Download link v0.25:
Click me
Changelog:
Click me
Video of v0.24 in action:
Sentinel: Grissom Academy by strive
Spectre mod teaser video:
Teaser
Features (see Changelog for more information)
Weight system
- All classes have default encumberance bonus = 60, in total they can get the following weapon capacity:
- Soldier: max capacity 160
- Vanguard, Infiltrator: max capacity 110
- Sentinel: max capacity 100
- Adept, Engineer: max capacity 90
SMGs encumberance ranges from 0.2 to 0.1 (level I to X)
Pistol encumberance ranges from 0.4 to 0.25 (level I to X)
-exceptions:
- Carnifex and Paladin: 0.5 to 0.4 (level I to X)
- Predator: 0.4 to 0.2 (level I to X)
Assault Rifle encumberance ranges from 0.6 to 0.4 (level I to X)
- exceptions:
- Falcon, Saber, Chakram Launcher: 0.7 to 0.5
(level I to X) - Geth Pulse Rifle: 0.85 - 0.65
- exceptions:
- Claymore: 0.95 to 0.75
(level I to X) - Disciple, Eviscerator, Katana: 0.6 to 0.4
(level I to X) - Geth Plasma Shotgun, Graal, Raider: 0.9 to 0.7
(level I to X)
- exceptions:
- Black Widow and Valiant: 1.0 to 0.8 (level I to X)
- Javelin and Widow 0.9 - 0.7
(level I to X) - Incisor 0.7 - 0.5 (level I to X)
Cooldowns
- Maximum recharge speed bonus is now +100% instead of +200%
- Maximum penalty to recharge speed is now -100% instead of -200%
- Cooldowns adjusted appropriately (for both Shepard and squadmates) - cooldowns are longer than in vanilla game
Combat mechanics
- Ammo now drops more frequently (was 20%, is 30% chance of drop)
- Damage dealt by all enemies increased
- ShieldGate duration for Shepard decreased from 0.1s to 0.01s
- HealthGate duration for Shepard decreased from 0.1s to 0.01s
- Shield recharge delay increased for Shepard (if broken completely - 4.5s now, was 4s; if only partially damaged - 3.5s now, was 3s)
- Enemy armor is now more effective - 60%, was 50%
- Cover is now less effective - 80%, was 90%
Power adjustments
- Adrenaline Rush - base damage bonus increased from 50 to 60%
- Cloak - minimal length of Cloak cooldown increased from 3s to 4.5s
- Charge - damage resistance after Charge decreased from 50% to 25%
- Weapon synergy perk: damage increased from 15 to 30%, duration from 3s to 5s
- Power synergy perk: damage increased from 25 to 30%, duration decreased from 15s to 5s
- Concussive shot - base damage increased from 100 to 130
- Nova - Half Blast - damage penalty increased from 40% to 50%
- Nova immunity duration lowered from 1.5s to 0.5s
- Incendiary Ammo: Explosive Burst evolution adjusted: 50 damage, 25% chance, 300cm radius (was 100 damage, 50% chance, 250cm radius in vanilla game)
- Sabotage - duration decreased from 12s to 10s
- Singularity - projectile speed doubled (from 3000 to 6000) and radius increased from 150 to 200
- Tech Armor - explosion radius increased from 300 to 500 and explosion damage increased from 200 to 350.
- Default weight penalty decreased from 0.8 to 0.6 due to new weight system
- Tech Armor now provides additional 5% damage resistance to make up for increased damage dealt by enemies.
- weight penalty decreased from 0.6 to 0.4 due to new weight system
- provide additional 5% damage resistance to make up for increased damage dealt by enemies.
Weapons
- Automatic weapons buffed
- Reload speed increased for most weapons
- Javelin's damage increased
I'd like to ask if someone else would be interested in something like this and if they'd be willing to mod their Coalesced.bin file and share their thoughts on the changes they've made.
Użytkownik Kronner edytował ten post 06 kwiecień 2012 - 02:19





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