RPG".   And the fact that you are here on the DA:O forums, I assume that you play and enjoy DA:O yourself.  So I'm having a hard understanding your position.  It seems to me that you group yourself as one of these "special" kind of people.  And if by "human interaction"  you mean conversing with computer party members, then that is truly, truly sad.

#155
Bryy_Miller

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Sinfulvannila wrote...

I definitely prefer DA to Oblivion. Never found Oblivion to have any replay value, since the horrible ending actually made me want the time I invested into it back.


The thing that made me put down Oblivion was the fact that you had to go into a few hundred Oblivion Gates - which were all the same quest, and not even a good quest to begin with. The design was not interesting, it was way too long, and the enemies were far overpowered. I could understand doing it ONCE in Kvatch, because the first time, I actually felt like I was an intruder in Hell. But then the game makes you do it a bunch more.

#156
Vergil_dgk

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Now there were things about Oblivion I liked, but I much prefer DAO. I do feel that Oblivion-style games are somehow still in their infancy, though, and that they WILL be part of the future. A game like Risen is Oblivion style but with stronger story elements and better characters. I feel that a fusion beteen Bioware-type games and an Oblivion style one could be awesome if it worked.

#157
addiction21

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Vergil_dgk wrote...

Now there were things about Oblivion I liked, but I much prefer DAO. I do feel that Oblivion-style games are somehow still in their infancy, though, and that they WILL be part of the future. A game like Risen is Oblivion style but with stronger story elements and better characters. I feel that a fusion beteen Bioware-type games and an Oblivion style one could be awesome if it worked.


The production costs would be staggering I would think. Maybe a Bioware/Bethesda colaboration?  B&B games has a nice rind too it and its 4 better then D&D.

#158
FearOG

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DA is WAY better than Oblivion! there's actual choice in DA you cannot do every single quest and join every single faction in a single play through!

#159
Vergil_dgk

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addiction21 wrote...

Vergil_dgk wrote...

Now there were things about Oblivion I liked, but I much prefer DAO. I do feel that Oblivion-style games are somehow still in their infancy, though, and that they WILL be part of the future. A game like Risen is Oblivion style but with stronger story elements and better characters. I feel that a fusion beteen Bioware-type games and an Oblivion style one could be awesome if it worked.


The production costs would be staggering I would think. Maybe a Bioware/Bethesda colaboration?  B&B games has a nice rind too it and its 4 better then D&D.


Yes it would probably be expensive, but I'd like to see it done on a smaller scale than DA to begin with with a focused main story line and just enough open world to explore to give it that sense of freedom and adventure. I'm thinking that Risen did this well by setting the game on an island; there was enough to see but the boundaries felt natural and a lot of attention could be given to the details.

#160
Frozenmojo

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What bothered me about Oblivion was the leveled creatures. Once you had leveled up the whole world gets filled to the brim with the biggest badest monsters. Same system was used in Fallout 3 although not to the same extent. Both games were let downs from there predecesors I just hope Obsidian can bring back the sleeze to the Fallout universe after bethsoft removed it all.



At least dragon age delivered the "adult" conent that were so absent in fallout 3 compared to fallout 2.

#161
sofly

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Story wise, yes. Character and dialogue wise, yes. Two different styles of combat, so I really can't say which is better, as it's preference.



I'd much rather play in a linear world that keeps me focused, than a massive open world that lays ungodly amounts of exploration and quests in my lap. My A.D.D. can't handle that s***.



Not to say I didn't put my time into Oblivion, or the Elder Scroll games before it, but the world was just lonely. I like heading back to camp in Dragon Age, and knowing all my pals will be there. It's nice to just not have to kill stuff once in a while.



I can't believe I just said that. I must be getting soft.

#162
JaegerBane

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Dark83 wrote...
That's not right, Morrowind is superior to Oblivion, and came out first. I'm guessing you're a console gamer?

Oblivion is "OMG GREAT" for the same reason Halo (1) is "OMG GREAT" - console gamers. It's their first exposure to the genre, and all of a sudden it's OMG TEH AWESOME, even if it's at best a decent game.


I'm not sure it's simply because it came out on console that Oblivion is well regarded. It may have had horrible storyline, appalling levelling and little depth but I have to admit, it did a lot of things right when it came stuff like Magic and combat. Not to mention the sidequests actually being pretty good.

It's flagrantly unfair to claim Oblivion only got anywhere because it was overhyped. Halo itself wasn't a bad shooter before M$'s media machine hyped it into the heavens.

You want to be a mage? Morrowind
was far superior - you could fly, your enchanting system was better,
your spell inferface and selection was superior. Wide open spaces? Oblivion was a series of interconnected mini-maps. Morrowind was one (literally) giant map - no load screens. It's cities were really cities - you could see the giant scale and all the buildings, not the tiny districts in Oblivion. Oh, and it's main quest was actually epic. The game was pretty good out of the box, not crap that needed to be modded to playability. (For once, I'll not gripe about having random bandit gangs in full daedric equipment that feels the need to try to mug me for a fraction of the wealth they're wearing. Oh wait, too late. :whistle:)


The actual concept of a mage in Morrowind was brilliant. The implementation of it was bordering on poor. Some of the spells in Morrowind sounded amazing until you cast them, at which point they sounded like you were farting the morning after curry and appeared that you were throwing live sparks in the air.

The storyline of Morrowind blew me away, true - the Aylieds were a rubbish replacement for the Dwemer in Morrowind. I remember marvelling at the Dwarven ruins dotted across Vvardenfell. But at the end of the day, the implementation of a lot of Morrowind's stuff was severely lacking. And I don't mean lacking because it's using what would be considered 'old tech' now, I mean lacking compared to RPGs of the day. Look at the kind of effects seen in games like NWN1. *That* was how to depict spellcasting and magic wars. Morrowind fell into a trap of trying to go for the best of both worlds between First person and traditional RPG, and it ended up gaining the worst of both.

#163
sofly

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Please, no to the Bioware/Bethesda collaboration. Bethesda open world RPGs are all the exact same. Fallout 3 felt like an extensive mod/reskin after playing Oblivion. Worse yet, it was further up the list than it's predecessors on Game Informers recent top 200 games.

Not that the magazine isn't completely hacky anyhow, so I guess I should have seen it coming.

edit: Bethesda did have Sean Bean and Liam Neeson doing some voice acting, so I can't completely hate. Not to say they did any better than any DA:O voice actor.

Modifié par sofly, 03 décembre 2009 - 05:18 .


#164
addiction21

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Vergil_dgk wrote...

addiction21 wrote...

Vergil_dgk wrote...

Now there were things about Oblivion I liked, but I much prefer DAO. I do feel that Oblivion-style games are somehow still in their infancy, though, and that they WILL be part of the future. A game like Risen is Oblivion style but with stronger story elements and better characters. I feel that a fusion beteen Bioware-type games and an Oblivion style one could be awesome if it worked.


The production costs would be staggering I would think. Maybe a Bioware/Bethesda colaboration?  B&B games has a nice rind too it and its 4 better then D&D.


Yes it would probably be expensive, but I'd like to see it done on a smaller scale than DA to begin with with a focused main story line and just enough open world to explore to give it that sense of freedom and adventure. I'm thinking that Risen did this well by setting the game on an island; there was enough to see but the boundaries felt natural and a lot of attention could be given to the details.


Gonan have to check this Risen game out. This is not the first good thing I have heard about it.

#165
Sam -stone- serious

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Its been said already, both games are very different to be truly compared with each other. To me Baldurs Gate 2 saga is still the king, by leagues upon leagues ahead too, of any RPG out there but strictly between those two i have to give the nod to Oblivion. Dragon Age is a great PC RPG (the console versions simply suck and after i have enjoyed the game on PC its downright unplayable on consoles) but resembles Japan RPGs much more than it does western ones with its design.



I am sure Dragon Age could have been much better. I mean a game like Neverwinter Nights (in terms with sandbox freedom) with the graphical powers of Dragon Age would seriously pose a significant threat to even Baldurs Gate 2.



What Dragon Age does better than Oblivion.



- excellent visuals even if you dont have the choice to wonder around

- Morrigan

- the mabari dog

- more interesting characters generally

- deep story

- Vicious combat

- excellent music

- better voice acting and more distinct voices generally

- party based gameplay



Where dragon age fails against Oblivion.



- party A.I and tactics screen seem completely off with characters not sticking to plan (can be fixed with patch updates)

- unbalanced gameplay

- linear as opposed to the open and seamless world of Oblivion

- very "crammed" even in its more open environments

- straight forward quests



Overall i would say Dragon Age (PC) is a great game but i will have to give my vote to Oblivion (PC) as the better choice in the long run. Dragon Age might excite you for the first 30 hours or so but after that Oblivion picks up massively. Add in the stories and player content (and not only) and Oblivion has a clear edge as far as DAO vs ES4O



Personal opinion the above of course.

#166
Vergil_dgk

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I'd recommend Risen to most RPG's fans but be fairly warned: it's real tough in the beginning. I must have reloaded a hundred times until I got among the levels...

#167
Dark83

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JaegerBane wrote...

Dark83 wrote...
That's not right, Morrowind is superior to Oblivion, and came out first. I'm guessing you're a console gamer?

Oblivion is "OMG GREAT" for the same reason Halo (1) is "OMG GREAT" - console gamers. It's their first exposure to the genre, and all of a sudden it's OMG TEH AWESOME, even if it's at best a decent game.


I'm not sure it's simply because it came out on console that Oblivion is well regarded. It may have had horrible storyline, appalling levelling and little depth but I have to admit, it did a lot of things right when it came stuff like Magic and combat. Not to mention the sidequests actually being pretty good.

It's flagrantly unfair to claim Oblivion only got anywhere because it was overhyped. Halo itself wasn't a bad shooter before M$'s media machine hyped it into the heavens.


I didn't say either game was bad - just vastly overrated because of the attitude I qutoed - "the first" etc.

JaegerBane wrote...

The actual concept of a mage in
Morrowind was brilliant. The implementation of it was bordering on
poor. Some of the spells in Morrowind sounded amazing until you cast
them, at which point they sounded like you were farting the morning
after curry and appeared that you were throwing live sparks in the air.

The
storyline of Morrowind blew me away, true - the Aylieds were a rubbish
replacement for the Dwemer in Morrowind. I remember marvelling at the
Dwarven ruins dotted across Vvardenfell. But at the end of the day, the
implementation of a lot of Morrowind's stuff was severely lacking. And
I don't mean lacking because it's using what would be considered 'old
tech' now, I mean lacking compared to RPGs of the day. Look at the kind
of effects seen in games like NWN1. *That* was how to depict
spellcasting and magic wars. Morrowind fell into a trap of trying to go
for the best of both worlds between First person and traditional RPG,
and it ended up gaining the worst of both.


I don't know what you mean in terms of Morrowind's spells though, I always made my own custom ones so I'm a little lost at the weaksauce you're complaining about. I recall my triple element high AoE ball of death that I used to clear giant areas (of cliffracers). I have no issues with their spellcasting, and rather surprisingly, Morrowind had a better story than NWN1. What's up with that? NWN's expansions were pretty  neat, though.

(Well, the beginning of NWN1. My memories all rotate around the opening districts, vaguely being sent out afterwards, and then eventually NW being under siege and the crazy****. I think. I remember Deekin and talking to bears in the expansion more.)

Sam -stone- serious wrote...

Where dragon age fails against Oblivion.

-
party A.I and tactics screen seem completely off with characters not
sticking to plan (can be fixed with patch updates)

Uh, how is
this a point for Oblivion? Do you remember the AI in Vanilla Oblivion?
The AI and
tactics in DA:O is fine, you probably just haven't learned how to use
them correctly, I've never had an issue with them doing something I
didn't set them up to do.

Sam -stone- serious wrote...
 Add in the stories and player content (and not only) and Oblivion has a clear edge as far as DAO vs ES4O

You realize that DAO has the toolset out, and comparatively far less time has elapsed since its release? Also that DAO supports entirely seperate campaigns for you to play - out of the box?
Both games are highly modable. Oblivion needed a lot more modding to
get it to decent playability than DAO, though. (Unless you're a console
gamer, at which point I hate you for wrecking the Oblivion interface and taking away the wide open world.)

Modifié par Dark83, 03 décembre 2009 - 06:13 .


#168
zosoninja

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Sam -stone- serious wrote...

Dragon Age might excite you for the first 30 hours or so but after that Oblivion picks up massively. Add in the stories and player content (and not only) and Oblivion has a clear edge as far as DAO vs ES4O

Personal opinion the above of course.


after 30h of gameplay in oblivion? i think the only thing u get from it is a massive snorefest :P.  I prefer 30h of interesting story and fun gameplay than 300h of boring gameplay and story.. any day. Who cares if the game lasts 300h or 30h? the important thing is: did you value the time spent on DA:O? was it a good experience? DA:O delivered all that i expected from a RPG, and i don't need to play it again just to do some side quests and stuff, DA:O already left memories and i'm missing the time i spent playing it. And I'm really looking forward for Dragon Age 2.

P.S: all the points u said in which DA is better than Oblivion would make DA:O better than oblivion by a long shot Lol.  Also the fact that DA:O has Morrigan and her storyline, would be enough to beat oblivion in any way  ^^..lol kidding

Modifié par zosoninja, 03 décembre 2009 - 06:16 .


#169
TileToad

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Derengard wrote...

Oblivion isn't so bad as many say.

Yes it was. But I can't argue with ignorance.
Luckily I never bought it untill the price was that of the disc and jewelcase alone.

There was a need for a game like Oblivion, a free-roaming fantasy RPG with such a fantastic look, nevermind how "generic" or "vanilla".

No there wasn't. We already had Morrowind (plus mods).
The only way we could've needed Oblivion would've been if they actually improved on their previous game(s). Which they did not. All they really did was "consolize" their franchise.

Modifié par TileToad, 03 décembre 2009 - 06:24 .


#170
Bru-ha

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The two games are completely different styles, so most people's answers are really an indication on what style of game they prefer. The only real similarity is the fantasy setting.



The more reasonable question would be Dragon Age>Mass Effect?



I enjoy DAO but think Mass Effect was done much better.




#171
SheffSteel

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Hmm. The bits of Mass Effect that were good were very good, but the bits bouncing around in an indestructible Weeble-car were never good.

#172
Kimberly Shaw

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I love how big Oblivion is and how the people go about their business and react to times of day and chores and that...so awesome.



But, I hate the scaling and I hate TES's method of character creation and leveling and customization to the point of ruining the feeling of progress. So much that I prefer DA:O over Oblivion.



I would love a game with strict classes and progression as normal, but with a huge open world to explore.

#173
ToJKa1

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I love Mass Effect, even though it's more a shooter than a RPG.

One thing i like in Oblivion are the races, humans have four different races, elves have three, and there are even the "beast races", DA's race selection was "safe" to put it politely :)

Modifié par ToJKa1, 03 décembre 2009 - 07:08 .


#174
zosoninja

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Kimberly Shaw wrote...

I love how big Oblivion is and how the people go about their business and react to times of day and chores and that...so awesome.


nah, Ultima VII the Black Gate already excelled in that aspect, so oblivion does nothing new.
By the way, Ultima VII was my favorite RPG of all time (great story, and it was living world where people did their daily work gone to sleep, go to the church etc..) but now it must share its place with DA:O Image IPB(although they are quite different games)

#175
tebb23

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nice. 

Modifié par tebb23, 03 décembre 2009 - 07:29 .